- Видео 171
- Просмотров 76 356
Night-o
Добавлен 12 ноя 2016
The Canadians call me Night-oh. To put it simply, I'm a transgender girl who plays games like Team Fortress 2 and Splatoon. I edit videos for me or my friend group, and I most frequently like to make clip videos. Me and my friend FrostBurn are also aspiring writers on a project that has yet to debut, and we're excited to speak about it when we can.
Because I often like to work on several projects at a time, and that causes me to upload less frequently than most channels.
Because I often like to work on several projects at a time, and that causes me to upload less frequently than most channels.
Random Royale = Underrated Gem - Minecraft Clip Dump
This is all vanilla, the only mod we had was proximity chat and sound physics. It's genuinely impressive that this is all made with just commands, and made for one of the most fun games I've played as of recent.
From what I can tell, it doesn't get much attention, which is just a shame.
I recommend everyone gives it a try.
Download: www.minecraftmaps.com/49591-random-royale
Music Used (In Order):
Dedf1sh: Party - ruclips.net/video/4IEeOVKQNDk/видео.html&ab_channel=TheMariePlushie
Somethings in my ass - (I literally cannot find the one I used because theres 50 of them. You can search yourself, though! :D)
Splatoon 3: Tentacle To the Metal - ruclips.net/video/Ftea7FHUpTg/видео.html&ab_channel=Nint...
From what I can tell, it doesn't get much attention, which is just a shame.
I recommend everyone gives it a try.
Download: www.minecraftmaps.com/49591-random-royale
Music Used (In Order):
Dedf1sh: Party - ruclips.net/video/4IEeOVKQNDk/видео.html&ab_channel=TheMariePlushie
Somethings in my ass - (I literally cannot find the one I used because theres 50 of them. You can search yourself, though! :D)
Splatoon 3: Tentacle To the Metal - ruclips.net/video/Ftea7FHUpTg/видео.html&ab_channel=Nint...
Просмотров: 55
Видео
ULTRAKILL: Animation vs Gameplay meme
Просмотров 1174 месяца назад
A funny meme I thought up while playing the crash level. Animations taken from Ichellor.
Squiffer - Nothin' Else Like It
Просмотров 707 месяцев назад
Spasiba to my friend Mixiy for helping with the thumbnail. :D Song - Nine Outta Tension Had fun making this, although syncing to the music was a bit hard. Probably not going to make another one for a while, as I've exhausted the clips I have. I've also enjoyed working with the style used on the thumbnail for the two Squiffer videos. I find their noisy, flashy yet minimalist and simplistic style...
Squiffer - THE DOPAMINE MACHINE
Просмотров 948 месяцев назад
I WILL NOT GO TO REHAB. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I need more plink. I also need to do something with the too many clips I have. So I've made a montage of this. And I still have more clips! More plink! More plink! More plink! More plink! More plink! Mo...
A Charger's POV of Splatoon 3 Map Design | Nintendo Missing the Problem
Просмотров 2,3 тыс.8 месяцев назад
Honestly, I'm just surprised this even happened. This was just a live commentary video I wanted to make after collecting my thoughts on the Undertow Revamp image. SURE, it could be better than I'm expecting, but it's still very clear that this solves none of the problems that anyone has with the map. I also wanted to go over my thoughts on the map design as a Charger main, as you usually hear i...
HHGregg Advertisement Bloopers
Просмотров 498 месяцев назад
Just some funny events that occured during the filming for the HHGregg Advertisement. ruclips.net/video/0-VuR3c-w8w/видео.html&ab_channel=Night-o There is no more description.
HHGregg Mall Advertisement
Просмотров 858 месяцев назад
If you live in Drisking Missouri, come down to the HHGregg mall where everything is off by 35%! Or, alternatively, if you're looking for work, HHGregg is now hiring! We will go over many of the employee benefits, please, give us a visit! This was recorded and edited by me. FrostBurn helped me create sets, and did most of the acting. This was for and originally uploaded onto the Fuzzy Dice RUcli...
A Close, 24 Kill Squiffer Match
Просмотров 638 месяцев назад
A super close match of Tower Control with some Squiffer frags. I was just playing Splatoon, this match came along, and I thought it was cool. So, I uploaded it and now it is here. I refuse to go to rehab. Give me more Squiffer plinks or give me death. Odysee: odysee.com/@nighto:9
please raise scale drop rates
Просмотров 479 месяцев назад
why can i get gold scales at lower ranks on lower hazard levels when i dont even kill the boss salmon? this makes no sense this is loss
I don't like the Classic Squiffer's kit.
Просмотров 6210 месяцев назад
I spent 4 months not making this video, then like 2 or so weeks actually doing it, and got it out so late, it's completely irrelevant because we're already getting a new one. Yay! I'm tired. And I'm just kinda glad it's done. 2023 was a sad year for the Night-o channel. Hopefully 2024 is better. Better Call Saul (Intro) - ruclips.net/video/fCPYytLuxtI/видео.html&ab_channel=norlandoo Octo Expans...
