All Fire Emblem DLC Gameplay is Mediocre

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  • Опубликовано: 30 сен 2024

Комментарии • 352

  • @ralphismyname4940
    @ralphismyname4940 4 месяца назад +1225

    this is powerpoint not Excel. unsubbed

    • @InquisitorThomas
      @InquisitorThomas 4 месяца назад +102

      Flagged for False Advertising.

    • @butteredsalmonella
      @butteredsalmonella 4 месяца назад +67

      powerpointblem when

    • @NynaSunner
      @NynaSunner 4 месяца назад +64

      This isn't excelblem, it's his cousin powerpointblem

    • @alsaiduq4363
      @alsaiduq4363 4 месяца назад +16

      Reported for spreading misinformation

    • @NovaDNG
      @NovaDNG 4 месяца назад +5

      You underestimate Excel's power!

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 4 месяца назад +319

    I remember grinding the Before Awakening paralogue in Conquest, to get a pebble from fredrick each time. I then fused all these pebbles together to form a Pebble +7 as a decent throwing weapon.

    • @nathaniel1940
      @nathaniel1940 4 месяца назад +90

      That's 128 playthoughs.
      Good lord.

    • @Hawlo
      @Hawlo 4 месяца назад +80

      Devs: We'll give a Pebble as a reward, a weak dagger-type weapon that heavily debuffs the enemy compared to similar weapons, as a great option to consider for follow-up attacks, etc.
      Players:

    • @aghadlarhen9397
      @aghadlarhen9397 4 месяца назад +20

      Yup! I also would recruit a TON of OP Midoris with the Max Luck Money Maker Builds (Merchant Class, Profiteer/Salvage Blow/Hoshidan unity) from other My Castles and grind gold bars and iron weapons to sell. I was never broke on Conquest route.

    • @MercuryA2000
      @MercuryA2000 4 месяца назад +5

      ​@@nathaniel1940Come on 128 runs didn't take THAT long! At least, i seemed to think it was a good way to spend my time.

    • @DoctorSpacebar
      @DoctorSpacebar 4 месяца назад +31

      "Eat rock!"

  • @nisekoishi
    @nisekoishi 4 месяца назад +232

    wake up babe, excel just uploaded new powerpointblem content

  • @samuelflores2219
    @samuelflores2219 4 месяца назад +113

    Tbf, the hot spring and beach dlc maps also let you have various conversations with characters alongside the 4 pngs. I still remember the one with Sumia and Miriel. It was a fun time just booting up the map with different units and seeing what i got. At least for me.

    • @aghadlarhen9397
      @aghadlarhen9397 4 месяца назад +57

      Watching Olivia absolute mald over the fact that Tharja doesn't exercise or watch her diet but still has the hottest body among the army was funny.
      "...You are the enemy of young maidens everywhere!"

    • @cecil_cav1810
      @cecil_cav1810 4 месяца назад +14

      Also the Tiki bathwater debacle with Aversa (this is real and you can pay for it)

    • @nikolayrodriguez272
      @nikolayrodriguez272 4 месяца назад +5

      Ah yes, i am the one who would experiment what units interact with who, its just interesting, that is why i seriously dislike limited supports because i would have to replay a ridiculous amount of times any of those FE games featuring limited supports

  • @Ramperdos
    @Ramperdos 4 месяца назад +302

    My favorite DLC is when they add new characters. And those are usually the most miserable to play and repeat on future playthroughs.

    • @OriginalGameteer
      @OriginalGameteer 4 месяца назад +34

      I don't think Echoes' Cipher maps are THAT bad

    • @swinelias
      @swinelias 4 месяца назад +60

      And at the very least the ones from Three Houses (or at least the Cindered Shadows one, don't remember about the others) you don't have to actually repeat the maps where you got them if you actually beaten it once.

    • @Ramperdos
      @Ramperdos 4 месяца назад +5

      @@OriginalGameteer Yeah, those are the most tolerable ones so far.

    • @OriginalGameteer
      @OriginalGameteer 4 месяца назад +27

      @swinelias
      Fates' Anna on the Run needed to be replayed each file (but it's also just one map, and Anna is barely worth it, so I don't think that's a big deal breaker)
      Echoes had the 2 Cipher maps each file but they were fine enough
      As mentioned just beating Shadows once meant the Wolves were good to recruit on any 3H file for that cartridge
      And Engage's xenolouge was the only one I'd say is an actual issue. Being 6 maps you have to replay each file, on top of the "when do I do these" conundrum the game has

    • @nir4s63
      @nir4s63 4 месяца назад +10

      Yeah, for me the most miserable one was Camilla's in Engage. Hers alongside Chrom&Robins and Tikis made me burnt out.

  • @LunarBoo
    @LunarBoo 4 месяца назад +129

    I loved the Heirs of Fate campaign. It was fun, and actually pretty well written (for Fates)

    • @thekiss2083
      @thekiss2083 4 месяца назад +55

      Hearing Matt Mercer sing the theme song was worth the price of admission honestly

    • @ClassyCorgi
      @ClassyCorgi 4 месяца назад +3

      It was honestly shocking in comparison, it put the main story to shame

    • @rhettmitchell
      @rhettmitchell 4 месяца назад

      @@thekiss2083 okay I’ve not heard that one yet 😭

  • @Oramni27
    @Oramni27 4 месяца назад +52

    Excelblem played the Xenologue for the KMU on Saturday and immediatly started cooking up a Powerpoint

  • @Chaotixs11
    @Chaotixs11 4 месяца назад +26

    I still think there is hope for good FE DLC. On my most recent playthrough of Engage I did a "DLC Replacement run," where I replaced some of the main game emblems with their DLC counterparts(Hector replaces Lyn, Camilla replaces Corrin, etc). This was my sixth or seventh playthrough of Engage but it was the only one I actually finished since my original playthrough, because it actually made the game feel new again. It created a new challenge trying to complete Engage Maddening without powerful tools including Bonded Shield, Dreadful Aura, and Goddess Dance. Better yet, doing the Divine Paralogues didn't have as much of an impact on the EXP curve because I lost exp by not doing the main game Emblem Paralogues.
    It was a great experience, and I think the DLC Replacement Run and Revelations both highlight the path to better Fire Emblem DLC. FE DLC should not add new content to the main campaign or add new side campaigns: FE DLC should REMIX the existing campaign. It should give us reasons to replay the main game after playing it the first time. The main games are good, we just want excuses to go again. These should be options you can pick when starting a new game that fundamentally alter the game like Revelations that automatically implement the rules of a challenge-or-gimmick-run like my DLC Replacement Run while also replacing some maps here or there or remixing enemy placements.
    DLC ideas I've cooked up in this style for examples:
    Heart Seal Campaign: A Remix for Fire Emblem Fates where every character starts in their Heart Seal class. Some units get better, others get worse, others get... different.
    Reversed Time: A Remix of Awakening where the Parent and Child Units swap places. Don't ask me how support convos work for this one.
    Historic Revision: A Remix of Genealogy of the Holy War where Holy Blood is completely reshuffled. Turns out historic recounting of the Crusader bloodlines was inaccurate.
    Then there's all the classic mod game modes we know and love: Reverse Recruitment, Random Recruitment, Rebalances and the like. Official support for that sort of thing would be quality DLC.

