Genshin could EVER??? (HUGE new QOL)
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- Опубликовано: 25 авг 2024
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- Keqing is the official one, you can get it from many sites. expensive.
All the others are from ali express. They were around $40-$80 Canadian dollars including shipping, pretty reasonable.
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Shenhe Nahida Zhongli childe are quite good
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I like that they kept the part where you are motivated to explore by accumulating points, so players who actually "play" the game will almost never have to worry about dailies.
Yep
Honestly my biggest gripe was not being able to do dailies using resin like Star Rail (not tryna be toxic) just cuz dailies felt rly repetitive after doing them for 2 years plus so this is genuinely gonna motivate me to play the game actively again.
@@jin_desu777 nono you are so right. I allways thought it was weird, since thematically, we are in a guild, and so spending resin "exploring ancient domains" SHOULD Count as a comission of sorts right?
But even that aside, if the weekly missions counted why not the resin (thank god we finally got it tho)
THANK GOD I WAS SO TIRED OF GIVING SHOTA ANOTEHR LEQUVEWER OR WHATEVER YOU CALL IT OR HELPING HIM GOING TO THE SHIRNE FOR THE NTH FRIKIN TIME AND I'M TIRED OF GODWIND'S LOVE LETTERS, I'M TIRED OF THAT RUDE SHENZNAYA'S MERCHANT IN MONSTADTH, I'M TIRED OF TASTE OF HOME IN INAZUMA. THIS CHANGES EVERYTHING TEARS IN MY EYES I WAS PRAYING FOR TIMES LIKE THESE!!
To be real tho I would still be doing some commissions cause some gives you achivements, to get a achivement I spent months in Inazuma doing Shota commission and the novel commission and now whenever I see Shota now I feel like crying like bro I helped you God knows how many times please leave me alone, this lil bro never leaves me alone....
And when I went for random commission I got Godwin.... please I'm tired of your love letters, it would be fun if they had story but nah its repetetive thing and I got their achievement after 2 years cause I didn't did that 1 RNG commission among their commission enough times which was blowing Dandeleons or smth
exploration player here yeah im literally 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
The dailies accumulation is big for me. i dont have to plan out how many rewards to claim when doing an event now, and dont need to stress when an event is close to finishing and i wont be able to log on again before it ends and claim everything in one sitting. Huge w for hoyo
Yeah I do not have to leave behind 50 unclaimed chests in the overworld anymore. I am like a squirrel and I sometimes forget where a chest was.
@@AzureDrag0n1 I have 100% everywhere, so this is a big win for me.
I KNOW RIGHT
hsrs daily spending resin on automode with a friends support is still superior way of dailies
i don't think its that big of a deal even for people who actually play the game. If you actually play the game what's 5 to 10 minutes of doing the dailies? When they get rid of time gated progress then that will be a big deal. a 4 star epitomized path would be a big deal. Chronicled wish replacing standard banner with epitomized path for 5 stars and without 50/50 mechanic would be a big deal. Dailies accumulation is bread crumbs for people who actually play the game.
Encounter Points is the biggest QoL to me. Others are the nice to haves.
Yeah, it's actually pretty good.
the boss respawn timer and dialog history is all I care about, I don't use encounter points.
this dev discussion felt so rewarding. Almost everything on it was part of the things I mention on every survey. Especially love the encounter point change because as someone who doesn't touch grass and has done every quest, world quest, hangout and 100%'d every area, I could never get encounter points since I've finished everything that grants them and thus felt almost punished for being someone who put a lot of time into the game.
Should be called Dev Monologue, because there's no discussion, lol.
A tip new players should know is that building Traveler to 70 is a smart idea. No matter what the elemental conditions are, they can be used in the new endgame. Plus, dendro mc is actually pretty good so it isn't a waste of resources.
I am so dumb okay now I only have to level up 2 characters for level 70 thank you.
I main him anyways for lore stuff only play him every archon quest. And I tell you it's not a bad idea since he can change elements
me being a lumine main since day 1 happy that I can finally use her in any form other than dendro
I just did that yesterday
I'm so glad for Dendro MC because it's offensive how they made hydro traveler, and given the likeliness Pyro MC will be trash as well. Hoyo knows they made a mistake making dendro traveler any good.
That's why competition is good not just 10 years old trashing on competitors just coz they love their game
U would be surprised the glazers and corporate simps are full grown adults in their 30s never touched any other game before and immediately think Genshin is the best thing to ever grace this planet
Problem is the competition wuwa is trash zzz better@@episode4882
It’s got nothing to do with anything lol
You’re like a groundhog spooked by its own shadow
Thinking WuWa had anything to do with this is crazy
The fact that you think they are doing this because Wuwa is crazy. It takes longer than a single month to make major changes
They lowered our standards so much that even a minuscule change feels like a game changing feature now
The only one in this comment section who isn’t a total shill
@@yog-thaquasleeperofrlyeh2816 players when Genshin doesn't add QoL: 😡
players when Genshin adds QoL: 😡
@@sayorimiko its when they refuse to listen to what the players are asking for and then about 4 years later they do add it but but in the most half assed way possible and expect us be happy about it. The point of endgame is to be able to have fun testing and using the characters and teams you enjoy but the new endgame doesn’t allow us to use the characters we want and it’s not hard at all and not to mention the buffs are pointless. The resin increase is negligible at best. Now you can do a measly 2 more domains, yippee, or yippee, now you can craft all 5 condensed resin in a single run. It’s still very minuscule and it hardly changes anything and we had to wait 4 years just to get this slop. It’s a big “fuck you” to our faces, the “it’s better than nothing” phrase is just copium at this point though I guess it’s just too much to ask to a multi million dollar company like hoyo with no track record of listening to the player base.
@@yog-thaquasleeperofrlyeh2816 No one is forcing you to enjoy the game riddled with flaws, and then complain that every one happy with the new changes are total shills. You don't realize that most of the playerbase are casuals, or have turned into casuals, and every good change that Genshin gets is much better over time to keep most of us from completely leaving. I know for a fact that a large amount of people enjoy not just the endgame but also the casual side of things like exploration and teapot.
