What version do you prefer? Any visual or sound differences I missed in the footage? The Sega Genesis port looks fantastic. I think the creator nailed the visual style of game despite the lower color palette of Sega Genesis. Please note: The content comparison doesn't show all differences. I picked the most significant IMO.
I play and finished the original PS1 version back then. And after seeing this, in my opinion its still the best version graphically, its really tuned for PS1 capability in that regard
Out of the three, the PlayStation version is best, thought I HAVE played the PSP version (in the Castlevania Requiem port for PS4), and it's pretty good.
Unfortunately the Saturn version had to be ported from the PS1 version instead of the other way around. Even though it's the better of the two for 2D games it therefore looks worse.
I'm really surprised symphony of the night did not make its way to the N64 or even super Nintendo or Sega genesis. It would not have been so so impossible at the time
@@miamimagicians The game was released in 1997. At that time SNES was out of competition. The N64 was a hard case. It was not the best console for 2D games but my guess is Sony had some exclusive deal with Konami.
An interesting thing about this game is that it is 3D game that is projected as a 2D game. What you see on the screen are polygons arranged to as tiles similar to what would have been used on older consoles like the SNES, NES, Genesis, etc. This was an easy way for the devs to work with the PS1's architecture whilst also making for some easy shortcuts. Instead making a frame by frame animation for the axe sub-weapon, they can just make the polygon rotate and fall off the screen. This being the case is why the Sega Saturn port is inferior when it should actually be superior. As it is a 2D powerhouse running a 3D game that is projected in 2D and ported from another system. The only way to ever make this game shine on the Saturn would be to remake the whole game from scratch. I hope someone does this someday.
@@texboy98 Yes, that is true. I used that as an example of how using polygons would have made it easier for devs to program certain animations. In a true 2D game, the animation would have needed keyframes, and/or rotate and translate each pixel. Whereas, if you're dealing with polygon, you can just make your tile and draw a path and the rest is done for you.
This makes so much sense. I was super confused on why the Saturn looked worse on pretty much every aspect when it should never be like that lol, thanks for the info! I had no idea this game was not "true 2D" like that.
I have to admit that I am very impressed of the Genesis port of the game that is being worked on. What I hope to see someday is a Sega CD port of Rondo of Blood. There is no reason the Sega CD wouldn't be able to handle that game.
While I love my Saturn there is no way it's the best version, even with the hacks and patches applied to it that you can get now. PS1 is gonna be the better one by far as I have not really noticed dips or any performance issues through the years even when compared against the PSP version.
the only thing i cant like about the psp version is how shitty the special effects of some weapons look, compare the masamune of ps1 with the one in psp and you'll see what i mean also i preffer alucard's old voice but i can overlook that
Yeah but sadly the saturn version is the complete version that we will never get. Specially with the character selection screen, items, armors, weapons, enemies, some bosses, familiars and 2 areas they didnt put on the ps1 version.
@@TruePlayer899 The Saturn version is no way the definitive edition because besides all the flaws ( longer loading times and lagging ), the extra areas and new enemies look like ripped from another game and the executive producer was very disappointed about it, those areas and enemies were not supposed to be added into the game. The Saturn is my favourite Sega console but this game is a mediocre product for it.
I maintain that the PS1 version is the best one, despite having lesser content than the Saturn or PSP/PS4 versions. The former due to the performance issues and the latter because of the lack of control options (especially in the PS4 version's case, which renders the R2 and L2 triggers completely useless for whatever reason). I would like to play a version that has a playable Saturn Maria Renard without playing the Saturn version, since the version of Maria Renard in the PSP/PS4 versions is really hard to play as. I'm shocked that there is a fanmade Genesis version and it looks extremely impressive!
The R2 and L2 triggers became useless on PS4, because they basically just took the PSP version for Requiem. The PSP only has one trigger on each side, so there’s that.
Saturn's Dracula X is a flawed masterpiece... such a huge titan with a rotten core. The console capabilities for 2D are way better than the PS but the porting(wasn't programmed from scratch) was terribly done by another division of Konami Computer Entertainment. The Sega Saturn can handle transparencies and complex 3d art when the programmers know how to harness the power of the 2 processors. (Sonic R and Radiant Silvergun are proof of that) Dracula X for Saturn was a real shame and one of the final nails in the coffin of the console.
the saturn can only do transparencies with the background (VDP 2, I think?) layer. The example that comes to mind is in Guardian Heroes, where one of the characters cape has a cool transparent effect that doesn't show other sprites behind it, only the background. Any other saturn transparencies share this limitation. Or they are "faked" using meshes
Two processors was harder than 1 Konami wasnt ready for that but im glad they tried... there is better version of the Sega Saturn that you can download
@@Dannyboy-nj4wh I don't know, man... KCEN only did about 16 games overall and it was closed 20 years ago, other Konami divisions really did a better job porting some other games for the system. Even Igarashi couldn't put his my name on Dracula X. Saturn was a really hard piece of crap to properly harness its power but the port of Castlevania sucks for so many reasons more than the struggle between SH1 and 2 processors. Just like you say, there's an improved version, which means that KCEN could've done better.
