At first I was thinking "Where did he get the coins to operate the laundry dryer like that?" Then I remembered the scissorman lived inside a pop machine, so he probably had tons of quarters.
The funniest part is that it was a coin-operated washing machine. The scissor man must have had to get out his little wallet and select a spin setting and everything. How can this be scary when it's so hilarious?
Ah, so it going to be one of those nights where people get killed by soda machines and zombie gardeners emerge from their blood. This is why you never help a vampire boil his prosthetic eye, its plain unlucky.
+KaiserAfini You know....when I first clicked on this video I thought you were just fucking around and dismissed your comment as you just joking. But....THAT IS WHAT REALLY HAPPENS. That......is what really happens. /sigh
I really need to start randomly giving people inventory advices when we're in the middle of a regular conversation. Who knows, maybe I'm just an NPC in some video game I'm not aware of and I might be talking to the player? Better give them some tips then!
Props to her for keeping on her heels for that long. To be honest though that is the walk of someone top heavy and drunk in heels(speaking from experience) and I applaud them for capturing it so well.
Scissors would actually make for a really good mouse cursor for an adventure game. Have it open when there's nothing, and closed when over a hotspot so it has a point.
Ash Bunny I hear you but it`s the same thing with clock tower, maybe CT3 is slightly better in terms of control but the script, atmosphere, pacing, graphics, etc are pretty bland anyway so ... I think I`ll just have to play it myself ... now, judging by the comments about the game being funny I can assume that none of them are survival horror/horror movie fans since almost EVERY survival horror game (japanese) I`ve played has horrible voice acting and they still manage to create great atmosphere, in fact, that`s what good horror is all about, atmosphere, the rest is just secondary, even gameplay
YouSoSpice It's nowhere near as good as DP, but it's still entertaining. DP is Twin Peaks and this is a cheesy slasher movie. I love both but one is obviously much better.
Please Jim, it's time for you to do a full play through of something. This was highly entertaining and you never finished Deadly Premonition or Indigo Prophecy. It's time to play all of ........Nightcry.
+hyphz Yeah you'd think she'd take the shoes off, tie her hair and split the gown so she can move faster and more freely, but I guess not. The developers must just have really wanted her to trip. The characters tripped in the older Clocktowers too iirc.
You see, this is exactly why I don't get excited for anything anymore. I love Clock Tower, and I had really high hopes for this when I first heard about it, but the finished product doesn't even live up to my lowest expectations.
The scissor-sound effects and the looking-behind-you-while-being-chased mechanic were actually pretty good, I was in suspense watching you trying to get away. It's the ridiculous player model with terrible animations and laughable 'plot' that just makes it impossible to get into a good horror mood.
This looks pretty fantastic from a campy low budget 80's horror movie kind of way. It's also pretty nice how many things you can interact with. That said, those fucking animations. :D
You know Yahtzee has said that the primary element of horror/atmosphere is the sound design. So how is the game supposed to be scary when you can barely hear it?
I mean... you could say the reason she runs dumb is because she wearing heels... maybe? Also did anyone see the little girl run by the shelves at 25:56?
+Ellen brouwer I did and had to pause the video the first time to rewind and see it again! I love that there are these kind of things that add to the overall game feel.
Hernando Vallejo yeah, this game could have been really good. I think the developer needs to fix the voice acting and the animations and that could make the game a lot better.
Ellen brouwer Also fix some clipping issues. The game looks very very roughly made (even for a Kickstarter). Feels like an early PS2 game made by newbies. Still, I'm loving greatly that feeling (because I'm more into the experience I want from the game rather than how it looks)!
+Martijn As someone who loves the tank control games, I have to say... well, I guess I don't have to say *anything*. You already know what I'll say, so I don't need to waste my breath (keystrokes) on it. But honestly, I've played Nightcry, and it can be clunky at times, but it's still doable.
+Master Exploder Considering they only had 300k to work with, it is overall fine, though it will likely be more popular on handhelds. I will likely buy it again for my vita.
