The warning that someone else is already working on a wonder is especially helpful with many civs getting that giant production bonus to their own wonder. If I see Rome is building the Pyramids, there’s a chance I can race them, but if Egypt has a head start on me, there’s probably no chance.
I for one am super excited the devs are taking this opportunity to rethinnk and redesign Civ. At it's core, Civ hasn't treally changed since the very beginning. As available tehnology changed, the bells and whistles got better, but the gameplay has basically been the same. I am really looking forward to this new iteration.
I'm also hyped but I gotta disagree with Civ gameplay not changing, it's one of the most innovating IPs between releases, every Civ game really felt like a whole different new game: Civ 4 is nothing like 5 (hexagonal tiles instead of square, one unit per tile, city defenses, city states), and 5 is nothing like 6 (Policy cards, districts, floods, expendable builders, governors, loyalty, golden ages)
Dang, Civ7 seems to be the most re-evolution of the game series ever. I've been playing since Civ 1, and I have not been excited, like I am for this new game, for a new installment since Civ 4.
Dude, I've been watching your videos for years, as well as other civ creator's, and this is the first time I've seen anyone explicitly mention what 4X refers to.
That’s actually not that unusual! Maybe quite common. I usually struggle to remember all four (not exterminate, explore or expand). Writing this right now I can’t recall the fourth, and I only just finished reading it😅
Not much of a fan of hard build limits. I love to play my Civ games on massive world maps and create large empires. I'll be a little disappointed if Civ 7 has a lot of barriers to be able to do that
This is not a hard limit. You get -5 happiness empire wide per settlement over the cap up to a total of -35 (iirc). So you can technically still to it but you need a ton of extra happiness.
Thx for this, Jumbo! Happy to hear specialists and Happiness are back in this version. Still not planning on buying on release, but some features look pretty neat. Thx for the updates!
The paragraph on late game fatigue is really reassuring. That is a big issue with civ 6 (I would not know for the previous civilization games) at least for me, but I imagine a lot of others too. There’s some things I’m a little worried about, but overall it seems like these changes that they’ve made are going to have a positive impact on the game. We’ll see what actually happens when the game actually comes out though.
Although this stuff really excites me, every time I see the map it makes me sad because the rivers just vanish when built around... I loved how cities looked when they were built along rivers before but now it seems that it is only the navigable rivers - which just look like long blobby lakes after the connecting rivers disappear. The way buildings would sit inside a meander always looked cool to me... I look forward to the game though!
That's one of the things I actually like, the rivers look like rivers and not little creeks only around the width of the house models. Meanwhile urban development actually has an affect on the land
@annaairahala9462 I do like the big rivers... I just think they look kind of ugly when built around due to them becoming evenly thick sausages rather than a natural looking river - eespecially when their origin river disappears. It isn't game breaking, just sad. It makes the cities look more one-dimensional to me if terrain doesn't really effect the final result. At least there will be more verticality.
@@blam320 Except in real life rivers don't look like bug sausage water bodies - and in real life there are many rivers that do not get built over too. It is just a preference for nature and beauty - I love the aesthetics of building around rivers but that is mostly gone here (because navigable rivers really don't look very pretty when built around).
Honestly buying the Founder's edition, didn't know that it included 8 more civs and 4 more leaders down the line. Still too expensive really, but the game looks amazing.
I don't know if it was Humanity that triggered it, but at some point a bunch of developers seemed to realize there was a genuine desire for a real shake up in the traditional mechanics, so a bunch of indie historical 4X games came out recently that were all experimenting with new mechanics and received varying ranges of success, now Civ seems to be taking a bunch of those separate mechanics and incorporating them because I'm seeing a lot of stuff from different games. Hopefully they do in a way that feels all right
When I played Civ 6 I was prepared to play with the charge spending style to creating improvements and play with the card system for policies (neither of which I was a fan of) but what really deflated my will to play was how obvious it became that the game was wide building only Keep up the good work
Been a casual but enthusiastic player of all the CIV. games since Civilization 2. Also Alpha Centauri and Beyond Earth games. I was also a big fan of the flawed but ambitious Call to Power games. In fact it is so disappointing that the CIV. games have never introduced the underwater and ocean cities and the orbit cities of Call to Power. I really enjoyed these elements. Anyway as a busy dad casual player this seems more complex so that I can only hope to play it badly - maybe I am wrong but we will see. I will look forward to your tutorials mate and probably wait for the game to go on special.
Not a huge fan of only having 3 eras. I liked how different an empire could become based on golden/dark ages and how those helped build a more detailed story. I feel like the detail between ages is lost by decreasing their number.