Final conclusion. Not matter what system do you have or do your prefer. PLAY THIS GAME At least, once. If you can, morethan once. And of you like, in more than one only system. But PLAY IT. Because every game you play it's a great experience.
I’ve played every retail version except for the PS4 version…First one I played was the JP PSX, then the US PSX, then the Xbox live version, then the PSP, and finally, the Saturn one…
I've bought this game 3 times now. The original PlayStation version, the port for Xbox 360, and Castlevania: Requiem for PS4. The PS4 version is decent, the PSP English dialogue replacement is jarring for someone who played the original, but the addition of several of the Saturn options, including the two removed familiars is great. If you can't get the original PlayStation version, it's the next best thing.
I actually just bought Requiem recently for ps4. I had the ps version when it came out, eventually got the psp version and I even got it on ps3 (psn) which is actually a ps1 port.
I only have the 360 port, the 360 gamepad wouldn't be my first choice for this type of game tbh, the dpad is just awful and you need the analog stick for some spells.
Saturn version completely missed the mark. Longer loading times, lower quality sprites, slowdowns and only released in Japan. Not a bad port and playable but it's the worst of all. I forgot to mention the infamous lack of transparency.
the ps1 and saturn versions are both very good. The one on ps looks a little better but the one on saturn is more complete. The one on psp is the same as ps1 but it looks more blurred due to the higher resolution but with antialiasing. and the megadrive one seems incredible if it were to be fully developed. it would be something fantastic
I had the original on ps1, as well as a rip of nocturne that worked on a ps1. Despite the extra areas and what not, the original Playstation version is still the best SOTN
those dips are clearly Konami emulated the game and slapped it on UMD with Rondo of blood for PSP version, PSX version did dip but 59 fps most cases isn't noticeable to human eye. Saturn version when it dips a lot you see it.
I'd wager that's mostly for the reduced screen size and pixel capacity. Upscaling to a 16 x 9 screen is going to blur the hell out of it. On native hardware, it won't look that blurry.
One of the greatest games of all time here. Konami did the dirty on Sega here with that poor Saturn port. Patch from Paul_met is quite good but PSX is by far my favourite version to play. I wasn't aware of the WIP Mega Drive / Genesis port, that is very interesting. Thanks for the video comparison WP.
PSP doesn't do RGB so would nice to clarify which video format is coming from each console. Too bad Saturn transparency is gimped on the hardware but most people would have been playing in Composite anyway. A Composite or S-Video comparison of PS1 vs Saturn would be cool.
I'm incredibly impressed by the Genesis version. Some talented programmers out there. (Is that the right term?) I would overpay a fair price for a physical Genesis release that ran on Genesis hardware.
The Genesis port is nowhere near finished, really its just some graphics and music tests by a few other people too actually, not much else. The programmer is talented but that part still has a long ways to go
The Gen version is one dude and help from pyron a wizard on doing color hacks. It be awhile its his 1st project he is also doing a port of the Shinobi Game Gear too Genesis.
the saturn doesn't support sprite transparencies, meaning they only work with the background layer. so you can have a transparent sprite that shows the background layer but you can't have one in the foreground that shows other sprites behind it. the dithering effect actually looks fine on actual hardware + crt. saturn emulators can replace this "mesh" with actual transparencies.
i preffer saturn version overall , specifically for the ''shadows'' that alucard created when moving still and not being cut while in PS1 they dissapeas as soon that walking animation starts to loop. and the transparency mesh can be patched on saturn emulator..
Thats the part that kills me. The Saturn version being so piss poor in its optimization. The programmers did not have the skill to to use the 2nd CPU and the extra GPU capabilities of the Saturn like how Capcom and SNK did. That drives me crazy to this day.
The Konami Nagoya team did put up some dev notes into the disc and some of them stated they did a good and/or passable job. I really don't want to bash the devs for porting it onto a very challenging platform but man even Igarashi disliked the finished product. ( *I couldn't put my name on that stuff and present it to Castlevania fans.* ) I grew up with Saturn version and it will always have a special place in my heart. But it's just sad this was such a poorly done port.
Capcom and SNK ported 2d arcade games to a system designed to handle 2d arcade style graphics. SOTN uses a 3d engine and was originally programmed for the PS. Any 3d playstation game ported to the saturn is going to have major compromises. I'm pretty sure every single game ported from PS to Saturn had comparable problems. Blaming the developers for that is pretty ignorant. They would have had to remake the entire game from scratch to make a saturn version that was on par with the PS original, and there is no doubt something like that would have been far outside of the scope/budget of the project. They're two systems with vastly different architectures, the PS being built specifically for 3d and the Saturn a weird extension of Sega's arcade board designs with the focus being on powerful sprite scaling and rotation effects (think super scaler games) not polygons. The Saturn could obviously do 3d but it was much more difficult to achieve similar results as the playstation. Almost every game ported from one of these to the other had significant changes made
They should do Gameboy color instead since Konami had actually started a symphony of the night "port" for the gbc but it was scrapped due to them focusing on the ps1 version.. very unfortunate. Id give anything..