Possibly a Tremere. They like being all mysterious like that. Especially if that's actually Saulot's third eye. Then he's one of the first born diablerist Tremere, which makes him way ancient and insanely powerful. You can't even force him into torpor then.
that walking animation oh lord. It looks like she's dragging a cart with her hip, while desperatly trying to walk normally. That worm was supposed to be a drip of blood mixed with purulence, I guess.
Been noticing in the videos for awhile that I can barely hear and in-game sound. So when you comment on dialogue being spoken and pause to let people speak, I (and I'm guessing others?) hear barely audible whispers.
There are a few things that mystify me about this game. For one, why doesn't the main character take her heels off? Those are not comfortable to run on and she could use them as makeshift projectile weapons. Even if they were expensive, I'd hope that her life is more precious to her than expensive shoes. That's one of the first things I personally would've done if I was wearing heels and I was being chased. Second, is the weird way the main character moves and animates deliberate? No matter whether she walks, runs or dashes, it looks pretty off... though this could be due to her being intoxicated. Her hair seems to be made out of just a few thick strips of hair, but said hair likes to clip through many things and is constantly wiggling around like a floaty bundle of worms. I think she would've animated better if either she had shorter hair or if the game had cell-shaded graphics rather than semi-realistic ones. Her facial expressions also seem to be really weird - especially when her friend Harry gets pulled inside the vending machine. Third, did the developers playtest the game themselves to see if the controls worked well? I can't imagine this game controlling nicely without either tank controls or a camera you can freely rotate. I don't know how the Clock Tower games play as I have only seen Let's Plays of some of them, but they didn't seem as unworkable as this game... The main character being drunk sounds more like an excuse for shitty controls than anything else at this point. I also feel like the game's opening would've worked better if we saw some establishing shots and some fragments of the party. I have no idea why the developers didn't bother doing that. All in all, this game feels really, really rough to me. It's like the dev team ran out of money and couldn't afford to polish it up to look and play better than it currently does, thus rushing it out the door.
+aerendyll Maybe... 1.- The character is drunk/intoxicated or plainly scared enough to not even think about it. Remember that when get scared: we don't think rationally and only immediate solutions to the present issue are slightly given some thought before execution. It may be silly, she would probably run faster without them, but hey... I didn't write the script. ;) 2.- I'm yet to see a woman running in heels. Being a man I cannot grasp the concept of "walking right" while tip-toeing with needles on my heels. Either the programmers invented the animation or they actually documented someone running with them and thought that the more awkward it looked: the more desperate she would probably seem and more dramatic would it be to fall (they lost a chance to make her lose her heels to events like this and becoming faster without them to aid the failing player, this would have been a great detail). 3.- About the hair, weird faces, hands and controls. Regardless of background or experts on the team: the team of developers in itself is obviously doing a rookie-like job. Graphics are fair, imho. Clipping still occurs on modern games (nobody seems to properly handle hair and clothes, so, the events with them interacting are scripted). The control is trying to emulate the old games (who were point and click) and its transition to a fully 3D environment is bound to be awkward if it isn't done right. Don't get me wrong, we agree that the game needs A LOT polish! But I believe is still far from atrocious (let alone when you compare it with the onslaught of indie jump-scare ridden, asset-recycling messes and Slender clones that we get lately).
aerendyll yeah, the game is not very polished. Sometimes the character talk, sometimes they doesn't, same with subtitles. The VO job is poor. The 3D model quality fluctuates, highly detailed models is right beside 1990s low poly models.
To be fair it isn't THAT unpolished! Look at the PSX Clock Towers and you'll see what "1990s low poly models" really means. This game looks like an early PS2 game, though.
Wonky animations, sporadic voice acting, and gameplay that consists of 50% blind searching for the next invisible event trigger and 50% "baffle-horror". It's a spiritual sequel to Clock Tower alright.
+DommY CS I hope you've had fun with it! I actually like the PS1 Clocktower/the second Clock Tower game more than the Super Fami original because the more diverse environments make it harder to get lost and because the scares are more creative.
