Completing this quest with a single deck, single player, only containing core set cards, and with no campaign boons, was the moment I fell in love with this game. Tough, but careful planning and clever deck building got me through!
You played it correctly (2 damage on the heroes with most damage), but that Lingering Venom card is often misplayed due to how choice events work in LotR LCG. When given a "must choose either A or B" choice, you must choose an effect that can be FULLY resolved. For Lingering Venom, the first effect says to exhaust each damaged character. You can't fully resolve this unless every damaged character is ready (i.e. if Eowyn is damaged and already exhausted then you can't pick this option). That means you must choose the deal 2 damage option unless every damaged character is ready. It's a messy rule and very often misplayed (not just this card, but other similar choices also).
You my friend are a rules guru!! I also messaged Caleb about your other one and you were right! Obviously!! Haha so I'm going to make a subtitle. Should have killed gleowine!
@@MeetMeAtTheTable Nice. Since FFG hasn't updated anything in years and there's no normal way to get rules questions answered, perhaps you can shoot a question to Caleb that I've asked in the forums but nobody can give an official response. Question: X on a card is treated as 0 unless granted a player choice or by card effect. Cards in the victory display, encounter deck, and discard are considered out of play so their card text is not active. This is often a benefit when you must discard a card from the encounter deck and get to treat X as 0 (or sometimes a negative when discarded from a player's deck). However, this breaks some quests. For example, in The Old Forest (print on demand saga quest), you need 5 times the number of players victory points to advance to stage 3. The problem is that one of the locations, Wall of Trees, which has multiple copies has victory value X where X is the number of players. So, it should have value 0 when in the display since its card text isn't active. This makes the quest unwinnable at higher player counts as there aren't otherwise enough points left to advance. So clearly, X still must be the number of players even when out of play for this quest to function. Is this an errata to that quest, some other rule that's applying, or is X = # of players always active since it's not a variable thing unlike most X effects? The general consensus in the forums is that victory value text still applies when in the victory display but all other instances of X = number of players is still 0 if not in play. Perhaps that's correct but I like rules to be well defined with less ambiguity when possible. Sorry for the treatise and love the videos!
Great playthrough, Colin. Loved it. As far as I am concerned, just continue with the 2 player setup. I prefer that because of the possible interactions.
Also, just a quick rules question. If an unguarded "Guarded" card is in the staging area, does the next card revealed from the encounter deck then go on top of the unguarded card? i never know how to play that so would be good to know!!
Totally prefer the two handed playthroughs. It will be some time before I watch dreamchaser though as I want to finish it myself first :) As of deckbuilding options, I noticed someone who had build a One Deck with only the revised stuff. That might be smart to build it with the rereleased stuff only. That makes it less restricted but still easy for newer players to follow along and copy the decks.
I also vote for 2 handed and only cards of the Dreamchaser box. I would love if you can also make a video on the two scenarios of the "The Dark of Mirkwood" scenario pack to continue the core box campaign.
@@MeetMeAtTheTable that is correct. The Dark of Mirkwood is meant as a 2 quest extension to the core 3 quest campaign. It is very well done. You would love it. I consider it a must have.
Although I strictly play 1handed I enjoy the videos better 2 handed. As for player cards I think as long as it’s from the repackaged stuff it’s fine. The only decks I don’t enjoy watching are the power decks with cards I can’t even get my hands on lol.
None of the FFG LCGs play very well true solo for my personal taste. Too swingy and lacking in quality deck building options. I enjoy using a deeper card pool, building fun tribal decks, utilizing ranged and sentinel, etc.
Lol how they lowered the difficulty. Try old one solo. I dont get that novadays initiative to make every board game easier. Meh, good old pre-asmodee ffg. Normaly one of your heroes was captured, you started with only 2 heroes, without any boon. Btw when revealed effects are not resolved if the card is put into zone.
Btw i just played it, the old one, and i get butchered af by this scenario. I am playing secrecy hobbits, otherwise pro deck. This scenario is crazy for solo. Old one ofc.
Completing this quest with a single deck, single player, only containing core set cards, and with no campaign boons, was the moment I fell in love with this game. Tough, but careful planning and clever deck building got me through!
So awesome!!! Love this game!
2 decks is great to see the interaction. Dreamchaser is good so the pool isn't overwhelming.
Just what I was thinking David! Appreciate you watching and letting me know what you'd recommend!
Core + Dreamchaser 2 handed!
You've got it!!
I agree with others. 2 handed with only the rereleased cards. Always exciting to see your playthroughs! Love the new logo too!
Thanks so much and that will be the plan then!! Love this game and glad you like the logo!!
You played it correctly (2 damage on the heroes with most damage), but that Lingering Venom card is often misplayed due to how choice events work in LotR LCG.
When given a "must choose either A or B" choice, you must choose an effect that can be FULLY resolved. For Lingering Venom, the first effect says to exhaust each damaged character. You can't fully resolve this unless every damaged character is ready (i.e. if Eowyn is damaged and already exhausted then you can't pick this option). That means you must choose the deal 2 damage option unless every damaged character is ready. It's a messy rule and very often misplayed (not just this card, but other similar choices also).
You my friend are a rules guru!! I also messaged Caleb about your other one and you were right! Obviously!! Haha so I'm going to make a subtitle. Should have killed gleowine!
@@MeetMeAtTheTable Nice. Since FFG hasn't updated anything in years and there's no normal way to get rules questions answered, perhaps you can shoot a question to Caleb that I've asked in the forums but nobody can give an official response.