@@sayorimiko Ohh god another d!e hard simp fan of genshin. So your telling us our 3+ years of waiting for changes was in vain and that when another competition lowered the CEOs pockets thats the time for changes when players started leaving or spending at other games?
They made so little changes even now that I can laugh at it and say that the only ones most happy about it are the simps that Hoyo does not care about. Your also correct that by the time they implemented all there so called changes the only ones left are the most loyal fans in the end of the stick relationship.
My biggest change I would love for the theater, is just allowing us to not be forced to use a full team.
Edit: People keep mentioning: “ Having full teams and choosing characters, is part of the strategy for the theater “. For one, everyone has their likes and dislikes and we all have opinions. Second, it’s not like what I asked for is so game breaking. Hoyo could easily implement a penalty for using less characters in a team and we still have the restriction, of only being able to use random support characters, with only two uses. Also, what you call “ strategy “, I call annoying. I completed Act 8 on my first try, so it’s not about difficulty for me. Also if we’re gonna fill the team, with random characters, we won’t use, then it won’t be any different to using 1-2 characters.
Almost defeats the point of the mode then
Same
That's like, the part of the challenge
@@TheRoleplayer40k no not really since the element restrictions are still the same. It's just that now, we can use a team of two, three, four characters depending of the requirement to clear the floor
@@TheRoleplayer40k It adds extra strategy, the event they used as a basis for the mode allowed for incomplete teams. They can put penalties such as 5-15% reduced damage dealt or increased damage received per missing party member or spend an extra stamina point if the team is incomplete.
I wish they added ability to spend condensed resin on normal bosses. But I am super excited about all quality of life improvements that they are gonna implement.
I also wish they would double the amount of condensed resin that you can keep. Sometimes, I just want to farm on one day and it would have been nice to have 10 condensed instead of 5
My guess is using condensed resin and original resin for normal bosses wouldn't rlly make any difference. We are basically spending double amount of original resins to get double rewards in domains or ley lines and for both of them, one single run cost you 20 original resins whereas the bosses cost you 40 original resin, that's the same amount for 1 condensed resin. So you aren't rlly getting double rewards for beating a boss one time even if you could use condensed resin (unless they made two different types of condensed resins where one is for the domains and ley lines and the other one is for bosses which would require you to use 80 original resin for 1 condensed resin for the bosses. That'd save time for the bosses too then.)
@@Meh-yb9sw You're looking at from the wrong aspect. Condensed Resin has two benefits. One is that you can chop in half the amount of runs needed for things like artifact and talent book domains. The other is that you can save resin for another day. Say if you don't have time to play right now, you want to get drops from things you'll do from weekly BP stuff that resets tomorrow, or the new patch goes live tomorrow with a new boss for a character you're pulling for. Plus you can also get into a habit of making condensed, and wind up condensing your resin because you went to combine some talent books, and then be locked out of bosses.
At the end of the day, we have bosses that cost 40 to loot, and condensed resin that is worth 40... it's just dumb that we can't used condensed on bosses. It's an obvious thing, and it is dumb that either nobody brought it up in house or that a producer nixed it if it was. And dumb that it hasn't been added since then, despite how many times it has likely been brought up by players.
@@Meh-yb9sw It isn't about time savings, but about being able to condense resin today and then use it tomorrow. Plus not being able to use a thing that is worth 40 resin to pay for something that costs 40 resin is just dumb.
@@Axterix13 You're getting the same rewards...that's why I'm saying it makes no difference and that's why I said I guess that that's why we probably can't use condensed resin on bosses. The point of condensed resin is to save your time by giving you the rewards you'd get for two turns. Plus what you said abt being able to save condensed resin today and use it tomorrow (meaning increasing the number of condensed resin we can save), that's what I want too but the OP here wasn't even talking abt that if you read that properly...
I always saw the situation with HSR as them being more cautious with any changes to Genshin since it was the established money maker, but they were willing to see how these changes did in the newer game first for proof of concept.
So why they didn't gave all the changes to genshin after like 1 or 2 months after hsr it was very clear that every one like her since 1.0
@@nargacuga8870tf r u on about? they’ve been rolling out these massive QOL features for the past year?
@@nargacuga8870It's actually a simple and logical reason, just a lesser known one: Genshin is built on code from 2018.
It's a lot easier to build a "new system" from scratch in coding. So testing new systems in the newer game (HSR), and then reverse engineering them back into the old code (Genshin), so it doesn't retroactively break everything, is a lot easier to do resource wise.
@@nargacuga8870cause they dont care, CN whales will dump their money anyways. That's why player feedback is used in hsr and zzz
@@nargacuga8870 Probably more red tape from the dev side of thing when it comes to making changes to Genshin bc "why change thing when thing makes money how it is".
Fontaine update had that huge code optimization. Being from FGO whose spaghetti code interferes with QoL frequently, that big update is itself a big reason for the qol now.
they said that the code was chaotic before the lantern rite 4.4. So they took a long time to optimize the code and as we see after that we get frequently more QoL and also better QoL.
@@WilliamYang-iz4cb Yep. The bad code explains why our QOL was slower before. It's also to be expected, because while Mihoyo had made games before it was nothing like Genshin.
@@Thedarkbunnyrabbit Da Wei himself actually said that the genshin dev team at the time was young and not as experienced too.
@@johnribon2207 It makes sense. The dev team is experienced now but it definitely wasn't on launch.
It's unironically been 87 years since I've last received a weapon billet. I need a catalyst and I have like 5 swords and claymores and a few bows and spears...
These changes started back in 3.7, and were directly linked with Honkai release.. Example being the thing when you click on a given quest/daily, and it'd open the map, and show you exactly where it is(which HSR had, Genshin didn't), followed, not that long after, by the new dailies system(a copy of Honkai's, but improved).
As far as the IT goes, there are already leaks coming out talking about two new acts, and more monthly rewards(basically even-ing it with the Abyss).
What a lovely video! It's nice to see someone not just assume that it's all to do with WuWa as updates are planned ahead - not to mention certification on ps4/ps5 :3
From what I remember, dev discussions like this suddenly popped up after 3.6 ended, which was right after HSR released.
