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Not as a Speed Duel product, that would kill the product line. Speed Duel is intended for Yugiboomers to get that sweep discount early MTG style of not playing the game, gaming experience. What those 4 decks would be good for, is an into product to teach people about the core special summoning mechanics, with actually good decks, rather than crap. Maybe throw in Spriringans (with all their new support) as an Xyz deck.
@@wickederebus I think he is referring to what Farfa said. A product for TCG and OCG that is like the speed duel deck boxes where you get four viable decks for people looking to get into the game with little to no experience.
i have a box full of MTG duel decks and for a long time i wanted something similar for yugioh, problem is, structure decks are terribly bad for the most part and chasing decks in the while is a chore and sometimes, incredible expensive. (and you have to buy 3 structures to get something playable unlike mtg) i would totally buy non-competitive sets of decks themed around an era or playstyle, instead of random unplayable garbage.
I'm 26 now, collected cards when I was a kid, played semi-competitively during the dragon ruler format. Stopped playing for a few years, then started playing Master Duel, returned to TCG and met my current girlfriend through it.
Ok I like his critique video. It’s someone who understands the game and it’s history, has an objective perspective on it, and is speaking from a calm and reasonable attitude. Hats off to APS
Paul is really great. Dude tries to be very fair with his view on things and even though I disagree with some of his takes. I like how he presents his opinion and not being a jerk about it.
It was my entry deck (albeit on MD) and I agree, it helped me to understand everything that goes on in Yu-Gi-Oh while not getting absolutely curvestomped along the way
As a guy who took a long hiatus from Yugioh from early-mid Pend era to early 2022, Sky Strikers definitely helped me catch up with modern mechanics and playstyles. Plus the mecha musume aesthetic is a huge plus for me
@@ryuuohdeltaplus7936And that's why Sky Strikers is getting a separate manga series as well additional support lately. Unfortunately people bitch and complain about more Strikers, groaning at the idea of new support for them and a series dedicated to them. I think the real problem is how divided this community is. We acknowledge our own problems and compare to MTG. Quite honestly with the way Hasbro and WotC have been treating the game and their own staff, the community is ignoring all that and still play the game for fun. YGO players can't do that. They focus too much what Konami is doing and then rage on the internet when nothing goes their way. We have multiple formats (I originally thought this was better for the community because MTG does it and the people that wanted multiple formats got it) and yet none of them matter in tournaments because they don't actively support it and default back to main tournament meta, people only care about the main banlist and it's main tournament plays. MTG have worse business practices but YGO has the worst community. This needs to be changed.
The people who say that Yu-Gi-Oh is easy to learn are probably just people who want to be there to mock people for "struggling to learn" for some superiority kink.
FINALLY someone says it. I NEVER understood why the animie decks are SO WEAK, when those are the posterboys of the game. Remember when Jeffrey won with his Exodia Deck last YCS? People outside of Yugioh reacted to that online. They were super happy about to hear that someone is killing it with an Exodia Deck. And I never understood why Konami doesnt see that. With Blue-Eyes and DM in the meta, you could easily bring in new players and spectators. Imagine Joschua Schmidt and Jesse Kotton, in a final of a YCS, with decks of Blue-Eyes and Dark Magician... this would be the most amazing duel ever. Konami really doesnt know how to handle their own game. Make Animie decks meta
The actual thing you do is actually make good promotion for Abyss(Branded)/Visas/Sinful Spoils (The major lore series between S11 and S12) While doing that, actually promote Series 12 by using the anime moments that Series 12 is supposed to be doing (PHNI Jaden vs Yubel, LEDE Yugi vs Atem), and make Yubel deck and Yugi's Ceremonial Deck relevant in the meta
The lore aspect helps mtg with its sales by alot. And unfortunately there are many cool yugioh archetypes with unique lore and backstories but we have no practical way of knowing about it without actively searching and putting alot of effort to learn about it. It would do wonders for sales as people would get many cards for sentimental reasons.
@@abdurachmanromzy4778 The Abyss lore (Albaz/Dogmatica/Despia/Swordsoul/Tri-Brigade/Icejade/Springans/Spright/Bystial) would have been important to release the card-specific lore and/or the general lore for
YES 100% Konami needs to push the lore of these archetypes more. Manga, and Anime of these archetypes. Like - "Fallen of Albaz - Yugioh Stories". Id be all that in a heartbeat.
Fallen of Albaz works so much, especially from the surprise tragedy its become. World Chalice is good but Ib doesn't have anything on Ecclesia (She just feels too innocent while Ecclesia you know would slap a heretic with her hammer)
Duel links has already had the main character decks being meta plenty of times, I genuinely don't want us double dipping into that pool for the TCG/OCG. Like even Fortune Ladies were once a meta threat because of one basic skill, and a smaller deck. Some things like that you can't exactly replicate on paper, like you could print a card that does what a skill does but it doesn't change the card economy for using it. Konami just needs to address their audience better. They know their audience but they don't really understand the fundamentals of getting new people in the game so they do, just that, preach to the choir. Vrains was probably where things peaked because almost every character deck from that show was meta at one point.
I don't think that you can compare a TCG to a video game. Like obviously it's much easier to understand the gameplay of a shooter than a complex TCG like yugioh. Like if a normie goes into a MTG stream and watches a tournament they also won't understand anything. Most TCG's need a certain degree of knowledge about the game to understand what's going on. Like watching someone playing Uno is one thing, seeing someone activating* engage 3 times in a row is another lol
5:00 One of this game bigest problems is it marketing. They constantly market this game to DM era nostalga players and try to push this absurd narritvie that when you pick Yugioh back up(because they've jst given up on getting new players) that its going to be the old school playground yugioh, and then those people come back only to find out that not only is the game not like that anymore, it NEVER was.
It’s even more discouraging for new players because their first deck is usually dark magician or blue eyes and they go to locals and are lucky to even get a win and get absolutely slammed. I don’t blame people for not coming back lol
Yes even in eu streams Farfa. Watch any other competitive gaming event and there is almost no downtime. As someone coming into yugioh when master duel started watching YCS streams is a snooze fest because 80% of the stream is “Guess this card.”
*Looks at a full board of pops, with 2 negates* Battle Phase, triple Evenly. Main 2. Now we both have 1 to 2 cards. Actually, you're right, it is just number of cards per player
To be completely fair to Paul, and in agreement with Farfa, he does bring topics to the table and promotes discussion within the playerbase. Farfa mentioning the difference between someone watching something like a League of Legends stream (or any MOBA or even Fighting game stream) and a TCG game stream makes me think of some sports. American Football is very straightforward and easy to follow (or Competitive Swimming, which is even more straightforward), while something like Baseball isn't as easy to follow and becomes more enjoyable to actually watch if you know some of, if not all, the rules of the game. So, yes, knowing context of what's going on absolutely helps with enjoyment. 14:57 I know two people that started playing Yugioh for the first time either last year or this year (comment created in 2023). Though, I believe one of them was familiar with the anime, at least, but plays Labrynth, while the other, more new to Yugioh in general, plays Mikanko.
It doesnt really help when most of the game knowlegde to enjoy spectating something as otherwise gruelling as the tear mirror is literally years of experience and intuitive information that isnt readily availible to new players.(atleast not my Konami)
Not to be that guy, but as a lifelong watcher of both football and baseball, football is by far the MOST complicated sport. By far. 22 players on a field, all performing different tasks utilizing different skill sets and physical abilities with a myriad of play calls, defenses, while remaining inside a rulebook of infractions literally a foot thick. Baseball is MUCH more simplistic, with far fewer perturbations and much less going on from play to play. Proceed.
MBT has a video where he brings up seeing multiple kids at a YCS, like the under 12 section for kids, playing and understanding full power Tearlament and Kashtira decks. . .
