Minecraft Vertical Wires Tutorial | How to Transmit Redstone Signals Up & Down!
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- Опубликовано: 29 сен 2024
- Sending redstone signals either up or down can prove to be quite difficult. You could make a spiral of blocks with redstone on top, and although that would work to transmit signals vertically, there are some other ways to achieve this. In this tutorial, I'll show you a couple of designs that all serve slightly different purposes, but are all able to move signals up and down effectively.
#Minecraft #MincraftRedstone #MinecraftTutorial
This is why we need vertical redstone
Finally, some fax
Three years ago and there is still nothing like that :(
Three years forward and we still don't have anything like that :(
I think its ludicrous that they added copper blocks for the simple use of decoration and making lightning rods but didnt even attempt to give us electrical circuits
For the one with slimeblocks and redstone blocks going down, be aware that the pistons still are QC-powered even when deactuvated. So an accidental block update could mess everything up. I'd fix this by placing the pistons two blocks below and placing on top of the pistons a block with redstone dust on top. This will fix the issue
for completion's sake:
just like the walls, you can use water columns to send a pulse upwards
place a an observer facing the column at the top and sticky piston facing the soul sand/magma block at the bottom, then every the piston pulls / pushes the column will change and the observer will detect so
that's a cool trick too. Like the wall this is actually an instant method of sending the signal, reactivating the column has a delay tho. Also the wall design is easily expandable to send multiple data lines in parallel, while the bubble columns are not for some reason...
if you use this, u need to make it so that the soulsand is under the bottom water block by default with a redstone-torch and then activate the torch with an 2-tick pulse so it gets puled and pushed back rly fast. (the reason for 2 ticks is because if you activate the torch with 1 tick it will not work and if you activate the piston with 1 tick it wont make an difference in the speed.) the reason we want to pull and retract it is because we only want to use the soulsand getting pulled away as signal all the time and not the soulsand getting pushed under it because the soulsand getting pushed under it has a slight delay until the bubbles reach the top but the bubbles vanishing is instant. however, the pushing and pulling will send out 2 signals the first signal instant and the second one of the bubbles reaching the top again so if this breaks your machine you just need 0tick the piston every time so the soulsand gets switched every time it gets 0ticked. 1/2 signals will be on a slight delay tho.
EDIT: if you rly need it to be instant you can make the observer at the top feed into a block. take an output out of the stone block and lead it to your build. then take another signal out of the block or the line you made yo your machine and hook it up to an 2-comparator pulse extender. then hook that pulse extender up to the piston so that it pushes the block away from the observer for some time. now the block will be pushed away from the observer when the second signal arrives so it wont go trough!
you need a certain minimum pulse length for it, but it can be useful in some situations
0:35 first design: cobble wall (only downwards)
1:28 second: slab/glass stairs (only upwards)
2:33 third: slime blocks (both ways)
3:43 fourth: leaves (both ways)
the wall one is new to me! will use that for downwards redstone due to its superior speed to leafstone(what I had normally been using). but leafstone for upwards is still super convenient in a tight system as it interacts little, if at all with the system next to it.
Thank you!, your video gave me an idea to omtimize my cows ans wheat, automatic farm!
How do you extend the signal for the vertical glass redstone?
Thank you boss
doing good just get a beater mic
The wall method is fantastic, I did not know that this could be used to transfer signals downward. _Instantaneously_ no less! Plus it's expandable sideways by having more wall/observer/piston "lines" between the capping of the wall. Only downside, the signal can only be received at the very bottom, but at the loss of instantaneity you can make reader modules in the middle too (but at that point other methods might be more useful)
On the note of instantaneous signals, turning off the slime piston line is actually instantaneous! Turning it on requires all pistons to extend, that's one tick per piston delay, but just beginning to retract pushes the block updates through the chain in the same tick, so the other end goes off instantly. If it's only pulses that will be transmitted, and a short cooldown is allowable, this design is definitely one of the most flexible instant wires (it works in every direction, and you can even make a closed loop!)
Actually, the side walls can be replaced with observers, as it equally sticks to them. I know I'm 10 months late to the conversation, but I did some wall engineering and wanted to see if anyone covered it in a video. This one did, very poorly. Will make.
Minecraft 1.20, the slime blocks method does not work downwards. The Redstone block above the piston always power it on instantly.
You do good work.
You may have already found this out but if you put the sticky piston at the start of the second group of slime blocks one block further down with a powered rail on top of it, when the redstone block moves down it powers the redstone rail which in turn powers the piston but when it turns off everything reverts to its correct position
To make the wall one faster you can also add a trapdoor since it will also connect to that. The trapdoor also doesn't have the issue of potentially breaking. Pistons can spit out their block on a 1 tick pulse (at least in Java) so it's not ideal
Pistons are exactly ideal, actually! By pulling out, they cancel downwards, and by pushing against they can begin a signal! Using the spitting function to your advantage can majorly improve it here.