Question: X on a card is treated as 0 unless granted a player choice or by card effect. Cards in the victory display, encounter deck, and discard are considered out of play so their card text is not active. This is often a benefit when you must discard a card from the encounter deck and get to treat X as 0 (or sometimes a negative when discarded from a player's deck). However, this breaks some quests. For example, in The Old Forest (print on demand saga quest), you need 5 times the number of players victory points to advance to stage 3. The problem is that one of the locations, Wall of Trees, which has multiple copies has victory value X where X is the number of players. So, it should have value 0 when in the display since its card text isn't active. This makes the quest unwinnable at higher player counts as there aren't otherwise enough points left to advance.
So clearly, X still must be the number of players even when out of play for this quest to function.
Is this an errata to that quest, some other rule that's applying, or is X = # of players always active since it's not a variable thing unlike most X effects?
The general consensus in the forums is that victory value text still applies when in the victory display but all other instances of X = number of players is still 0 if not in play. Perhaps that's correct but I like rules to be well defined with less ambiguity when possible.
Sorry for the treatise and love the videos!
This is a good one I sent it over to him! We will see if he responds :) :)
new logo, woop!
Yes!! Thanks so much for watching!
Well done, that scenario is generally pretty tough! You gotta get Bairnt to play with you!
Yes I do!! Thanks for watching!!
New to the channel, just picked this game up about a month ago. I enjoyed watching your play through and look forward to the next campaign!
Thank you so much and welcome to the channel!! Hope you have a great time with this game!!
Great playthrough, Colin. Loved it. As far as I am concerned, just continue with the 2 player setup. I prefer that because of the possible interactions.
Totally agree thanks so much for watching!!
New logo?! Love it.
Yes my wife made it! We will tally about it on our livestream tomorrow!! Super happy you like it!!
Thanks Colin. I think you'll struggle with one hand in Dream Chaser so another vote for 2 handed
Yes that is a good point! Dreamchaser the more the merrier!
Lord of the Rings...Great
New Logo....Greater!
Hehe YES!!! Thanks so much for watching and commenting!!
Also, just a quick rules question. If an unguarded "Guarded" card is in the staging area, does the next card revealed from the encounter deck then go on top of the unguarded card? i never know how to play that so would be good to know!!
You've got it!! It's explained really well in the revised rulebook how guarded works!
Hi. There isa lot of one handed games, do I vote for 2 handed and Cord + Dreamchaser card pool.
I agree on this!! 2 handed it is!!
Totally prefer the two handed playthroughs. It will be some time before I watch dreamchaser though as I want to finish it myself first :)
As of deckbuilding options, I noticed someone who had build a One Deck with only the revised stuff. That might be smart to build it with the rereleased stuff only. That makes it less restricted but still easy for newer players to follow along and copy the decks.
Thanks Spycom! I think I'm for sure leaning only revised cards and 2 handed. Appreciate the feedback!!
I also vote for 2 handed and only cards of the Dreamchaser box.
I would love if you can also make a video on the two scenarios of the "The Dark of Mirkwood" scenario pack to continue the core box campaign.
Oh those continue the core campaign?? I did not know that I don't have that! Guess I need to pick it up!!
@@MeetMeAtTheTable that is correct. The Dark of Mirkwood is meant as a 2 quest extension to the core 3 quest campaign. It is very well done. You would love it. I consider it a must have.
@dynamicduke8119 I'm going to find it!!
Ok I just found it so it's coming!! I'll finish this off then when I get it
That is great! Looking forward to you finalizing the extended core box campaign.
Rock on
Whoot!!
2-handed with core + dreamchaser cards.
When is this coming?
Sweettt! Not sure but soon! First I'm going to finish this campaign as apparently there are 2 more scenarios!!
Although I strictly play 1handed I enjoy the videos better 2 handed.
As for player cards I think as long as it’s from the repackaged stuff it’s fine. The only decks I don’t enjoy watching are the power decks with cards I can’t even get my hands on lol.
Thanks for that! Didn't realize there are 2 more sceneries so going to play those next!
More Lotr!
You better believe it!!
Eragon series is excellent!
My son is on the last book already!! I haven't even read the newest one about murtugh!
What?! Barnes & Noble here I come!
@@jaycareno5379 YES! It is the aftermath of the last book from his perspective!
That’s awesome. I always wondered about that guy.
Two handed all the way!
You've got it!!
Nah, that’s easy mode.
None of the FFG LCGs play very well true solo for my personal taste. Too swingy and lacking in quality deck building options. I enjoy using a deeper card pool, building fun tribal decks, utilizing ranged and sentinel, etc.
You could have deal additional 1 more damage to Dungeon Jailor 14:11 by exhausting Valor on Aragorn and heal him for 1 at the same time. :)
That would have been smart!!
@@MeetMeAtTheTable learned a lot from your videos too. :3 thanks. Keep it up Collins.
@ianmosquera3741 I love this game!!!
Two-handed, please
You've got it!
Lol how they lowered the difficulty. Try old one solo. I dont get that novadays initiative to make every board game easier. Meh, good old pre-asmodee ffg. Normaly one of your heroes was captured, you started with only 2 heroes, without any boon. Btw when revealed effects are not resolved if the card is put into zone.
Totally agree!! They nerfed this one! Thanks for watching!
@@MeetMeAtTheTablesure i am a long time fan ❤
Btw i just played it, the old one, and i get butchered af by this scenario. I am playing secrecy hobbits, otherwise pro deck. This scenario is crazy for solo. Old one ofc.
Solo is cokoo!! One hero gone with no help can be challenging!! Good luck my friend!!