Low Effort Splatoon Clip Dump
Просмотров 92Год назад
TL;DR, This video was made in an attempt to feel productive and feel better about myself and nothing more. Read further if you care. Also plEASE VOTE GHOST. I'm not super proud of this video but that wasn't really why it was made. I just wanted to put something out there and empty my switch of Splatoon clips. I want to make more Splatoon videos but OBS is actually kind of hard to work with in t...
Yet Another TC2 Video + Random Clip Dump 5
Просмотров 1622 года назад
Yet Another TC2 Video Random Clip Dump 5
Nothing special, just some normal Scout gameplay.
Просмотров 2713 года назад
Nothing special, just some normal Scout gameplay.
2:57 talking about himself 3:22 then why are u arguing in a video game?? 4:07 congrats Sherlock, bet you're proud of yourself. Man, these ppl are just brain dead koalas at this point. Yes, I can change my gender, if it is my body who defines it, then it can easily be changed. Takes time, but I can change it.
"This team really can't defend for shit" Why does this describe half if not all the teams people get in matchmaking, then everyone thinks they're supposed to "just carry the team bro" like some MLG God? Lmao moments like those when I'm trying to main, heavy, medic, or God forbid spy (which everyone seems to hate) and I quit tf2 a while ago, since casual and comp are dead, community servers are meh unless its dodgeball or all crit servers, and it's too toxic for my liking. I agree more with the "Connoisseur" then anybody else, cause the matchmaking SUCKS ASS.
Congrats Anti. Its 2024 and its very hard to have that. #Proud
iM RuNnING
Remember when you said you figured out the void swap in OUR play session, it was me night-o i CREATED it so that I could kill you in an instant! Poor night-o.
silence scammer america will not believe your liberal lies
We are very proud of Anti for finally having a loving mother.
4:58 this guy thinks about lgbt more than an actual person who is lgbt does I guess we live in that guy's head rent free
what my head sees vs what I see
Nahh thats insane
B O N K
Bro ohio chat ☠️☠️☠️
Night-o if you go back to posting toxic players on tf2 ai promise I would watch them all, they are the only thing that help me sleep at night (its currently 2:06 and im watching a video from 3 years ago)
The only reason Toxic Players or Odd Happenings hasn't happened more is because I haven't played as much TF2 so I get clips like it far less frequently. If I end up getting enough content from random pub bitches, I'm still open to doing more videos like it but I just don't get as much salt on the rarer occasions I do play. BTW: If you've seen Odd Happenings, the comment that Steam didn't moderate still has not been moderated. It's been years and I don't know what it says.
@@Nighto please night-o i have even changed myprofile picture to the trans anime girl from that one video of yours just to get some enjoyment out of the game ❤️❤️💋💋
@@Hm-vt1ue don’t worry I’ll edit and make more I got you
That guy was radioactive
Bro reborn sound like your average nerd emoji 😂
Fun fact: This exact same track plays during Water Hazard in the second game (not sure WHEN in WH tho)
When you are in the helicopter chase
Common TF2 chat W
They always pick the easiest things to harass someone for. Bad aim, good aim, your sexuality, your gender, there's no breathtaking insults anymore :( also pretty damn tragic they get mad over words on your profile :3
Oh you haven't seen them when they find out I'm a furry lol
Hit em with the Pootis Pow
I have a feeling those bots in the last clip were Owl's...
Damn no comments?
10:43 the way the pistol synched with the music is just 😩💦
7:04 what was bro moaning for? 🤨📸
first clip really proving there's no hate like christian "love"
ngl if someone said i was going to hell, i’d probably say something like “Great, see u there”
I'm glad you never take their negative comments seriously, wish you happiness fellow human! <3 EDIT: I must say, paying those who mean you harm with kindness is indeed the best choice, not only that, it has a positive effect on you too!
Peak youtuber uploading peak content again 🗿
Squiffer? Isnt that something Mr.Clean sells?
I don't even need to make a followup video, I think everyone's disappointed by the update. Personally, it's worse than I thought. Some of these changes seem even more pointless than I originally thought they'd be.
I mean the changes are pretty minor but they still made it better, the expanded spawn area makes it easier to retake the glass area if the enemy gets there, the lowered wall in the centre makes it easier to switch sides, and the small tunnels do make mid feel less cramped
I think it's interesting that the charger's perspective is "feeling like they lack impact," but it's good that you acknowledge that for the rest of us, the open-ness of the maps makes chargers not fun to play against. You go anywhere near mid and POW you're down for the count. It's quite hard to push up against chargers in S3, especially if there's more than one. Also I feel like we need tweaks to matchmaking. I'm tired of queueing up for some Series and being put on a quad slayer team against three backliners and a tri slosher. It's not fun and because Nintendo are assholes I can't just leave because then I'm punished with the loss I'll be receiving in 5 minutes anyway. Either I get kicked from MP for 10 minutes or I suffer 5 minutes of agony and be able to try again immediately. It's dumb.