I feel like there's room for adding eras through mods or maybe even an official future era. But I think making each individual era much more meaningful was the goal
I get what you mean, but decreasing the number of eras also gives room to expand on each of them, civ 6's ancient era is so short i tend to lump it together with the classical era in my mind
Can we get a ruling on the field? Is it definitely "fur-axis" and not "fire-axis"? The spinning, flaming logo animation from previous games kinda seems to favor the latter.
Are they going to have an actual modern age with like missiles and nukes and stuff? The furthest I’ve seen it go on clips is like world war 2 era stuff
Do you have any news on the AI in Civ VII? Honestly thats what I’m most curious about. Is the AI gonna be dumb like 6? How do they feel to play against?
Hey jumbo pixel when we get closer to release can you make an in depth video of the key changes. Cuz as a common player a lot of these changes are well over my head.
Small, but still a great question. At this stage they’ve been very quiet on the minimap. I don’t think I could see it on the version I played at their press event in August. You can see the latest version briefly in a few clips in this video. I hope it improves & we get options & layers.
@JumboPixel I do appreciate the quick response. I know it's probably a small and weird question, but I do like to be able to look down and see my empire compared to others. It actually helps me figure out a great strategy when I decide to invade another country.
I just hope you can still gain map control even if you can build cities , I hope you can make forts some how or a military outpost which just stops people from settling good areas as quick ,
@ I loved them in civ 5 , I was hoping we would get them in civ 6 at some point as they were always a fun . I think a citadel / fort would be amazing as a commander ability , have it kinda like vampire castles in placement . I think it would add such a fun layer to wars especially holding choke points . I also hope zombies make a come back in some way as the more military focussed games can change things up loads!
Basically it's adopted the endless legends approach of district and town management. Amplitude made humankind to compete with civ 6. And then civ 7 basically copied humankind
I am so mixed on how I feel about 7, I felt the same about 6 and I grew used to it but I never liked it more than 5, I wonder if this will be the same with 7, I'll need to play
Maybe it's too early to tell but fishing Quays seem a bit underpowered, do you think Sea specializing Civilizations will be included off the bat or layer down the lone with added features to make them more viable?
I had a couple of thoughts like that about one or two of them as well, but I held off. Firaxis reveal some Exploration Age gameplay tomorrow (Age 2/3). That should tell us a lot more about how valuable the oceans & seas will be in future ages. Perhaps the fishing village gets better in that age, with more to do in the seas?
I’ve never liked the urban sprawl of districts that take up tiles. I like the district mechanic itself, but it should all be contained in one tile (maybe Zoom into the city like civ 3’s city view mechanic?). It always seems to clog up the map, and ruins immersion. Especially entire tiles taken up by a wonder. By late games, urban cities, just like in civ 6, end up taking up half the map. I know it’s just games, but it’s so wildly unrealistic. IRL cities take up a tiny proportion of the Earths land mass. Civ 5 had the right balance in tile management. I’ve been playing since since Civ II and Civ 5 takes the cake as best Civ in my opinion. Civ VI was dumpster fire of micromanagement. Hopefully this somewhat mitigated by huge map tile count and very large tile footprint of cities and towns, but it doesn’t look that way from videos. I’ve been a pessimistic for Civ games since VI
Really happy with the changes. However I was excited for Civ VI too, but it isn't the features that keep me from playing it. Its the multiplayer issues that cause me not to play it. Constant desyncs causing long waits between turns, uneven start locations leading one player to crash out early swamped by surrounding barbs and civs whilst another player has vast open space and some city states to buff them. None of these issues appear to have been highlighted as being tackled.
Sid meiers: we have invented founders, towns and city system. Very unique!! Sega: wait a minute??? Sid meiers: we have made eras with random leaders to rule throughout the round! Very unique of civilization 🎉 Sega: wait a minute????? RUclips influencer: woooow!
I am not happy about the settlement cap though. It makes no logical sense for the global population to become unhappy as you expand. I was so glad that wasnt the case in Civ 6 and now this nonsense is back
It's a soft build limit, and it does make sense for that time, that's why you saw large empires crumble in a relatively short amount of time. You can however work around it, and ignore it if you plan too. It simulates the fact that long distance in those times were a very real problem for governing. People on the eastern end of your empire may start to get their own customs, ideas, ideologies that don't jive with your capital, and ruler. Especially so if they are bordering another empire. This is all simplified down to a "soft cap" to simulate all those thousands of variables into 1 little package. Personally I prefer when mechanics actually go into this, but games these days are so dumbed down and utterly shallow. I don't expect anything more than these simple mechanics.