@@wickederebusyea like I’m 14 and I fully understand and can comprehend yugioh and the good decks I still don’t play them because I pet deck ancient warriors but still
I “played” and collected yugioh as a kid back in like 2002-2004. I basically completely forgot about the game until like 2015. And that was after years of playing magic and hearthstone with my friends. Then at that point I bought hero strike deck and blue eyes deck and only played with my gf basically. Then I took another break. Came back in like 2021 and actually started learning the meta game on RUclips. And it’s taken me until NOW to actually grasp the meta game and actually top at my locals somewhat consistently. Two straight years of learning all the mechanics. I wasn’t doing it super religiously but I did it all because of what I remembered as a kid. I don’t think the average person, especially someone who doesn’t have some kind of rose tinted nostalgia glasses, is going to stick around for 2 years to finally be able to compete. Now, I know a lot of people wouldn’t need 2 years to learn, maybe I was a bit on the slow side, but I think most people with jobs and lives, it’s going to take a while to get up to speed
Had some cards in 2002 and started to learn the game in 2021. I still need to learn a lot. No one without nostalgia glasses is going trough years of learning to play a card game (i guess).
@@CatPhil im sure some people will, but they need to generate some interest outside of just playing the game, like how they anime did for us when we were kids. Maybe another is the answer but I kind of wish they would do something innovative. The animes have been kind of stale for years. For me at least
@@John_1-1_in_Japanese weeb chess, but even if you have the knowledge, you can't play if your pawn is less expensive than your opponent, unless you playing with a baby.
So I'm one of those players that started playing YuGiOh through Master Duel that hadn't played the game since it was originally released in the west in the early 2000s; the last time I had played the game myself before Master Duel was when I was like 10 years old and my brother and I had those terrible fire and water structure decks. Now, I had been kinda getting back into the game before Master Duel by watching things like progression series, because those sort of draft formats that steadily add cards to the format are actually pretty easy for newcomers to watch and learn new cards. So by the time Master Duel came out and I tried playing it myself, I at least had an understanding of like...how each summoning mechanic worked, what a hand trap is, some combo terms the player base uses like 'garnet,' 'brick.' 'RotA,' etc. But the people that downplay the difficulty of this game by saying 'it's not that hard, just read' are infuriating. Even if the game's base mechanics are not that difficult, there are thousands upon thousands of cards that I had simply never seen before. I didn't have the luxury of learning how a lot of archetypes or staple cards worked as they came out, I have to learn them all from scratch. I've also noticed that sometimes there's a tendency for more veteran players to compare a new card to an older card with a similar effect, and while that can be useful...it doesn't help me. Most times people say things like "oh this is an 'armades' " I'm just left going "???" and have to go look up what Armades does as a card to see what that means. I could go on for hours about how shitty the advertising is for this game though. It really does need something like Arcane for YuGiOh imo. They have so many amazing characters that they do nothing with outside of the card game. Instead they just bait yugiboomers with duel monster era imagery and make more competitive players feel like they're ignored.
Love your dedicated comments and sharing, while the game can be overwhelming with card effects and interactions, it can be replicated at some point by the similar cards. Yugioh is definitely not a newbie-friendly card game or even friendly to casual players that spend a little time off after work to play and have to look at the paragraphs of text. It's more hardcore I would say but the Master Duel is doing 1 thing right is that the solo mode is the stepping stone player needs to understand the large world of Yugioh and interactions (People rarely play it since they want the PvP slow and casual experience more, which MD currently doesn't have besides the short events). My suggestion for you to just play the deck you love (especially the one from your childhood- Konami is doing great to bring back old archetypes e.g Gate Guardian) and improve it day by day, you might lose to some weird/annoying win conditions deck of burning, decking out (Runick), Combo Negation (Synchron and other combo Pile) but dont bring yourself down by it, just move on and forget that match, you'll learn from the experience and when you meet those decks back, you'll then know how to beat them convincingly ❤ Good luck with your journey and ignore the haters, condescending "Kaiba" from the community!!
Yeah after ther basic "how to play the game" new players are often blindsided by "how the game is played" and alot of that is information can only really be learned from experience and nuance.
This comes to the core idea that nearly 100% of Ygo cards being developed are all in Japan for the ocg crowd, it then influences the TCG it will always be that way. Now I'd then ask the question how much of the OCG crowd match or diverge from the TCG crowd. So what's their core target audience there vs the west?
I would like to see Konami pushing more on the lore stuff like making manga or anime adaptation. Or maybe even something like an anime adaptation of the OCG structures manga, where characters are constantly changing decks and archetypes to show off different strategies.
I think it's an internet problem. I would argue this is something that isn't exclusive to Yugioh but is happening across multiple different hobbies. Combination of social media and online resources (wikias etc) is a double edged sword. It can make some more esoteric parts of getting into a hobby easier to learn but it also really amplifies the most hardcore of enthusiasts which the majority of people getting into a hobby simply aren't. It's like there's a difficulty to even get into the game due to complexity but also archetype locking (Yugioh is horrible for draft formats due to this reason) but also because it's the internet you don't have the smooth, natural process but instead get thrown into the deep end. You don't have like that slow discovery process of steadily upgrading your deck as you learn more about the game, you basically are given a recipe optimized for meta play (even if it's a rogue deck). The Salamangreat player whose turn 1 is Heatleo pass will get bodied against the meta but it'd probably be better for him, as a new player, to slowly grow to understand the Salamangreat deck himself even if he stumbles around and even tries stuff like Emerald Eagle, exploring the deck on intuition then later if he wants to get into the hardcore scene look up the meta build versus just being given the decklist and told, "Learn this one combo line."
The first mistake I see is handing a combo deck of any sort to a new player. If you are introducing someone, just hand them a pile of generic synergistic cards, or a deck like Vanquish Soul that has zero lines. For a generic deck: 1 RoTA 3 Marauding Captain 3 Expendable Dai 3 Command Knight 3 The Warrior Returning Alive 3 United We Stand 3 Upstart Goblin 3 Zombyra the Dark 3 Bottomless Trap Hole 3 Magic Cyclinder 3 Armed Samurai Ben Kei 3 Mataza the Zapper 3 Axe of Despair 3 Hidden Armory There, cheap, easy to pilot, no long combo lines. Just summon, equip, beatdown. Vanquish Soul can be pretty easy, but is not cheap due to the short printing. Normal razen, search a guy. Make link rock, special Madlove, search a backrow, set backrow cards, pass. And then they can read Ceasar and Borger and learn about tagging out
Funny that "X locking" was real attempt by konami to simplu reduce even more super duper generic pile deck but ended hated by wider active audience (especially pros) because it might end in same board state Otherwise we'll might come back to halq pile again
To an extent I think this problem is made worse for YGO in specific because there is only one official way to play paper (well technically two but you know what I mean) and one way to play digital. Also their marketing and game design philosophy really clash. They want to draw in people that remember the anime series and then make a game that has stuff like Kash locking 9 of your zones turn one.
@@GreatgoatonFire Yeah, that definitely also applies. If when Dawn of Majesty was announced you were like, "Oh man I loved 5D's and there's a new Stardust, I might want to pick up those packs and make a deck" if you didn't already have a majority of the Synchron deck ready, you wouldn't be able to build it off of that pack. Even if you include Duelists of Legend: Synchro Storm (which released shortly after Dawn of Majesty) you wouldn't have a lot of the core cards that make a Synchron deck such as Junk Synchron, Tuning, Junk Speeder or Doppelwarrior. I can understand why some cards are uncommon to reprint since they help Konami push product but for specific archetypes there really should be a method by which the older cards are readily available. Master Duel brought a ton of players back into the game and I would be willing to bet a LOT of the reason why it didn't convert as many people to paper play as it could have is because, well, a lot of them were playing decks that are pretty old and if they wanted to build their MD deck in real life they'd need to go through the process of navigating and meticulously buying every card in the deck on the secondary market. Imagine if Konami looked at the most popular Master Duel decks from launch and released a series of Structure Decks that built out the core of those strategies. Something like Eldlich, Striker, Dragonmaid, Drytron, Adamancipator, and Phantom Knights. By pure luck, the set of decks that I'd associate with "launch Master Duel" have a range of playstyles that tend to be fairly simple, each focus on a different mechanic and actually aren't awful to play pure (but only are particularly meta if mixed in with other engines) so someone only had the money for 3 structure decks and these products were available they could start getting into paper play immediately.