Oh my god, don't even get me started about the matchmaking. Playing Squiffer? No problem. The moment I pick Splat Charger, I get paired with another Splat Charger or an Eliter. No idea what's going on there.
hehe pole not real
Underpole Spillway!
Where you’re standing at 3:29 there should be an ink rail that goes over the glass, or they can replace the glass with a grate (sorta like some parts of urchin underpass) then have the ink rail go through it
omg that'd be even less work, maybe 5 minutes, and still improve the map significantly
I'm always going to call undertow spillway as undertow shitway because idk who the fuck thought this was a "good" map for big run. But for real, charger players that can stand their ground are to be feared. I only know how to use it in salmon run so I'm a bit rusty, trying to get the sheldon licenses for the new charger weapons.
I love rants about splatoon map design. I’m a charger main and a dualies main and I agree that the wall should be removed. I want to be challenged from my charger position and I want to be able to have a match up against a charger where I can chase them instead of dying as soon as they get their aim on me.
To be fair it's possible that the preview is just the turfwar layout and the ranked modes could see more positive changes
This is the third time we've tried saying that, and it's never been true before.
@@settlingorca5374 That doesn't mean it's impossible
@@nathanblackburn1193 of course, just don't get your hopes up! To be fair in your favor turf war is the only current mode where the right side of spawn doesn't exist, so maybe it could get a few tweaks (though at the same time it looks even more like they're completely cutting off that area even more soooo)
I love the optimism, but I do not share it.
@@nathanblackburn1193 You can keep setting yourself up for disappointment then.
Nintendo map design so bad they can't even make the game fun for the weapon mains they favor
nintendo's allergic to flank routes and the only prescription is poles
I had the exact same thoughts about this rework, the one thing they could've done and they did everything but remove the wall
Thank you to Male 07 for the react video shoutout: ruclips.net/video/qP6QkNHSBkY/видео.htmlsi=4Qp70GwoLs5DG3DN
wow this reminds me of that one guy from new zealand that does rambles
runs dead
Damn bro you got the whole squad laughing
Bloopers for this video - ruclips.net/video/NV_r8DshReY/видео.html
Squiffer players are truly built different LMAO Nice game!
i’ve always wanted a Panasonic TV for $99 thanks for the Christmas in July, hhgregg :3
what
what
Weapon Reskins Have Always Seemed Like A Strange Case To Me
Weapon Reskins in TF2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun." For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in backpack.tf (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either of the pyroland weapons, or the Holy Mackerel since even though they're technically reskins, they have enough unique functions that make them notably different from their counterparts. All right lets go. The Three-Rune blade is a really cool looking weapon that just doesn't do it for me. Like sure if you hit somebody with a sword in real life they're probably gonna bleed. But if you made a sword that's so poorly weighted that you're guaranteed to hit yourself if you miss your target then you'd probably be better off not even forging the sword in the first place and just hurling chunks of iron at people. So hear me out, we've already got Demoknight but we don't have Scoutknight. I've always thought it would be really cool if the Three-rune made scout functioned kinda like Demoknight. You have a lot more health, better damage and range, and a slight movement speed buff in exchange for scout taking his medieval roleplay very seriously and refusing to use any non-medieval weapons. Scoutknight would effectively be a sidegrade to Demoknight by trading off health and shield resistances for better movement and secondary utility. I'm actually surprised we don't have a second melee subclass in TF2 already with how much time went into Demoknight. And the Three-rune seems like the most obvious weapon change to make to make that a reality. The Holy Mackerel is notably different enough from stock because the killfeed tracking hits function. However, the Unarmed Combat does basically the same thing as the Holy Mackerel so it does count as a reskin. The Unarmed Combat's basically a meme weapon so I'm not too concerned about making it competitively viable or anything, but I do wanna make it fulfill its role as a funny weapon by giving it funny stats. Since you're slapping people around, why not give it a knockback effect. The knockback wouldn't be much, but you'd be able to get kills with this pretty well just by juggling people around. It would be kinda annoying to fight against but the idea of slapping people off a cliff is funny to me, so I personally like the changes regardless of how effective they may be. The Nostromo Napalmer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set, but only like 5 people have ever gotten use out of that specific stat so I'm willing to make an exception. Most of the flamethrowers right now reward you for being as close to your target as possible. So I thought it would be interesting to make a flamethrower that's the opposite, where it has increased flame distance but reverse falloff so you have to keep your target at the maximum possible distance to get the most damage. The increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance, so essentially its not as much of an ambush tool as much as it is a spacing tool. I have no idea how good or bad this would end up being because its such an "out there" concept, but I think this would be more of a high skill ceiling flamethrower to add to the game, and it would also