Nice info. I built a long rail in my world and gave in with it when my creations started disappearing on the rails. I hope your rails don't do the same.
Are the crates considered colored by default? If yes, you can have sensors high enough to detect the color, if there's any, and say: "Okay, the train's loaded. It's going toward the trader.", and switches you automatically?"
You can also use paint, instead of pipes or blocks, to mathematically separate larger creations. I also paint every 16 blocks when I make monorails. Smooth as butter.
Dude, you are crazy, you put so much effort in your videos, you deserve more than 400 subs
Woah, didn't know fant mod could also do that! Welp, one less thing for me to postpone. Good progress on the tracks bro, let's see how they progress
Nice info. I built a long rail in my world and gave in with it when my creations started disappearing on the rails. I hope your rails don't do the same.
With the accurate leg placement its smooth with little issues (speed dependant LOL). Too fast and the cell can't load the legs fast enough.
@@GuardianOz Do you also have a build video for the train btw?
It looks interesting, and I now want to download the game again.🤣
Now that's a lotta damage
Are the crates considered colored by default?
If yes, you can have sensors high enough to detect the color, if there's any, and say: "Okay, the train's loaded. It's going toward the trader.", and switches you automatically?"
Thanks for the "thinking about it" prompt. I think track side sensors measuring height would be the way to go.
You can also use paint, instead of pipes or blocks, to mathematically separate larger creations. I also paint every 16 blocks when I make monorails. Smooth as butter.