Dev discussions used to be a thing VERY early in the game but stopped since then.
So either the devs suddenly remembered about these after HSR released, or a chunk of the OG genshin dev team came back after working on HSR for years.
A lot of changes seem to be from HSR as well like revamp of daily commissions, hide UI, imaginarium theatre, dialogue list, and fast boss respawn.
Considering how these changes came after Fontaine's release, I'm inclined to believe that they are using HSR to update Genshin's old systems and rewrite them to keep all of Hoyo's games upto date. It could also be internal competition
I thought I was the only one "saving events" so I could skip doing the commissions. Yeah, I like that we could accumulate points to skip future commissions.
Doing a drinking game for how many times wuwa was mentioned in these comments is basically a death wish
43 to 46 mentions of ww not including sub comments as of 631 comments.
@@Devotchka101 well knowing my past experiences with alcohol this surprisingly not that much
That's because wuwa is doing a much better job than genshin ever could when it comes to listening to their playerbase.
@@zente3003 Altho im a bit late, what ironic is that you had to drink one additional glass cause you also one of the guys who mention WuWa.😂
@@nyeindelta9290 touché
The main thing I want to see brought over from HSR/ZZZ is the 5-star selector at 300 standard banner pulls. In fact I'd take it a step further and add a 4-star selector every 75 pulls. (And having the counts be retroactive for existing players would be awesome, but probably too much to ask.)
I completely forgot that divisions compete against each other , good point jello .
This happened because of WuWa and upcoming open world games
They improve drastically to not bleed paying costumers.
Internal competition is non issue since money still goes to them.
i actually screamed when they said "oh and bosses spawn now in 10s"
Lol same. Every time I'd play a boss, it takes 1 minute to respawn.. So I'd go and play world quests cuz otherwise that 1 minute feels like an hour for some reason but then when I play world quests, I end up forgetting abt the boss...so it'll be so much better now with only 10s time for respawn.
@@Meh-yb9sw Only 1 minute? Imagine how it is for those of us who hit endgame, run to a boss and kill it in one minute, and now we're sitting around for 4 minutes.
Man the past month we got the best QOLS
Surly wuwa doesn't have anything to do with it
Yeah, this is typically what happens when there's healthy competition, this is a good thing lol
nah, its because of zenless zone zero.
😂Zzz is a dead game on day 1@@yvindvego9404
@@yvindvego9404u mean the self proclaimed action game by Hoyo being piss ez and everything can be finished by just left clicking?
Sure in mid~late game you need to do some proper combos, but I don’t think it’s takes more than 2 braincell to hold E and left click or hold left click
Surely lol if they don't get their shit together either Wuwa or even multiple other open world gacha that come along the way will steamroll their earnings
I'm with Jello on the competition part. On the 11th of June WuWa celebrated 30 mio downloads. That was around 3 weeks after the release. Today zzz celebrated 50 mio downloads. Only two days after the release! Never underestimate internal competition.
Bet most of that 50 millions are Bots. Hoyo is known for using bots to boost their reputation after all.
@@markjasondimen5818 What's the source for that?
@@markjasondimen5818 Ah yes. And WuWa's are not? Man, just look at google trends for the past month globally and you'll see that WuWa is down there, trying hard to stay relevant. And don't get me wrong, I am not hating on Wuwa. I bought the monthly and the battle pass there and still playing even though I said I'd quit after ZZZ. Just saying.
There's no way 50 mil are playing ZZZ when millions are skipping the game and many quit already...where did u even get that number from??
@@a-passerby that's downloads, not active players. same way Palworld was one of the highest selling paid games but its active playerbase is not over 30M, not everyone will play, not everyone will stay.. but 50M downloaded it and that's the main focus for them, shows that its well received.
The only part that I personally want the most and I’m sure it was heavily demanding is the Event Archive. What they showed the upcoming event and the previous ones were put much into effort and I don’t like when it’s locked behind limited time event especially the critical lore that was in there.
I started playing in 4.7 and it makes me so sad I won't ever get either the fish claymore or be able to play thru the interdarshan championship. Sure you can watch the cutscenes but it's not the same....
Now all we need is an easy way to get better artifacts
Things that would somewhat fix the game:
1 free permanent 5 star and a path to get it sometime.
Posibility to obtain past event weapons.
Rerun of past events for people who didn't do them.
The Mechanic to "push specific characters" is one of the options inside the IT. You spend your points to get one of the characters on your roster, but it's like 1 out of 3 and only one element. I feel like they will flesh it out and have something like "Sub-DPS, Main-DPS, and Support" so its not literally just random element
The hide UI feature for overworld and exploration is incredible
And also something that doesn’t take years to show up in other games (wish it was here from the start)
3:17 I'm fairly sure they will add 5 star constellations to get from the shop with star dust.
im not sure abot that, if it did happen you woudl probably have to get around 500 pulls for a free 5 star constellation.
All the whales that have been hoarding their starglitter, are going to be able to buy over 3 copies of a 5*.
It would be amazing! but i doubt it.... hoyo has always been stingy when it comes to genshin.
If it does happen, it would only let you buy standard 5* characters
EDIT: now it’s been added, sadly its not as useful as i hoped :( u have to go out of your way to hide the hud and you still can’t hide the UID
im actually most excited for the hide UI, i like to play on the steam deck OLED and having the UID constantly on the screen makes me worry about burn-in. If it lets you turn that off it would be amazing
I like the envisaged echo mode, I hope it can turn into a way of "practicing" how to play the characters w/o the pressure of it being in endgame modes - it reminded me of the Domains meant to teach us game mechanics in the beginning, very cute
This dev discussion, IT, and the Natlan teasers actually got my hype back about the game. I hope Hoyo keeps going like this
Why do everyone thinks that “the devs listened”? I work with devs and let me tell you they only execute what they are told to by the people above.
Its a meme from a wuwa CC who used "devs listened" on a video and everyone memed the hell out of him
Then the people above listened
Yeah "devs" here is just a catch-all term for whoever plans the QoL changes, and it's catchier than something like "project managers listened" lol
This new Genshin could ever arc is SICK. Hopefully they will keep it going
Plot Twist they are encouraging player to give feedback to implement it on HSR (again)
The next QoL feature I'd like to see is more deterministic artifact farming and leveling.