@@Cramblit But a loyalty system was much more fun in Civ 6. And I am not sure this is an adequate explanation. Big empires like Rome did not cause unhappiness, everyone from the far East to the far West was proud to be Roman. This is why the East still called themselves Rome after the West had collapsed. One of the major reasons for the fall were the Barbarian tribes that constantly raided the outer cities like the Huns and Germans. Either way I think the game is still gonna be fun if you can somehow optimize fast expansion by min maxxing the happiness stats
@@mat3714 Uh... Rome? A lot of the outlier territories kept trying to break off, and a lot of skirmishes, and battles were fought in the European, and now a day UK. Rome falling wasn't any 1 specific thing. It was a culmination of many things, which lead to a big break up. Basic history will teach you that one basic final act that broke it up, but that wasn't remotely the whole story.
The only change that is exciting is boats crossing on rivers. All these other changes make their game feel overpriced instead of creating value for their new title.
Tall vs Wide: I don't see how towns really address this issue. The issue was the amount of land you had access to. For Tall empire it is about being real focused and specialized so that your smaller territory produced as much as someone taking up a huge amount of space. Towns still require you to expand over a large amount of area. The issue of tall vs wide is tall should focus on increasing production with what land it has to be more efficient. Where as wide is building colonist to expand and thus suffers a set back as those expanded cities then have to take time to build up. It's this short term set back during expansion and then early development that makes wide slower at start but then catch once those cities start getting a return on investment. Towns for a "tall" player would people they are still expanding with colonist the same as someone going wide. The only difference would be them not upgrading them to full on cities. But this begs the question as to how much of a bonus is this really? I would imagine full on cities would give more than a town but have to wait and see. Builders removed was something tried in one of the Civ knock offs. Civilization: Call to power I think it was and from what I recall it wasn't a popular choice because it quickly got easy to exploit as you could put a ton of production in it and upgrade a bunch of tiles at once. Could instantly spawn roads to speed up troop movements. And few other things that just didn't quite feel right. The game is just changing too much it doesn't feel like a Civilization's game. Sure it has a lot of the names and recognizable IP stuff but mechanically it's looking more like one of the knock off games such as Humankind. There is nothing wrong with that as different people have different taste. But for me it just feels more and more like they are drifting away from a Civilization's game. The leaders stage play is a great example of this as you don't feel like the leader with them talking to you.
still catuion, but optimistic. civ 6 was very map dependent and civ dependent on how you would build, and required a lot of choice around good city planning with districts, vs tile yeilds, etc. this new way looks a lot more streamlined and be able to focus on other things, but it makes the 'standard' a bit easyier, so you can play and be fine on more maps and not just restart mash 20 games becuase your civ keeps getting horrible map starts. i really did like civ 6, and am happy that this looks to be its own new thing, and not just like a reskin upgrade. people will keep playing the old games anway, so why not try and update or make something new and better. am excited to see what these devs are cooking. hopefully the AI gets better, and not just cheat to win. always the worst part about civ imo.
No doubt it's one beautiful game but 1. It's still over £100 for the deluxe version and 2. OK it looks good but how does it play beyond building a pretty city.
sadly looks like the game is more a city builder style game and less a civilisaiton game. i guess thats what so many people wanted. I dont like the look of filling all the tiles between one city to the next as that is just urban sprawl. i always role playedthat the cities were Provinces not just CIties . now they are definitly just citys and not provinces. expanding larger and larger until joining like one mega city with all surrounding areas
How is it "Tall" if you're still controlling wide swathes of land? I don't think the fantasy of a tall player was ever, "I'm doing this just to avoid micro-management." No, the fantasy was punching above your weight, à la Venice. I don't just want a tiny build queue. I want to BE tiny and cast a big shadow.
There has to be strict limits for balance purposes or city spam will always be the meta. You should be allowed to do it but it should hurt you for doing it.
Lo, the omens forewarn of rival hands ere thine own crafting marvels of antiquity. In days beset by civs bequeathing unto themselves prodigious might of stone and sinew, this portent speaks: shouldst the legions of Rome seek to raise the Pyramids unto heavens, a contest may yet be kindled. But if Egypt's ancient sun hath already cast its dawning glow, thy chances dwindle to but a shadow in the encroaching dusk.
I bought the last 6 but passing on this one. I would love to love this but the childisch animations off the leaders, the disaster times , the ages and the goodwill points...... Thanks but no thanks.