I remember when Retsupurae did a strange kickstarter video of this. It's hard to get over the way everything is slow and wobbly in this, the premise had some promise though :(
Holy shit! You seriously need to do a full playthrough of this. It's hilarious! It'd be awful keen if you didn't toss it in "The Fuckdump" a quarter of the way through as well but I'll take what I can get. :P
You know, I get that the Scissorwalker showing up in random places and out of random objects is meant to be faithful to the way the Scissorman always came out of nowhere, but these entrances are just funny. The freezer was practically a cartoon entrance. Admittedly, the Scissorman popping up wasn't always scary depending on how he showed up, but it was much better done than this. Also, whatever atmosphere this may have gets thrown right out the window whenever the main character starts moving at all. It's a case of a horror game being ruined by unintended moments of humor.
Guess that Retsupurae that predicted that it was going to be a mediocre Clock Tower lite was right. Amazed so many fans got pissed at them for it really, didn't Steam warn us what the dangers of misguided "potential" and "it will be brilliant later" will cause?
16:01 wow those PS1 bloody clothing textures. That literally looks like bloody clothes from the first few Resident Evil games....from like, almost 20 years ago. The best thing about this game is still Retsupurae mocking it to shit.
And I just did a retrospective of the Clock Tower series~ Well, it IS from the same main dev, so yeah...Final Destination probably heavily influenced him.
I like the idea of the sign that said "Beer Bar". But if I was her I would stay running around in high heels too, for reasons. If I was going to be hunted with a possibility of death at any moment better do it in style.
At first I was thinking "Where did he get the coins to operate the laundry dryer like that?" Then I remembered the scissorman lived inside a pop machine, so he probably had tons of quarters.
The funniest part is that it was a coin-operated washing machine. The scissor man must have had to get out his little wallet and select a spin setting and everything.
How can this be scary when it's so hilarious?
+Jam Starling Because it is supposed to be funny, hell several of the games dead ends are brilliant.
@@DecoyBlackMage Yup, the washing machine turning her to a bloody pulp after 2 revolutions, thats einsteinian brilliance indeed.
RipTheJackR Why are you making pissy comments on a 3 year old post ?
I guess she COULD kick off those high heels for a more stable sprint. But..
Nah
Ah, so it going to be one of those nights where people get killed by soda machines and zombie gardeners emerge from their blood. This is why you never help a vampire boil his prosthetic eye, its plain unlucky.
lmao
+KaiserAfini You know....when I first clicked on this video I thought you were just fucking around and dismissed your comment as you just joking. But....THAT IS WHAT REALLY HAPPENS. That......is what really happens. /sigh
I'm fucking dying.
+KaiserAfini Yeah, you´d think I´d learned my lesson after the fourth time, but no....
+KaiserAfini Yeah, you´d think I´d learned my lesson after the fourth time, but no....
I love how she falls down every single time she runs, yet refuses to take off her high heels.
HorrorSurvivalist I knew I wasn't the only one thinking about that!
And she already walks in them like it's the first time she's ever worn heels. Shit, _I_ can walk better in heels, and I do it once a year at most.
Whoever did animations for this deserves some sort of an award. I haven't seen anything this hilarious for quite a while.
I really need to start randomly giving people inventory advices when we're in the middle of a regular conversation. Who knows, maybe I'm just an NPC in some video game I'm not aware of and I might be talking to the player? Better give them some tips then!
Never mind the real horror stuff, the player character's hair is animated like an eldritch terror to begin with
+PoliteTimesplitter Something to do with fucked up physics I think.
Props to her for keeping on her heels for that long. To be honest though that is the walk of someone top heavy and drunk in heels(speaking from experience) and I applaud them for capturing it so well.
Scissors would actually make for a really good mouse cursor for an adventure game. Have it open when there's nothing, and closed when over a hotspot so it has a point.
"Her hair and her boobs do not exist in the same reality" - Jim Sterling 2016
+Pogohg
I had such high hopes for this game. Clock Tower on the PS1 was a very unique kind of horror and this game plays out more like Scary Movie 17.
The theatrical cut or the director's cut?
+DreamcastGuy what? ... why?, cause sterling laughs for the sake of the video? ... game looks very interesting
I don`t know what you mean by "in an uninspired way" but to me is just classic japanese cheese, I personally don`t mind at all
+DreamcastGuy Except this is funnier than any Scary Movie sequel I remember. Albeit unintentionally....