I think by ‘lack of sufficient positive responses for various party lineups during battle’ they mean ‘okay yeah some of the individual round criteria can be a _little_ tricky to get the hang of depending on what characters you can use’, like say having to slot Faruzan into a team with no Anemo DPS simply because you haven’t gotten access to one yet (ik Wanderer is available by default but it’s not always the best to use him in act 1)
I was the one who repeatedly suggest have a recorded dialogue feature along with a skipable button. I heard nothing about adding a skip button. 1 of 2 is good enough for me.
I also suggested adding a poop icon just like a lockpad icon on artifacts so we can seek faster without looking at it twice.
skip is bad for the game itself, theyll never add it, maybe for world quests but that is it
I don't think they will ever add a skip button, their newer games might come with it like zzz, but not Genshin
@@na42069I believe the only mode they’ve added Skips is for Hangouts and it makes the most sense there since you’re replaying a lot of dialogue over and over
its funny because honkai 3rd and star rail both had an option to see the dialogue history. But Genshin didn't for..... years
all hoyo games should have one free standard banner 5 star per year
wait standard 5 star sounds pretty good actually
wont happen . its hoyo. lol
Sounds like a nice present for the lantern rights.
No it will make newer genshin characters get powercreep
maybe 1 per account near the end of the first few ares or when you hit AR40 or so, if you get a free one every year then what is the point in having 5 stars be the exclusive power and the older players will have a massive power creep and be bored with it, or the free 5 stars will be like QiQi and barely any use in most end team comps.
This optimization of the gameplay will be a benefit for the company and players a win win
I mean, before Wuwa, HSR was basically the "actual Genshin killer" since it took a lot of the Genshin playerbase which keept the Genshin could never move shoved in Genshin players with each update or notice, so yea I agree about the internal competition.Genshin is also still missing the 10x pull per update though, it is insane how they just don't do it after being clowned for years and now even by his sister game HSR.
Don't want that
More pulls = more characters getting powercrept
Hi, i did read a lot of comments about the competition and different code issues that were lowering the frequency for QoL changes but i think a lot of people misunderstand how a game development cycle works, and what role the directors take in it.
Games like Wuthering waves have been looming theirs arival for quite a while, so internal work on better QoL changes was already in full swing for around 4 months at very least. Please remember that we know that CCP did allow both ZZZ and WUWA to be released not later then the end of 2024, so by the time of the bill the games were already done around 70%, and this bill was like 6 or 8 months ago. Devs in genshin are good, yes, there are some questionable things that they have done but the overall quality is good to say the least.
On the other hand we have the director board that has to approve all the game changes, and here might have been the problem. Since Genshin was earning then money and there was no real competition in the genre ( i do not count HSR since it's like a completely different audience), so they were hesitant to push anything that might lower their income ( i know , true loot goblins just like the directors at Bungie ).
But since both ZZZ and especially WuWa did look promising at the times of their betas this year, the directors had to swallow the pill and take some decisions, such as releasing some QoL changes early even if they were planned for 5.x version or not planned at all since they were "too drastic".
And the success of WuWa did aid in it. If you thinks it didn’t, then us as a community faild miserably at the aspect of making devs listen, 3 wishes for example of their hane directors respect towards us.
ZZZ is still lacking in my opinion, however i think the devs will cook up something and that the directs are already being spanked by shareholders.
As for me, i will keep playing wuwa since i like their combat system more, however for you all wuwa haters i can say only one thing:" the only one to kill a game is their developer" - by Bungie.
CYA STARSIDE.
The new resin-to-encounter points system is huge, really like that. MORE OF THAT GENSHIN PLZ
Wuwa's impact. lol
New Endgame was leaked in 4.2
@@AhmedBabiker-sr8flwhich is when wuwa was gaining hype and was in beta. That’s not the “gotcha” you think it is.
@sedij2358 Yeah, you are right they were frightened of wuwa since 2022 as well
My gripe about the storage management thing is that you can KNOW about the clear the past quests button, but if you get locked out from even logging into the game to access it after an update, there's nothing you can do. I think that button should also be accessible from the home screen, and returning players should have an option to automatically not download past quest resources. This is my idea after I got locked out of my account a year ago because of an update (that I would've had enough storage for had I been able to clear the past quests I had done a few days before the update) and had to give up on Genshin for a year before I found geforce now
this... plus also let ppl choose not to download FUTURE game contents until they needed it.. otherwise new players will have problems running the game cos they don't have any past contents they can clear.... but you don't expect them to be playing some of the quests anytime soon like sumeru and fontaine archon quests and story quests that require the completion of these archon quests.. so why not only download these contents later...?
honestly i believe that every patch just becomes a better and better time to start playing. the game's on the up and up and i'd be shocked if they stopped any time soon
Hoyoverse doesn't feel threatened by wuthering waves but they are not going to sleep on their laurels either I think the know gamers too well and that's why they are successful
The only thing I need for genshin is a reserved resin system like in Honkai Star Rail, you can save up to 2400 resin that way, that you can later use whatever you want, while in Genshin you have to spend resin everyday in case of "fear" of missing out :/, it's a pain in the ass
They don't and never cared about what players really want, the release of WuWa hurt them. For most of veterans or new players, Genshin become the standby game where WuWa is growing in our hearts day by day.
Why is no one talking about the abyss reward nerfs, why hyv didnt just added a NEW end game content, the next "new" content will also cut the rewards of the previous ones? This is ridiculous
Its pretty sad indeed. Plus 30 month cooldown to abyss is completely rubbish
because the total rewards from the systems is higher now it's just sort of what people would expect
@@JelloImpact "Total rewards of the system"? What are you talking about, that is not a thing.. Gacha games add new endgame contents all the time, and that never means decreasing rewards of the previous content.
@@manudollfie Really? Bruh why Genshin devs being sooo stingy? Its actually pathetic, but now that I think about it in WuWa you do get Illusive Realm and their Abyss rewards seprately so they total to a crazy amount while having to spend 1600 less to get a 5 star excluding all the bonuses from events and mails.