    • @Scanny524
      @Scanny524 4 месяца назад +5

      This is exactly the stuff I want, it really enhances replayability.
      I've tried to make the Heart Seal run myself before by abusing My Castle and the gold map in Fates, which was not fun to set up but very fun to play. Would definitely pay to have this more accessible

    • @eyyy2271
      @eyyy2271 4 месяца назад

      Another thing that would be a cool addition is an Ironman mode, called "Cruel Mode", not a difficulty, but a mode akin to Casual and Classic. Ofc, Cruel Mode is the ironman, so like souls games, it autosaves, so if you lose, the save file is deleted.

  • @LoudWaffle
    @LoudWaffle 4 месяца назад +42

    For some reason I feel like DLC actually dominated discussion of Engage. Like, not in-depth discussions, but the surface-level discussions. Whenever I was doing a repeat playthrough and wanted to use a character I haven’t yet, I’d google was interesting ways to build them that people had found - but the majority of results were just saying “yeah I put Tiki on them and they turned out amazing” 🤦‍♂️

    • @CyclonSilver
      @CyclonSilver 4 месяца назад +4

      Well there's a bit of a perverse effect to DLC (just the one, though !), being that people who did buy it obviously want to discuss it. This actually hurts discourse around the game because that can only thrive with many people having the same frame of reference.
      Plus the DLC for Engage was very involved and came out super fast. Even still, it ended up ignored after a while, since as usual it breaks the game in half, leaving a limited amount of things to actually converse about.

    • @twigz3214
      @twigz3214 4 месяца назад +13

      To be fair I think the other part of that issue is that there's clear just better units in Engage. Chloe, Citrinne, Amber, Ivy, Kagetsu, Pannete, Fogado, Pandreo, Hortensia, etc all so clearly outclass other options that other characters often will just be doing what they do but worse. Like you can use Diamant but he's just worse than Kagetsu, same for Alcryst who's just worse than Fogado in nearly every way. Units don't feel as unique anyway and often the ones with the better stats are just better due to the lack of other major factors to differentiate them.
      Also think Warrior, Wyvern, Giffin knight, Mage knight, Cupido, and Lindwurm also just outclass other combat classes in 90% of situations. Sniper having a niche with Lyn's skill and Great knight having a niche as something bulkier if potentially needed.

    • @Snow_Fire_Flame
      @Snow_Fire_Flame 4 месяца назад +9

      @@twigz3214 Can't agree there. You've picked most of the best units in Engage, yes, but so much of your strategic power in Engage is concentrated in the Emblem Rings that character balance isn't as potent. And the stat differences aren't THAT huge. Good class selection, skill inheritance, & Emblem use are way more important than which characters you're running. Sure, Kagetsu has a somewhat better stat allocation than other bruisers, but that is far from what will decide how difficult a map is. Compare this with older, stat-checkier FE games, where the stat differences were both bigger and raw stats were much more decisive. Basically, Engage's character balance is really good and not the cause of a lack of discussion. (I do agree that easy class changing makes uniqueness an issue, though.)

    • @macht242
      @macht242 4 месяца назад +1

      @@twigz3214 Diamant vs Kagetsu and Alcryst vs Fogado occupy different niches on a team and in their emblem choices. I don''t think there's much overlap between either of them.

    • @twigz3214
      @twigz3214 4 месяца назад +6

      @@macht242 Statistically Kagetsu is just better than Diamant, same goes for Fogado just being better than Alcryst. Kagetsu just has higher stats than Diamant and is just faster while also having similar bulk and strength while Fogado similarly is also faster but also does more damage since he has the magic to use the massive might radiant bow and is fast enough to quad with the brave bow without a speed boosting emblem. Alcryst is behind so much speed and offers no advantage in comparison other than trying to rely on rng from Luna. Etie, Amber, and Pannette also all do his job better (Amber and Pannette being the better of the two) since they one round reliably with their high strength instead of having to rely on an activation chance and Alcryst isn’t fast enough to reliably double without Lyn anyway so I’d rather one round reliable than rely on chance.
      I think you could argue they occupy different roles, but they have no real stat leads over the other to make them better at the role they supposedly perform better at.

  • @zoranpeic5266
    @zoranpeic5266 4 месяца назад +5

    Cindered Shadows aside, i think Three Houses did a good job including the DLC into the base game in form of the missions and facilities. It didn't break the balance nearly as hard as other games did, some poor balanced Character side stories missions aside, the facilities add more options for the player to interact and spend their earned points and time wisely to stack out their characters with.
    Also none of the DLC characters introduced in that game were complete game changer, you COULD advocate for Yuri to be one, but it's not anymore ridiculous than Byleth, Edelgard, Catherine, Dimitri etc.
    It's mostly the chalice after completing Cindered Shadows that gets shit on, and people getting a hacked Viskam for their game, lol.

  • @justapickedminfan
    @justapickedminfan 4 месяца назад +45

    Your criticism of Hot-Spring Scramble as being "just a bunch of enemies on a map" could apply to most Awakening maps imo

  • @orpheusthepoet3149
    @orpheusthepoet3149 4 месяца назад +71

    Shadows of Valentia had an interesting DLC mix. It had the standard unlimited item, experience, and gold maps. They came in two verities, normal and hard with both being static difficulty wise. You had the shrines to give yourself a second promotion into a third class. You even had the fan service to the nostalgia card pack game fire emblem Cipher. But I think the best was the Rise of the deliverance maps. Yes they were static maps that gave you predetermined characters but it also was the only maps there weren't just route maps with interesting gimmick. You also unlocked it early on, after meeting the deliverance, and the personal weapons you got were good but not overpowered, at least not right away. There's a reason most people I've seen talk about it mention that they think RotD should have been the starting stages instead of what was originally given both because it has great story and character interactions, and by putting it first it's less odd that your character levels don't really matter.

  • @GolemAvalanche
    @GolemAvalanche 4 месяца назад +101

    "...to invoke some nostalgia for other games that Intelligent Systems will refuse to sell you."
    Let me have Binding Blade, IS. Roy's literally half the reason FE even has international releases, let me buy his game.

    • @maltheopia
      @maltheopia 4 месяца назад +28

      Lilina Hard Mode where Narcian ganks Roy after chapter 8x and she's forced to rebuild the Lycean/Ilian/Sacaen resistance with the help of 20-year absent characters like Fargus, Lyn, Lowen, and Raven when?

    • @kodyrowe-manns6360
      @kodyrowe-manns6360 4 месяца назад

      ​@@maltheopiaactually sounds fun tbh

    • @mr.stuffdoer8483
      @mr.stuffdoer8483 4 месяца назад +1

      In all fairness it’s probably more Nintendo’s fault for not having gameboy emulating on switch. The only option IS has would be to make and sell new gba cartridges in goddamn 2024

    • @AshkarBehek0
      @AshkarBehek0 4 месяца назад

      @@mr.stuffdoer8483 They do have GBA on NSO expansion pack. AND they have FE6 on there, but only in japan.

