This legendary level is even better now than it already was on Viprin’s channel without the sound effects! Definitely one of my favorite levels of all time & I hope this gets a god like feature when 2.2 eventually comes out!
A few years back I had an idea for an open world nature level covering many different biomes and even entering the belly of a whale. I built a 3 track 5 minute layout for it but never decorated it. Props to you for actually spending the time to bring an idea to fruition. -gdapples
@@Toad_Player yeah, i also had a similar idea in 2.0, called "angels vs demons" and after every section, you would choose which path you wanted to take
Congratulations for this huge achievement. I'm pretty sure you had a hard work with this and the others who built in this level and merged all the parts. The mechanism is mindblowing and the concept is... super well made. You're a man full of great ideas that can overpass the limits. I'm hyped to see what ideas will come in your mind in 2.2. Absolutely masterpiece. This is, if not the best level of the entire game. Pop off.
I mean With 2.2 it should be possible. You just need the Song trigger Thing put it on Touch (so you get one for every path). and Edit the Song to one With sfx at the time you Touch the trigger. 2.2 will change the whole game ngl
@@jinnans_gd but bro i thought a little bit about it and i think i know how to Do it. When you can change the Position of the Song like from 10.3s to 40s you can also just make one Song but With every Option so: You can make the same Song With sfx for every path and then just add it to the Main Song. Ik its a littly bit complicated but just think about it. If you'r Main Song is like 3min long you can add the Song With sfx to the Song and have now a 6min Song so when you chosse like the under ground path the Song goes to like 5min 6 sec so you think that nothing changes but you get an fully New Song. Ik nobody can Read this shit but its complicated to teel af.
This will be one of my favorites for a long time. Amazing job to you and the team for giving the community such an unforgettable experience! The sound effects only enhanced the said experience in this video and they’re really well done! Since we got to head the backstory for Atlas, the fallen prince, I’m curious as to what the backstories are for the other 2 bosses.
Standard Path 0:10 = Main Hall 0:55 = The Towers 1:05 = Haunted Hall Deep Path 2:00 = Sinking Sewer 2:08 = The Prison 2:28 = Ossgus The Dead Guard 2:40 = Abandoned Cells 2:47 = Catacombs 2:56 = Deepest Depths 3:06 = Altus The Fallen Prince Library Path 4:01 = White Church 4:08 = Hidden Pipeways 4:38 = The Towers 4:45 = The Library 4:57 = Painting Alley 5:06 = Charta The Hallowed Come Reaper Path 6:03 = Dark Church 6:12 = Battlement 6:30 = The Towers 6:40 = Clocktower 6:49 = Death The Last Reaper first battle 6:59 = Death Final Battle 7:27 = Credit Alternate Path Exterior Path 8:30 = Attic 8:48 = The Towers 8:55 = The Library 9:07 = Collapsing Library 9:16 = Exterior 9:47 = Crystal Caves
This is pretty much the best level in the game in my opinion. I love how you can have multiple different pathways and there are over 15 of them. I like how each path transitions into other paths by have a sneaky secret way and have another pathway at pretty much every few seconds. That’s why I think this is the best level (for now) in Geometry Dash.
The text that appears when you go into a new room, that's in the level now or just for the video? I think that's for the video Edit: nvm that's for the video but that would be cool if it was added in the level
They could have done it in the level but it couldn’t be faded in and out smoothly like that because of the overlapping objects, if it disappeared completely instead we couldn’t tell if it was in the lvl or the video
This is truly legendary and a stepping stone in the story of GD, great as always Serp! Also I can see that the castle is inspired in the one from Aria of Sorrow great job!