@@manudollfie Between Abyss and Theatre you will be earning more primos over the same time span compared to 2 abyss resets.
Honestly, i think these changes have been in the works even before wuwa
But Wuthering Waves has been in development since 2 years ago
The fact that they know that it will be released is the reason for the endgame to be developed.
WuWa has 3 endgame right from the beginning.
@@Soparandom So has been many gacha games. Including ZZZ. Weird how around SR and ZZZ, there were QoL each time. Do you know what released randomly in a sodding state just to compete with ZZZ ? WW.
Once they implement faster refresh time for resin and add an overcap storage, I’ll be happy. Because if you miss a day, you lose out on resin. It’s so dumb that they haven’t done this yet
Edit: Since this is attracting salty people for whatever reason, let me say this: It will not affect you at all if you play every day and stay on top of your resin. I personally play every day myself because I don’t have a life (don’t really have a choice either), but it *would be nice* to have some storage if you already have 5 condensed resin and can’t play right away when your resin is about to cap. If you want to be toxic about it, go somewhere else. Really unnecessary, good lord
Resin economy is unlikely to change, however resin overflow could perhaps be implemented. Still unlikely, because crafting condensed resin is basically our 1 day overflow (lmao). I remember when I kept doing this and running out of crystal flies.
@@planetary-rendez-vous I mean, we thought resin cap wouldn’t increase when it’s been 160 for 3+ years, now it’s been raised to 200. You never know with Genshin now because of competition. And crafting condensed resin =/= an overflow cap. If you decide to keep 4-5 for a day, that’s all you can keep until you use em. An overflow cap is letting a portion of resin go into a storage if you’re unable to log into the game for a bit, even if you have condensed resin already made
My brother in Christ if you aren’t spending your resin and miss out then that is your own fault. We have condensed resin. Some gacha games don’t even give you that much. If you don’t spend your resin then tough nuts.
@@TerraTheWiseimagine blaming the player, when they had no problem adding this feature to HSR. And everyone LOVES IT!
Genshin grind can get tiring. I'd go weeks or even months without spending resin. Being able to have a backup pool of resin when i actually feel like grinding would be so nice.
If they already have it in HSR, why can't they just copy and paste that QoL into Genshin?
Even if they don't have an overflow feature, removing the 5 CONDENSED RESIN CAP would literally solve all our problems.
I would love to take a break from the grind and just condense all my resin. Once im ready to actually grind, i would potentially have 50+ condensed ready to go!
ZZZ dailies are like a minute todo just login, scratch the card, buy coffee and open store
but that new system for dailies might accually force me to do some exploration tbh
free 5 star damn that's a lot of coppium
Some waves hit hoyoverse
Ig still no skip button, all it took was one good competitor like wuwa to make en pissed
we got Aloy as a free 5 star and they're likely too hesitant to do another one because whether we like it or not, she is on our accounts and they will count it as a free 5 star even tho she's a 3 star
its not competition, its natlan coming out, they have to go back into the code and might as well brush stuff up rather than leave it. natlan is going to be an update and a half and since youre there, might as well fix some code
Wouldn't be surprised if that's the case
Some good changes, though they still have a long way to go. My thoughts:
1) Theater changes - good, but honestly, as long as it is once and done, monthly reset, I pretty much don't care that much. It's just a monthly 15 minute event, rather than an actual game mode. That said, no mention of the 15 usage cap for friend characters... hopefully that's one aspect they address.
2) Daily commission skipping good, for newer players, but, when it comes to commissions, as a long time player, it, again, isn't something I really care about, and has the potential to be the reverse. It shortens the daily game play for a game that already has jack all for me to do. And it doesn't help with the daily commission aspect that annoys me the most, and that's things locked behind commissions, like achievements and certain quests. Worst of those, the Sumeru ones that lock quests in both Sumeru and Fontaine. Although being able to skip some of those really bad/annoying commissions Sumeru has will definitely be nice.
And they definitely still have a long way to go, QoL-wise. To list just a few things:
1) Artifact RNG... too much of it.
2) 2 sets drop per domain... means 50% are garbage drops on so many domains, makes so many domains inefficient to farm. This just needs to go not just for "too much RNG" reasons, but also to open up what domains we run.
3) 3 types of talent books, 3 types of weapon mat drops, 3 different drops per weekly boss... just annoyances that don't need to exist. Just give us a single drop instead of three for all of these.
4) Weekly bosses... make the first 3 free, and let us run the same boss 3 times for rewards if we want. It's stupid that the first character to use a new boss is so gated talent-level wise.
5) No end game worth speaking of. For example, can't even voluntarily up my WL above 8, despite WL 8 being so trivial in most of the over world that my Ning can one shot most camps with a single elemental skill.
6) With WuWa out, climbing speed needs to go up.
7) Four star character access. There are so many now, that getting them, getting cons for them, is just a pain. The whole "c6 for 4 stars" a lot of CC use for videos and stuff is basically invalid at this point. For newer players, you can't assume that, and how much time passes before a "newer player" isn't that as far as this goes keeps extending. For older players, you can't assume it for newer four stars or the ones tied to certain 5 stars.
8) Access to past events/event-weapons for newer players. I have all the weapons and stuff, but it sucks for newer players. Either re-run the events as they were, re-run them in a shortened version with some reduced overall rewards, or add the ability to play past expired events for at least the key stuff like the event weapons and gizmos.
9) Still cannot use condensed resin to pay for ascension bosses, despite them costing 40 resin.
Suffice it to say, while the quantity of changes is better than it used to be (because it isn't hard to top "basically none"), they can definitely keep making obvious/badly-needed change after obvious/badly-needed change for quite a while still.
As to changes often being borrowed from HSR, I think a lot of that also has to do with shared code base. They know it is possible with their underlying code, and they can share knowledge.
I actually DON'T want Imaginarium Theater to be based off of the normal elemental reactions & teams we already use for Spiral if that's the direction they're taking...