    • @lpfan4491
      @lpfan4491 4 месяца назад +1

      No, you have to play it through NSO. It's written in the Nintendo Rulebook.

  • @ZanyWitch7
    @ZanyWitch7 4 месяца назад +65

    Then there's Fire Emblem Warriors Three Hopes' amazing DLC content!
    ...Oh wait. Mr. Turner's trophy stand moment. 😞

    • @essixthefalcon8657
      @essixthefalcon8657 4 месяца назад +4

      That's where I would have placed my 3 Hopes DLC...
      IF IT EXISTED!

    • @starkillahx
      @starkillahx 4 месяца назад +21

      Three hopes dlc will be coming soon (im coping)

    • @just-mees
      @just-mees 4 месяца назад +14

      Three hopes is my favorite fire emblem dlc

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 4 месяца назад

      Shez joins TWSITD and they conquer Fodland. Empire, Alliance, Kingdom and Church people all die or get made mind controlled slaves.

    • @lpfan4491
      @lpfan4491 4 месяца назад +8

      The only DLC is the owl and it unironically should have been given to all players, not just digital versions. The only other way to get unlimited feathers is through the characters randomly finding them when they get the highest rating for sweeping the floor...RNG placed ontop of RNG. It makes it really tedious to fill out every character's "reaction to present"-list for completionism.(Seriously, the present-mechanic is worthless outside of the checklist)

  • @ness6099
    @ness6099 4 месяца назад +92

    Rainbow Tonic and Dragon Herb for hardest modes were peak DLC

  • @mitchelljohnson6106
    @mitchelljohnson6106 4 месяца назад +27

    I think the one that has always stood out to me is days of future past DLC. It was interesting because the map would have a twist from the prep screen, and I’m more of a casual player(aka I don’t do LTC/iron man runs, just lots of resets.), and it was a map that actually made me think about using all the tools I had instead of just regular bodyblocking and checking enemy ranges.

  • @thepowersaw6245
    @thepowersaw6245 4 месяца назад +12

    Maybe it’s just my personal preference, but I actually like the lack of customization in things like Cindered Shadows. Having limited options makes it easier for maps to be designed around those options. Maybe that’s part of why I like the earlier entries in the series, where each character has a specific niche they can fill through their given class, rather than more recent entries where anyone can be anything (though it usually ends up becoming everyone being the same thing).

  • @omlett6482
    @omlett6482 4 месяца назад +98

    I'd like to see more challenge maps like Apotheosis tbh

    • @mr.stuffdoer8483
      @mr.stuffdoer8483 4 месяца назад +9

      As someone who gets easily frustrated with hard games, Apotheosis was dope as hell.

    • @superpokefan9567
      @superpokefan9567 4 месяца назад +7

      Apo really only worked in Awakening. With how different the balancing was for Fates, and the fact that there were 3 separate games there, I can't imagine what Apo would look like for it (and to be fair, neither could the devs lol). 3H wouldn't work thanks to the constant ticking clock of the month system. It could potentially work in Engage, but it'd also need a grinding DLC to make it less monotonous to level up units (and so you could level up units on Maddening period).

  • @HolyAarom
    @HolyAarom 4 месяца назад +30

    The best part about Fell Xenologue's weird way of carrying over certain stuff was carrying over Engage weapons. I treated FX as post game and I used my run where I played very passive aggressively (to the meta) and I ended up grinding Corrupted Banes from the tower of trials so I could put Corrupted effectiveness on Ike's Ragnell, Roy's Binding Blade, and Alear's Lyration.
    Made Maddening difficulty amusing with all the critical sound effects I kept hearing.

  • @Following1000
    @Following1000 4 месяца назад +27

    The fact that their are unique parent/child conversations in the Future Past DLC is the ony time that I think a DLC has been worth anything. It made the whole marriage mechanic feel an actual story presence, and I think that's cool. Just sucks it's locked behind DLC.

  • @Hyziant
    @Hyziant 4 месяца назад +11

    The big thing for me is that I absolutely despise the destruction of the balance of the game via DLC. I think the Engage DLC infuriates me the most. Some of the expansion pass stuff straight up gives you strong weapons and a lot of money early in the game, destroying the early game balance. The bracelets completely destroy the balance as well because the game is balanced around the player having certain rings at certain times (+ some bracelets are deliberately made OP). I’m of the mindset that the FX should’ve been it’s own small campaign where you ONLY use the bracelets (since you could actually integrate the bracelets properly into the story), only get FX characters + Alear, and level up throughout the mini campaign like you would in the normal game (start at a low level, maybe have higher exp gain?). This would make the FX a satisfying independent mini campaign experience that could be worth the money.

  • @geoshmeo1900
    @geoshmeo1900 4 месяца назад +17

    The only thing I take problem with from this video is that Revelations maps are actually mostly new maps. Counting chapter 6, only 7 of the 23 maps in Revelations are shared with the other routes (Rainbow Sage and Crux of Fate being shared between all routes). Say what you will about the rest of the maps (whether they are well designed or not) but saying many of the maps from Revelations are reskinned is just blatantly wrong, especially when you remove the maps that should be shared across all routes (the 2 I mentioned prior).
    Aside from that, yeah FE dlc sucks ass

    • @siomhagormley
      @siomhagormley 4 месяца назад +1

      "Many" just means "a large amount." I think it's fair to consider almost 1/3 of the game's maps being reused as a large amount.

    • @geoshmeo1900
      @geoshmeo1900 4 месяца назад +1

      @@siomhagormley not at all. That is without mentioning how the reused maps differ from their other counterparts (an exception being the rainbow sage map and Fuga's wild ride). Chapter 8 is BR chapter 7, but in reverse now, Chapter 11 is another BR map, but your starting position is different, and the dragon veins act in reverse. Chapter 14 is Conquest Chapter 10, but now it's a mid ass rout map. All the Chapter 6 variations are different from each other. Finally, Chapter 19 is Conquest Chapter 15, but now you have an actual army to use. If you're gonna flame Revelations for having less than a third of its maps be reused (even when most are reused in different ways, mind you), then flame the fact that BR and CQ also share 8 maps just between themselves (and they also use them in different ways, just like Rev wow).
      7 maps out of 23 total main story maps (2 of which should absolutely be reused across all the routes, so really it is more like 5 out of 21) is not a large amount of maps. That's just nitpicking to nitpick.

    • @siomhagormley
      @siomhagormley 4 месяца назад

      @geoshmeo1900 I mean, I do flame BR & CQ for having 8 reused maps. Imo, the sheer amount of identical maps in fates is one of the worst detriments to the gameplay.
      This is obviously subjective, but to me Chp 8 & 11 feel very similar to play as their BR counterparts, and the different deployment positions don't really change much.
      I agree that all Chp 6s are good and different, and Chp 19 feels very different from the CQ map.
      I'm also not sure why you feel that the Rainbow Sage maps *should* feel similar? I can't think of a benefit to the gameplay of that.