This is a goddamn legendary! 3 bosses, 1 mini-boss, 25(freakin') paths! Mr. Serponge, how did you done that?! This is so impressive, that I'm even shocked! Of course more than 300-400k obj will make quite LAGS, but if you have a good iron, you can play it! Of course this level is insane, 'cuz it's kinda "game in game", and it's sometimes weird, but you, Serponge, made a real game. I'm completely in fear what will be next your level in 2.2, 'cuz you soon can go whenever you want(maybe will be realised "Minecraft, STALKER, Pokemon etc. games)! My lowest bow, SirePonge, you're developer now
Now with update 2.2 you could add an option at the beginning of the level to add the sound effects ✨ I think it would be so cool, but idk if that sfx are available yet
Words cant describe how fascinated I am, multiple paths with multiple routes with multiple ways, I never thought such vertical progression could be possible in geometry dash 2.1, my favorite level and probably the first openworld level in GD
More SFX I think you could add (idk why) Whooshing sounds for the blades at 0:47 - 0:49 Dripping sounds for the sewers Snapping sounds for the Venus Flytrap thingys in the Library/Garden path Thunder at the battlements section Clock sounds for the clock tower Bubbling magma sounds for 10:03 - 10:09
If we're talking 2.2 ratings here, this is at the very damn least legendary. Multiple paths, all with CRISPY detail AND good gameplay, AND some with a f&@%ing BOSS. wow
i wish there was also some kind of a dark forest path in the opposite direction of castle, it could be made after entering a reversal portal, this would skyrocket level from legendary to god tier tbh hehe but still really nothing to say, impressive just like mastergame was, maybe not as super duper unique but really fresh and well made, considering how hard it probably was to structure all this things together. my respect to all builders.
Les français sur GD c underated de fou les masterclass comme ça on prend vrm niveau incroyable battant en lvl design 99% de niveau present dans le jeu.
robtop: years to make 2.2
serponge: but really do we need it at this point
@@Abit_ huh?
@@Abit_ aaaaa nuke1!!1!!!!1!111!
@@Abit_ are you 5 or drunk
@@Abit_ okay
@@Abit_ i see
This legendary level is even better now than it already was on Viprin’s channel without the sound effects! Definitely one of my favorite levels of all time & I hope this gets a god like feature when 2.2 eventually comes out!
I feel like robtop is obligated to make this godlike
Frickis McDickens can you blame him?
hi again
Nantendo is better.
No castlemania is the best level
Damn, this video has made me realize we _need_ sound effect triggers.
Soooo much this. Feels like a completely different game especially with the boss fights omg
if im not mistaken i think we have one in 2.2
@@dR0L0b we might have one lol
@@dR0L0b I really hope so.
@@dR0L0b can't wait to spam bruh sound effect #3 on my level
I can’t wait till you make a first person shooter after 2.2 comes out.
lol
Not a shooter but it is first person ruclips.net/video/Ai3-hRFQhcU/видео.html
I'm sure it will be possible
counter strike gd offensive
@@hehemotorsikle831 call of gd
so glad i got to be a part of the creative process for this level, it came out astonishingly :D
Only people with 100k+ subscribers have the ability to be verified.
@@Mist you mean verify?
@@Mist wait so i cant subscribe to channels ? :0
@@Mist it seems people are confused about what you're talking about.
@@lamarvfx_ he meant that youtube verifies him not himself
pov: Serponge made a game in game
@@overgrowthwhoaskedforhandles and its amazing...
To be quite honest though - so many talented people worked at this, that's why it's so great.
"I used the game to create a game"
And he made me
@Ulises De La Mora bruh he is just noticing how everyone forgot about mastergame
One of the most brilliant levels in all of GD, without a doubt!
and the execution is just godly
You mean THE most brilliant level in GD
I mean it was made by serponge, Xender Game, and Rafer so ofc it’s gonna be a godlike level
@@jamesadams8 Have you seen Spu7nix, he is on a WHOLE another level
Brilliant but my phone can't even run this level :(
A few years back I had an idea for an open world nature level covering many different biomes and even entering the belly of a whale. I built a 3 track 5 minute layout for it but never decorated it. Props to you for actually spending the time to bring an idea to fruition. -gdapples
It's actually nice to see some having the same idea before this level tho
@@Toad_Player yeah, i also had a similar idea in 2.0, called "angels vs demons" and after every section, you would choose which path you wanted to take
How much progress have you made so far?