Ash Bunny I hear you but it`s the same thing with clock tower, maybe CT3 is slightly better in terms of control but the script, atmosphere, pacing, graphics, etc are pretty bland anyway so ... I think I`ll just have to play it myself ... now, judging by the comments about the game being funny I can assume that none of them are survival horror/horror movie fans since almost EVERY survival horror game (japanese) I`ve played has horrible voice acting and they still manage to create great atmosphere, in fact, that`s what good horror is all about, atmosphere, the rest is just secondary, even gameplay
Her model is like one of those babydoll Skyrim mods made by people who have never seen a human woman before :/
*****
Excuse me?
+Spudro What? How is that even connected to what he said?
+0Wolfclaw0 what is a human woman?
+Sean “DeViLzzz” DeMarco a type of Italian lizard, very friendly if you have cheese.
0Wolfclaw0 I don't mind that, but it's the heels! Always the heels! Why?! A killer is chasing you, THROW THEM AWAY!!!
It's Clocktower crossed with Deadly Premonition, BRILLIANT!!!
Except even more janky and shit.
Except not charming and/or entertaining like Deadly Premonition
+YouSoSpice Not entertaining? Did you not see that soda machine eat a guy?
Floydthefuckbag Also the Mary Sue powerwalking on her high heels, yeah yeah. It got nothing on DP.
YouSoSpice
It's nowhere near as good as DP, but it's still entertaining.
DP is Twin Peaks and this is a cheesy slasher movie. I love both but one is obviously much better.
Obviously the game is telling us make our own food, because corporate branded food will kill you by sending out a small goblin with sheers.
Please Jim, it's time for you to do a full play through of something. This was highly entertaining and you never finished Deadly Premonition or Indigo Prophecy. It's time to play all of ........Nightcry.
'That's what you get for wearing shoes without socks, Harry!' YESSSSSSSSSSS. PREACH.
Her hair is made of unruly snakes trying desperately to escape this game.
how can the developers not be embarrassed by that walk
Why can't she TAKE OFF THOSE HEELS when she's realized there's a psychopath around?
+hyphz Yeah you'd think she'd take the shoes off, tie her hair and split the gown so she can move faster and more freely, but I guess not. The developers must just have really wanted her to trip. The characters tripped in the older Clocktowers too iirc.
+hyphz
She doesn't look like the sharpest tool in the shed.
That, mixed with the fact that she's a bit drunk...
"The Gregory Peck is a bit outdated"
Did I miss the Gregory Peck movie where he gets eaten by a killer vending machine?
27:56 He thought she was laundry this whole time.
You're not fooling anyone on your alt account, Diabetus.
This is the breast sequel to Clocktower ever.
+kwd blade the physics seem a little busted.
Makes me really melon-choly, all these cynical horror games.
One of gaming's greatest tits.
One of my favorite first-person hooters.
It's a Blockbuster
Good to see that Vigo (the scourge of Carpathia, the sorrow of Moldavia) became successful in the sea cruising business.
Who knew the dev was a fan of Ghostbusters
You see, this is exactly why I don't get excited for anything anymore. I love Clock Tower, and I had really high hopes for this when I first heard about it, but the finished product doesn't even live up to my lowest expectations.
+Emilie DeWinter
It's still better than Clock Tower 2 though.
I only played the first and third, so I'll have to take your word for it.
Imagine that on somebody’s gravestone though “Cause of Death: Caught in a laundry machine spin cycle” what a way to go 😂🤣
13:53 DMC: Devil May Cry Dante, what the hell are you doing on this cruise ship?!
lolll true
The resemblance is beyond uncanny, I was half-expecting an "I'm your prom date, you ugly sack of shit!" to come from him.
+George Sears Don't you mean Donte? he probably needed a job after DmC.
+George Sears I was thinking the same thing!
its scary how similar they look like the devs played dmc and ripped his character model
All I can say is that it is nice to hear dear Jim laughing so much. Beautiful.
I guess you could say she suffered from a.... PERMANENT PRESS!
The scissor-sound effects and the looking-behind-you-while-being-chased mechanic were actually pretty good, I was in suspense watching you trying to get away. It's the ridiculous player model with terrible animations and laughable 'plot' that just makes it impossible to get into a good horror mood.