    • @leaffinite2001
      @leaffinite2001 4 месяца назад +1

      Guy tells you large is relative and you go "no, i decided it isnt, so it isnt!" Like bro please get the point

    • @geoshmeo1900
      @geoshmeo1900 4 месяца назад

      @@leaffinite2001 I mean, it's not a large amount??? I don't quite follow your logic, lmao

  • @FaeBunee
    @FaeBunee 4 месяца назад +14

    Woah powerpointblem...

  • @GiantCaliber
    @GiantCaliber 4 месяца назад +43

    It’s funny how I was hoping people would make in-depth guides to beating FX6, but instead mostly just got “FX Maddening sucks too difficult” from many series veterans with the best guide being a reddit post around a day or two after release…and just looking up the map on Triangle Attack and studying it yourself. I guess there are Turn 1 clears with extremely catered builds, but that’s more of a list of instructions and not good advice to form your own strategies.

    • @ahumanbeingfromtheearth1502
      @ahumanbeingfromtheearth1502 4 месяца назад +5

      What is "FX6"?

    • @fahimrahman9884
      @fahimrahman9884 4 месяца назад

      Fell Xenologue 6, last Engage DLC side story map@@ahumanbeingfromtheearth1502

    • @CeaseTick1
      @CeaseTick1 4 месяца назад +6

      @@ahumanbeingfromtheearth1502 Fell Xenologue 6, the final map of the Engage DLC

    • @Manslayer-eo1nh
      @Manslayer-eo1nh 4 месяца назад +8

      I beat Fell Xenologue by myself without a guide but the last map. That map is a total shit show. Especially because on maddening the 4 winds are a total liability.

    • @inconemay1441
      @inconemay1441 4 месяца назад +2

      Yeah those Turn 1 clears are miserable to replicate

  • @viviblue7277
    @viviblue7277 4 месяца назад +3

    Fates casually having 2 of its 4 routes be dlc means the majority of fans never actually finished the story and I think is why it gets so much hate, sure Rev has severe writing problems, but not quite as bad as the first 2 routes, and Heirs really pays off everything that has slowly been building up to in a roundabout way. Then there’s the lore dlc…why did they make us pay money for the lore? It’s already a colossal task to figure it out.
    Heirs of Fate also has really good gameplay, but most people don’t know that. Real shame. You make some nice points I disagree with some of them but it’s just a matter of taste that I consider these puzzle like maps with optimal solutions that can just be looked up to be fine because you can look up how to beat any game, it just sucks the fun out of it and discovering a scuffed solution on your own.

  • @BoomingInfernape
    @BoomingInfernape 4 месяца назад +8

    Imagine a New Super Luigi U of Fire Emblem DLC. Plot, characters and mechanics are exactly the same, but every map is redesigned to be harder.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад +3

      But the maps take 3 turns and they're filled with enemies

    • @septic_cipher
      @septic_cipher 4 месяца назад +2

      This is what Fell Xenologue should’ve been. Engage without Alear, starring Nel.

  • @esrohm6460
    @esrohm6460 4 месяца назад +5

    but lets talk about it the real mediocre thing in fire emblem is multiplayer. fire emblem was from ground up designed to be single player and making fire emblem to chess ruins how you are supposed to interact with the game. you could say that it just takes other things then but like everything is build around you taking 10 actions and then the enemy takes 30 actions, and repeat until you killed every last on of them.
    not even talking about how you would need to grind out to cap stats to even start considering multiplayer

  • @mariocruno3772
    @mariocruno3772 4 месяца назад +5

    Its kind of frustraing how Echoes DLC had 3 tier classes that should have been in the base game

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      And you had to buy them individually

    • @Aeivious
      @Aeivious 4 месяца назад +3

      My guess is they probably were going to be in the game but the pacing wasn't there for them and would have made it easier than it already was.

  • @jvts8916
    @jvts8916 4 месяца назад +6

    A major pet peeve of mine is when QOL updates are unlocked in DLC exclusive areas. This was something Nintendo IPs really liked to do in the early Switch era, as if they wanted to say they're *technically* not purchased as part of the DLC.

  • @kokirihest
    @kokirihest 4 месяца назад +4

    The PowerPointblem videos are always a refreshing treat

  • @TechnoFall42
    @TechnoFall42 4 месяца назад +5

    Perunblem

    • @aaronka1285
      @aaronka1285 4 месяца назад +2

      "Cavalry in the Begnion-Gallian War - losses, lessons and will Crimean Paladins matter?"

  • @radiantherooftellius1138
    @radiantherooftellius1138 4 месяца назад +17

    Also some dlc is japan exclusive in fates bein the hoshidan and nohrian festival dlcs where u can get infinite hero and exalt brands and the cipher minerva

    • @ILiekFishes
      @ILiekFishes 4 месяца назад +4

      why leave 3 comments?

    • @e-tan3911
      @e-tan3911 4 месяца назад +6

      @@ILiekFishes Some people don't know you can edit your own comment to add things

    • @ruthmcnally310
      @ruthmcnally310 3 месяца назад +1

      I'm still mad about that. You can only get one hero and exalt brand each without them, giving you choice paralysis, and the maps provide more characterisation moments (second generation units get unique conversations with each individual mother), which we miss out on.

  • @azurethescaletipper210
    @azurethescaletipper210 4 месяца назад +2

    Interesting thing to note is that the new characters and classes provided by the DLC often are considered in Three Houses discussions. Probably because they are less intrusive to the experience as a whole. This is also Maddening mode in Three Houses we are talking about, so…

  • @ItsRlyMe
    @ItsRlyMe 4 месяца назад +4

    I have a soft spot for some of Valentia's DLC. Just some extra story with predetermined characters and with the only reward being some personal weapons only good til mid-game. Tho, I can only say this because of my hacked 3ds. With the original prices, I would have some different thoughts

  • @inconemay1441
    @inconemay1441 4 месяца назад +2

    Honestly if the fanservice interactions are main the selling points of these DLCs, might as well double down on them, but I doubt it with the game's limited budget...it's not the FEH is committed to make these fanservice events interesting either with its rigid and dry presentation, predictable writing, and bias towards a specific game...
    A lot of the characters in awakening become memorable thanks to these fanservice dlc conversations. It's basically like those Japan-only 4komas as well.
    For postgame maps, it seems like it's a side effect of allowing you to customize your units' levels, skills and classes excessively like a jrpg in these newer games, why bother leveling up if you have nothing to use it on (Three Houses) for example. Maybe freeroam mode with postgame maps/enemies should be more common instead, like Sacred Stones or Echoes. Engage could have one but they didn't do it for some reason.

  • @Mijzelffan
    @Mijzelffan 4 месяца назад +15

    The scramble maps also allowed support conversations between characters that didn't have any in the base game

  • @MysteryFish3
    @MysteryFish3 4 месяца назад +37

    6:27 that guy does not want to miss

    • @MercuryA2000
      @MercuryA2000 4 месяца назад +5

      That is a man who missed a 98.