Farfa, i don't think we need more HERO support, especially when the deck is primarily known for turboing out IO, Macro, and Skill Drain nowadays A deck like that should never be meta or people will absolutely quit the game
If HERO was running better, more versatile, new support it wouldn't need to play floodgate turbo to be competitive. Also, I think you're forgetting that the meta has at times included: Mystic Mine, Eldlich control featuring Skill Drain, IO as the most prominent side board card, TCBOO, Rivalry, multiple tier 0 formats, etc. If none of that bullshit killed the game, I'm sure it could last through another obnoxious control format. We just had a few formats that included full board lock stun and Branded being the best Gimmick Puppet deck.
A hero deck runs at least 3 board breakers and and 9-8 hand traps , all you need is to stop Vision or a vyon and you basically turn the board significantly weaker . If you go first and can’t beat heroes then you simply are bad , if heroes was actually a floodgate deck THEN THEY WOULDN’T RISK THEIR RESOURCES FOR A SKILL DRAIN , because why do that when you can run Lab , eld , Monarch or any other stun /Floodgate deck where the risk IS marginally lower . People play heroes because it’s the only nostalgic deck that has a possibility to do well and the fact people complain about plasma just tells me they have no idea about competitive yugioh , hey do you know that in any tcg event people run side decks filled with floodgates and have been for the past decade , and here you are crying about plasma a 3 tribute summon that is outed by nib and Kaijus which are almost always in every tier 1 deck not mentioning the side deck
I get what Farfa was saying about buffing the anime archetypes, but that only works in a vaccum. We got 9000+ cards that can interact with each other in the worst ways. Just taking an example he said, if they were to buff Alexis'anime deck(which is cyberangel) it would either have to be a mountain of text to make it so that its is meta contintious while only playing well with itself and not being splashable or another deck entirely that can run the engine like drytron becomes meta instead of alexis' cyber angels(which again defeats the purpose).
I'm a yugi boomer who came back to this game 8 months ago after about 15 years and holy fuck was it hard to get back aboard. What hooked me back was basically these funny AI President playing Master Duel videos and the Heartstone meta being unfun af at the time. So I bought 3 structured deck to relearn the game and have fun (I'm pretty dumb so having physical cards help). It took me about a week or two to perfectly know my deck and combos. Then I jumped to Master Duel just to find out that my deck wasn't yet fully released there. so I did PvE games for like a month (seriously PvP was straight up unplayable). And now after finishing my deck I'm just stuck playing PvP casualy around gold elo. Tho I won't complain about my elo or whatever meta decks I see, but atm my main problem is how bothering learning to play other decks feels and there's a lot I want to play like the Mako Tsunami deck, Dino, Ninja, Dark Magician, Vanquish Soul... Also I did learn how to Link or Xyz pretty easily and made peace with Sychro summon but I'm still yet to even know what the fuck is pendulum about. Other issue I have with Master Duel compared to other virtual cards game like HeartStone or Legends of Runeterra is how bad interactions are displayed on the board, like I lost my whole turn's time so many times trying to figure out why my card's effect doesn't work...
The first show I really watched was 5ds, some younger friends I know grew up with zexal, some even with arc V. I don't know if it's realistic to make all the big decks from every series meta, but they ought to at least be playable.
Been playing yugioh since the start took a big break when Lightsworns first drop until master duel dropped and picked up the new mechanics easily it’s definitely experience based on catching back up and when you had quit the game
Wargreymon and (possibly soon) Metal Garurumon are decent in the Digi TCG. I think it’s important that your mascot be represented well in your formats. It’s a part of the brand and should be respected since ppl can easily identify with the mascots
@@fernandobanda5734 that’s fair but we can agree that it’s definitely better than the 20+ years for Blue Eyes and Dark Magician to still be irrelevant lol
12:59 biliion dolar idea for konami, make anime OUT OF current meta decks. The albaz lore would go so hard,even small ones like the entire s-force, time thief psy frame could work. The are already dabling with this idea with ocg manga on sky striker,and next with the Spellcaster lore(alister,endimion and so on). If this pops off i would literally do something,idk
Never really understood why theu didnt do that. I mean the ally of justice, worm and vylon lore was pure fire. A little good marketing, some more adequate support and better designed cards, the story is practically there already and boom insta sales
@@TheArmyofHades yeah, it's part of why a lot of animators get paid so little. Here's a difference between Japan and the US. In Japan, the anime is an expensive advertisement for the source material. The One Piece anime exists to sell the manga, the DBZ anime existed to sell the manga, the Frieren anime exists to sell the manga and light novels, the Eminence In Shadow anime exists to sell Manga, Light Novels, Figures, card sleeves, deck boxes, play mats, posters, wall scrolls, and themed apparel and objects like water bottles or cups or whatever. In the US, it used to be similar, stuff like GI Joe, Transformers (basically all Old Hasbro properties) were toy lines that got an expensive, well written TV series to advertise for them. Star Wars was finally able to be produced on the idea of unique toys, merchandising rights, and being a Western in Space. The US basically said : toys are our money maker, sell them. Japan said : literature is our money maker, sell it.
Some of the twitch comments were right about Duel Links (as well as Speed Duel in general) There's been many times when they've made a skill or two that's made Yugiboomer archetypes (DM/BE multiple times, BLS somewhat recently, ect) somehow work, or even become outright dominant forces. If Konami wanted to grab the " 'member the anime " crowd, they should have sent them that way since it does a lot in that regard while being simpler in general Its only recently doing more to expand from that with Archive skills for non-anime decks and introducing more competent non-anime archetypes, but generally, DL/Speed Duels should be an in-road to YGO from the anime/nostalgia perspective
I keep saying imagine an anime that shows off the decks lore, not the game playing. But in the world of the cards. Duel terminal and all that happens. Albaz and it’s journey. A cheesy hero series with hero. These shows could get people interested in the cards and the story they show. They also would make good ads for casuals too. Also a way to make the tournaments better. Literally do what the boomer show does. Give everything animations, make it fun. Explain pot of greed and how it allows you to draw 2 cards.
Nobody who is concerned about the direction Konami is going is able to explain why the game is still seeing significant growth. Then again, neither are the MTG players able to explain why their game is growing despite WoTC's own efforts to dump it. The fans of other alternative card games really need to step up their support so that the numbers can reach and dethrone these zombie giants.