I WANT a reason to play the less ideal characters so it would've been so cool if there were special mechanics/buffs that create a synergy between characters you'd normally not put on a team together
It is a character collecting & building game, I want a reason to use them all but if it's just based on the elemental reactions and synergies we already have, then it feels just like an event game, to me at least.
just wait for geodendroanemo
Did they finally let the communications team out of the cage from the company cellars??
Now the best thing to do next is to make some of the commission quest to be world quests. We used to ask to be able to pick commission quest for those pesky ones that just won't appear. But now that commission quests are basically almost never used by midgame and late game players, it might be a good idea to just turn them into world quests.
13:17 i was thinking, yeaaaa BUT THEN i thought MAYBE THEY CONSIDER THAT THHEY DID GIVE AWAY ALOY AS A FREE 5STAR hahahah
Hear me out- the free 5 star is the sibling.
Nah , we will get Kirara ...Kirara C6 is like mid 5* in HSR.I would like to ask every HSR ratio simps ...where is your super OP Dr. Ratio ? Yes , he is powercrept .. HSR is true gacha game , Genshin is ... Genshin
@@Ramuid32343 "Power crept" he is still in top 10, hsr has multiple playstyles ratio is good on follow up attacks unless they release another follow up dps better than him so don't compare paths as if they were the same
@@Ramuid32343genshin is genshin? 😂 i am laughing cuz do you not remember dildoluc and keqing? 🤣🤣🤣🤣
@@ChuncunmaruChuncunmaru diluc and kaqing both can easily clear the abyss diluc with xianyun is clearing most floors in 30 seconds
@@AhmedBabiker-sr8fl easily, yeah but with a very good build and a very good team and very good gameplay and a fitting enemy 🤣 🤣 🤣 🤣 lmfao
it's like they can't afford to keep being a subpar game with all the competition that has been coming
Genshin being subpar is really fucking ironic. It's the top dog for 4 years.
@@planetary-rendez-vous I mean to be fair to Genshin, it has gotten better and better each region
map design, story, gameplay, quality of life features, everything improved in every single region, maybe Fontaine has worse map design than sumeru if you really dislike the water but I liked it so it's an improvement over all that desert for me
@@planetary-rendez-vousdo you really need to use the word “fucking”?
@@planetary-rendez-vous To play devil's advocate, its been the top dog for 4 years because no similar type game has stepped up to the plate to challenge it. ToF was a garbage and thats a fact. WuWa was the first that actually challenged it and forced their hand.
The reason why changes like these hasnt been made after al l this years is because there wasn't really a reason to. People will keep playing no matter how unoptimized the game is.
@@SlaineReigns dude imaginarium theatre was an event in 4.2.. Forced my foot..
considering the new mount mechanics they seem to have, i feel like a free 5* given out like Ratio, could actually happen. a small percent, but it might come to pass
It means what I wanted. An option to only pull supports for instance, and it will probably fix that mode single handedly.
"Thank you kuro" we all say in unison cuz we all know wuwa is the only reason they listening to us
Not even close. At least 5 other factors before WuWa.
@@TerraTheWise eh, think whatever you want. It’s more WuWa than internal competition for me. 200 resin & new endgame content (imaginarium theater) were released during WuWa’s launch. While IT takes time to design, it was STILL released around WuWa’s launch. 200 resin too-why release during WuWa’s launch? Adding extra 40 resin doesn’t need YEARS to implement. why didn’t Genshin do 200 resin around HSR’s launch or within the first 3 months of HSR? While internal Hoyo competition can be valid, i firmly believe it’s the arrival of WuWa that really pushed Genshin devs/Genshin director to be less complacent. I’m glad WuWa lit a fire underneath the butts of Genshin team. WuWa is gaining so much good traction and I know they will overtake Genshin eventually.
Genshin had 4 years to really improve QoL changes. Just rubs me the wrong that they’re just doing these major QoL changes now that WuWa is here and is doing a far more excellent job at listening to player feedback in just 1 month than Genshin ever did in 4 damn whole years.
@@TerraTheWise Genshin devs detected WuWa since its beta phase. that’s why they started to plan for IT. they would not even dare to create another endgame if there was no upcoming competition. And how convenient that they released IT and 200 resin during WuWa’s launch. That is NOT a coincidence.
@@skyhart9926 i mean, IT was really kinda bad, only players think wuwa and genshin are competing
what yall don't know is.... they are trying to share players 💀(both games are trying to be equal)
@@TerraTheWise delusional. Jello literally summed it up in the vid. It's externally competition (wuwa + internal competition with (zzz, hsr). If u dont like wuwa good for u but they r literally giving proper response to player feedback for the first time in years after wuwa releases. Why wait till now? Hsr has been out for a year but they still never responded to player feedback like this but as soon as wuwa releases suddenly they actually care bout community feedback n not the bs that literally noone asks for. Open ur eyes the proof is in the pudding
Wuwa effect?
true
Yes. But, they were always going to add content they’re just being forced to release it sooner than they wanted because WW is legit.
Wuwa for sure pushed them because genshin was on nonsense for so long. And they still are but atleast competition is pushing them somewhat.
Zzz effect. 3 main games of the same company
@@sleeppss zzz is trash like ur brain
Still waiting for saved artifact loadouts, but I'm so happy with these updates, especially the one on encounter points~ I can clean out my map now from all the chest pins.
I love the encounter points system change so much. I hated it that when doing quests, I had to split it for like three days for dailies, now I can finally play them in one day and collect the encounter points for the next days
Wish most of the quality of life stuff wasn't about taking pictures
This is seriously a great trend we’ve been seeing more of. It will help to uphold genshins longevity, and bring the game and hoyos future games to their furthest potential. I’m glad they realized this.
The theatre is great, I did it within a week and I’ve never cleared the abyss with every star
Thank God, I no longer have to worry that I may accidentally unalive the cryo regisvine when damage testing
Wakeing up 2am in the morning for watching this video 😅. Just got the notification and it wakes me up ,so why not watching the video.