    • @intensellylit4100
      @intensellylit4100 4 месяца назад +1

      The absolute legend.

    • @raze2012_
      @raze2012_ 4 месяца назад +1

      "so, axes are inaccurate huh?"

  • @victord9568
    @victord9568 4 месяца назад +3

    Can't believe how much I agree with this. Cindered Shadows as a DLC was so disappointing to me that I swore myself to never buy FE DLC going forward.

  • @thegreataggron
    @thegreataggron 4 месяца назад +6

    Fire emblem Perun style

    • @dominicjannazo7144
      @dominicjannazo7144 4 месяца назад +3

      I would watch "the defense economics of Fodlan"

  • @plentyofpaper
    @plentyofpaper 4 месяца назад +15

    I can think of some approaches that could work, but haven't been tried yet.
    1. Route Split DLC: This solves the issue of static/dynamic level scaling, as well as excess exp. You design DLC chapters to substitute in for story chapters at specific points.
    The issue here is that it players then need to give up part of the main story to access it on any given playthrough, or vice-versa if they decide they want to go with the default route. Still, I think there's potential here.
    2. New game mode DLC: You could create a standalone game with unique features that are not suitable to a core Fire Emblem game, but have an appeal in their own right. Creating a roguelike in the vein of the FE8 towers could be fun. Just randomize recruitment, chest placement, level layouts, etc, and there you go.
    3. Better Post Game: Design the main campaign so that the last chapter is balanced near the level cap. Then create a bunch of post game maps, also balanced around that level cap. Perhaps include variants of the main game map as well for a New Game+ where you keep your levels.
    I don't think Fire Emblem DLC inherently has to be underwhelming. I suspect it will be though.

  • @IAARPOTI
    @IAARPOTI 4 месяца назад +3

    This is not excel tho, dude.

  • @theghostcreator776
    @theghostcreator776 4 месяца назад +5

    OP new stuff is pretty neat I love all the dlc classes in Fates and 3H

  • @giraffedragon6110
    @giraffedragon6110 4 месяца назад +3

    My favorite DLC’s were the SOV story DLC and the extra characters DLC. Those are so much fun AND you’re rewarded with more dialogue and even new weapons as a reward for completing them.

  • @Adam-xd9tr
    @Adam-xd9tr 4 месяца назад +21

    I still feel that Awakening had the best balance of DLC. There was DLC meant for grinding, DLC with difficult levels for those wanting a challenge, a serious alternate story, DLC focused on lighthearted character interactions, two cool classes, and several throwbacks to previous games. The quality of the maps themselves definitely varied, but in terms of content I bought what appealed to me and could ignore the DLC that didn't. I'll take that over an expansion pass that gives me everything, whether I'm interested or not.
    Fates and SoV tried to replicate the success, but both ran into snags. It is easy to tell that the developers had difficulty reconciling the different design philosophies of Birthright and Conquest to sell DLC for both versions, resulting in even more uneven quality. Meanwhile SoV for some reason sold grinding maps in a game that already gave several opportunities to do so, and while the classes are neat, the game will be over by the time your soldiers are strong enough to promote into them. The Rise of Deliverance was awesome for storytelling, so it's a shame it was the only one in Shadows of Valentia, as there were other characters that could have benefitted from time in the spotlight.
    I'm not opposed to more DLC for Fire Emblem, but I would prefer a more polished version of how Awakening handled it. There was a mixture of DLC aimed at people who wanted to make the game easier or harder, and story-focused DLC were some was serious and others laid-back. The new classes were incredibly fun when handled well, too. I wouldn't even mind costume DLC, cash-grabby as it is, though I feel that says more about how hit-or-miss the outfits of this series are.

    • @kamdenmadan3289
      @kamdenmadan3289 4 месяца назад +4

      I would pay a good amount if FE brought in Nostolgia clothes dlc.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      But what about everything else in Fates that wasn't more than 1 path on a cartridge?

  • @athath2010
    @athath2010 4 месяца назад +3

    I think the best way to do it would be making it so that, once you've beaten a DLC map with a pre-set party the first time, the content locked behind it is unlocked forever and you can replay the map with custom parties later. Sort of like Pokestar Studios, where you can film a movie with a rental team, then refilm it with your own pokemon later and go off the rails by doing things the provided parties are straight-up unable to do (and get special rewards for doing so).

  • @Flutterdark_
    @Flutterdark_ 4 месяца назад +5

    wierdly enough fell xenologue carrying over your skills and emblem rings causes problems imo
    depending on when you try fell xenologue you either feel underpowered because you have no skills and the difficulty you are on feels like you need em, or the new units feel underpowered cause THEY have no skills
    also sometimes the skills you have just do not function anymore due to fixed class. it also makes certain characters, like anna, basically not an option especially if you play the xenologue later and have more units.
    on the note of character feeling fell xenologue gets special mention since both of the dragon siblings were lose conditions, and they were so squishy that using them just becomes a liability. in general it felt like due to all these factors that you didnt want to use the new units at all. especially since, even if they can be equipped with emblem rings, they only get the base benefits from them so usually one of your units gets the job done better.

    • @goroadachi9489
      @goroadachi9489 4 месяца назад +1

      You’re talking about Anna, but Vander on fixed classes just doesn’t function properly.

    • @Flutterdark_
      @Flutterdark_ 4 месяца назад +3

      @@goroadachi9489 i never tried using vander in my playthrough cause jagen status. thats why i didnt bring him up. anna is just the first who came to mind cause of her insane magic growth and yet her axe class. with no bolt axe or other magic axe in sight. also no killer weapons cause dlc is cowards.

    • @Aeivious
      @Aeivious 4 месяца назад

      ​@Flutterdark_ yea the only way to really make her work is with shining bow warrior, but thats just a lot of investment.

    • @Flutterdark_
      @Flutterdark_ 4 месяца назад +2

      @@Aeivious thing is, in fell xeno, the equipment is fixed. so unless it gives you a shining boy you cant make her work there.

  • @RLCguy
    @RLCguy 4 месяца назад +1

    I think preset units are fine in DLC. Overcustomization, especially in 3H and Engage, kills any semblance of fun when everyone can be a wyvern and win, so any chance at actual game design, even in a dlc, is a win.

  • @Kuma5655
    @Kuma5655 4 месяца назад +1

    “to remind you of games that they refuse to sell you”
    Remember how they localized FE1 then just said “ never again” for some reason?

  • @wittyname74
    @wittyname74 4 месяца назад +2

    I feel like what could be an interesting implementation of DLC in fire emblem would be to incorporate things such as new characters or maps INTO the main story. Sort of like an enhancement where say for instance a DLC character will show up in the story, but wont actually join the roster until the DLC is implemented, where they can now be talked to and join the army. But again, this would feel exclusionary to the people who do not or are not able to purchase the DLC in the first place. There's unfortunately no real balance from what I can see of making it fair to the whole player base, while also being functional within the story progression of the main game.