@@rhtr. ah so there is an actual reason to get that ps4 version. I had always been told it was just a gutted version of the PSP release without 2.5 D Rondo of Blood
@@kyotheman69 Lazy is Konami's standard of late. "No, I don't wanna make videogames anymore, I wanna use my IPs to make slot machines and pachinko machines!"
The saturn version is best played through emulation so you can have locked 60 fps. If you use SSF you can enable an option to replacce the mesh translucency with real transparencies too. Great video btw.
@@kyotheman69 hyperbole. Saturn version is just fine and have tons of extras aside from Maria. The running boots and third hand are really... handy for example. The real downside are the loadings.
At least the difference isn't like the old days: I remember purchasing Commodore 64 games that had screen shots of the Amiga 1000 or Arcade game play on the box.
IMO the Saturn is the definitive edition, it’s got better sprites and more content, but due to its limitations it’s got lots of frame drops. The ps1 version is better but it’s not a problem if u just emulate it.
Shouldn't the Saturn be on pretty much the same level as the ps1 though?? Or close to it.. I'm not that knowledgeable with the Saturn and Ps1 though so I was just curious.
I always thought the PSP version was screwed up. Looked smeared and dark, the aspect ratio would switch around in menus, the borders couldn't be disabled and it had some weird glitches the original release never had. So many ports of classics got ruined in this era. FF Tactics got pretty mangled with the blurry smear stick too.
nice i like the genesis music and color choices and game boy nice paralax scrolling sky and ps4 version worth mentioning it smooths some polygon effects like the save room coffins and fast loading speeds if playing it on hard drive
You really can't tell a difference when you play symphony of the night on the different platforms because the CRT TVs and their filter help to smooth out the sprites and mesh pixels. Try it out if you don't believe it. Also the psp small screen is also able to smooth out resolution as well too. You only see the difference when you magnify your screen and squint to look for it. For over 25 years you all have been listening to what others have tell you and help you to form an opinion. In life you should go out there to find out the truth and answer for yourselves. Yes there are differences but if you play them on the original consoles and TVs in the way they are intended to play you can't really tell at all.
I have a memory of people touting the new PSP translation as "more accurate to the original Japanese script and therefore better" but I looked into it and it's mostly the old PSX script but reworded a little. So I'll take my DIE MONSTER over whatever PSP says any day of the week.
Never knew they had this on psp, doesn't look half bad and liking the Japanese subtitles they should've done this with saturn in the first place or atleast made it region free 👍Playstation and psp hold frame rate well saturn drops frequently I still like Playstation the best, I can't even play Alucard on Saturn rom glitches out 🤷🏻♂️
doesn't make sense why you would try to compare a unfinished game to a finished version of Castlevania symphony of the night. what makes more sense if you waited till master system / Sega Genesis version of symphony of the night was done as well as the game boy version of symphony of the night. also you totally forgot about Esco's Castlevania symphony of the night. which is also being worked on which wouldn't be a good comparison either because it's currently in the works and is not finished yet. you could have compared The nes version of symphony of the night that you can play on PC though.
PlayStation best but I love all versions. Maybe I remember wrong but for PSP you can turn off filter and stretched screen. Genesis and GB ports are awesome 👌Remastered version on PS4 is awesome too (based on the PSP version).
The PSone classics version is still available on the PSN store for psp. Ps1 emulation on psp is pretty good. Just adjust the screen size to original mode and turn off the smoothing filter and it looks great. Also has an option for faster loading speeds.
So general opinion about the PSP version? It's the one I have, but I haven't played it yet. Is it worth it in the end? I actually have the Japanese version for Saturn but I don't have the console. Found it for sale for 10$ and I guess I made a good deal. 😄
"The PSP version features new english voice overs and script plus the original Saturn japanese voice audio as an option", you know the PS version was also released in Japan right?
PSP wins. Me gusta que los píxeles estén suavizados y no se noten esos puntos. Pero hay gente que le gusta que sea super píxelado todo y eso hace que se pierda una imagen natural. Ya que los artistas querían que en los CRT hiciera el resto de disimular esa baja resolución suavizando la imagen y parezca más un dibujo que una imagen que se le notará los trazos
PSP is my preferred way to play, I wish there was a way to mod in the original cheesy english dialogue. I'm actually super hyped for the game com port that got dumped. The sdk emulator that got leaked was intentionally gimped by tiger. The speed has to be set to 129 in an ini file to almost fix the sound playing too slow.
The same but adding perspective correction to 3D elements, no loading times or slowdowns. And usual things like HD wallpaper as background, filters and some scaling modes.
@@gaminggoddess85 dang another small part of my childhood gone, I really like him as a VA i will forever treasure my copy of symphony of the night...may he rest in peace 😔
Konami screwed this game on the Saturn. How can a 2d game be so bad with slowdowns and mesh transparency on the Saturn??? Konami has done several bad ports on the Saturn ( Vandal hearts is a fantastic game but the graphics are just garbage ). Even with patches the game is under the ps1 version
@@kyotheman69 nope. The development of the games where handled by Konami of Nagoya ( not the main team). Just check Labotomy software with exhumed, duke Nukem and quake and you will see that they know how to use 2 cpu.