Not a fan of the UI and its gold-gray color palette. Unfortunately Firaxis is developing this old-school, without including players in the process (no betas, no feedback, very little communication outside of sales-like pitches "you will love it"), along the principle of - "we know best what's good". But - the gameplay changes look good, I like them.
After playing Humankind it’s really hard for me to get exited about Civ VII news. I just don’t feel like Firaxis is adding anything meaningful or innovating to the 4X genre.
Civ 6 optimal builds usually aimed for about 10 cities. If you were only getting 8 it was either leader/civ specific or it was because you don't have enough space or amenities.
There is nothing about civ 7 that i find good, i dont like the graphics, i sont like what they’ve done with districts, and i don’t like that they once again try to limit wide massive empires, gonna stick with civ 6 for the time being
Sounds like they half assed wonders. With all the bonuses the ai get on higher difficulties you could start a wonder first and still not finish it before the ai. Just give me my fucking wonder civ devs, no excuses.
Having played Humankind, it is very much similar and at the same still old civ with other games influences too. It's a soup of different vegetables, not all to everyone's liking, but with dlc and mods it can become one of the best.
@@aarongoyvaerts438 All I am saying is that while playing civ I want to feel the vibe of ruling an entire civilization, not a single sprawling city. Just look at the gameplay. There is no wilderness within borders. No farmland. It's all just buildings. Meanwhile it's only in the 20th century that even half of the population of some countries became urban and it was mostly tiny European ones like Belgium.
@@lite4998 I hear you, I do agree that a greater focus on exploitation and expansion would be nice. Some more territory gameplay to counter the abundance of urban management
I ant to know can the changign civs thing be turned off. I won't buy the game if that stays as its absoutley absurd to think you can be Japan then suddenly turn into france. DUMB!!!
The warning that someone else is already working on a wonder is especially helpful with many civs getting that giant production bonus to their own wonder. If I see Rome is building the Pyramids, there’s a chance I can race them, but if Egypt has a head start on me, there’s probably no chance.
You do get the production returned, but yearh it sucks
so it's like alpha centauri secret project warning
I for one am super excited the devs are taking this opportunity to rethinnk and redesign Civ. At it's core, Civ hasn't treally changed since the very beginning. As available tehnology changed, the bells and whistles got better, but the gameplay has basically been the same. I am really looking forward to this new iteration.
I'm also hyped but I gotta disagree with Civ gameplay not changing, it's one of the most innovating IPs between releases, every Civ game really felt like a whole different new game:
Civ 4 is nothing like 5 (hexagonal tiles instead of square, one unit per tile, city defenses, city states), and 5 is nothing like 6 (Policy cards, districts, floods, expendable builders, governors, loyalty, golden ages)
Dang, Civ7 seems to be the most re-evolution of the game series ever. I've been playing since Civ 1, and I have not been excited, like I am for this new game, for a new installment since Civ 4.
Dude, I've been watching your videos for years, as well as other civ creator's, and this is the first time I've seen anyone explicitly mention what 4X refers to.
That’s actually not that unusual! Maybe quite common.
I usually struggle to remember all four (not exterminate, explore or expand). Writing this right now I can’t recall the fourth, and I only just finished reading it😅
@@JumboPixelexploit the world!!!
@@blastyfreakhint is spiffingbritt
Always good to hear from you and to hear about Civ. :)
This game is looking better and better. Many parts of it looks like what Humankind was trying to do, but implemented better.
Also check out "old world" closer to that imo than humankind
Not much of a fan of hard build limits. I love to play my Civ games on massive world maps and create large empires. I'll be a little disappointed if Civ 7 has a lot of barriers to be able to do that
I think it works like Amenities, wherein as your city and empire grows, they need more things to satisfy them.
I think there will probably be a setting that you can turn it off
They are not hard limits, you can build above it
This is not a hard limit. You get -5 happiness empire wide per settlement over the cap up to a total of -35 (iirc).
So you can technically still to it but you need a ton of extra happiness.
I share your concern. One of the reason I didn't enjoy Civ5 as much.
Thx for this, Jumbo! Happy to hear specialists and Happiness are back in this version. Still not planning on buying on release, but some features look pretty neat. Thx for the updates!
The paragraph on late game fatigue is really reassuring. That is a big issue with civ 6 (I would not know for the previous civilization games) at least for me, but I imagine a lot of others too. There’s some things I’m a little worried about, but overall it seems like these changes that they’ve made are going to have a positive impact on the game. We’ll see what actually happens when the game actually comes out though.
Although this stuff really excites me, every time I see the map it makes me sad because the rivers just vanish when built around... I loved how cities looked when they were built along rivers before but now it seems that it is only the navigable rivers - which just look like long blobby lakes after the connecting rivers disappear. The way buildings would sit inside a meander always looked cool to me...