I agree with most of what was said in this video outside of a couple Farfa takes. Long post inbound, so Tl; Dr - YGO is only hard if you don't take the time to study and practice I definitely think YuGiOh is easy in the sense that it doesn't require any sort of mental skill like hand-eye coordination or physical aptitude like speed or strength to play well, nor does it require much in the way of making predictions that are multiple moves in advance like Chess, due to the random nature of YuGiOh (at most it's playing around handtraps and other interruptions). Most duels are decided by the coin toss or the opening hands before any kind of "skill" comes into play. I'm going to preface my next statement by saying that it's not a very easy game to just pick up and play as a newbie or a returnee due to the sheer volume of cards and strategies; HOWEVER, it is a game that can be easily learned and easily returned to if you take the time to learn the meta, familiarize yourself with relevant cards and strategies, and practice the decks you plan on playing. I feel like most of the people who complain about YuGiOh being too difficult are those that just want to be able to take a deck out of a box or throw some nostalgic cards together and just have fun, which is doable when you're playing with your friends. But it's like a fighting game: you can pick up Tekken 8 when it comes out, get your buddies to come over and just have a blast in an unskilled showdown with zero stakes, but once you hit that online ladder (the equivalent of a YGO Locals) you're gonna get put into a blender to the point where you're not having fun anymore, because you're playing a different level of player. I feel that Konami is 100% the problem, but a lot of YGO players want a big return with little investment. They don't want to spend money on good cards and card archetypes, they want to netdeck and take the decklist of whatever players topped recent events and then expect to be able to automatically replicate the success, or they want to just build a strong "meta" deck without actually labbing it. In short, YGO is not difficult and many YugiTubers have proven that you can kinda be an overall dumbass and still have success in the game, but if you actually want to WIN, it takes investment. It's not a game like Exploding Kittens or Superfight where you can just take it out of the box and that's all you really need to win. But that's with any game with a competitive scene. If you want to be able to compete with the best, you're going to have to be willing to put the time and investment in like the best do.
i think the problem is that Yu-Gi-Oh is a Text based Strategy Card game the GENRE Yu-Gi-Oh is in, demands more than any other genre to make Yu-Gi-Oh more casual is to fundamentally change what even makes it appealing to Yu-Gi-Oh players
I somewhat disagree with the notion that anime-style decks haven't been tiered in a long time. While it isn't much that way now, but back when mechanics were focused on the anime, we had a ton of playable, and meta strategies, birthed from the anime. We had Heroes, Salamangreat, Gouki, Blue-Eyes, Blackwings, Dark Worlds (more than once), Wind-Ups, Inzektors, etc. Some of these were played by relevant characters in the show, even if they weren't the most iconic. I think Konami did a pretty decent job at highlighting anime decks in a competitive space.
21:00 One other point to consider. Sky Striker is VERY easy for someone who is not super into Yugioh to understand. Most of the spell cards have 1 good effect that gets stronger with the spells in grave, which isn't too bad to grasp. Of course there is a lot of decision making that goes into a real competitive game, like what to search for. But you can "do stuff" with Sky Striker with almost anything. Compared to some modern decks, where its really confusing what goes into what? What am I searching for? Who am I summoning? It can be a complete minefield without a 10 minute+ tutorial.
We can all play in the sandbox. Unfortunately, the community is hellbent on segmenting people into subgroups at the altar of a company that doesn't give a shit as long as they are making money
They need to bring the anime into the card game. Its weird to see that the anime characters are only ever referenced and never shown. Instantly would bring a new crowd to the game
I gotta agree. If they made the stories that are putting into the decks into their own manga and sold them world wide, more people would likely pick up the game just for those cards. Imagine getting to see some of the manga art end up turning into an entire panel as the in between for each archetype's story has the gaps finally filled. Yugioh: The Fallen Dragon and the Priestess Yugioh: Hero of the World Chalice Yugioh: Traveler of a New Clear World All major stories that could easily be made into Manga with their card art as major pages of their stories but imagine stories for the archetypes that are known but not as explored in their own stories such as: Yugioh: Subterrors of the Hidden City Yugioh: Citadel of Magicians Yugioh: Allies of Justice Yugioh: Explorer of Labrynth All Worlds that could have stories centered around them or even explored through the eyes of a character there isn't a current card of to bring the archetype together. And this is how Yugioh would be able to get a fanbase again beyond nostalgia bait for the early 2000s.
12:40 Yeah the thing is that I feel like you forgot that people who grew up with DM and Blue-eyes are grandpas in their nursing homes. Meanwhile the youth in their early 20's grew up with 5ds, Zexal and Arc-V. I feel like people forget that we also exist lol We didn't set man eater bug. We synchro summoned brionac, XYZ summoned 101 and pendulum summoned for 5 XD
Zoomers today are boomers tomorrow. There's always a recency bias toward how things are today as being "the good one" but Konami keeps changing the game all the time.
Most certainly not true, but the fact that cards in the OCG are cheap really helps people play how they like without the problem of staples being expensive
Didn't MTG have a 1 million dollar card and also put out the awaited 30th anniversary product that was a pure scam not even collector's wanted it and doesn't Flesh and Blood have meta cards that literally cost $400+ and Card Fight Vanguard is skyrocketing in price right now as well the only two TCG's that come to mind that aren't in the same boat as yugioh is Pokemon which is due to the fact that they literally reprint everything on a massive scale and can afford the products to fail and the other TCG is Digimon which does surprise me with how cheap it has remained only going up in price slightly. So it's not just a yugioh TCG problem the ones who say that don't know about other games and the market for those games. Also yugioh is way cheaper now than it has been the people who don't realize this never played during DAD format or Dragon Ruler Format Dark Armed Dragon was $400 a copy and you ran 2 to 3 and each Dragon Ruler was over $125 and you ran 3 of each except redox which was the cheapest one so you ran 7 Dragon Rulers which would cost you more than a full top tier 0 or 1 deck currently so I'd say the price has gotten better just by doing simple math.
@@ImEpialos The one million dollar The One Ring was a literal one-of-one special printing. Nobody is paying that much for a regular card from a Standard set. 30th anniversary shit wasn't a scam as such. They where up front about it being official proxies of cards from the Reserve List. It was just implemented is a really shitty way with what amounts to 4 proxie booster packs. A shit product at a crazy price-point plus the player base hoping that the Reserve List was finally getting the axe drove things to a fever pitch.
@@GreatgoatonFireI can tell I struck a nerve with the MTG fan no argument about any of the other games I mentioned or the fact yugioh was way more expensive back in the early days vs now lol just has to throw himself on a land mine to protect his favorite cardboard game lmao
@@ImEpialos Naww, I just wanted to correct some factual errors you made. And I didn't comment on the rest of that rambling test wall of a post because frankly, getting those two points that badly wrong makes me think the rest of your post ain't worth my or anyone else's time.
I stoped playing right before XYZ summons. My best pack pulls were mirror force from mt brother and magical cylinder. MD helped me get back and learn the new style and i love it. Old yugioh was fun but i do like its current state
I really like the idea of the decks from anime should be the meta deck and have the support to back it so that’s it easier for the marketing and people returning to the game.
my problem with yugioh md is that after building my boomer deck (blue eyes and dark magician), I ran out of resources to learn new decks. Yes, I also build a sky striker deck later, but I am struggling to be able to even start learning a new deck. It just takes too many hours to be able to just start
11:40 Didn't Blue-Eyes top a YCS? And D/D/D? Altergeist, Blackwing, Speedroid, and Salamangreat had/has cards on the banlist Also Alexis plays Cyber Angel. She was meta
Don't forget gouki and sunavalon, also pankertops is from an anime archytipe as well. Vrains was such a banger because it contained genuinely meta decks
Im suprised no one is talking about the newer anime not being translated anymore into other languages than English. A 10 year old German/French/Spanish kid will not be able to watch Yugioh anymore at all. So unless youre from a native English speaking country youre locked out of the anime entirely until youre older and learn English or Japanese.
11:10 yeah, no clue how to address it. If only there were other ways to play Yu-Gi-Oh than only OCG and TCG Advanced. Too bad that the game's foundation is so rigid that this simply isn't possible.
12yrs out and Domain is making me look into the game again. Lot easier to learn a few new things and play multiplayer. Yu-Gi-Oh should lean into Domain as a Format.
in fairness if you want a like for like comparison, it would be like watching a GOATS mirror in overwatch against watching a tear ishizu mirror. I think the point you made still stands but I think its a little better as a comparison.
Yu gi boomer here, played back in Yata Garatsu days, came back to master duel and I hated it, its a waiting simulator, you are all idiots for playing such a terrible game, every single duel is decided by 1st and opening hand, even if not every duel, its like 95%, its traaaaaaaashed
Farfa I love the hot take yes Alexis cyber angels should be competitive and Sebastian’s spirit deck or Gemini deck of chemi critters yes please i wish they were meta
Tbh, i play yugioh for the community. I love how it's this blend of fun, toxic, war criminals and creative community. Yugioh has by far the best content creators out of ever cardgames. Also konami is one of the most reliable company that shows plenty of times that if they fucks uo, they are quick to fix the game.