I really want to see the level :)
One word: LEGENDARY
One word: godlike featured
@@SkyQuakee two words*
four words: rate better than godlike
one word: so cool omg
5000 words: Epigg
Congratulations for this huge achievement. I'm pretty sure you had a hard work with this and the others who built in this level and merged all the parts. The mechanism is mindblowing and the concept is... super well made. You're a man full of great ideas that can overpass the limits. I'm hyped to see what ideas will come in your mind in 2.2. Absolutely masterpiece. This is, if not the best level of the entire game. Pop off.
I'm glad he's not like other creators who make lazy levels to get CP quicker and easier.
The eschaton and the mayhem war are slightly better imo
The Hollow Knight vibes... This is phenomenal!
love hollow knight 😍
AYEEE KLAUX ITS YA BOI ZOFTLE!
@@zoftlegd8521 sup!
So happy that they incorporated Hollow Knight into this
also the smw castle theme :DD
Dani: so what is your game engine?
Serponge: Geometry Dash.
Dani: Excuse me, may you, again?
Serponge: Yes, Geometry Dash.
Lol
Yes
Wow, that was really cool
wow that was really cool
Wow that was really cool
Imagine soundtracks with SFX dedicated for each pathway
I mean With 2.2 it should be possible. You just need the Song trigger Thing put it on Touch (so you get one for every path). and Edit the Song to one With sfx at the time you Touch the trigger. 2.2 will change the whole game ngl
@@Salzt Song only skips a part of the song
@@jinnans_gd i thought you can change the whole Song. But Good to know thx
@@jinnans_gd but bro i thought a little bit about it and i think i know how to Do it. When you can change the Position of the Song like from 10.3s to 40s you can also just make one Song but With every Option so:
You can make the same Song With sfx for every path and then just add it to the Main Song. Ik its a littly bit complicated but just think about it. If you'r Main Song is like 3min long you can add the Song With sfx to the Song and have now a 6min Song so when you chosse like the under ground path the Song goes to like 5min 6 sec so you think that nothing changes but you get an fully New Song. Ik nobody can Read this shit but its complicated to teel af.
@@Salzt
I had thought about it ye
This will be one of my favorites for a long time. Amazing job to you and the team for giving the community such an unforgettable experience! The sound effects only enhanced the said experience in this video and they’re really well done! Since we got to head the backstory for Atlas, the fallen prince, I’m curious as to what the backstories are for the other 2 bosses.
Hi
Altus*
Standard Path
0:10 = Main Hall
0:55 = The Towers
1:05 = Haunted Hall
Deep Path
2:00 = Sinking Sewer
2:08 = The Prison
2:28 = Ossgus The Dead Guard
2:40 = Abandoned Cells
2:47 = Catacombs
2:56 = Deepest Depths
3:06 = Altus The Fallen Prince
Library Path
4:01 = White Church
4:08 = Hidden Pipeways
4:38 = The Towers
4:45 = The Library
4:57 = Painting Alley
5:06 = Charta The Hallowed Come
Reaper Path
6:03 = Dark Church
6:12 = Battlement
6:30 = The Towers
6:40 = Clocktower
6:49 = Death The Last Reaper first battle
6:59 = Death Final Battle
7:27 = Credit
Alternate Path
Exterior Path
8:30 = Attic
8:48 = The Towers
8:55 = The Library
9:07 = Collapsing Library
9:16 = Exterior
9:47 = Crystal Caves
@Gabriel T. Thanks, maybe this is helpful
i think the "Come" should be "Tome" because the boss is a book... it is a tome
2:39 everyone gangster until that icon suddenly becomes viprin
oh no
anyways
Dude what the hell, what a masterpiece. In combination with xenders bosses even better. What a great project!
servus
shut up. both are masterpieces
@@danielvaquedanonoboa9319 ?
*All path in the video :*
- standard path 0:00
- deep path 1:51
- library path 3:43
- reaper path 5:34
- credits 7:26
_~Alternate Paths~_
- exterior path 8:26
- (no name) path 9:44 (maybe mine path ?)
this guy should be pinned ngl
The no name one is another way to get the deep path
This is pretty much the best level in the game in my opinion. I love how you can have multiple different pathways and there are over 15 of them. I like how each path transitions into other paths by have a sneaky secret way and have another pathway at pretty much every few seconds. That’s why I think this is the best level (for now) in Geometry Dash.