Saturn version is the best for me I've played it about 99 times, and played the PS1 version first, but never ever would go back to it. It's hollow and unfinished in comparison, even if KCEN totally screwed up the technical side of the game. Luckily The Meduza hack has severely helped fix most of these issues. It's still not perfect but again I would never, ever play the PS1 or PSP version again.
Playstation is if you want to play the game Sega Saturn is if you want to play the game but you're japanese and don't have a playstation PSP is if you want to play the game on the go
The Saturn it's a crappy version, i finished this port several times, but this version it's so miserable. The Original PSX version still the best. And those Bonus stuff from the Saturn version it's an a little excuse for on try to play it. But thats all. Just simply Woooow, that the future Genesis / MegaDrive version still looking better than the Saturn counterpart. Even with better resolutions !!!!!?? That PSP version; got a lot of blur, maybe they used that Trilinear filter mode for on try to "Unpixelized" the entire game. And It seems like inside at the first Death meeting at the Alucard beginning from his game; that cyclon from the sky it's totally unpresent? And i thought that the Saturn version were so miserable ....... and now the PSP it's so bad too, somehow.
Say anything you want about SOTN's original localization and English voice actors, but at least Alucard isn't Generic Bishie Character #1347 like in the Japanese original.
I'm glad Robert Belgrade still remembers his SotN roots. He recently(ish) got roles as the vampire Orlok Dracul in Bloodstained, Radu in Wallachia: Reign of Dracula (a retro style Castlevania-like) and the narrator in a Castlevania fan film.
PsP looks the best!.... they just screwed with too much in the sound of EVERYTHING! Its lame. The OG PS version is the best. That or I've lived the XBOX versions you could dL I don't like how the PsP version toned down his trace effects when he slides back n stuff.
What version do you prefer? Any visual or sound differences I missed in the footage?
The Sega Genesis port looks fantastic. I think the creator nailed the visual style of game despite the lower color palette of Sega Genesis.
Please note: The content comparison doesn't show all differences. I picked the most significant IMO.
I play and finished the original PS1 version back then. And after seeing this, in my opinion its still the best version graphically, its really tuned for PS1 capability in that regard
Out of the three, the PlayStation version is best, thought I HAVE played the PSP version (in the Castlevania Requiem port for PS4), and it's pretty good.
Unfortunately the Saturn version had to be ported from the PS1 version instead of the other way around. Even though it's the better of the two for 2D games it therefore looks worse.
I'm really surprised symphony of the night did not make its way to the N64 or even super Nintendo or Sega genesis. It would not have been so so impossible at the time
@@miamimagicians The game was released in 1997. At that time SNES was out of competition. The N64 was a hard case. It was not the best console for 2D games but my guess is Sony had some exclusive deal with Konami.
An interesting thing about this game is that it is 3D game that is projected as a 2D game. What you see on the screen are polygons arranged to as tiles similar to what would have been used on older consoles like the SNES, NES, Genesis, etc.
This was an easy way for the devs to work with the PS1's architecture whilst also making for some easy shortcuts. Instead making a frame by frame animation for the axe sub-weapon, they can just make the polygon rotate and fall off the screen.
This being the case is why the Sega Saturn port is inferior when it should actually be superior. As it is a 2D powerhouse running a 3D game that is projected in 2D and ported from another system. The only way to ever make this game shine on the Saturn would be to remake the whole game from scratch. I hope someone does this someday.
I 100% agree! just one thing about your axe comment. The same result could be achieved in a 2d system using rotation and translation effects.
@@texboy98 Yes, that is true. I used that as an example of how using polygons would have made it easier for devs to program certain animations.
In a true 2D game, the animation would have needed keyframes, and/or rotate and translate each pixel.
Whereas, if you're dealing with polygon, you can just make your tile and draw a path and the rest is done for you.
@@texboy98 yeah but rotating sprites generates a ton of artifacting, this approach can cheat that a bit
This makes so much sense. I was super confused on why the Saturn looked worse on pretty much every aspect when it should never be like that lol, thanks for the info! I had no idea this game was not "true 2D" like that.
I have to admit that I am very impressed of the Genesis port of the game that is being worked on. What I hope to see someday is a Sega CD port of Rondo of Blood. There is no reason the Sega CD wouldn't be able to handle that game.
Considering that it originally released on the PC Engine CD/turbografx CD, I have a feeling that the Genesis CD could handle it fairly easily.
While I love my Saturn there is no way it's the best version, even with the hacks and patches applied to it that you can get now. PS1 is gonna be the better one by far as I have not really noticed dips or any performance issues through the years even when compared against the PSP version.
PSP version looks like crap blown up, its fine in small screen, emulation its awful if you increase screen size
the only thing i cant like about the psp version is how shitty the special effects of some weapons look, compare the masamune of ps1 with the one in psp and you'll see what i mean
also i preffer alucard's old voice but i can overlook that
@@kyotheman69 The PSP version is supposed to be running on a small screen
Yeah but sadly the saturn version is the complete version that we will never get.
Specially with the character selection screen, items, armors, weapons, enemies, some bosses, familiars and 2 areas they didnt put on the ps1 version.
