The dynamic duo have been rescued and are safely returning to the home planetoid! But what other dangerous quests await? Find out in the next NATHAN'S SANDBOX episode!
To do list for main planetoid that comes at the top of my head: Finish solar panels to maximize magma duration (You can build the panels in pyramid for maximum effectivness) Enlarge the battery array to be able to supply power longer during the night (Rocket platform +max battery stack Rebuild base with bedrooms, great hall, lavatory, recreational room, natural reserve, etc. Make a radbolt rocket setup Explore all the space tiles Fully automate greenhouses (Auto sweeper + conveyor loader in a closed greenhouse without dupes) Fully automated stables to run on bbq (stone hatch eating igneous rock)/pacu fillet (eating plant seeds)/surf and turf Tame the volcanoes for power and igneous rock Make a radioactive setup to mutate plants and have better strains Build a monument This base is far from finished (for my greatest pleasure and entertainement) :) Good job Nath. Take care!
Now that you can reliably travel between planetoids, the outpost feels like a real part of your base already. No longer "isolated". Which is funny, because from now on it will be more lonely than ever xD Just as a heads up: when you are inside the rocket, you can find an attachment to load/unload your gas cargo. It's under the rocket category. Liquid, too btw. So the loading stations are not mandatory.
Steam rockets are really dope! I generally try to feed them 200+C Steam so it won't easily cool down even on another planet during refuel. It is also really convenient to store the steam for refuelling in a rocket gas container on top of a spare launch pad - the rocket gas container won't let its gases change temperature and you won't have any spare gas sitting idly in pipes! Also, with the Steam Rocket, you might want to use a battery instead of solar panels. The rocket generates its own wattage while flying.
Someone mentioned other types of fittings, besides the ones you are already using for power. You can use them to pump oxygen from a cargo module, or pump liquids from a cargo module. You can also pump liquids or gases out with an intake fitting.
I’m looking at this, you could maybe even store a bunch of food in a cargo module! The less stuff in the living area itself, the more you can fit morale boosting items! You could have a dupe last dozens of cycles it seems like, depending on the calorie density of your food.
For the other planetoid, besides crudiel, scouting the planetoid and then sending all the resources over there via the space launcher (forgot its official name) might be a good way to make sure the duplicate that arrive there have everything right off the bat... This will only work if you can send materials to an uninhabited planetoid, which I think you can...
I second this question. I seem to have a bit of a lag spike everytime a new cycle starts, even though I have a pretty nice PC. Is there any way to limit the lag caused by what I assume is the game saving every cycle?
No major lag spikes so far. The save doesn't count as a lag spike since that is intentional. You can make the game only save every few cycles or never in the game settings.
7:17 It always makes me laugh when you make that sound booooooot boot booot boot hahaha There's also a lot of pacus for Liam to breed and cook but I don't know if that's worth it. What do you think?
You just have to love Gooseman and his buddy.
Best dynamic duo ever.
(Just forgot Gooseman's buddy name.)
10:28 Watching Liam walk back and forth: Heyyy! My feet feel nice here! Hmmm... and here they feel not so nice... Heeyyyy, they feel nice here!
I'm curious how much gossman has improved on athletics. He seems to be moving at a better pace
The dynamic duo have been rescued and are safely returning to the home planetoid! But what other dangerous quests await? Find out in the next NATHAN'S SANDBOX episode!
To do list for main planetoid that comes at the top of my head:
Finish solar panels to maximize magma duration (You can build the panels in pyramid for maximum effectivness)
Enlarge the battery array to be able to supply power longer during the night (Rocket platform +max battery stack
Rebuild base with bedrooms, great hall, lavatory, recreational room, natural reserve, etc.
Make a radbolt rocket setup
Explore all the space tiles
Fully automate greenhouses (Auto sweeper + conveyor loader in a closed greenhouse without dupes)
Fully automated stables to run on bbq (stone hatch eating igneous rock)/pacu fillet (eating plant seeds)/surf and turf
Tame the volcanoes for power and igneous rock
Make a radioactive setup to mutate plants and have better strains
Build a monument
This base is far from finished (for my greatest pleasure and entertainement) :)
Good job Nath. Take care!
I thought pyramids were less efficient now due to changes in the dlc.
@@gordonbrown77 The removed the unlimited stack of the rocket platform trick, but the pyramid should still work.
Now that you can reliably travel between planetoids, the outpost feels like a real part of your base already. No longer "isolated".
Which is funny, because from now on it will be more lonely than ever xD
Just as a heads up: when you are inside the rocket, you can find an attachment to load/unload your gas cargo. It's under the rocket category. Liquid, too btw.
So the loading stations are not mandatory.
Steam rockets are really dope! I generally try to feed them 200+C Steam so it won't easily cool down even on another planet during refuel. It is also really convenient to store the steam for refuelling in a rocket gas container on top of a spare launch pad - the rocket gas container won't let its gases change temperature and you won't have any spare gas sitting idly in pipes!
Also, with the Steam Rocket, you might want to use a battery instead of solar panels. The rocket generates its own wattage while flying.
Someone mentioned other types of fittings, besides the ones you are already using for power. You can use them to pump oxygen from a cargo module, or pump liquids from a cargo module. You can also pump liquids or gases out with an intake fitting.
I’m looking at this, you could maybe even store a bunch of food in a cargo module! The less stuff in the living area itself, the more you can fit morale boosting items! You could have a dupe last dozens of cycles it seems like, depending on the calorie density of your food.
Thanks for the episode! I would love to see a series of trying to get all the achievements.
Edit: On extra hard!
For the other planetoid, besides crudiel, scouting the planetoid and then sending all the resources over there via the space launcher (forgot its official name) might be a good way to make sure the duplicate that arrive there have everything right off the bat... This will only work if you can send materials to an uninhabited planetoid, which I think you can...
You can use ice to build a building on a rocket so it can be easier to cool down the temp. At the end the ice melted, you can mob it easily
Yesss another episode thank youuu
Been super busy the past days. But hope you are feeling much better now Nathan! Really excited for the more intensive space exploration!
Wooo Liam made it!
You can do sleet wheat farm on main planetoid
Liams goes to 2nd planetoid really make a big changes on gameplay
👍
There is a gas input port in the rocketry menu. It can input gas in the cargo module I think
Do you had/have lag spikes 1000 rounds in.
Keep up the good work
I second this question. I seem to have a bit of a lag spike everytime a new cycle starts, even though I have a pretty nice PC. Is there any way to limit the lag caused by what I assume is the game saving every cycle?
No major lag spikes so far. The save doesn't count as a lag spike since that is intentional. You can make the game only save every few cycles or never in the game settings.
@@naefaren3515 I got the same problem :/
@@naefaren3515 Any overlay does at least half my frames (so I can watch the build-up of it when "scrolling").
👍👍👍
7:17 It always makes me laugh when you make that sound booooooot boot booot boot hahaha
There's also a lot of pacus for Liam to breed and cook but I don't know if that's worth it. What do you think?
Where is your 7 days to die series? I can’t find it.
Yooooooo
soon you'll be shipping in oil by the ton. Do you have a plan for fueling the cargo launcher yet, or are you going to use rockets?
does the steam that comes from the engine is more than you use like with the carbon engine?
Haven't tested that.
Francis john and brothgar done the rocket chimneys a while ago, but yes water positive
..how to cool down a "living modul"..
..go and ask mom,
..my next video,
..just use some ice,
p.