I love that moment where someone in the twitch chat is like "how come konami dont make blue eyes meta contenders" did people just forget when Blue Eyes won worlds in 2016. As something of a yugiboomer myself, i usually take breaks from the game but still folow it and usually come back when konami releases and archetype that I resonate with, for example I quit at the start of link era as master rule 4 killed my deck (frog mermails) but i came back with the release of swordsoul, an archetype that I really love
On 'the game is easy if you have a brain': I didn't find the game particularly difficult to pick up, however that was with the perfect set of circumstances. I watched the show as a kid. I knew people in high school who played Exodia, monarchs, lightsworn and utopia turbo in 2017. I also started duel links early in it's life span, when normal beats, field spells and equips could be a serious meta threat. I learned through easy formats and gradually developed my skills and decks over years following. As a new player trying to figure out the game alone, I cannnot say it is easy in the slightest. I can't imagine learning today's format as a new player. Thank you for listening to my TED Talk etc ad nauseum
Its probably a lot easier to make generic ED retrain versions of Blue Eyes and Dark Magician that actually good decks can sometimes make than to actually make Bewd or DM as archetypes playable
IDC what anyone says, Individuality is great slowing down on new decks and giving a lot of legacy support, then letting players choose what resonates with them, also fixing prizing would make this game so much better.
So my friends and I quit just as xyz's came out. We had a group of about 10 or so that all dropped it, but when my buddy went through a massive break up, we collectively went back to yugioh to get him out of the house and to get everyone together. That was back in 2019. Was blackwing player, that came back and made a red-eyes fusion/link deck that just got me back into everything all over again. Of that 10, 2 of us play competitively and go to locals. I planned on going to YCS Minneapolis, but got sick and didnt want to spread that to the community. Because the skill gap is so high though, we started doing a prog style monthly so that people who dont want to learn the new stuff can still play and have a chance to win.
As someone who enjoys mostly watching yugitubers and play master duel from time to time I just can't bring myself to play the physical game with the current prices With a playsets of two meta cards I could spend a weekend traveling instead, and there wouldn't be any banlist ready to curbstomp my choice into the ground after a few months Unless there's a cheaper format I think yugioh will always mostly be an echo chamber that has problems luring new players in
5:10 Wrong. Very often, it's a Speed Duel product that these guys are promoting, and none of these guys have played Speed Duel prior to the partnership.
Im not sure how it is for others, but im a fairly new player all things considered. Ive watched mbt and cimo vids for about 3ish years, and started watching vonkarma and farfa for a few months… but ive inly played about a month of the game. The reason for me to get into yugioh was 1. The masterduel client is pretty great compared to other game clients and 2. Ive played mtg for about 3 years or so, and wanted to see how the games compare. For new players without an already high understanding of card game mechanics, and even some of the yugioh mechanics, this game would be near impossible to pick up. It was really tough for me, and i already have a good grasp of card games
"Who is Yugioh for?" doesn't need to be one answer. Konami, however, does the bare minimum for the game, so they haven't been been able to cater to more than one group at a time.
I was 1 of the players who came back after a 7 year hiatus. I played the modern game for a bit, but it's not for me. I mostly play Edison and Tengu plant format now. And it has nothing to do with the game being too complicated. We just don't like the 15 minute solitaire combos, and the fact that most games end on the 1st or 2nd turn.
9:40 i think chess suffers from the same issue normies have NO idea what is going on, even though they see everything then you get 5 nerds talking about hypothetical moves for 20 minutes until the next move happens and again nobody has any clue what happened or who is winning
Sky Striker is for sure one of the best decks printed (in its time). TOSS was peak ygo for me and all we need now is Colossus to 1 and we can bring it back.
Yes, YGO will always be "intense" or even "toxic" at times, but doesn't have to just because it's a competitive card game. MTG is not like that, Digimon is not like that. FFTCG is not like that. One Piece is not like that. Pokemon is not like that. It's literally just YGO in which the community calls you names for not playing the meta, or for enjoying idk...Blue-Eyes. If I go on reddit for MTG or FFTCG and ask peoples opinion about my pet deck, they will generally try to help to improve the deck rather than calling it trash. tl;dr saying the cause for the generally bad attitude for a big part of the YGO community is because it's competitive, is just false.
yeah I don't know what he was smoking on that one, trying to equate the game having a goal of winning with something being inherently competitive is just dumb. My guy, tic-tac-toe has a win condition, it doesn't make it inherently competitive and it CERTAINLY doesn't cause people to act towards one another in the same fashion that yugioh does 😂
It's partially on the content creators to set a better example and weed these people out, but some of them leverage toxicity for views/money and then cry foul when the audience they helped to create gets out of control
bruh any twitch chat u go in u see ppl spammin the stupid actman emote when any older deck gets any kind of support. Like its literally not taking anything away from anyone else but 100% u gonna see the emote. I get its funny at times but most times its used for the sake of even when the deck isnt tht old
Legacy Format on Stream is cool, could have been a little more competitive since Goat changed quite alot. But i really enjoyed it, also they may open it up to a bigger audience this way :)
Yugioh is really difficult to get back to it. I played both magic and yugioh in the early 2000 and gave long breaks on both, but with magic even after 10 years or so not knowing any card I could go blind into a newer set of cards and instantly figure out sinergies and card roles from that set. With yugioh is not that much clear.
The thing about Paul from aps is it's just a grift for engagement farming. Right now he's saying that current Ygo is good but before he said it was bad
Why not just make effect retrains of old monsters. For example, make a new Dark Magician that looks like the old one and always treats itself as Dark Magician similar to Harpie Lady. Edit: Just wanted to say that Yugioh is not welcoming to new players. Not only is the game complicated but I would say a majority of players I’ve come across and LGSs are savage. They talk down if you aren’t playing meta or they tell you how their decks is the best and your decks is terrible.
I mean that's what they did with the Ishizu Ishtar retrains... you can argue they went WAY too far in making them overpowered/broken... but that is what they did with Agido, Kelbek, Keldo and Mudora.
Actually we kind of have that. The Diabellstar/Snake Eye cards parody DM and Blue-Eyes pretty accurately. Level 7, Dark Spellcaster 2500atk, level 8 Dragon, 3k atk.
On the topic of how difficult the game is to learn I agree that it’s not easy to learn modern YuGiOh. You practically need a dictionary to know how interactions with cards work. I call YuGiOh a game of semantics because often cards are not clear in how they will actually function. One small word like “if” being changed to “when” completely changes how a card functions. If a card says “select” does that mean the same as “target”? All these little nuances are never explained in official products intended to bring in and teach new players. And Konami still prints cards that use language like this.
Little kids don't have $900 to blow on 7 pieces of shiny cardboard.
"L take."- insert x gaming corporation
Just print the cards 5head
*Laughs in Diabellstar*
Little kids probably aren’t going to play competitive decks. The middle school meta is defined by random cards pulled from packs
Not anymore. Kids these days Google everything, including decklists@@TheNutshaq
The albaz lore could make an insane speed duel box. 4 decks immediately playable
Ritual Dogmatika
Tri-Brigade
Swordsoul
Branded Despia (pre CYAC)
Not as a Speed Duel product, that would kill the product line.
Speed Duel is intended for Yugiboomers to get that sweep discount early MTG style of not playing the game, gaming experience.
What those 4 decks would be good for, is an into product to teach people about the core special summoning mechanics, with actually good decks, rather than crap.
Maybe throw in Spriringans (with all their new support) as an Xyz deck.