The main thing I need is all domains should be open every day in the week . And the 200 resin should be regenerate faster. That's all
TOGGLEABLE CONSTELLATIONS PLEASE HOYO
This is what i've been asking too
"The devs listened" after 4 years LOL
3:15 they mean that the current "push certain characters" effect is so subtle that the outcome isn't ideal at all meaning the push isn't actually significant enough to really influence character selection
I don't care about a free 5 star. we get that every month or so with the normal gem rewards anyway. But small things like being able to disable constellations, which they could probably implement in a week of dev time, would be very nice. Or being able to load specific premade teams into abyss instead of having to put them together by hand each time. And being able to associate an artifact loadout set to a specific team, so changing teams also changes the artifacts and weapons potentially. I think these are relatively small things that can go a long way.
At least allow to view history of abyss runs in game. Currently it shows only most used units
These are very good sugestions
10:50 I don't think they that as much of internal competition as they do of the deluge of openworld gachas that are coming this and next year. Azure Promilia probably scares hoyo much more than WuWa does, Azure Lane (made by the same company) apparently is extremely F2P friendly, making most of their monetization through skins rather than characters. And there are more of this sorts of games incoming.
Damn, losing a crown is kind of brutal
My opinion is, they should do some changes with resin because I'm kinda a new player. I started last November. So I'm playing for 7 months. I have 13 Lv90 characters and only 3 of them are good built. Some of them are average built, some aren't even built yet. Artifacts system is so RNG and resin is too low for the players who wants to play this game. I completed all the other Archon, world, story and hangout quests already. Maxed out every statue, %100 exploration on every region. Now I wanna focus on improving my characters but I can't, even if I want to because resin is too low. Gathering boss materials for level up takes 4 or 5 days, then you have to grind their talent books on 2 or 3 different days, then you should level up their weapon which takes 2 different days, you'll also need exp books and mora for all of this that means you should grind those for 1 week too, then here comes the hard part which is Artifacts. I know it will be a short period of time for many players but I've been grinding on Marechaussee/Golden Troupe domain for 2 months and still my Neuvillette and Furina is in between bad and average. When will I get a time to improve my other characters? To me, it's just frustrating. They think if I get everything in short period of time then there will be no reason for me to play and I disagree with that but I can understand it. Thing is every week I want to play Genshin less and less because there is no improving, here is no progress, there is no step forward for me for 2 months. They should do some changes about that imo so we can play the game we like more. I mean I want to play Genshin Impact. :D It's okay if I have bad luck, I'll try more until I get what I want but I can't even try without resin. It's just stupid.
good take on the internal competition, also my take for the future is that the Mare Jivari will be an endgame domain too but i expect this region to be one of the last versions like 5.6
I got enough good characters for imaginarium just by the time i get to 6 on normal i cant kill them
Let me just pick the teams I already set up for abyss. I can't believe this isn't a thing. And 10 teams?! Come on.
I hope we get a standard 5* selector at some point. Still want a Mona and Jean.
Artifact system needs a rework. We can't deny and should not forget that. Even if it is just all elemental damage bonus instead of specific. They need to change something.
Exactly. As an example, recently devs of Diablo 4 got rid of all those "+dmg% on Tuesdays" crap from all loot, now stats are more useful.
@@r.d.6290 That game really had items that only give you a damage bonus on certain days of the week? Lamoo that's crazy
Resin cap changed basically nothing, recharge rate is what matters
I think it is a nice quality of life change, though. With Genshin's slow recharge rate, the extra cap adds a decent amount of RL time, which eases the need to log in quite a bit. And it is really nice in relation to the daily battlepass "spend X" resin goal, since now it is much easier to manage having enough to do that while also not needing to worry as much about capping your resin. For me, I'd say it has been one of the more impactful QoL changes, right up there with the sending the same characters out on expeditions again option, and I was expecting it to be basically worthless.
Also, WuWa nicely highlights how/why recharge rate doesn't really matter. What matters is how much you can achieve/progress with the daily recharge rate's worth of points. Or to put it another way, Genshin could half the resin costs of things, and you could do 2x as much. They could also double everything resin rate related, and while we would then gain 360 resin a day, nothing would change, because everything costs 2x as much.
@@Axterix13 its a small QOL that took years to do and doesn't let you do more domains/bosses a day, this should have been done ages ago and we shouldn't clap like fucking seals because they "listened" to the community. with the amount of new characters being added. the amount of time for building a team with our current recharge rate is ridiculous, and you are screwed if your character is in a region you haven't unlocked yet.
@@Ahmed-uw2po Yup, and none of that is relevant to it still being a decent change and one of the better ones they've made. Which is because it both is a good change and because there's so little competition for those top slots. Also worth noting that the other change I mention, the expedition one, was A) a super obvious thing to improve QoL, and B) took forever for them to implement. I am not a fan of Genshin's dev team, to a degree that I will not play any other Hoyoverse product.
Also, note how here you say your actual problem... the amount of time for building a team. That can be improved by giving us more resin, either through faster regen or through something like events giving out fragile resin as rewards (which is most definitely something that events should do). But it could also be improved by reducing how much resin it takes to build a character. Lots of things that could be done in that regard... first 3 weekly bosses free, rather than a 50% discount. Can do the same weekly boss multiple times (always sucks when we get the new weekly boss and a character that uses it at the same time). Reduced artifact RNG. Ascension mat bosses at WL8 always drop 3 of the item. Those sort of things. This is why it is important for devs to think about what the actual underlying issue is, rather than what players often complain about on a more surface level. And also for players to, whenever possible, think about what their actual issue is, rather than something a step or two removed.
@@Axterix13
"Yup, and none of that is relevant to it still being a decent change and one of the better ones they've made." It is relevant, the resin cap being a little bigger does next to nothing, and you still get 180 per day.
"there's so little competition for those top slots." Not relevant, there shouldn't have to be a competitor to use common sense.
"I am not a fan of Genshin's dev team, to a degree that I will not play any other Hoyoverse product." The way you are meat-riding says otherwise.
"but it could also be improved by reducing how much resin it takes to build a character. Lots of things that could be done in that regard... first 3 weekly bosses free, rather than a 50% discount. Can do the same weekly boss multiple times (always sucks when we get the new weekly boss and a character that uses it at the same time). Reduced artifact RNG. Ascension mat bosses at WL8 always drop 3 of the item. Those sort of things. This is why it is important for devs to think about what the actual underlying issue is, rather than what players often complain about on a more surface level." Yap, instead of doing all that, just increase the resin recharge?