This looks pretty fantastic from a campy low budget 80's horror movie kind of way. It's also pretty nice how many things you can interact with.
That said, those fucking animations. :D
You know Yahtzee has said that the primary element of horror/atmosphere is the sound design. So how is the game supposed to be scary when you can barely hear it?
It seems like the devs tried a little too hard to make the protagonist sexy but ended up making her uncanny valley.
I mean... you could say the reason she runs dumb is because she wearing heels... maybe? Also did anyone see the little girl run by the shelves at 25:56?
+Ellen brouwer I did and had to pause the video the first time to rewind and see it again! I love that there are these kind of things that add to the overall game feel.
Hernando Vallejo yeah, this game could have been really good. I think the developer needs to fix the voice acting and the animations and that could make the game a lot better.
Ellen brouwer Also fix some clipping issues. The game looks very very roughly made (even for a Kickstarter). Feels like an early PS2 game made by newbies. Still, I'm loving greatly that feeling (because I'm more into the experience I want from the game rather than how it looks)!
I can't get over the way her hair looks and wobbles
+David Sho turn the hairworks on and then she has a perm.
I'd rather have tank controls than mouse movement if it's like this.
+Martijn that's what's confusing me, clock tower 3 and haunting grounds already had 3d controls, why go back to using the mouse set up from famicom?
+F Cole (Eirhjien) Clock Tower 3 had nothing to really do with the original devs. That was after Capcom bought the franchise.
+Martijn I have driven a tank before; it was nowhere near this bad.
+Martijn As someone who loves the tank control games, I have to say... well, I guess I don't have to say *anything*. You already know what I'll say, so I don't need to waste my breath (keystrokes) on it.
But honestly, I've played Nightcry, and it can be clunky at times, but it's still doable.
+Martijn This is a point and click adventure game, not an action game.
Granted they BARELY made it with funding on kickstarter so it's not surprising this is the final product.Honestly it could have been much worse.
+Master Exploder Considering they only had 300k to work with, it is overall fine, though it will likely be more popular on handhelds.
I will likely buy it again for my vita.
oi jim
was it not you who said "Ugly makes scary"?
Yes. Sadly it can also make funny.
+Jim Sterling ugly makes scary and funny. See: Donald J. Trump
+TheJrbdog doesn't he want to sleep with his daughter? I'm sure he's made comments to that effect.
+Jim Sterling
Why doesn't she ditch the heels?
+deathpyre42 I know, wouldn't it make sense for her to just kick off the damn heels or the shoes altogether? Screw the shoes, it's for surviving.
Gee Jim, hiding in a washing machine with a giant perfectly clear bubble door that the bad guy can clearly see through was the perfect hiding spot!
We need a full playtheough of this amazing game.
So, in summary: Run around drunk and get killed by a dryer.
Holy cow, the hair physics engine was the source of the funding shortage!
Nice White Wolf reference. So what clan is he with? Tremere? Ventrue?
Possibly a Tremere. They like being all mysterious like that.
Especially if that's actually Saulot's third eye. Then he's one of the first born diablerist Tremere, which makes him way ancient and insanely powerful. You can't even force him into torpor then.
16:00 She has a look on her face that's horrified, but slightly intrigued.
Is it just me or would a lot of the running away problems would be solved if she took her high heeled shoes off to run.
that walking animation oh lord. It looks like she's dragging a cart with her hip, while desperatly trying to walk normally.
That worm was supposed to be a drip of blood mixed with purulence, I guess.
Before it happened. I thought not the dryer Jim. That monster loves appliances!
I honestly would love to see Jim play more of this, it's hilarious and reminds me of the random horror games me and my friend would rent years ago.
Been noticing in the videos for awhile that I can barely hear and in-game sound. So when you comment on dialogue being spoken and pause to let people speak, I (and I'm guessing others?) hear barely audible whispers.
shes got HUGE....plots of land
I like it when Jim Sterling calls his dog an asshole. I',m not sure why, but it always cracks me up.
There are a few things that mystify me about this game.