@@wickederebus I think he is referring to what Farfa said. A product for TCG and OCG that is like the speed duel deck boxes where you get four viable decks for people looking to get into the game with little to no experience.
@@wickederebus okay, speed duel "like".
i have a box full of MTG duel decks and for a long time i wanted something similar for yugioh, problem is, structure decks are terribly bad for the most part and chasing decks in the while is a chore and sometimes, incredible expensive. (and you have to buy 3 structures to get something playable unlike mtg)
i would totally buy non-competitive sets of decks themed around an era or playstyle, instead of random unplayable garbage.
You forgot icejade
I'm 26 now, collected cards when I was a kid, played semi-competitively during the dragon ruler format. Stopped playing for a few years, then started playing Master Duel, returned to TCG and met my current girlfriend through it.
@@DasWiggler "Older people" refers to ppl in their 40s or 50s, not somebody in their mid 20s jfc man
Nice story
im 23 and its almost been the same way for me man. i started collecting when i was 8 dude. i had so many damn og cards then my grams threw them away
Ok I like his critique video. It’s someone who understands the game and it’s history, has an objective perspective on it, and is speaking from a calm and reasonable attitude. Hats off to APS
Paul is really great. Dude tries to be very fair with his view on things and even though I disagree with some of his takes. I like how he presents his opinion and not being a jerk about it.
I agree on the sky striker take. It’s a great entry deck to the game. Any beginner can easily learn what each card does in a quick amount of time.
It was my entry deck (albeit on MD) and I agree, it helped me to understand everything that goes on in Yu-Gi-Oh while not getting absolutely curvestomped along the way
As a guy who took a long hiatus from Yugioh from early-mid Pend era to early 2022, Sky Strikers definitely helped me catch up with modern mechanics and playstyles. Plus the mecha musume aesthetic is a huge plus for me
@@ryuuohdeltaplus7936And that's why Sky Strikers is getting a separate manga series as well additional support lately. Unfortunately people bitch and complain about more Strikers, groaning at the idea of new support for them and a series dedicated to them. I think the real problem is how divided this community is. We acknowledge our own problems and compare to MTG. Quite honestly with the way Hasbro and WotC have been treating the game and their own staff, the community is ignoring all that and still play the game for fun. YGO players can't do that. They focus too much what Konami is doing and then rage on the internet when nothing goes their way. We have multiple formats (I originally thought this was better for the community because MTG does it and the people that wanted multiple formats got it) and yet none of them matter in tournaments because they don't actively support it and default back to main tournament meta, people only care about the main banlist and it's main tournament plays. MTG have worse business practices but YGO has the worst community. This needs to be changed.
The people who say that Yu-Gi-Oh is easy to learn are probably just people who want to be there to mock people for "struggling to learn" for some superiority kink.
Yugioh is easy to learn if you’re only using normal monsters 😊
FINALLY someone says it. I NEVER understood why the animie decks are SO WEAK, when those are the posterboys of the game.
Remember when Jeffrey won with his Exodia Deck last YCS? People outside of Yugioh reacted to that online. They were super happy about to hear that someone is killing it with an Exodia Deck.
And I never understood why Konami doesnt see that. With Blue-Eyes and DM in the meta, you could easily bring in new players and spectators.
Imagine Joschua Schmidt and Jesse Kotton, in a final of a YCS, with decks of Blue-Eyes and Dark Magician... this would be the most amazing duel ever.
Konami really doesnt know how to handle their own game. Make Animie decks meta
The actual thing you do is actually make good promotion for Abyss(Branded)/Visas/Sinful Spoils (The major lore series between S11 and S12)
While doing that, actually promote Series 12 by using the anime moments that Series 12 is supposed to be doing (PHNI Jaden vs Yubel, LEDE Yugi vs Atem), and make Yubel deck and Yugi's Ceremonial Deck relevant in the meta
"The best deck in yugioh is a fire truck, thats really cool" I mean yes.
1:15 it's weird how this meme is over a decade old, yet it is as true as ever
The lore aspect helps mtg with its sales by alot. And unfortunately there are many cool yugioh archetypes with unique lore and backstories but we have no practical way of knowing about it without actively searching and putting alot of effort to learn about it. It would do wonders for sales as people would get many cards for sentimental reasons.
Pretty much because card text,you know that some normal monster had some legit lore actually
But cant be apllied to effect monster because this issue
@@abdurachmanromzy4778 The Abyss lore (Albaz/Dogmatica/Despia/Swordsoul/Tri-Brigade/Icejade/Springans/Spright/Bystial) would have been important to release the card-specific lore and/or the general lore for
YES 100% Konami needs to push the lore of these archetypes more. Manga, and Anime of these archetypes. Like - "Fallen of Albaz - Yugioh Stories". Id be all that in a heartbeat.
If Albaz gets a manga, and is not censored by western distributors/translators, I'll buy 3 of each volume.
Fallen of Albaz works so much, especially from the surprise tragedy its become.
World Chalice is good but Ib doesn't have anything on Ecclesia
(She just feels too innocent while Ecclesia you know would slap a heretic with her hammer)
A literal baby show about mellfys.
Anything Ojama would be great.
@@MrShukaku1991 you had me in the first half, then you killed any argument for a yugioh archetype anime
@@MrShukaku1991 Finally time for Ojama Lime to get his time in the lime light!
Duel links has already had the main character decks being meta plenty of times, I genuinely don't want us double dipping into that pool for the TCG/OCG. Like even Fortune Ladies were once a meta threat because of one basic skill, and a smaller deck. Some things like that you can't exactly replicate on paper, like you could print a card that does what a skill does but it doesn't change the card economy for using it.
Konami just needs to address their audience better. They know their audience but they don't really understand the fundamentals of getting new people in the game so they do, just that, preach to the choir. Vrains was probably where things peaked because almost every character deck from that show was meta at one point.
I don't think that you can compare a TCG to a video game. Like obviously it's much easier to understand the gameplay of a shooter than a complex TCG like yugioh.
Like if a normie goes into a MTG stream and watches a tournament they also won't understand anything. Most TCG's need a certain degree of knowledge about the game to understand what's going on.
Like watching someone playing Uno is one thing, seeing someone activating* engage 3 times in a row is another lol
5:00
One of this game bigest problems is it marketing. They constantly market this game to DM era nostalga players and try to push this absurd narritvie that when you pick Yugioh back up(because they've jst given up on getting new players) that its going to be the old school playground yugioh, and then those people come back only to find out that not only is the game not like that anymore, it NEVER was.
It’s even more discouraging for new players because their first deck is usually dark magician or blue eyes and they go to locals and are lucky to even get a win and get absolutely slammed. I don’t blame people for not coming back lol
Yes even in eu streams Farfa. Watch any other competitive gaming event and there is almost no downtime. As someone coming into yugioh when master duel started watching YCS streams is a snooze fest because 80% of the stream is “Guess this card.”
For Yu-Gi-Oh! The best way to understand who’s “winning” is by looking at who has more total cards in hand and/or field.
*Looks at a full board of pops, with 2 negates*
Battle Phase, triple Evenly.
Main 2. Now we both have 1 to 2 cards.
Actually, you're right, it is just number of cards per player
10:12 exactly, if you're even one format behind the game you genuinely can't tell what's going on until like accesscode hits the board or something
To be completely fair to Paul, and in agreement with Farfa, he does bring topics to the table and promotes discussion within the playerbase.
Farfa mentioning the difference between someone watching something like a League of Legends stream (or any MOBA or even Fighting game stream) and a TCG game stream makes me think of some sports.
American Football is very straightforward and easy to follow (or Competitive Swimming, which is even more straightforward), while something like Baseball isn't as easy to follow and becomes more enjoyable to actually watch if you know some of, if not all, the rules of the game. So, yes, knowing context of what's going on absolutely helps with enjoyment.