I look forward to the game though!
So just like real life, how small rivers get subsumed under urban development and only the biggest stay visible.
That's one of the things I actually like, the rivers look like rivers and not little creeks only around the width of the house models. Meanwhile urban development actually has an affect on the land
@annaairahala9462 I do like the big rivers... I just think they look kind of ugly when built around due to them becoming evenly thick sausages rather than a natural looking river - eespecially when their origin river disappears. It isn't game breaking, just sad.
It makes the cities look more one-dimensional to me if terrain doesn't really effect the final result. At least there will be more verticality.
@@blam320 Except in real life rivers don't look like bug sausage water bodies - and in real life there are many rivers that do not get built over too.
It is just a preference for nature and beauty - I love the aesthetics of building around rivers but that is mostly gone here (because navigable rivers really don't look very pretty when built around).
The more new details come out about Civ 7, the more excited I get for it. Sounds like this'll be a very unique game.
Honestly buying the Founder's edition, didn't know that it included 8 more civs and 4 more leaders down the line. Still too expensive really, but the game looks amazing.
Got to say your videos are great. Short, sharp, to the point. Keep it up!
I don't know if it was Humanity that triggered it, but at some point a bunch of developers seemed to realize there was a genuine desire for a real shake up in the traditional mechanics, so a bunch of indie historical 4X games came out recently that were all experimenting with new mechanics and received varying ranges of success, now Civ seems to be taking a bunch of those separate mechanics and incorporating them because I'm seeing a lot of stuff from different games. Hopefully they do in a way that feels all right
I just hope that they do a proper amount of testing so that we get a finished game unlike so many other games being released only half thought out.
When I played Civ 6 I was prepared to play with the charge spending style to creating improvements and play with the card system for policies (neither of which I was a fan of) but what really deflated my will to play was how obvious it became that the game was wide building only
Keep up the good work
I just hope the ai is better in 7, but i doubt it will be.
The big question.
If it is, it's more than gonna make up for the rest.
All we know is that their ai team is alot bigger than the past and alot of systems are designed for the ai to use easier
Wow I’m loving the town type, the trade outpost seems absolutely lovely
The notifications about another civ building a wonder is useful, but someone else beating you to a wonder is a time-honored tradition in civ. :)
I always wondered what 4X meant. Thanks.
something like towns is what i've wanted for a long time! that is such a great addition!!
Been a casual but enthusiastic player of all the CIV. games since Civilization 2. Also Alpha Centauri and Beyond Earth games.
I was also a big fan of the flawed but ambitious Call to Power games.
In fact it is so disappointing that the CIV. games have never introduced the underwater and ocean cities and the orbit cities of Call to Power. I really enjoyed these elements.
Anyway as a busy dad casual player this seems more complex so that I can only hope to play it badly - maybe I am wrong but we will see.
I will look forward to your tutorials mate and probably wait for the game to go on special.
Not a huge fan of only having 3 eras. I liked how different an empire could become based on golden/dark ages and how those helped build a more detailed story. I feel like the detail between ages is lost by decreasing their number.
Room for expansions im sure
I feel like there's room for adding eras through mods or maybe even an official future era. But I think making each individual era much more meaningful was the goal
I get what you mean, but decreasing the number of eras also gives room to expand on each of them, civ 6's ancient era is so short i tend to lump it together with the classical era in my mind
@@Asyndrtotally agree with this. Its almost as if you have to play on marathon to enjoy playing in the ancient era
Can we get a ruling on the field? Is it definitely "fur-axis" and not "fire-axis"? The spinning, flaming logo animation from previous games kinda seems to favor the latter.
All these changes remind me so much of the City Lights mod for CVI, in the best way. I'm so hype.
Are they going to have an actual modern age with like missiles and nukes and stuff? The furthest I’ve seen it go on clips is like world war 2 era stuff
Humankind was a good game, for the CIV game ;)
Nice summary!
Ooooo town specialties are NICE. I like this system.
Do you have any news on the AI in Civ VII? Honestly thats what I’m most curious about. Is the AI gonna be dumb like 6? How do they feel to play against?
Hey jumbo pixel when we get closer to release can you make an in depth video of the key changes. Cuz as a common player a lot of these changes are well over my head.
This is a small question, but maybe you can answer it. On the minimap are we able to see the borders of our empire or is it just the cities.
Small, but still a great question.
At this stage they’ve been very quiet on the minimap. I don’t think I could see it on the version I played at their press event in August.