@@TruePlayer899 The Saturn version is no way the definitive edition because besides all the flaws ( longer loading times and lagging ), the extra areas and new enemies look like ripped from another game and the executive producer was very disappointed about it, those areas and enemies were not supposed to be added into the game.
The Saturn is my favourite Sega console but this game is a mediocre product for it.
I maintain that the PS1 version is the best one, despite having lesser content than the Saturn or PSP/PS4 versions. The former due to the performance issues and the latter because of the lack of control options (especially in the PS4 version's case, which renders the R2 and L2 triggers completely useless for whatever reason).
I would like to play a version that has a playable Saturn Maria Renard without playing the Saturn version, since the version of Maria Renard in the PSP/PS4 versions is really hard to play as.
I'm shocked that there is a fanmade Genesis version and it looks extremely impressive!
The R2 and L2 triggers became useless on PS4, because they basically just took the PSP version for Requiem. The PSP only has one trigger on each side, so there’s that.
Saturn's Dracula X is a flawed masterpiece... such a huge titan with a rotten core. The console capabilities for 2D are way better than the PS but the porting(wasn't programmed from scratch) was terribly done by another division of Konami Computer Entertainment. The Sega Saturn can handle transparencies and complex 3d art when the programmers know how to harness the power of the 2 processors. (Sonic R and Radiant Silvergun are proof of that) Dracula X for Saturn was a real shame and one of the final nails in the coffin of the console.
Very true
I thought the issue was that the playstation supported the game's resolution where the saturn didn't.
the saturn can only do transparencies with the background (VDP 2, I think?) layer. The example that comes to mind is in Guardian Heroes, where one of the characters cape has a cool transparent effect that doesn't show other sprites behind it, only the background. Any other saturn transparencies share this limitation. Or they are "faked" using meshes
Two processors was harder than 1 Konami wasnt ready for that but im glad they tried... there is better version of the Sega Saturn that you can download
@@Dannyboy-nj4wh I don't know, man... KCEN only did about 16 games overall and it was closed 20 years ago, other Konami divisions really did a better job porting some other games for the system. Even Igarashi couldn't put his my name on Dracula X. Saturn was a really hard piece of crap to properly harness its power but the port of Castlevania sucks for so many reasons more than the struggle between SH1 and 2 processors. Just like you say, there's an improved version, which means that KCEN could've done better.
Fun fact: The voice actor that did Harry Mason from Silent Hill was also Dracula from the PSX version of SOTN
Final conclusion. Not matter what system do you have or do your prefer.
PLAY
THIS
GAME
At least, once. If you can, morethan once. And of you like, in more than one only system. But PLAY IT. Because every game you play it's a great experience.
I’ve played every retail version except for the PS4 version…First one I played was the JP PSX, then the US PSX, then the Xbox live version, then the PSP, and finally, the Saturn one…
I've bought this game 3 times now. The original PlayStation version, the port for Xbox 360, and Castlevania: Requiem for PS4. The PS4 version is decent, the PSP English dialogue replacement is jarring for someone who played the original, but the addition of several of the Saturn options, including the two removed familiars is great. If you can't get the original PlayStation version, it's the next best thing.
I actually just bought Requiem recently for ps4. I had the ps version when it came out, eventually got the psp version and I even got it on ps3 (psn) which is actually a ps1 port.
I only have the 360 port, the 360 gamepad wouldn't be my first choice for this type of game tbh, the dpad is just awful and you need the analog stick for some spells.
Saturn version completely missed the mark.
Longer loading times, lower quality sprites, slowdowns and only released in Japan.
Not a bad port and playable but it's the worst of all.
I forgot to mention the infamous lack of transparency.
the ps1 and saturn versions are both very good. The one on ps looks a little better but the one on saturn is more complete. The one on psp is the same as ps1 but it looks more blurred due to the higher resolution but with antialiasing. and the megadrive one seems incredible if it were to be fully developed. it would be something fantastic
I had the original on ps1, as well as a rip of nocturne that worked on a ps1. Despite the extra areas and what not, the original Playstation version is still the best SOTN
those dips are clearly Konami emulated the game and slapped it on UMD with Rondo of blood for PSP version, PSX version did dip but 59 fps most cases isn't noticeable to human eye. Saturn version when it dips a lot you see it.
My main takeaway is that the difference with the PSP version is that its blurrier.
I'd wager that's mostly for the reduced screen size and pixel capacity. Upscaling to a 16 x 9 screen is going to blur the hell out of it. On native hardware, it won't look that blurry.
The worst part is that they took away the glorious original dub
The Megadrive version is unbelievable.
is just a demo or hack
@@alubaldini I was hoping it'd get a real, finished, release. You'll never know...
@@meneerjansen00 nope dude is just demos resident evil2 for sega have 8 years planing and nothing is just samples or test
@@alubaldini What a bummer. I was hoping they'd succeed in porting SotN to the Genesis very soon...
@@meneerjansen00 as i said before ,, resident evil 2 have many and many years maybe 8 and nothing
One of the greatest games of all time here. Konami did the dirty on Sega here with that poor Saturn port. Patch from Paul_met is quite good but PSX is by far my favourite version to play. I wasn't aware of the WIP Mega Drive / Genesis port, that is very interesting. Thanks for the video comparison WP.