14:57 I know two people that started playing Yugioh for the first time either last year or this year (comment created in 2023). Though, I believe one of them was familiar with the anime, at least, but plays Labrynth, while the other, more new to Yugioh in general, plays Mikanko.
It doesnt really help when most of the game knowlegde to enjoy spectating something as otherwise gruelling as the tear mirror is literally years of experience and intuitive information that isnt readily availible to new players.(atleast not my Konami)
Not to be that guy, but as a lifelong watcher of both football and baseball, football is by far the MOST complicated sport. By far. 22 players on a field, all performing different tasks utilizing different skill sets and physical abilities with a myriad of play calls, defenses, while remaining inside a rulebook of infractions literally a foot thick. Baseball is MUCH more simplistic, with far fewer perturbations and much less going on from play to play. Proceed.
Nah the fact that they printed Tears shows that they know Yugioh is not a kids game.
MBT has a video where he brings up seeing multiple kids at a YCS, like the under 12 section for kids, playing and understanding full power Tearlament and Kashtira decks. . .
@@wickederebusyea like I’m 14 and I fully understand and can comprehend yugioh and the good decks I still don’t play them because I pet deck ancient warriors but still
I “played” and collected yugioh as a kid back in like 2002-2004. I basically completely forgot about the game until like 2015. And that was after years of playing magic and hearthstone with my friends. Then at that point I bought hero strike deck and blue eyes deck and only played with my gf basically. Then I took another break. Came back in like 2021 and actually started learning the meta game on RUclips. And it’s taken me until NOW to actually grasp the meta game and actually top at my locals somewhat consistently. Two straight years of learning all the mechanics. I wasn’t doing it super religiously but I did it all because of what I remembered as a kid.
I don’t think the average person, especially someone who doesn’t have some kind of rose tinted nostalgia glasses, is going to stick around for 2 years to finally be able to compete. Now, I know a lot of people wouldn’t need 2 years to learn, maybe I was a bit on the slow side, but I think most people with jobs and lives, it’s going to take a while to get up to speed
Had some cards in 2002 and started to learn the game in 2021. I still need to learn a lot. No one without nostalgia glasses is going trough years of learning to play a card game (i guess).
@@CatPhil im sure some people will, but they need to generate some interest outside of just playing the game, like how they anime did for us when we were kids. Maybe another is the answer but I kind of wish they would do something innovative. The animes have been kind of stale for years. For me at least
16:40 Chess isn't all that difficult you just need to memorize 100,000 openings and varying games resulting from them
this is why even chess grandmasters will tell you how stupid chess is.
@@DarkAuraLord I always tell my friends YGO is weeb chess but with waifus and the rules update a few times every year instead of every millennium.
@@John_1-1_in_Japanesethis made me laugh more than I thought it would.
@@John_1-1_in_Japanese weeb chess, but even if you have the knowledge, you can't play if your pawn is less expensive than your opponent, unless you playing with a baby.
So I'm one of those players that started playing YuGiOh through Master Duel that hadn't played the game since it was originally released in the west in the early 2000s; the last time I had played the game myself before Master Duel was when I was like 10 years old and my brother and I had those terrible fire and water structure decks. Now, I had been kinda getting back into the game before Master Duel by watching things like progression series, because those sort of draft formats that steadily add cards to the format are actually pretty easy for newcomers to watch and learn new cards. So by the time Master Duel came out and I tried playing it myself, I at least had an understanding of like...how each summoning mechanic worked, what a hand trap is, some combo terms the player base uses like 'garnet,' 'brick.' 'RotA,' etc. But the people that downplay the difficulty of this game by saying 'it's not that hard, just read' are infuriating. Even if the game's base mechanics are not that difficult, there are thousands upon thousands of cards that I had simply never seen before. I didn't have the luxury of learning how a lot of archetypes or staple cards worked as they came out, I have to learn them all from scratch. I've also noticed that sometimes there's a tendency for more veteran players to compare a new card to an older card with a similar effect, and while that can be useful...it doesn't help me. Most times people say things like "oh this is an 'armades' " I'm just left going "???" and have to go look up what Armades does as a card to see what that means.
I could go on for hours about how shitty the advertising is for this game though. It really does need something like Arcane for YuGiOh imo. They have so many amazing characters that they do nothing with outside of the card game. Instead they just bait yugiboomers with duel monster era imagery and make more competitive players feel like they're ignored.
Love your dedicated comments and sharing, while the game can be overwhelming with card effects and interactions, it can be replicated at some point by the similar cards.
Yugioh is definitely not a newbie-friendly card game or even friendly to casual players that spend a little time off after work to play and have to look at the paragraphs of text. It's more hardcore I would say but the Master Duel is doing 1 thing right is that the solo mode is the stepping stone player needs to understand the large world of Yugioh and interactions (People rarely play it since they want the PvP slow and casual experience more, which MD currently doesn't have besides the short events).
My suggestion for you to just play the deck you love (especially the one from your childhood- Konami is doing great to bring back old archetypes e.g Gate Guardian) and improve it day by day, you might lose to some weird/annoying win conditions deck of burning, decking out (Runick), Combo Negation (Synchron and other combo Pile) but dont bring yourself down by it, just move on and forget that match, you'll learn from the experience and when you meet those decks back, you'll then know how to beat them convincingly ❤ Good luck with your journey and ignore the haters, condescending "Kaiba" from the community!!
Yeah after ther basic "how to play the game" new players are often blindsided by "how the game is played" and alot of that is information can only really be learned from experience and nuance.
This comes to the core idea that nearly 100% of Ygo cards being developed are all in Japan for the ocg crowd, it then influences the TCG it will always be that way. Now I'd then ask the question how much of the OCG crowd match or diverge from the TCG crowd. So what's their core target audience there vs the west?
I would like to see Konami pushing more on the lore stuff like making manga or anime adaptation. Or maybe even something like an anime adaptation of the OCG structures manga, where characters are constantly changing decks and archetypes to show off different strategies.
I think it's an internet problem.
I would argue this is something that isn't exclusive to Yugioh but is happening across multiple different hobbies. Combination of social media and online resources (wikias etc) is a double edged sword. It can make some more esoteric parts of getting into a hobby easier to learn but it also really amplifies the most hardcore of enthusiasts which the majority of people getting into a hobby simply aren't. It's like there's a difficulty to even get into the game due to complexity but also archetype locking (Yugioh is horrible for draft formats due to this reason) but also because it's the internet you don't have the smooth, natural process but instead get thrown into the deep end. You don't have like that slow discovery process of steadily upgrading your deck as you learn more about the game, you basically are given a recipe optimized for meta play (even if it's a rogue deck). The Salamangreat player whose turn 1 is Heatleo pass will get bodied against the meta but it'd probably be better for him, as a new player, to slowly grow to understand the Salamangreat deck himself even if he stumbles around and even tries stuff like Emerald Eagle, exploring the deck on intuition then later if he wants to get into the hardcore scene look up the meta build versus just being given the decklist and told, "Learn this one combo line."
that IS more helpful for growing as an individual player since its through experiences
The first mistake I see is handing a combo deck of any sort to a new player.
If you are introducing someone, just hand them a pile of generic synergistic cards, or a deck like Vanquish Soul that has zero lines.
For a generic deck:
1 RoTA
3 Marauding Captain
3 Expendable Dai
3 Command Knight
3 The Warrior Returning Alive
3 United We Stand
3 Upstart Goblin
3 Zombyra the Dark
3 Bottomless Trap Hole
3 Magic Cyclinder
3 Armed Samurai Ben Kei
3 Mataza the Zapper
3 Axe of Despair
3 Hidden Armory
There, cheap, easy to pilot, no long combo lines. Just summon, equip, beatdown.
Vanquish Soul can be pretty easy, but is not cheap due to the short printing.
Normal razen, search a guy.
Make link rock, special Madlove, search a backrow, set backrow cards, pass.