Why not just simply use observers to send a single up or down. I use observers or all my vertical redstone requirements. You can stack then on top of redstone dust and that can make a signal go up or down depending on which way the observers are facing.
Expensive and you have to visit the Nether for Nether Quartz
Alright, first I was looking for a kelp farm and you had just put out a video on one. Now I was looking for a vertical red stone line to make an on/off lighting system for an xp farm... Both great tutorials. Keep it up
Interesting coincidence!
I was trying to make a secret base and thanks to your video I did it are used the glass one it was very helpful to be honest it took me like two hours before I tried your video
41k views/people out how many millions of downloads? hahahaha this is how we know Redstone nerds are not many. most people play Minecraft without Redstone knowledge is just amazing. dont get me wrong I suck at Redstone but at least I'm trying to learn hahahaha.
Thank you. I was way over complicating it. Who knew it was so simplistic 😂. You saved me days of troubleshooting.
Scaffolding is the best method for transferring a signal strait up. It’s instant and you can snake the scaffolding around things it dosent have to be a strait line unlike the walls and pistons methods.
How does that work?
@@NataschaYT you can look up videos that will explain it better but it works similar to wall expect more compact. The game keeps track of the number of scaffolding blocks closest to the nearest anchor block. Any change in this number can be detected by an observer. So to start you place down your starting piece of scaffolding (aka the anchor block) place a piece of scaffolding on the side of that block, the second block must not touch a solid block, then place a trap door under it. (Open and closing the trap door under this block will switch the second block between being an anchor block and being an extension block, hence changing the number of scaffolding blocks to the nearest anchor) then you can stack the scaffolding up off the second block as high as you want and as jagged as you want as long as you never let it sit in a solid block. Then put an observer at the top of you scaffolding chain and when ever you flip the trap door at the bottom the observer will get a signal. The downside to scaffolding is you can only transfer signal upwards.
This guy's motto should be "Now what you're gonna wanna go ahead and do"
Hahaha, yea I need to catch myself saying that more often, I try not to say it that often, but I don't think its working lol
Ur great, u deserver more subs
Couldn5 you just build the cobblestone wall upside down?
how to extend this thing?
The one with glass was very helpful
you can use an bubble collom to send signal upwards. make an bubblecollomn and attatch an piston to the soulsand.(put blocks so the water doesnt leak out if something fails and destroys all your redstone) now place an observer looking at the top water block and your done with the basic building. here comes the complicated redstone:
now, u need to make it so that the soulsand is under the bottom water block by default with a redstone-torch and then activate the torch with an 2-tick pulse so it gets puled and pushed back rly fast. (the reason for 2 ticks is because if you activate the torch with 1 tick it will not work and if you activate the piston with 1 tick it wont make an difference in the speed.) the reason we want to pull and retract it is because we only want to use the soulsand getting pulled away as signal all the time and not the soulsand getting pushed under it because the soulsand getting pushed under it has a slight delay until the bubbles reach the top but the bubbles vanishing is instant. however, the pushing and pulling will send out 2 signals the first signal instant and the second one of the bubbles reaching the top again so if this breaks your machine you just need 0tick the piston every time so the soulsand gets switched every time it gets 0ticked. 1/2 signals will be on a slight delay tho.
EDIT: if you rly need it to be instant you can make the observer at the top feed into a block. take an output out of the stone block and lead it to your build. then take another signal out of the block or the line you made yo your machine and hook it up to an 2-comparator pulse extender. then hook that pulse extender up to the piston so that it pushes the block away from the observer for some time. now the block will be pushed away from the observer when the second signal arrives so it wont go trough!
how did you get your redstone on the slabs? mine doesn’t let me in currently using bedrock to play with my wife
Redstone can only be placed on TOP slabs
YOUR design at 00:01:40 helped me to resolve the upward signal issue of redstone to a piston few blocks above when activated via a pressure plate below
Redstone powers normally with a switch from down base to upward. We need more function that powers up base to downward
Thank u so much
how do u expand the glass design when u lose the redstone signal off the distance ?
You need to place a repeater offset from the tower with blocks/top slabs returning to the tower.
very cool, thank you, your helped me in my constructions, go out Bolsonaro
I wanted the ceiling lights in my building to be able to be switch on and off from the basement, this was perfect! Thanks!
Is it me or can i not place red stone an a slab?
You can place redstone on a TOP slab. 2 slabs take the place of a block, an upper (top) slab and a lower slab, The lower slab will not take redstone dust.
Great video as always!
If the starting pulse created is by an observer will the slabs tower still work
THANK YOU! -W
Spot on thanks
Can’t place redstone dust on slabs
On TOP slabs only
Hey can you run through this a little faster, I almost caught some of the instructions.
I really need help and I will absolutely subscribe if you can help me do it. I know plenty of ways to carry redstone up, but I'm struggling with carrying it up while delaying for every block it travels up. This would be a simple task, but I need it to have an output for every block it goes up. The outputs also need to be zig-zagging diagonally as they go upward. Pleeeease help me I've been trying for so long!