I just played the PS4 remaster and got that sweet platnium trophy
@@DaDoom1 I've Platinumed that one as well 👍.
PSP doesn't do RGB so would nice to clarify which video format is coming from each console. Too bad Saturn transparency is gimped on the hardware but most people would have been playing in Composite anyway. A Composite or S-Video comparison of PS1 vs Saturn would be cool.
PS1 version on Retroarch with good scanlines applied is my favorite. Why is the PSP version so blurry??
lower resolution I guess
@@gustavovm491 PSP has higher resolution.
bilinear filtering
looks way better on Playstation
I'm incredibly impressed by the Genesis version.
Some talented programmers out there. (Is that the right term?)
I would overpay a fair price for a physical Genesis release that ran on Genesis hardware.
The Genesis port is nowhere near finished, really its just some graphics and music tests by a few other people too actually, not much else. The programmer is talented but that part still has a long ways to go
It will take maybe years until it hits the final release but the first results are stunning.
The Gen version is one dude and help from pyron a wizard on doing color hacks.
It be awhile its his 1st project he is also doing a port of the Shinobi Game Gear too Genesis.
ruclips.net/video/iLzS4_5m7L0/видео.html thus the link.
Don't put too much hope in it. I'm afraid it will remain a technical demo like other projects before...
Was the Saturn just bad at transparencies? You’d think it could handle it without having to do that awful dithering.
the saturn doesn't support sprite transparencies, meaning they only work with the background layer. so you can have a transparent sprite that shows the background layer but you can't have one in the foreground that shows other sprites behind it. the dithering effect actually looks fine on actual hardware + crt. saturn emulators can replace this "mesh" with actual transparencies.
i preffer saturn version overall , specifically for the ''shadows'' that alucard created when moving still and not being cut while in PS1 they dissapeas as soon that walking animation starts to loop.
and the transparency mesh can be patched on saturn emulator..
Thats the part that kills me. The Saturn version being so piss poor in its optimization. The programmers did not have the skill to to use the 2nd CPU and the extra GPU capabilities of the Saturn like how Capcom and SNK did. That drives me crazy to this day.
The Konami Nagoya team did put up some dev notes into the disc and some of them stated they did a good and/or passable job. I really don't want to bash the devs for porting it onto a very challenging platform but man even Igarashi disliked the finished product. ( *I couldn't put my name on that stuff and present it to Castlevania fans.* )
I grew up with Saturn version and it will always have a special place in my heart. But it's just sad this was such a poorly done port.
@@hateWinVista I love the Saturn also. But it seemed the only ones who fully knew what to do was Sega.
Capcom and SNK ported 2d arcade games to a system designed to handle 2d arcade style graphics. SOTN uses a 3d engine and was originally programmed for the PS. Any 3d playstation game ported to the saturn is going to have major compromises. I'm pretty sure every single game ported from PS to Saturn had comparable problems. Blaming the developers for that is pretty ignorant. They would have had to remake the entire game from scratch to make a saturn version that was on par with the PS original, and there is no doubt something like that would have been far outside of the scope/budget of the project.
They're two systems with vastly different architectures, the PS being built specifically for 3d and the Saturn a weird extension of Sega's arcade board designs with the focus being on powerful sprite scaling and rotation effects (think super scaler games) not polygons. The Saturn could obviously do 3d but it was much more difficult to achieve similar results as the playstation. Almost every game ported from one of these to the other had significant changes made
Why all the sprites on the psp version are blurred?
I wonder why Konami doesn't want to release this game on PC, is there any exclusivity contract with Sony that avoids this? Does someone know ?
Why make one for Gameboy out of all the handhelds? Gba seems like the obvious choice to make a home brew version of
They should do Gameboy color instead since Konami had actually started a symphony of the night "port" for the gbc but it was scrapped due to them focusing on the ps1 version.. very unfortunate. Id give anything..
Even the PSP has some problems with performance while the PSX is almost alway 60 fps. I wonder if this game is emulated on PSP.
It's same like on the PlayStation. Same slowdowns in original game.
Remastered version on PS4 is very nice without slowdowns.
@@rhtr. ah so there is an actual reason to get that ps4 version. I had always been told it was just a gutted version of the PSP release without 2.5 D Rondo of Blood
@@PSPMan You'll get remastered Rondo original instead. It's still great. SOTN with trophies is fun and looks really great!
those weird dips? yeah clearly emulation, Konami got lazy even though this version was just bonus on disc came with Rondo's of Blood
@@kyotheman69 Lazy is Konami's standard of late. "No, I don't wanna make videogames anymore, I wanna use my IPs to make slot machines and pachinko machines!"
If Genesis does, Nintendo can do with the SNES or even more, the N64
The saturn version is best played through emulation so you can have locked 60 fps. If you use SSF you can enable an option to replacce the mesh translucency with real transparencies too. Great video btw.
or you get PSX emulator and play better version lol, only reason to play Saturn version is to play Maria, Saturn version is dog shit to PSX version
If you're gonna emulate, there is not one single reason you should go for the Saturn version.
Which option is that?