For one, why doesn't the main character take her heels off? Those are not comfortable to run on and she could use them as makeshift projectile weapons. Even if they were expensive, I'd hope that her life is more precious to her than expensive shoes. That's one of the first things I personally would've done if I was wearing heels and I was being chased.
Second, is the weird way the main character moves and animates deliberate? No matter whether she walks, runs or dashes, it looks pretty off... though this could be due to her being intoxicated. Her hair seems to be made out of just a few thick strips of hair, but said hair likes to clip through many things and is constantly wiggling around like a floaty bundle of worms. I think she would've animated better if either she had shorter hair or if the game had cell-shaded graphics rather than semi-realistic ones. Her facial expressions also seem to be really weird - especially when her friend Harry gets pulled inside the vending machine.
Third, did the developers playtest the game themselves to see if the controls worked well? I can't imagine this game controlling nicely without either tank controls or a camera you can freely rotate. I don't know how the Clock Tower games play as I have only seen Let's Plays of some of them, but they didn't seem as unworkable as this game... The main character being drunk sounds more like an excuse for shitty controls than anything else at this point.
I also feel like the game's opening would've worked better if we saw some establishing shots and some fragments of the party. I have no idea why the developers didn't bother doing that.
All in all, this game feels really, really rough to me. It's like the dev team ran out of money and couldn't afford to polish it up to look and play better than it currently does, thus rushing it out the door.
+aerendyll Maybe...
1.- The character is drunk/intoxicated or plainly scared enough to not even think about it. Remember that when get scared: we don't think rationally and only immediate solutions to the present issue are slightly given some thought before execution. It may be silly, she would probably run faster without them, but hey... I didn't write the script. ;)
2.- I'm yet to see a woman running in heels. Being a man I cannot grasp the concept of "walking right" while tip-toeing with needles on my heels. Either the programmers invented the animation or they actually documented someone running with them and thought that the more awkward it looked: the more desperate she would probably seem and more dramatic would it be to fall (they lost a chance to make her lose her heels to events like this and becoming faster without them to aid the failing player, this would have been a great detail).
3.- About the hair, weird faces, hands and controls. Regardless of background or experts on the team: the team of developers in itself is obviously doing a rookie-like job. Graphics are fair, imho. Clipping still occurs on modern games (nobody seems to properly handle hair and clothes, so, the events with them interacting are scripted). The control is trying to emulate the old games (who were point and click) and its transition to a fully 3D environment is bound to be awkward if it isn't done right.
Don't get me wrong, we agree that the game needs A LOT polish! But I believe is still far from atrocious (let alone when you compare it with the onslaught of indie jump-scare ridden, asset-recycling messes and Slender clones that we get lately).
aerendyll the original scope of the project is mobile game. That explain why the control is so bad, it is designed for touch screen.
+Andhie Yusuf True, but that doesn't excuse the lackluster port.
aerendyll yeah, the game is not very polished. Sometimes the character talk, sometimes they doesn't, same with subtitles. The VO job is poor. The 3D model quality fluctuates, highly detailed models is right beside 1990s low poly models.
To be fair it isn't THAT unpolished! Look at the PSX Clock Towers and you'll see what "1990s low poly models" really means.
This game looks like an early PS2 game, though.
Wonky animations, sporadic voice acting, and gameplay that consists of 50% blind searching for the next invisible event trigger and 50% "baffle-horror".
It's a spiritual sequel to Clock Tower alright.
This just might be a gem in the rough.
7:33 dog is voicing his disinterest in this game.
lol that vending machine was fucking hilarious
The characters move their hands/arms like they're the protag of surgeon simulator.
The atrocious voice acting honestly invokes Silent Hill in a good way. It gives me that sense of everything being wrong.
Seeing this makes me want to have a full Let's Play of this.
I found a brand new copy of Clock Tower for the ps1 at goodwill a few months ago :)
$.99
+DommY CS I hope you've had fun with it! I actually like the PS1 Clocktower/the second Clock Tower game more than the Super Fami original because the more diverse environments make it harder to get lost and because the scares are more creative.