And also I love that each path took time to decorate and all have completely different themes and colors.
When multiplayer comes in gd
GD Player: I'm on Altus
GD Player 2: I got killed by a random laser at next floor
The title cards for each room sort of reminds me of Luigi's Mansion.
And funnily enough, the song is a remix of the Super Mario World Castle theme
@@FakestLoogi haha I knew something sounded familiar 😆
They are actually from Hollow Knight, but i know what you mean
The sound effects make the bosses look and sound way cooler! Incredible job Serponge and the rest of the Castlemania team!
wow it's crazy how much the sound effects add to the atmosphere of the bosses
Everybody did an incredible job. Thanks serp for hosting this amazing mega collab. No doubt one of the greatest levels in GDs history
sound effects come in DLC?
Bruh
lmao.
Lmfao
Lmao
lmao
This dude knows more about this game than the actual developer does
True xd
The text that appears when you go into a new room, that's in the level now or just for the video? I think that's for the video
Edit: nvm that's for the video but that would be cool if it was added in the level
just in the video
@@lhunterr4876 ye figured
@@Victor_StudentOfFloppa same lol
Hollow knight is epic
They could have done it in the level but it couldn’t be faded in and out smoothly like that because of the overlapping objects, if it disappeared completely instead we couldn’t tell if it was in the lvl or the video
This is truly legendary and a stepping stone in the story of GD, great as always Serp! Also I can see that the castle is inspired in the one from Aria of Sorrow great job!
men your level is just...
*DOPE!*
im speechless
edit: also goodjob to the creators who participated in this Project GG dude
Absolute masterpiece. I can't even think of any other word to describe this level! Hope you can continue and make a sequel!
Nevermind.
Ok the sound editing for this one is phenomenal
As a castlevania fan, I just have to go through this incredible level. This is awesome work, man!
i never thought that slow paced bossfights could be this good!
This is a goddamn legendary! 3 bosses, 1 mini-boss, 25(freakin') paths! Mr. Serponge, how did you done that?! This is so impressive, that I'm even shocked! Of course more than 300-400k obj will make quite LAGS, but if you have a good iron, you can play it! Of course this level is insane, 'cuz it's kinda "game in game", and it's sometimes weird, but you, Serponge, made a real game.
I'm completely in fear what will be next your level in 2.2, 'cuz you soon can go whenever you want(maybe will be realised "Minecraft, STALKER, Pokemon etc. games)!
My lowest bow, SirePonge, you're developer now
Now with update 2.2 you could add an option at the beginning of the level to add the sound effects ✨ I think it would be so cool, but idk if that sfx are available yet
I have always loved your work and do not regret having played your level wonders :")
1:03 why is this key not showing up for me
Ship
so does it to me. if you figured it out lemme know
You probably need to active a trigger...
2.1 : a gd open world level
2.2 : a super mario bros based level with worlds and levels(or even more?)
Do you know it's based on Castlevania actually?
@@pyrielt yes, but I'm talking about a proper game inside gd, like smb
@@lukotty oh ok nvm
I will take a bet that someone WILL make super mario bros level in 2.2
@@akiyamakn1370 i'll try to do that, i already have some ideas
This 100% qualifies as a legendary level. This shows that with enough creativity, we can make anything what we want it to be.
how did this not win favourite level of all time? its sooo much better than change of scene
\_(:/)_/
Words cant describe how fascinated I am, multiple paths with multiple routes with multiple ways, I never thought such vertical progression could be possible in geometry dash 2.1, my favorite level and probably the first openworld level in GD
Ah yes serponge, the king of massive proportioned jumps
Make a sequel to this when adventure mode comes out
Yeee
Nice sound effects!
When nearly all youtubers think they have played all the paths but didn’t realize that there was a standard path
Amaizing. Absoloutly amaizing. Good job! I think thats when 2.2 will come out this will get godlike or ATLEAST legendary.