@@kyotheman69 hyperbole. Saturn version is just fine and have tons of extras aside from Maria. The running boots and third hand are really... handy for example. The real downside are the loadings.
@@ParanoiaGentlman I think it's just called Mesh Translucency on SSF. Enable faster loadings while you are there to cut the loadings in half.
I remember playing the gameboy version fondly when growing up. 👏
There is also a Sega Master System version. But i guess is just a demo.
You forgot the mobile version of sotn
At least the difference isn't like the old days: I remember purchasing Commodore 64 games that had screen shots of the Amiga 1000 or Arcade game play on the box.
IMO the Saturn is the definitive edition, it’s got better sprites and more content, but due to its limitations it’s got lots of frame drops. The ps1 version is better but it’s not a problem if u just emulate it.
Shouldn't the Saturn be on pretty much the same level as the ps1 though?? Or close to it.. I'm not that knowledgeable with the Saturn and Ps1 though so I was just curious.
i really wish they could bring og maria mode in a new version of the game, the psp maria mode is so godamn awful, saturn maria is just so much fun
They did the Saturn dirty. Will never get over that
well the transparency looks ok on saturn when you play it on a CRT via composite, but PS1 is way sharper on a CRT with RGB cables
Why does alucard lose his shadows upon entering the running animation on PS1 but keeps them on Saturn? UNPLAYABLE
Ah! Dracula’s is voiced by DBZ’s Cell voice actor in Japanese…
The Ps1 is the best. The saturn, had the problem of the transparencies. For me the best version of all is PS1...
The Sega Saturn version is the worst due the longer loading times and lagging areas but the transparency is fine ONLY on the CRT.
I had always hoped that Konami would eventually released a PS4 or PS5 with the Sega Saturn exclusives, but I guess it will not happen.
PSX still the goat.
The PSP version is just the PS1 version played by the PSP, not sure why is here for compare. The PS1 disc in a PS2 or PS3 console would be the same.
I always thought the PSP version was screwed up. Looked smeared and dark, the aspect ratio would switch around in menus, the borders couldn't be disabled and it had some weird glitches the original release never had. So many ports of classics got ruined in this era. FF Tactics got pretty mangled with the blurry smear stick too.
Best version on gameboy. Fact
Ps1 all the way baby!
Gameboy for the win.
nice i like the genesis music and color choices and game boy nice paralax scrolling sky and ps4 version worth mentioning it smooths some polygon effects like the save room coffins and fast loading speeds if playing it on hard drive
Play it on a hacked vita to make it look stunning
PS1 rules
You really can't tell a difference when you play symphony of the night on the different platforms because the CRT TVs and their filter help to smooth out the sprites and mesh pixels. Try it out if you don't believe it. Also the psp small screen is also able to smooth out resolution as well too. You only see the difference when you magnify your screen and squint to look for it. For over 25 years you all have been listening to what others have tell you and help you to form an opinion. In life you should go out there to find out the truth and answer for yourselves.
Yes there are differences but if you play them on the original consoles and TVs in the way they are intended to play you can't really tell at all.
The PSP version being so blurry is icky. Seems like a hard pass on top of them replacing the voice acting.
I have a memory of people touting the new PSP translation as "more accurate to the original Japanese script and therefore better" but I looked into it and it's mostly the old PSX script but reworded a little. So I'll take my DIE MONSTER over whatever PSP says any day of the week.
Never knew they had this on psp, doesn't look half bad and liking the Japanese subtitles they should've done this with saturn in the first place or atleast made it region free 👍Playstation and psp hold frame rate well saturn drops frequently I still like Playstation the best, I can't even play Alucard on Saturn rom glitches out 🤷🏻♂️
doesn't make sense why you would try to compare a unfinished game to a finished version of Castlevania symphony of the night. what makes more sense if you waited till master system / Sega Genesis version of symphony of the night was done as well as the game boy version of symphony of the night. also you totally forgot about Esco's Castlevania symphony of the night. which is also being worked on which wouldn't be a good comparison either because it's currently in the works and is not finished yet. you could have compared The nes version of symphony of the night that you can play on PC though.
I look great in all formats! 🦇🦇🦇🦇
I wish a Super Nintendo port was being worked on.
PlayStation best but I love all versions.
Maybe I remember wrong but for PSP you can turn off filter and stretched screen. Genesis and GB ports are awesome 👌Remastered version on PS4 is awesome too (based on the PSP version).
how do i turn off the uglyness on psp
The PSone classics version is still available on the PSN store for psp. Ps1 emulation on psp is pretty good. Just adjust the screen size to original mode and turn off the smoothing filter and it looks great. Also has an option for faster loading speeds.
何故セガサターンだけ追加ステージがあるんだ…
The ps1 version looks different
Maybe because it's the version that I play
So general opinion about the PSP version? It's the one I have, but I haven't played it yet. Is it worth it in the end?
I actually have the Japanese version for Saturn but I don't have the console. Found it for sale for 10$ and I guess I made a good deal. 😄
Regardless of system PLAY THIS GAME
Wow, more like BlurStation Blurtable and Sega Lagturn.
obviously the ps1.
"The PSP version features new english voice overs and script plus the original Saturn japanese voice audio as an option", you know the PS version was also released in Japan right?
