Scrap Mechanic - How to build a smooth bridge - Knowledge of cells. New intersection

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  • Опубликовано: 4 окт 2024
  • Scrap Mechanic - How to build a smooth bridge - Knowledge of cells gives accurate leg and deck positions. Cameo of new T switch

Комментарии • 9

  • @moonlord-terraria3720
    @moonlord-terraria3720 2 месяца назад

    Dude, you are crazy, you put so much effort in your videos, you deserve more than 400 subs

  • @timetravelingtraveler
    @timetravelingtraveler 3 месяца назад

    Woah, didn't know fant mod could also do that! Welp, one less thing for me to postpone. Good progress on the tracks bro, let's see how they progress

  • @mox4293
    @mox4293 3 месяца назад +2

    Nice info. I built a long rail in my world and gave in with it when my creations started disappearing on the rails. I hope your rails don't do the same.

    • @GuardianOz
      @GuardianOz  3 месяца назад +2

      With the accurate leg placement its smooth with little issues (speed dependant LOL). Too fast and the cell can't load the legs fast enough.

    • @Petq011
      @Petq011 3 месяца назад

      @@GuardianOz Do you also have a build video for the train btw?
      It looks interesting, and I now want to download the game again.🤣

  • @TheDistur
    @TheDistur 3 месяца назад

    Now that's a lotta damage

  • @Petq011
    @Petq011 3 месяца назад

    Are the crates considered colored by default?
    If yes, you can have sensors high enough to detect the color, if there's any, and say: "Okay, the train's loaded. It's going toward the trader.", and switches you automatically?"

    • @GuardianOz
      @GuardianOz  2 месяца назад

      Thanks for the "thinking about it" prompt. I think track side sensors measuring height would be the way to go.

  • @BigScrapDaddy
    @BigScrapDaddy 2 месяца назад

    You can also use paint, instead of pipes or blocks, to mathematically separate larger creations. I also paint every 16 blocks when I make monorails. Smooth as butter.