You can see the latest version briefly in a few clips in this video.
I hope it improves & we get options & layers.
@JumboPixel I do appreciate the quick response. I know it's probably a small and weird question, but I do like to be able to look down and see my empire compared to others. It actually helps me figure out a great strategy when I decide to invade another country.
I just hope you can still gain map control even if you can build cities , I hope you can make forts some how or a military outpost which just stops people from settling good areas as quick ,
Fair! They might’ve been a bit cheesy sometimes, but I loved the Citadel in Civ 5. My favorite great person improvement by far
@ I loved them in civ 5 , I was hoping we would get them in civ 6 at some point as they were always a fun . I think a citadel / fort would be amazing as a commander ability , have it kinda like vampire castles in placement . I think it would add such a fun layer to wars especially holding choke points . I also hope zombies make a come back in some way as the more military focussed games can change things up loads!
Basically it's adopted the endless legends approach of district and town management. Amplitude made humankind to compete with civ 6. And then civ 7 basically copied humankind
Will coasts and rivers be more important? And naval power?
I am so mixed on how I feel about 7, I felt the same about 6 and I grew used to it but I never liked it more than 5, I wonder if this will be the same with 7, I'll need to play
It feels like they might have finally got things right.
Are all news about civ 7 big, huge and massive?
Maybe it's too early to tell but fishing Quays seem a bit underpowered, do you think Sea specializing Civilizations will be included off the bat or layer down the lone with added features to make them more viable?
I had a couple of thoughts like that about one or two of them as well, but I held off.
Firaxis reveal some Exploration Age gameplay tomorrow (Age 2/3). That should tell us a lot more about how valuable the oceans & seas will be in future ages. Perhaps the fishing village gets better in that age, with more to do in the seas?
This game looks like its gonna clap some major cheeks. Cant wait for february
will Civ7 for xbox support keyboard and mouse support??
Not sure sorry. We’ve seen both console & PC inputs, but I’m not sure about using them across their (traditional) platforms
I'm a little concerned with the soft build limit as I only ever play TSL large earth map. I like to expand my empire across the world.
There has to be a soft build limit or city spam will always be the meta, they have to do it for balance and for people that don't want to city spam.
What does religion look like in this game?
Anyone know the deal with researching beyond your age? I've always been a science player, my goal is always to be at least an age ahead
What about Crossplay? I have a PS5 and my friend has a PC.
I’ve never liked the urban sprawl of districts that take up tiles. I like the district mechanic itself, but it should all be contained in one tile (maybe Zoom into the city like civ 3’s city view mechanic?). It always seems to clog up the map, and ruins immersion. Especially entire tiles taken up by a wonder. By late games, urban cities, just like in civ 6, end up taking up half the map. I know it’s just games, but it’s so wildly unrealistic. IRL cities take up a tiny proportion of the Earths land mass. Civ 5 had the right balance in tile management. I’ve been playing since since Civ II and Civ 5 takes the cake as best Civ in my opinion. Civ VI was dumpster fire of micromanagement. Hopefully this somewhat mitigated by huge map tile count and very large tile footprint of cities and towns, but it doesn’t look that way from videos. I’ve been a pessimistic for Civ games since VI
Really happy with the changes.
However I was excited for Civ VI too, but it isn't the features that keep me from playing it. Its the multiplayer issues that cause me not to play it. Constant desyncs causing long waits between turns, uneven start locations leading one player to crash out early swamped by surrounding barbs and civs whilst another player has vast open space and some city states to buff them.
None of these issues appear to have been highlighted as being tackled.
Sounds like a skill issue. There won’t be barbs in civ7 so you should be fine.
Sid meiers: we have invented founders, towns and city system. Very unique!!
Sega: wait a minute???
Sid meiers: we have made eras with random leaders to rule throughout the round! Very unique of civilization 🎉
Sega: wait a minute?????
RUclips influencer: woooow!
I am not happy about the settlement cap though. It makes no logical sense for the global population to become unhappy as you expand. I was so glad that wasnt the case in Civ 6 and now this nonsense is back
It's a soft build limit, and it does make sense for that time, that's why you saw large empires crumble in a relatively short amount of time. You can however work around it, and ignore it if you plan too. It simulates the fact that long distance in those times were a very real problem for governing. People on the eastern end of your empire may start to get their own customs, ideas, ideologies that don't jive with your capital, and ruler. Especially so if they are bordering another empire.
This is all simplified down to a "soft cap" to simulate all those thousands of variables into 1 little package.
Personally I prefer when mechanics actually go into this, but games these days are so dumbed down and utterly shallow. I don't expect anything more than these simple mechanics.