"And also for players to, whenever possible, think about what their actual issue is, rather than something a step or two removed." ok, the actual issue is the shit resin recharge rate.
@@Axterix13
"Yup, and none of that is relevant to it still being a decent change and one of the better ones they've made. It is relevant, " It is relevant, the resin cap changes next to nothing. we still get 180 resin a day.
"Which is because it both is a good change and because there's so little competition for those top slots. " Not relevant, a game doesn't need competition to avoid predatory practices.
"Also worth noting that the other change I mention, the expedition one, was A) a super obvious thing to improve QoL, and B) took forever for them to implement." Not relevant to anything.
"I am not a fan of Genshin's dev team, to a degree that I will not play any other Hoyoverse product." The way you are meat-riding says otherwise.
"Also, note how here you say your actual problem... the amount of time for building a team. That can be improved by giving us more resin, either through faster regen or through something like events giving out fragile resin as rewards (which is most definitely something that events should do). But it could also be improved by reducing how much resin it takes to build a character. Lots of things that could be done in that regard... first 3 weekly bosses free, rather than a 50% discount. Can do the same weekly boss multiple times (always sucks when we get the new weekly boss and a character that uses it at the same time). Reduced artifact RNG. Ascension mat bosses at WL8 always drop 3 of the item. Those sort of things." Yap. Instead of all of that, Just increase the resin recharge to 1 every 4 mins instead of 8 mins.
"This is why it is important for devs to think about what the actual underlying issue is, rather than what players often complain about on a more surface level. And also for players to, whenever possible, think about what their actual issue is, rather than something a step or two removed." No, thats plain stupid. if a majority of the playerbase complains about something, it should be addressed as soon as possible. Like the horrible rng with artifacts STILL hasnt been addressed yet and strong box is a temporary fix.
My biggest issue with the new mode is that it forces you to use some of your very best characters right off the bat rather than save them for harder bosses toward the end of your run.
Yeah I can see that a problem for user like to save up for a really long time to only aiming for their favior character to get to C6. Most user not going to make more then 2 main DPS. Reason that they mostly focus on abyss only need to 2 team set only. Imaginarium theater kind a force user to make way more character and teams then normal with weird team set up.
In my case. I have to much character to work with in a small amount of times.
Artifacts farming changess!!
Cai Haoyu, aka The Graat Devil, was the one ahead of the genshin team. He left on the beginning of fontaine, since when the game was improved
Wait really that oddly makes sense
I knew it would happen eventually. He left honkai to do genshin, I think, I heard it from Mujin
Was he the one who people would blame for genshin being stingy with rewards?
Wait, really? Also where did he go now (to ruin other games /s)? 😅
@@leandro_gass is he really that bad?
They should rework physical damage, Mihoyo just basically gave up on this
Sad
I have 16/18 characters ready, this is before I will build them with whatever i get for artifacts, i started the imaginarium theater at only 10 available characters, quickly got 4 other characters ready(without artifacts), then I am almost done leveling 5 days in.
I did that for the last week. It does not feel good to "pull" a level 70 hollow puppet in the new game mode. I do not know, if i should invest more time to create level 70s with nothing on them.
Imagine they make running cost no stamina out of combat to make exploration bearable
But wait there is no way they'll ever do that since they gotta monetize it by making traversal characters like yelan,wanderer ect...
My biggest complaint about the theater as someone who didn't have enough characters built is the trial characters. I just didn't find them very useful at all. I don't expect them to allow me to clear hard completely but I was unable to clear Floor 6 because my remaining characters just weren't good enough. On the other hand, Normal got absolutely steam rolled by my characters.
Interesting, for me, the trial characters were amazing and basically soloed it
I thought their wanderer was especially bad.
@@sharktos3218 For Normal mode Trial characters are amazing, but for Hard mode Trial characters can't clear an act without the help of a stronger character, especially wanderer is very weak.
bro IMAGINE if the devs for genshin were like the devs for terraria, constantly giving qol and responding to player feedback almost instantly.
I hope not since they didn’t put out any update for the game for THREE YEARS. When it finally came out, I was already so burnt out I didn’t even play it.😂
@Eidolon777 that's cos they're small, scale it up to hoyo money and they'd be juicing it out all the time
@@Eidolon777 genshin is live service game it would take longer than terraria
If you believe that they didn't do anything for 3 years then get your 120 risin and use it in events and get 2 primos from equities chests
@@Eidolon777 it's a sandbox game how do you get burnt out from it
@@AhmedBabiker-sr8fl I never said they just sat around for three years. All I’m saying is that they are slower. Whether it’s because of funding or the number of devs or maybe just incompetence. Its not that deep. If the dev teams were switched, it wouldn’t end well.
Maybe they'll make pyro traveler just as op as hmc in hsr. There's hope as there's no 5* pyro character at the launch of natlan...
Also what would be cool with traveler is if they allowed you to mix and match between the skills/bursts of each element collected so far
3:29 I believe the mechanic they're refering to is a sort of "failsafe" for the theater. If you start running out of characters for a specific element, it will be more likely to give you a companion invite for that element in order to not unfairly lock you out of reaction-based rewards
I still miss a Skip Story Button, I wouldn't use it on things I like to see, but story parts i don't like or daylies I really want to skip away. Please respect our time Hoyo
Four years late
I pray for the day we get to replay the story without having to make a new account
i already loved genshin, so all these quality of life improvements since Fontaine started have been icing on the cake! i love the direction its going in! Especially that news that they wanted to hire ppl who could help work on endgame modes (hopefully some co-op stuff like fall guys ehehe)
“Thank you Wuwa” we all say in unison
Thank you honkai star rail
The day they implement HSR's resin system into genshin is the day I will thank HSR. Otherwise genshin & hsr are not even from same genre and can't compete@@insomnialife512
I'm starting to think the community really does deserve the 3 wishes for lantern rite.