work well in the Nostromo due to how the original version works in Alien. The Postal Pummeler has such a random design for an Axtinguisher reskin. Like sure, a mailbox as a melee is cool and all, but why make it a reskin to the Axtinguisher of all things. So if not an Axtinguisher reskin, what would a mailbox do? Mail has to travel to reach its destination and a lot of mail travels by air and yeah this is a pyro market gardener. There's not much explanation with this one, the only thing in note is that I added a deploy speed bonus to both negate the jetpack's long holster animation and to give you more time to hit targets with the detonator's smaller jumps. Other than that, I feel like pyro could use a market gardener and these are stats that would be a lot of fun in TF2. And it would make it doubly function by making the mailbox theme make more sense. The Maul is another really cool looking weapon that ends up being boring because of its stats. Because of how futuristic this thing looks, I'd expect it to do something more high-tech than just being a building smasher. So what if we inverted the homewrecker's damage against enemy buildings to provide buffs to friendly buildings instead? What I'm thinking for the Maul is that you'd be able to whack friendly buildings to make them operate a little bit faster. That means sentries would fire faster, dispensers would regenrate ammo and heal faster, and teleporters would take a little bit less time to recharge. This is of course a significant buff to Engineers, so just to make it a bit harder to keep buildings overclocked, the firing speed penalty would probably be necessary. Pybro's currently a great niche that's limited to a single weapon type, and since teamwork based playstyles should be widely encouraged in a game called "Team Fortress 2", getting pyros more option to help out friendly engineers would be a super great addition. The Bootlegger and the Wee Bootie's are 2 weapons that only exist because of their item sets. But even though the Wee Bootie's are consistent with its set, the Bootlegger doesn't really make sense in its context because its set doesn't really work well with any of the shields. So, what if we made it work with Stickyjumping? The new bootleg would effectively be a combination between the Manntreads and the Gunboats, but the Demoman instead of the Soldier. I don't think this really needs that much explanation since there are already similar weapons in the game that you can use as an example if you would wanna imagine how these would work, but having the bootlegger be demoman gunboats would both make a lot of sense and appease a lot of community members, so I think that's a good route to take with them. So then what would the Scottish Handshake be since its part of the same set as the Bootlegger? Yeah, its the demoman market gardener, pretty much copy and pasted from soldier. There are way too many reasons why this makes sense and I'm not the first nor last to come up with this idea, but I will get it out there that I thought about this change years ago before it became popuralized, so yay for being a hipster I guess.Overall making this set focus more on stickyjumping would give demo the proper counterpart to soldier's airborne armament set, which I think the game could certainly use. The Nessie's Nine Iron makes no sense because it completely ignores its source material. In the obscure indie game called "Golf", you don't use golf clubs as swords, even though it would probably make the sport much more entertaining to watch. Golf clubs are used to hit a ball to make it go flying into the air. So the Nessie's Nine Iron should be able to hit players to make them go flying in the air. Basically I'm changing this from an Eyelander that can collect heads to a knockback based sword that also has a sandman projectile built in. Demoknight option that has a launchable projectile would make for a very unique playstyle, since even though you're sacrificing a big chunk of your damage, the projectile range and ability to control what direction players are launched in would make this weapon pair incredibly well with hazard heavy maps. This one is definitely "out there" as far as the stats go and I'm not sure how effective it would even end up being, but it would be a lot of fun to use if nothing else. The Fishcake is a heavy lunchbox that for whatever reason is way more obscure than it really deserves to be, like I'm pretty sure I had a thousand hours in TF2 before I even realized that this existed. So to aid weapons that have become victims of obscurity, we should give this poor fish a reason to be used. My thought with the fishcake is that instead of granting heavy max health to make further fights go better, it should instead grant him a passive health regeneration over the course of 30 seconds, which will also accomplish something similar. 100 health instantly and 8 health per second makes this heal a total of 340 hp, but it does give it back to you slowly meaning that you also have some passive regen during your next combat. I can see this being pretty strong depending on how we tweak the numbers, but I mean cmon, its an obscure reskin of an already bad item, it deserves to have a spot in the line light for at least a little bit. Next up is the Apoco-fists which are way too cool looking to just be a reskin of the stock fists. The cosmetic gib on kill stat's a pretty good base for a lot of interesting weapon ideas but I think explosions are probably the most fun way to take that. My thought with this one is that everytime you hit someone, you create an explosion similar to how the caber works. However, instead of just getting the first hit being a super powerful explosion, you would create many explosions on every hit that would do about 30 damage or so and so
Drugs are a hell of a drug
IM NOT GOING BACK TO REHAB