Thanks for this tutorial. I'm making a puzzle game in RPGMaker without any combat or stats, and this tutorial has been _perfect_ for an on-screen health display. I'm trying to make it as script-light as possible and this really helped me. Thanks again.
Can you do another video on how to connect your players health to a health bar hud and how all that works as your character levels up and gains more health and whatnot.
how do you add multiple meters? I want to add Health (already added and running), Hunger, Thirst, and Temperature since this game needs a good element of survival.
How do I get the picture to match the hp of my character. I did a picture, made it into a parallel process by layers and created some variables. If this is the correct way to go just tell me what to do next after the common event since I followed you until there. If this is not the correct way to do it can you do a video about it on how to connect like the layer(which is supposed to be your actor's hp) to the picture.
Hey I wanted to ask if i could use this meter in a game i'm working on. I will be selling the game. I WILL put your name in the credits. Any other things you need me to do please tell me. I WILL NOT put it in until you give me permission. Thanks -Bad JointZ
Yep! Go for it. On my site I have the files listed as CC-BY (and the tutorial is a tutorial; you're meant to copy the code!). Let me know when your game is finished!
CrackedRabbitGaming Hey you seem knowledgable on teaching RPG Maker VX ace stuff. I was wondering if you knew how to make an Ammo system for Guns and Bows in which without Arrows or Bullets you can't attack or use spells that would deplete ammo? Right now I have it with a state that won't allow you to use one spell if you bullet is at 0 but there are spells that I want to use that remove more than one bullet and in order to seal that with my knowledge (which is limited cause I just got into this game maker) I would have to use another state ... I want a script or event system that automatically stops me from using a spell or from attacking if I don't have enough ammo. Any tips or hints would be appreciated.
paselitoru Yeah, that's a pretty big question, and I don't have as much experience with battle systems. There might be a script for something like that, but your best bet would be to post this on the RPG maker forum. One thing off the top of my head, is that you could change TP or MP to bullets/arrows, which would allow you to do what you wanted -- but of course that would mean you could no longer use MP/TP in the normal way.
CrackedRabbitGaming That is where I am stuck since TP initializes to 0 post battles unless you code it differently and with MP if anyone uses magic and I use an item to restore it I won't be able to stop the player from using MP items on the Ammo user. With the advance tutorials you had I figured you would know something since the bar you made is pretty much using variables as well.
paselitoru Well I meant you would use MP *exclusively* for ammo, so you would disable all MP potions and things (or change them into "ammo packs"). My previous games haven't used battles at all, but my current one does, so I'm starting to learn more about them. But this is a good forum question. :)
Thanks for this tutorial. I'm making a puzzle game in RPGMaker without any combat or stats, and this tutorial has been _perfect_ for an on-screen health display. I'm trying to make it as script-light as possible and this really helped me. Thanks again.
Can you do another video on how to connect your players health to a health bar hud and how all that works as your character levels up and gains more health and whatnot.
how do you add multiple meters? I want to add Health (already added and running), Hunger, Thirst, and Temperature since this game needs a good element of survival.
Like it says in the corner like instead of mortality, it would be sane and insane. How would you make it say "State: Insane"
How do I get the picture to match the hp of my character. I did a picture, made it into a parallel process by layers and created some variables. If this is the correct way to go just tell me what to do next after the common event since I followed you until there. If this is not the correct way to do it can you do a video about it on how to connect like the layer(which is supposed to be your actor's hp) to the picture.
Cool but the meter looks WAY to big. It takes up too big a part of the screen.
How could you make it in a number form in the top of your screen. And how can you make it go up or down when you pick up something?
That is the same thing I am wondering! LOL
i tried to find those pictures you used but i can't find em. can you give a link direct to the pictures?
Is there anything like this for MV?
Hey I wanted to ask if i could use this meter in a game i'm working on. I will be selling the game. I WILL put your name in the credits. Any other things you need me to do please tell me. I WILL NOT put it in until you give me permission. Thanks -Bad JointZ
Yep! Go for it. On my site I have the files listed as CC-BY (and the tutorial is a tutorial; you're meant to copy the code!). Let me know when your game is finished!
CrackedRabbitGaming Hey you seem knowledgable on teaching RPG Maker VX ace stuff. I was wondering if you knew how to make an Ammo system for Guns and Bows in which without Arrows or Bullets you can't attack or use spells that would deplete ammo? Right now I have it with a state that won't allow you to use one spell if you bullet is at 0 but there are spells that I want to use that remove more than one bullet and in order to seal that with my knowledge (which is limited cause I just got into this game maker) I would have to use another state ... I want a script or event system that automatically stops me from using a spell or from attacking if I don't have enough ammo. Any tips or hints would be appreciated.
paselitoru Yeah, that's a pretty big question, and I don't have as much experience with battle systems. There might be a script for something like that, but your best bet would be to post this on the RPG maker forum. One thing off the top of my head, is that you could change TP or MP to bullets/arrows, which would allow you to do what you wanted -- but of course that would mean you could no longer use MP/TP in the normal way.
CrackedRabbitGaming That is where I am stuck since TP initializes to 0 post battles unless you code it differently and with MP if anyone uses magic and I use an item to restore it I won't be able to stop the player from using MP items on the Ammo user. With the advance tutorials you had I figured you would know something since the bar you made is pretty much using variables as well.
paselitoru Well I meant you would use MP *exclusively* for ammo, so you would disable all MP potions and things (or change them into "ammo packs"). My previous games haven't used battles at all, but my current one does, so I'm starting to learn more about them. But this is a good forum question. :)
Sorry I'd rather have a meter not text