@@Cramblit But a loyalty system was much more fun in Civ 6.
And I am not sure this is an adequate explanation. Big empires like Rome did not cause unhappiness, everyone from the far East to the far West was proud to be Roman. This is why the East still called themselves Rome after the West had collapsed.
One of the major reasons for the fall were the Barbarian tribes that constantly raided the outer cities like the Huns and Germans.
Either way I think the game is still gonna be fun if you can somehow optimize fast expansion by min maxxing the happiness stats
If you don't like it, then download a mod from the workshop to either get loyalty back or disable the cap.
@@CramblitWich empire collapsed because too much people caused unhappiness ?
@@mat3714 Uh... Rome? A lot of the outlier territories kept trying to break off, and a lot of skirmishes, and battles were fought in the European, and now a day UK. Rome falling wasn't any 1 specific thing. It was a culmination of many things, which lead to a big break up. Basic history will teach you that one basic final act that broke it up, but that wasn't remotely the whole story.
Do city names change when you change civilizations? In Humankind it was really annoying that all the cities had the same names
I agree. I'd always rename the HK cities after a nearby land feature
Have they changed or modified the civ changing part?
Question: can my brother and I play on different consoles. (Him: Xbox Series S Me: PS5)
The only change that is exciting is boats crossing on rivers. All these other changes make their game feel overpriced instead of creating value for their new title.
Food is more powerful now
Tall vs Wide: I don't see how towns really address this issue. The issue was the amount of land you had access to. For Tall empire it is about being real focused and specialized so that your smaller territory produced as much as someone taking up a huge amount of space. Towns still require you to expand over a large amount of area.
The issue of tall vs wide is tall should focus on increasing production with what land it has to be more efficient. Where as wide is building colonist to expand and thus suffers a set back as those expanded cities then have to take time to build up. It's this short term set back during expansion and then early development that makes wide slower at start but then catch once those cities start getting a return on investment.
Towns for a "tall" player would people they are still expanding with colonist the same as someone going wide. The only difference would be them not upgrading them to full on cities. But this begs the question as to how much of a bonus is this really? I would imagine full on cities would give more than a town but have to wait and see.
Builders removed was something tried in one of the Civ knock offs. Civilization: Call to power I think it was and from what I recall it wasn't a popular choice because it quickly got easy to exploit as you could put a ton of production in it and upgrade a bunch of tiles at once. Could instantly spawn roads to speed up troop movements. And few other things that just didn't quite feel right.
The game is just changing too much it doesn't feel like a Civilization's game. Sure it has a lot of the names and recognizable IP stuff but mechanically it's looking more like one of the knock off games such as Humankind. There is nothing wrong with that as different people have different taste. But for me it just feels more and more like they are drifting away from a Civilization's game. The leaders stage play is a great example of this as you don't feel like the leader with them talking to you.
still catuion, but optimistic. civ 6 was very map dependent and civ dependent on how you would build, and required a lot of choice around good city planning with districts, vs tile yeilds, etc. this new way looks a lot more streamlined and be able to focus on other things, but it makes the 'standard' a bit easyier, so you can play and be fine on more maps and not just restart mash 20 games becuase your civ keeps getting horrible map starts. i really did like civ 6, and am happy that this looks to be its own new thing, and not just like a reskin upgrade. people will keep playing the old games anway, so why not try and update or make something new and better. am excited to see what these devs are cooking.
hopefully the AI gets better, and not just cheat to win. always the worst part about civ imo.
Id settle for the AI to improve the oil well tile and not ask me for it constantly.
As long as the cities get larger and larger, it's an easy pass
theres so many bots
They love my talented performances and beauty, what can I say?
Tell me your a child without telling me you are. Calling people bots because they disagree with you. Grow up
@@Bakarost ??? there were porn bots
I always went wide. Micromanaging cities was my strength 😂
They just need to drop a Beta. Let me get hands on.
Agreed!
So religious buildings end after the 2nd age. Peculiar...
These features are just flat out stolen from humankind and I'm here for it. Hopefully Firaxis can actually balance the game.
I just want to be able to play the game online without desync and more clever AI
No doubt it's one beautiful game but 1. It's still over £100 for the deluxe version and 2. OK it looks good but how does it play beyond building a pretty city.
why does it say "scrubscribe" at 0:16? not a slang term and not a language I know. anyone?
sadly looks like the game is more a city builder style game and less a civilisaiton game. i guess thats what so many people wanted. I dont like the look of filling all the tiles between one city to the next as that is just urban sprawl. i always role playedthat the cities were Provinces not just CIties . now they are definitly just citys and not provinces. expanding larger and larger until joining like one mega city with all surrounding areas
How is it "Tall" if you're still controlling wide swathes of land? I don't think the fantasy of a tall player was ever, "I'm doing this just to avoid micro-management." No, the fantasy was punching above your weight, à la Venice. I don't just want a tiny build queue. I want to BE tiny and cast a big shadow.