  • @Twilight5007
    @Twilight5007 3 месяца назад +1

    I thought the ashen wolves one was some of my favorite 3h content just because things were more set in stone character wise so you couln't just make everyone a wyvern.

  • @inari3217
    @inari3217 4 месяца назад +2

    I would love if fire emblem dlc went more into a "extra campaign/story" direction like revelations or games of other genres like xenoblade's future connected, torna and future redeemed
    Imo revelations' issue was a quality issue and not a concept issue. Most FE games have lore that happened in a very distant past, Anri, the 12 crusaders and the miracle of darna, Altina, Dheg and Soan against Ashera, and i've always thought that these kind of scenarios are perfect for making an extra story, completely separate from the main campaign

  • @jobo5300
    @jobo5300 4 месяца назад +9

    I think FE DLC should be postgame DLC. The current problem with postgame DLC is that the gameplay systems are not designed to remain interesting at that point. All the decisions are made and all character builds in place. A true postgame DLC would need to fundamentally change the mechanics to enable a more effective continuation after the main campaign. One form this could take would be to raise the level cap to 60 by introducing a third tier for units with all new classes or adding and adding a new tier of weapons, thereby truly expanding the base game. This would then enable the creation of a well paced and interesting postgame storyline. However, this would require actual work and quite a bit of thought so it is unlikely to happen.

  • @toniconge7003
    @toniconge7003 4 месяца назад +3

    With the fan service maps they also provided conversations that weirdly acted as whole new sets of support conversations. Overall they could have just made a DLC that gives you access to more support conversations I feel but least that was my favorite part of those maps.
    Since you didn't complain about it here I'm gonna complain about it now is in Shadows of Valenthia the Super Classes. I often see these complimented I think by people with the mind set of "woah so OP so cool!" where I see them and think "if my character is a high enough level to access the super classes then my character is already strong enough to fight the strongest challenges the game has to provide"

  • @ivanbluecool
    @ivanbluecool 4 месяца назад +3

    The dlc are very fun when you play them as soon as possible in awakening. They actually had some challenge to them especially with risen with counter.
    Wish the dlc kids could inherit skills stats and such to keep them safe longer.

  • @EdwardoFE
    @EdwardoFE 4 месяца назад +7

    I feel this video very deeply. I hope one day IS stops with the rando grind maps and 5 chapter campaigns and does what Xenoblade has been doing. Fun ignorable bonuses for the maingame alongside an actually well designed standalone sidegame with unique mechanics that are well suited for the game being shorter than a full game.

    • @lpfan4491
      @lpfan4491 4 месяца назад +1

      FE and Xenoblade DLC have the exact same appeal tho. "Get you to the postgame much more reliably, then give you optional challenges later". The only real diffrence is that the Xenoblade community embraced the DLC while the FE community didn't.

  • @zb3268
    @zb3268 4 месяца назад +2

    DLC that adds controversial gameplay mechanics would be interesting. Something like bringing back a lot of the Tharcia mechanics (capture and drown the enemy!). I think this would fit what you like about the games. You could boot up a new run with the new mechanics turned on.
    Also randomizer and alt growth options could be bundled into one dlc package.
    Really it’s more about delivering interesting gameplay for replayability.

  • @lazarusmekhane439
    @lazarusmekhane439 4 месяца назад +1

    Fates Revelation is the Half Life: Opposing Force of Fire Emblem. A game that really doesn't feel like it should be DLC.
    Though, really, why make swimsuit images the DLC awards on the 3DS of everything? I adore Awakening/Fates art style, its my favourite of the franchise, but it was thoroughly shafted into a 480p resolution for no good reason.

    • @inconemay1441
      @inconemay1441 4 месяца назад

      Really should have made a HD version of those like the HD cutscenes sold on bluray. And now the series is on the switch they no longer do that stuff.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      You mean 240p?

  • @dangodoom6156
    @dangodoom6156 4 месяца назад +8

    I don't know whether to like or dislike there being no background music

  • @FrNSICs
    @FrNSICs 4 месяца назад +1

    i feel like heroes is the natural progression of the swimsuit dlc maps. complete maps with enemies scattered to look at the pngs

    • @FrNSICs
      @FrNSICs 4 месяца назад +1

      ignore this comment i wrote it before finishing your video and seeing you had the same conclusion LMAO

  • @nodot17
    @nodot17 4 месяца назад +2

    I stan echoes clive fernand map

  • @aleisterleopold6229
    @aleisterleopold6229 4 месяца назад +3

    I really like the new characters and units and classes they add in DLC.
    cool stuff to play around with and make the games more fun

  • @StriderBlade7711
    @StriderBlade7711 4 месяца назад +2

    Probably my favourite FE DLC has to go to Heirs of Fate chapter 5. 1 is that's an original map with an interesting layout and 2 is how they handle master seals.
    2 of the bosses drop them so you can promote any of the unpromoted units however it actually affects Heirs of Fates finale, who ever you used the seal on will get an additional weapon for that chapter (making Ophelia a sorcerer gives her Excalibur as an example) as well as using that characters non canon class promotion (making Nina a bow knight instead of an adventurer). I don't know why but I always found this gimmick kind of neat.

  • @superkonijn988
    @superkonijn988 4 месяца назад +3

    The DLC i did consider good from a gameplay standpoint were the Xenologue maps in Awakening obtained from the Spotpass.
    I think they do hold up as maps on their own (if you can look past the awakening gameplay) with some interesting gimmicks that provide a nice challenge after the final map.
    The spotpass Xenologue does have the issue of not being (reasonably) playable until the player has advanced to a certain part of the game. I do think this is an issue inevitable for designing DLC.

  • @wildharpy6435
    @wildharpy6435 4 месяца назад +3

    Is the rest of the word Subcsribe dlc?

  • @ShredAimlessly92
    @ShredAimlessly92 4 месяца назад +19

    Pokémon rom hackers figured out how to have scaling gym leaders based on number of badges earned, and making them available to play in any order so that each experience fits your progression. Intelligent systems could probably figure it out if they wanted to.

    • @losernerd9291
      @losernerd9291 4 месяца назад +1

      This scaling system exists in Fire Emblem since Fates.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад +3

      ​@@losernerd9291*In Fates

    • @Aeivious
      @Aeivious 4 месяца назад

      ​@losernerd9291 scaling diffictuly in dlc never really works. Most of the time it just hits points where its way overtuned.
      Dlc should be designed one way then just have it unlock at specific chapters er something.
      I'd rather have a well designed dlc that i can play at the designed experience or make it easier if I want.
      The problem with scaling dlc's is at some point they will fundamentally break apart and not at all comparable to pokemon.

  • @duyanhpham9227
    @duyanhpham9227 4 месяца назад +2

    More like powerpointblem

  • @SharurFoF
    @SharurFoF 4 месяца назад +1

    I agree that the Divine Paralogues break the difficulty curve in Engage, and that seems hard to work around. But I don't really think that the sloggy map design you mentioned is anything intrinsic to the DLC format. A lot of it is just the product of having reinforcement spam, which could be toned down easily enough.