Yep, but does this version has the option of japanese AND english voice overs as the PSP version?
@@wobblingpixels3921 I meant it's "original Japanese voice", not necessarily "original Saturn Japanese voice".
oh wow that coffin is extra ugly on the Saturn eh?
PSP wins. Me gusta que los píxeles estén suavizados y no se noten esos puntos.
Pero hay gente que le gusta que sea super píxelado todo y eso hace que se pierda una imagen natural. Ya que los artistas querían que en los CRT hiciera el resto de disimular esa baja resolución suavizando la imagen y parezca más un dibujo que una imagen que se le notará los trazos
psp es lo mismo es oficial de sony de ps1 porteado
Hell yeah a vid of my fave game of all time!
Gameboy Version for it's curiosity :D
What about andoid version??
PSP is my preferred way to play, I wish there was a way to mod in the original cheesy english dialogue.
I'm actually super hyped for the game com port that got dumped. The sdk emulator that got leaked was intentionally gimped by tiger. The speed has to be set to 129 in an ini file to almost fix the sound playing too slow.
Why not include the 4mb ram cart hack for Sega Saturn for the improved frame rate?
Thats content for another video ;-). Many know the game like in the video.
Faltou o Grimoire of souls?...
There was a Gameboy version?
No. Someone is working on a Gameboy version. Very cool.
Yeah
the playstation version is the best way to play it. or the one thats for ps4/xbox
How does the Xbox 360/PS3 version compare out of curiosity?
Never played these two versions so I can't really comment.
The same but adding perspective correction to 3D elements, no loading times or slowdowns. And usual things like HD wallpaper as background, filters and some scaling modes.
PS1 is the best in my eyes
PSP é melhor... más Playstation 1 vence. Like
That dialog with Dracula at the beginning will always make the ps1 version superior lol
Sadly, I learned that Richter's voice actor Scott McCulloch died a few years after he worked on SotN. I wondered why he just kinda disappeared.
@@gaminggoddess85 dang another small part of my childhood gone, I really like him as a VA i will forever treasure my copy of symphony of the night...may he rest in peace 😔
Konami screwed this game on the Saturn. How can a 2d game be so bad with slowdowns and mesh transparency on the Saturn???
Konami has done several bad ports on the Saturn ( Vandal hearts is a fantastic game but the graphics are just garbage ).
Even with patches the game is under the ps1 version
not really Konami fault, the Saturn wasn't build like normal console, I believe it was dual CPU arch type made it harder to program
@@kyotheman69 nope. The development of the games where handled by Konami of Nagoya ( not the main team). Just check Labotomy software with exhumed, duke Nukem and quake and you will see that they know how to use 2 cpu.
Those two games, along with Suikoden, were just cheap cash-grab ports late in the Saturn’s life.
Saturn version is the best for me
I've played it about 99 times, and played the PS1 version first, but never ever would go back to it. It's hollow and unfinished in comparison, even if KCEN totally screwed up the technical side of the game. Luckily The Meduza hack has severely helped fix most of these issues. It's still not perfect but again I would never, ever play the PS1 or PSP version again.
One from xbox 360 vs xbox one plss
PS1>>>>>
Playstation is if you want to play the game
Sega Saturn is if you want to play the game but you're japanese and don't have a playstation
PSP is if you want to play the game on the go
The Saturn version is a miserable little pile of pixels.
sega saturn Death be like 0_0
And PSP Death seems to have extra animations.
Yeesh the linear filtering on the PSP version is ugly.
dear god the psp version looks soooo blurry and washed out
PS1.
The Saturn it's a crappy version, i finished this port several times, but this version it's so miserable. The Original PSX version still the best. And those Bonus stuff from the Saturn version it's an a little excuse for on try to play it. But thats all.
Just simply Woooow, that the future Genesis / MegaDrive version still looking better than the Saturn counterpart. Even with better resolutions !!!!!??
That PSP version; got a lot of blur, maybe they used that Trilinear filter mode for on try to "Unpixelized" the entire game. And It seems like inside at the first Death meeting at the Alucard beginning from his game; that cyclon from the sky it's totally unpresent?
And i thought that the Saturn version were so miserable ....... and now the PSP it's so bad too, somehow.
No matter what version you use, a human is still just a miserable pile of secrets
Although ironically, that's not what Dracula says at all in Japanese.
This showed full well why the Saturn failed during this generation.
Please only show original footage. Fan made content is nonsense in this kind of videos.
Say anything you want about SOTN's original localization and English voice actors, but at least Alucard isn't Generic Bishie Character #1347 like in the Japanese original.
I'm glad Robert Belgrade still remembers his SotN roots. He recently(ish) got roles as the vampire Orlok Dracul in Bloodstained, Radu in Wallachia: Reign of Dracula (a retro style Castlevania-like) and the narrator in a Castlevania fan film.
The Sega Saturn is the best version.
Sega Saturn Lixooooo Trash!
PsP looks the best!.... they just screwed with too much in the sound of EVERYTHING! Its lame.
The OG PS version is the best.
That or I've lived the XBOX versions you could dL
I don't like how the PsP version toned down his trace effects when he slides back n stuff.