City cap is bull crap
City Limits were my least favorite thing about Humankind. Felt way too restrictive. I don’t mind the idea, but I hope it’s not as strict as HK
There has to be strict limits for balance purposes or city spam will always be the meta. You should be allowed to do it but it should hurt you for doing it.
first mod, remove cap.
I guess Civ7 may not be as bad as the initial sh*tstorm made it look like lol. The price though. 😓
Lo, the omens forewarn of rival hands ere thine own crafting marvels of antiquity. In days beset by civs bequeathing unto themselves prodigious might of stone and sinew, this portent speaks: shouldst the legions of Rome seek to raise the Pyramids unto heavens, a contest may yet be kindled. But if Egypt's ancient sun hath already cast its dawning glow, thy chances dwindle to but a shadow in the encroaching dusk.
I bought the last 6 but passing on this one. I would love to love this but the childisch animations off the leaders, the disaster times , the ages and the goodwill points...... Thanks but no thanks.
Is it still $165 for a Humankind clone?
Had to say the UI is quite ugly
Not a fan of the UI and its gold-gray color palette. Unfortunately Firaxis is developing this old-school, without including players in the process (no betas, no feedback, very little communication outside of sales-like pitches "you will love it"), along the principle of - "we know best what's good". But - the gameplay changes look good, I like them.
It will create wide weak civs. The gameplay I've seen so far is lacklustre. I'll just continue playing Civ 6.
After playing Humankind it’s really hard for me to get exited about Civ VII news. I just don’t feel like Firaxis is adding anything meaningful or innovating to the 4X genre.
I am so relieved they are moving away from the dogshit cartoony style of all the leaders
Civ6 optimal builds were always tall and wide, abusing the audience chamber. Why have 15-20 mediocre cities, when you could have 7-8 insane ones.
Civ 6 optimal builds usually aimed for about 10 cities. If you were only getting 8 it was either leader/civ specific or it was because you don't have enough space or amenities.
There is nothing about civ 7 that i find good, i dont like the graphics, i sont like what they’ve done with districts, and i don’t like that they once again try to limit wide massive empires, gonna stick with civ 6 for the time being
Sounds like they half assed wonders. With all the bonuses the ai get on higher difficulties you could start a wonder first and still not finish it before the ai. Just give me my fucking wonder civ devs, no excuses.
Ugly as F. There has never been anything good after civ 5. Civ 5 is the greatest game ever made.
ok boomer
Its basically humankind
Hopefully not. In Civ a new tech makes a noticeable difference while nothing seems to make any difference to the gameplay in Humankind.
Go play that then.
@ I tried didn’t like it
Having played Humankind, it is very much similar and at the same still old civ with other games influences too. It's a soup of different vegetables, not all to everyone's liking, but with dlc and mods it can become one of the best.
Ahh yes civ got scared of humankind and therefore are forced to innovate and take influence to survive the the ever changing 4x market
Literally do not care about any features, civs or graphics until I hear how Civ7 handles global warming and global government.
Think this one will be a miss, first one since the series started. Still play IV with mods as it's the best version.
Theres a lot going on right now, really bad to also tell us how civ 7 will completely miss our expectations. How about go away for a while
It still doesn’t look like a civ game, but a city builder game. Everything is so urban…
@@Aktarvata Amazing. And here I thought it was a 4x game.
@@lite4998 Those are everything but mutually exclusive. Regardless whether I agree or disagree with your view.
@@aarongoyvaerts438 All I am saying is that while playing civ I want to feel the vibe of ruling an entire civilization, not a single sprawling city. Just look at the gameplay. There is no wilderness within borders. No farmland. It's all just buildings. Meanwhile it's only in the 20th century that even half of the population of some countries became urban and it was mostly tiny European ones like Belgium.
@@lite4998 I hear you, I do agree that a greater focus on exploitation and expansion would be nice. Some more territory gameplay to counter the abundance of urban management
Hard pass for me
Builders are useless, Ara and some other games doesn't use builders
What do you mean? They usually are the backbone of Empires in Civ
I ant to know can the changign civs thing be turned off. I won't buy the game if that stays as its absoutley absurd to think you can be Japan then suddenly turn into france. DUMB!!!