Sure godlike
i dont know why i find the bass boosted thunder at 7:14 so funny
This is some next level travel level
The SFX are amazing on this one! Hats off to the editor for putting SFX!
GD Levels will be better with some SFX edits!
love the aound effects
the amount of content one to one level is beyond me. Good work!
When it’s considered a play through you know it’s good
WOW THIS IS amazing
The end screen looks like a movie, with parts of the level showing and fading
Humans have eyes only to have witnessed this glorious moment of humanity, incredible work of truth
Sin dudas, Uno de los mejores niveles que he visto y que a creado Serponge hasta ahora 😁
Good level serponge epic
The SFX is good! And i like it👍
Best Geometry Dash level
The best level of 2020...
Congratulations!
The best level ever made. Im glad my pc could handle it, im trying to make a similar level but with less paths
plot twist all routs are going at the same time so does that mean that there is a squad of players working to take down the castle?
More SFX I think you could add (idk why)
Whooshing sounds for the blades at 0:47 - 0:49
Dripping sounds for the sewers
Snapping sounds for the Venus Flytrap thingys in the Library/Garden path
Thunder at the battlements section
Clock sounds for the clock tower
Bubbling magma sounds for 10:03 - 10:09
This level is the most lit level in all of gd like the BEST
Truly the greatest video game Collab of all time. And I don't mean just in Geometry Dash, either.
This is absolutely insane! well done, team !
Quite the amazing project yes
I Like How The Shooting Syncs With The Music
5:07
5:17
This will probably get a legendary rating when 2.2 comes out tbh
put some 2.2 features in it and you got yourself 4CP
A Castlevania level with Super Mario World music
RobTop: noo, you can't make sound triggers, if the music in newsgrounds doesn't have it.
Serponge: haha, castle make brrrr
Boom Slayer: Hold my beer.
1:02 why isnt that keay there for me? is there any secret trigger to touch?
I think so
Wow this level amazes me a lot speronge
Nice job making the level speronge!
Even the song amazes me :)
grats with gauntlet, this level not was enough popular in game🎉
remember son, anytime you see a serponge GD episode its always good
"Remember kids, GD is just a game about a square jumping over triangles."
Well was,
So far probably one of or the most complex level ever made
Brilliant Work!
Level was fire. And The Sfx Destroy it all. To an entirely new level
Amazing level serp great job on finally get it out. Favorite level in the game
Those sound effect, I love it!
loved the CastleVania vibes in here
Me: *tries making a boss fight and it fails*
Serponge: hey look what i made :>
xender game made the bossfight not serponge
@@NotHyperion\_(:/)_/
If we're talking 2.2 ratings here, this is at the very damn least legendary. Multiple paths, all with CRISPY detail AND good gameplay, AND some with a f&@%ing BOSS. wow
Definitely godlike
i wish there was also some kind of a dark forest path in the opposite direction of castle, it could be made after entering a reversal portal, this would skyrocket level from legendary to god tier tbh hehe
but still really nothing to say, impressive just like mastergame was, maybe not as super duper unique but really fresh and well made, considering how hard it probably was to structure all this things together. my respect to all builders.
best designed level in my opinion because of how many ways there are and the cool bosses
this will go down in history
This is fuxking amazing imagine what levels are gonna come with 2.2
This is legendary.
This is a VERY good videogame material.
This music is so amazing! It reminds me of bowser’s castle from super Mario world! Thanks, Zircon!😍😍🤩🤩
because it is \_(:/)_/
Ossgus (The dead Guard)
Altus (The Fallen Prince)
Charta (Hallowed Tome)
Death (The last Reaper)
Please, I want full map, this is more like a maze tbh.
I agree with CastriX, an absolute masterpiece! Congrats.
Geometry dash has officially the most talented community...
This level reminds me of Escape the night
best collab ever!
the text decoration reminds me of hollow knight for some reason
Nice hollow knight thingy
3:05 Altus the fallen prince
Les français sur GD c underated de fou les masterclass comme ça on prend vrm niveau incroyable battant en lvl design 99% de niveau present dans le jeu.