  • @renren47618
    @renren47618 4 месяца назад +1

    I'd say that Heirs of Fate was great both story (especially considering that it's Fates) and gameplay wise.

  • @wouterW24
    @wouterW24 4 месяца назад +3

    Cindered shadows at least strikes a novel point in difficulty with fairly spicy maps using advanced classes but lacking the dominant meta skills and combat arts that dominate your succes in the main game. And once you clear it it's rewards are open to you forever to use as you wish. The additional Abyss features make the game slightly easier but to a very restrained degree compared to the DLC in other games grants you. Dark Flier is still good but only gives you a single battalion it needs to function optimally in the maddening meta.

  • @redchicken5533
    @redchicken5533 4 месяца назад +1

    My favourite DLC I've ever used is probably Mila's bounty in FE SOV. Yes, it was a free download, and what probably helped the case is I didn't find it until my second playthrough.
    It was three pitchfork, which allowed reclass to villager. I messed around and made super units in my second playthrough, and then for my third playthrough ran a cav only team in both parties. Good fun

  • @BeefinOut
    @BeefinOut 4 месяца назад +18

    I've always thought the same thing. I really don't get why FE, a series that's based around developing a strong army and using them for the entire game, gives you DLC that strips away your items/skills/levels/units and makes you battle with a blank slate. Those fights ways feel like the first chapter of an FE title since there's no customization and limited choice, and, surprise surprise, the opening chapters are rarely fun

    • @ryangallagher9723
      @ryangallagher9723 4 месяца назад +16

      i actually really like those maps since they feel like fun puzzles to solve

    • @noukan42
      @noukan42 4 месяца назад +3

      Because they keep making DLC that can be played at any moment.
      They shoukd really do a DLC that happen after the game end.

    • @Aeivious
      @Aeivious 4 месяца назад

      The opening chapters of fire emblem (outside of tedious tutorial maps) are always the best maps in fire emblem.
      Most tightly knit well balanced and designed maps. The devs know more or less exactly what you have to a small degree of error and can develope maps accordingly.
      Thats why conquest chp 10 is fantastic. The devs know your party is most likley all recruited characters at around level 10, jump 5 chapters later and the devs no longer have any way of knowing what you have.

    • @Aeivious
      @Aeivious 4 месяца назад

      This is why 3 houses has the worst maps in a long time, each map can't be designed around anything because theres thousands of different combinations of units available at any time

  • @xeratovildan9871
    @xeratovildan9871 4 месяца назад

    Errrmm, uhh, uhh uh uh well uhm, Fire Emblem DLC lets you play as Walmart in awakening so like.. wrong??? Gottem!!!

  • @forsetimaster0689
    @forsetimaster0689 4 месяца назад

    What's kinda funny about Three Houses DLC in particular (at least for me) was that I actually really enjoyed everthhing about it... except the new side campaign. All the new items, characters, and paralouges you get access to in the main routes are all great additions that add a lot of depth and make the early game a lot more interesting since you have more options to work with, but Cindered Shadows itself is such a poorly designed mess I could never bring myself to play it again.

  • @D00D64
    @D00D64 4 месяца назад +1

    I hate how one of the best "support" conversations in the game, the one between Emmeryn and Gangrel, are stuck on a hot springs map if you happen to bring the two there. Heck, Emmeryn gets several, great could-have-been-support conversations there, do people even know about them??

  • @namelessbag
    @namelessbag 4 месяца назад +1

    Best way to do FE DLC: make a new game
    That's literally it. You can get away with recycling 90% of the original game's assets with DLC, so give us ~20 new maps and like 5 new characters. Essentially a paid romhack

  • @ShikanRaider
    @ShikanRaider 11 дней назад

    I can tolerate most DLC, since you choose to buy it to get more content. As such the only type of maps I have issues with are ones that give you a preset team of units. Those are fun to play through once, maybe twice, if you've found some cool strategy you want to try out. However they suck major ass if they have rewards for beating them, like the two maps in Fates to get unlimited Dread Fighter/Dark Falcon access. Let me use my team for those.

  • @ResurgentRaven
    @ResurgentRaven 2 месяца назад

    Now hold on there, jack, the Awakening Einherjar DLC is genuinely fun with you being able to actually gain access to past units and use them with different skills accessible.
    Also it's the only DLC to actually give you an Endgame team worthy challenge in Apotheosis, which can range from overtly tedious to straight up nauseating.
    Awakening's DLC is actually peak, no slander will be permitted.

  • @JamesMoney
    @JamesMoney 4 месяца назад

    Are you the Fire Emblem professor who's teaching a class in college?

  • @mikewazowski7024
    @mikewazowski7024 4 месяца назад +1

    FE DLC. would be fine if they went back to the series’ roots and made it about solving tasks (maps) with resources (Units+Items) instead of being focused around builds/metagaming and rewards translating to the main game.

    • @mikewazowski7024
      @mikewazowski7024 4 месяца назад +6

      Excelblem seems to have a strong aversion towards more ”self-contained” DLC put personally I think FE game design is at its best in situations where the devs have complete control over player resources.

  • @fubu72
    @fubu72 4 месяца назад +1

    It's just funny/dumb how the adaptative difficulty maps work in Fates (paralogues included) because someone probably placed a few brigands and myrmidons around the map and said "yup looks nice" disregarding that the moment you hit that sweet spot it suddenly becomes HOLY SHIT THIS ROOM IS FULL OF BERSERKERS AND SWORDMASTERS and dealing with them TOGETHER is a nightmare. I think the worst contender for me is Soleil's map where they throw you a bunch of Berserkers and Sorcerers mixed together, the two classes with the highest attack stats of their respective kind. (Also funny to consider Nosferatu Odin can actually tank them)

  • @Xertaron.
    @Xertaron. 4 месяца назад +1

    That's all well and good, except Galeforce is terrible in Fates. Warp would be a better example of a dlc skill that is blatantly overpowered.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      It's not terrible, just nerfed a bit

    • @Xertaron.
      @Xertaron. 4 месяца назад

      ​@@AkameGaKillfan777 It got gutted - a unit has to be completely unsupported, so you can't trigger it if a unit is adjacent to an ally, even if that ally is unequipped, making positioning your units to make use of it a nightmare. Combined with enemies in Fates, especially late game ones, being much tougher compared to Awakening, KO's are much harder and unsupported KO's are limited to few units in the whole game.
      So yeah, it got nerfed hard through system changes and then it got directly nerfed, making it borderline unusable.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      @@Xertaron. So you're just mad that the game actually wants you to make an effort to use a powerful skill instead of just handing its effectiveness towards you.