RIP Donte the Demon Killer 2013-2016
To be entirely fair, that walk and run are pretty accurate for a person who's drunk and wearing high heels and a dress that's tight around the knees
I'm getting shades of Deadly Premonition
It's like Resident Evil meets Clock Tower, meets Alien Isolation.
She must be drunk, because she is choosing to run away from this thing in HIGH HEELS.
Please Jim, do a full playthrough series of this game! This was extremely entertaining!!!
Night of the killer household appliances!
I remember when Retsupurae did a strange kickstarter video of this. It's hard to get over the way everything is slow and wobbly in this, the premise had some promise though :(
15:34 was that Donte from DmC?
Amazing share! i love these kind of games!
25:56 he missed it!
i stayed with you through that other game and its motion blur and fps, but that walk cycle . . . just no
I am glad I watched this video till the end. Cheers!
That walking animation for the protagonist xD. That's gotta be the most hilarious walk animation I've seen since the PS1 days
Et tu, Nightcry?
:(
I love the robotic animation and level of VO skill. Always a good sign.
Looks like someone got taken to the cleaners!
Don't you know she's dry-clean only!?
So it's kind of a Deadly Premonition meets Clock Tower scenario, on a boat?
That's so crazy it might just work!
I gotta give the main character some credit, she is real good at running in heels
I feel like playing "Vampire Masquerade: Bloodlines" now.
+DoomPowerMetal
Hey... Hey... Heeeyyyy... *HEY!*
**Hits to the face with a fish and rides off with a unicycle, wearing a pink tutu**
That death scene at the end was hilarious!
Oh my God please please please do more installments of this for the love of God.
Holy shit! You seriously need to do a full playthrough of this. It's hilarious!
It'd be awful keen if you didn't toss it in "The Fuckdump" a quarter of the way through as well but I'll take what I can get. :P
seems less a spiritual successor to Clock Tower and more of boat themed sequel
I thought I was hearing voices, turned up the volume and holyshit there's actual voice acting :D
You know, I get that the Scissorwalker showing up in random places and out of random objects is meant to be faithful to the way the Scissorman always came out of nowhere, but these entrances are just funny. The freezer was practically a cartoon entrance. Admittedly, the Scissorman popping up wasn't always scary depending on how he showed up, but it was much better done than this.
Also, whatever atmosphere this may have gets thrown right out the window whenever the main character starts moving at all. It's a case of a horror game being ruined by unintended moments of humor.
i love the fact that there isn't a single death in this video that isn't completely goofy.
"It's like bloodborne."
*Dude gets pulled into a soda machine splattering blood EVERYWHERE!*
Yup, pretty much!
These graphics and animations are straight out of a late-era PS2 game.
This is amazingly awful, please play some more Jim!
Rebecca Chambers 9:34 and Dmc Dante 14:14. But this game looks playable and better then games from Slaughter Grounds combine.
Guess that Retsupurae that predicted that it was going to be a mediocre Clock Tower lite was right. Amazed so many fans got pissed at them for it really, didn't Steam warn us what the dangers of misguided "potential" and "it will be brilliant later" will cause?
+Tarik Afflick they even made the walk animation worse than it was in the kickstarter video. how do you do that?
Thomas Jenkins Sheer and utter magic my friend
2:10 "he received it like it was some holy relic" COUGH COUGH VIRGIN COUGH COUGH
16:01 wow those PS1 bloody clothing textures. That literally looks like bloody clothes from the first few Resident Evil games....from like, almost 20 years ago.
The best thing about this game is still Retsupurae mocking it to shit.
And I just did a retrospective of the Clock Tower series~
Well, it IS from the same main dev, so yeah...Final Destination probably heavily influenced him.
What's with her hair's physics? It seems to defy gravity; every little movement sends it over her shoulders or through her chest.
Well, that was a wash. Guess you got hung out to dry on that one.
badumm tss
I like the idea of the sign that said "Beer Bar". But if I was her I would stay running around in high heels too, for reasons. If I was going to be hunted with a possibility of death at any moment better do it in style.
Confirmed, Nightcry is Dark Souls on a boat.
Is this gonna be the next Deadly Premonition?
+SerialK86 It gave me a lot of Deadly Premonition vibes with how absurd it was.