    • @Xertaron.
      @Xertaron. 4 месяца назад

      @@AkameGaKillfan777 Don't know how you came to that conclusion. There is no way to get it early to mid-game, because of how Fates exp formula works and late game enemies are too bulky to be killed without dual strike or a crit. It already takes a team effort to take a single enemy most of the time, so on top of supports not being nearly as powerful as they are in Awakening requiring being unsupported is just overcorrection and makes the skill go from situationally good to terrible.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 месяца назад

      @@Xertaron. Yep, that's how I got my conclusion. There are several ways it can be acquired more easily, you just don't want to take the effort for it.

  • @marcoasturias8520
    @marcoasturias8520 4 месяца назад

    I feel they've already expend all possible iterations for making DLC... Well, other than not half assing them. Honestly, I hope we get another full campaign like Rev, just, you know, fun

  • @thorscape3879
    @thorscape3879 4 месяца назад

    Revelations doesn’t have a lot of reused maps. It has exactly 3 reused maps.
    Between 3H's "4" routes (excluding part 1) they share minimally 5 maps and maximally 11. That's between half the route and almost all the route.

  • @mrkisukes
    @mrkisukes 4 месяца назад

    It’s an inherent issue with DLC where you want players to feel like they got something of value from it without making it feel like P2W content. Honestly FE DLC should probably stick to being purely cosmetic. Like I’d buy DLC that allows my favorite waifu to wear a swimsuit that is solely unique to them into battle or to dress up as another favorite waifu from a different FE game.

  • @bificommander7472
    @bificommander7472 4 месяца назад

    I think Fire Emblem 3H could have had more effective DLC gameplay if it had used the paralogue system. I mean, besides the character paralogies that were added for the new characters.
    It doesn't add too much extra power, since (on the non-piss easy difficulties) you can do a limited amount of grinding each month and doing extra paralogues takes up that slot. So unless you give out overpowerer rewards, you'd be fine. And the paralogues already are available only at certain points in the story, meaning somewhat predictable level ranges, so that helps with the balancing it.
    What they could have added was a overall story line to the paralogues, maybe with minor changes depending on if and how you did the previous paralogues.

  • @kskr8610
    @kskr8610 4 месяца назад

    This is why Cindered Shadows was the only good DLC in FE history, I'd trade the character building in a 7 chapter campaign for a consistent, actually balanced challenging experience

  • @kohai-kun9261
    @kohai-kun9261 4 месяца назад

    Hadn't watched yet; but --
    The take in the title is generally agreeable, but Cindered Shadows (Hard Mode) was actually phenomenal overall, and if that's not mentioned or acknowledged then major L for you, sir

  • @LiquidOrcana
    @LiquidOrcana 4 месяца назад +1

    On extra playthroughs, I did enjoy going through the DLC maps in Engage from time to time, kinda weaving them into my play through for some experience and access to the DLC stuff, but I do understand that it does kinda break some of the balance in the main story; would honestly love to see more Revelations and Apotheosis style DLC; since having them be either post-game super content or completely separately balanced experiences makes way more sense for a strategy RPG.
    Honestly with how FEH handles its balance, it really does make me think that an uber powered endgame where you have to take advantage of every possible option and weird strategy to overcome it seems like it would be my ideal spot for DLC, similarly to how Disgaea games handle it's main story and post game story
    Honestly Engage's DLC would have been the absolute PERFECT place to have that kind of progression since it's pretty much just ~10 endgame map with new items, classes, and story; but I feel like they wanted to try to make it both post-game viable AND mid game viable with how the new rings / Xenolouge are handled, which makes it super messy in terms of balance.

  • @durma6924
    @durma6924 4 месяца назад

    The fact that most FE players are unwilling to talk about DLC does make discussing the games as a whole worse. Engage suffers the most from this, where using any dlc emblem "ruins" the game. Even though the 3 best emblems are all from the base game. Oh, and except the well. Which is free, and makes the game easier than then the aforementioned paid dlc.
    Its weird and I kinda hate it

  • @battlecarrier
    @battlecarrier 4 месяца назад +1

    I've always enjoyed the more analytical Excelblem videos. Not sure how to explain why, but I always get a sense of playstyle neutrality whereas other content creators in the space clearly speak from a casual or "efficient" perspective.
    On the DLC topic, I think FE Engage almost hit the mark with their DLC implementation up until the Fell Xenologue. If they had made it so you get little to no experience from the DLC maps (or could opt to disable the exp) and staggered the maps throughout the post-11 midgame, people might have been more willing to discuss what they added. The bracelets themselves represented additional playstyle/build options rather than direct power increases, the real problem was that the Tiki stage alone had the experience of 4-5 chapters.

  • @joeyjose727
    @joeyjose727 4 месяца назад

    Man the engage dlc is depressing, Fell Xenologue and Divine Paralogues are cool ONCE… but every single playthrough? Absolutely not lol

  • @edwardhock6940
    @edwardhock6940 4 месяца назад

    Isn't the way through this to have fixed difficulty DLC maps where you don't gain XP with limited time availability?

  • @zengamer321
    @zengamer321 4 месяца назад

    Mate wtf. How did you make a dlc video and not talk about heirs of fate? like seriously how do you gloss over this? dlc gameplay is top tier. Heirs of Fate is just the best fire emblem game ever made. Ashen wolves dlc is far better than the base game.

  • @Aeivious
    @Aeivious 4 месяца назад

    Dlc is easy honestly.
    Dlc come with chapter recommendations(basically be at this chapter) they offer no exp or anything that would offset the main balance but would have either a new unit or an item or class, which would mess with the balance but not in a strong way and is optional.
    They basically act as new paralouges.

  • @gg_sam7847
    @gg_sam7847 4 месяца назад

    I like my women how I like my DLC Grinding Maps; not and interesting experience and kinda predatory

  • @GibbsGibbsGibbs94
    @GibbsGibbsGibbs94 4 месяца назад

    I liked the Three Houses DLC. It was the only time after chapter 4 where I wasn't horrendously overpowered

  • @ErossMcCloud
    @ErossMcCloud 4 месяца назад

    I enjoyed hearing your perspective on this. I found the DLC horribly underwhelming and quite honestly boring. Painfully obvious that they're just cash grabs.

  • @Polychromatic8
    @Polychromatic8 4 месяца назад

    Im not a fan of dlc in general, and i dont even like Fates but you best believe when i heard the eshop was closing i bought it and all dlc +echoes and its dlc. I normally dont get fomo or buy dlc in games the majority of the time but the 3ds games are a different story for me.
    Echoes is great btw. I'm not too far into it as im saving it for a rainy day but even if you have to emulate it, it's worth it if you like old school FE and going from awakening and fates to it's wonderful presentation and full voice acting is truly something else

  • @Rabidconscience
    @Rabidconscience 4 месяца назад

    I’m really glad the dlc is lazy and half-assed. Stop hiding good content behind dlc. Of course that’s not a defense of poor dlc, especially for content that only started after the core game was released. But it makes me happy to be able tell people to ignore the dlc

  • @JACE70736
    @JACE70736 4 месяца назад

    I think instead of making the new campaign separate from the main one they should make it run parallel to the main campaign, unlocking new chapters of it as you advance through the game. This allows the player to use their current army while also allowing the devs to properly balance the map around player strength.