And then they can read Ceasar and Borger and learn about tagging out
Funny that "X locking" was real attempt by konami to simplu reduce even more super duper generic pile deck but ended hated by wider active audience (especially pros) because it might end in same board state
Otherwise we'll might come back to halq pile again
To an extent I think this problem is made worse for YGO in specific because there is only one official way to play paper (well technically two but you know what I mean) and one way to play digital.
Also their marketing and game design philosophy really clash. They want to draw in people that remember the anime series and then make a game that has stuff like Kash locking 9 of your zones turn one.
@@GreatgoatonFire Yeah, that definitely also applies. If when Dawn of Majesty was announced you were like, "Oh man I loved 5D's and there's a new Stardust, I might want to pick up those packs and make a deck" if you didn't already have a majority of the Synchron deck ready, you wouldn't be able to build it off of that pack. Even if you include Duelists of Legend: Synchro Storm (which released shortly after Dawn of Majesty) you wouldn't have a lot of the core cards that make a Synchron deck such as Junk Synchron, Tuning, Junk Speeder or Doppelwarrior.
I can understand why some cards are uncommon to reprint since they help Konami push product but for specific archetypes there really should be a method by which the older cards are readily available. Master Duel brought a ton of players back into the game and I would be willing to bet a LOT of the reason why it didn't convert as many people to paper play as it could have is because, well, a lot of them were playing decks that are pretty old and if they wanted to build their MD deck in real life they'd need to go through the process of navigating and meticulously buying every card in the deck on the secondary market. Imagine if Konami looked at the most popular Master Duel decks from launch and released a series of Structure Decks that built out the core of those strategies. Something like Eldlich, Striker, Dragonmaid, Drytron, Adamancipator, and Phantom Knights.
By pure luck, the set of decks that I'd associate with "launch Master Duel" have a range of playstyles that tend to be fairly simple, each focus on a different mechanic and actually aren't awful to play pure (but only are particularly meta if mixed in with other engines) so someone only had the money for 3 structure decks and these products were available they could start getting into paper play immediately.
Farfa, i don't think we need more HERO support, especially when the deck is primarily known for turboing out IO, Macro, and Skill Drain nowadays
A deck like that should never be meta or people will absolutely quit the game
If HERO was running better, more versatile, new support it wouldn't need to play floodgate turbo to be competitive. Also, I think you're forgetting that the meta has at times included: Mystic Mine, Eldlich control featuring Skill Drain, IO as the most prominent side board card, TCBOO, Rivalry, multiple tier 0 formats, etc. If none of that bullshit killed the game, I'm sure it could last through another obnoxious control format. We just had a few formats that included full board lock stun and Branded being the best Gimmick Puppet deck.
A hero deck runs at least 3 board breakers and and 9-8 hand traps , all you need is to stop Vision or a vyon and you basically turn the board significantly weaker .
If you go first and can’t beat heroes then you simply are bad , if heroes was actually a floodgate deck THEN THEY WOULDN’T RISK THEIR RESOURCES FOR A SKILL DRAIN , because why do that when you can run Lab , eld , Monarch or any other stun /Floodgate deck where the risk IS marginally lower . People play heroes because it’s the only nostalgic deck that has a possibility to do well and the fact people complain about plasma just tells me they have no idea about competitive yugioh , hey do you know that in any tcg event people run side decks filled with floodgates and have been for the past decade , and here you are crying about plasma a 3 tribute summon that is outed by nib and Kaijus which are almost always in every tier 1 deck not mentioning the side deck
I get what Farfa was saying about buffing the anime archetypes, but that only works in a vaccum. We got 9000+ cards that can interact with each other in the worst ways. Just taking an example he said, if they were to buff Alexis'anime deck(which is cyberangel) it would either have to be a mountain of text to make it so that its is meta contintious while only playing well with itself and not being splashable or another deck entirely that can run the engine like drytron becomes meta instead of alexis' cyber angels(which again defeats the purpose).
I'm a yugi boomer who came back to this game 8 months ago after about 15 years and holy fuck was it hard to get back aboard.
What hooked me back was basically these funny AI President playing Master Duel videos and the Heartstone meta being unfun af at the time.
So I bought 3 structured deck to relearn the game and have fun (I'm pretty dumb so having physical cards help).
It took me about a week or two to perfectly know my deck and combos.
Then I jumped to Master Duel just to find out that my deck wasn't yet fully released there. so I did PvE games for like a month (seriously PvP was straight up unplayable). And now after finishing my deck I'm just stuck playing PvP casualy around gold elo.
Tho I won't complain about my elo or whatever meta decks I see, but atm my main problem is how bothering learning to play other decks feels and there's a lot I want to play like the Mako Tsunami deck, Dino, Ninja, Dark Magician, Vanquish Soul...
Also I did learn how to Link or Xyz pretty easily and made peace with Sychro summon but I'm still yet to even know what the fuck is pendulum about.
Other issue I have with Master Duel compared to other virtual cards game like HeartStone or Legends of Runeterra is how bad interactions are displayed on the board, like I lost my whole turn's time so many times trying to figure out why my card's effect doesn't work...
1:45 The way he says 31 reminds me of the Kevin Hart clip of him saying "Damn!" when he hears Don Cheadle's age.
Yugioh is for the casual player. That is why I want to casually play full power Mystic Mine burn at a tabletop yugiboomer get together.
The first show I really watched was 5ds, some younger friends I know grew up with zexal, some even with arc V. I don't know if it's realistic to make all the big decks from every series meta, but they ought to at least be playable.
Been playing yugioh since the start took a big break when Lightsworns first drop until master duel dropped and picked up the new mechanics easily it’s definitely experience based on catching back up and when you had quit the game
Wargreymon and (possibly soon) Metal Garurumon are decent in the Digi TCG. I think it’s important that your mascot be represented well in your formats. It’s a part of the brand and should be respected since ppl can easily identify with the mascots
To be fair, it took 9 sets / 1.5 years for them to coherent decks, but, yeah.
@@fernandobanda5734 that’s fair but we can agree that it’s definitely better than the 20+ years for Blue Eyes and Dark Magician to still be irrelevant lol
@@7thesage853 Absolutely. You're right that your mascot wants to be represented. My point was they should've made it sooner.
@@fernandobanda5734 agreed
12:59 biliion dolar idea for konami, make anime OUT OF current meta decks. The albaz lore would go so hard,even small ones like the entire s-force, time thief psy frame could work. The are already dabling with this idea with ocg manga on sky striker,and next with the Spellcaster lore(alister,endimion and so on). If this pops off i would literally do something,idk
Never really understood why theu didnt do that. I mean the ally of justice, worm and vylon lore was pure fire. A little good marketing, some more adequate support and better designed cards, the story is practically there already and boom insta sales
@@TheArmyofHades I assume that is because japonese corpos don't want to risk trying to do new things. Doing an anime takes a lot of money after all
@raykirushiroyshi2752 also most Anime are made at a loss for whoever pays to produce it.
The money is made on merchandise sales later.
@@wickederebus ah i see. I didnt know that.
@@TheArmyofHades yeah, it's part of why a lot of animators get paid so little.
Here's a difference between Japan and the US. In Japan, the anime is an expensive advertisement for the source material. The One Piece anime exists to sell the manga, the DBZ anime existed to sell the manga, the Frieren anime exists to sell the manga and light novels, the Eminence In Shadow anime exists to sell Manga, Light Novels, Figures, card sleeves, deck boxes, play mats, posters, wall scrolls, and themed apparel and objects like water bottles or cups or whatever.
In the US, it used to be similar, stuff like GI Joe, Transformers (basically all Old Hasbro properties) were toy lines that got an expensive, well written TV series to advertise for them.
Star Wars was finally able to be produced on the idea of unique toys, merchandising rights, and being a Western in Space.
The US basically said : toys are our money maker, sell them. Japan said : literature is our money maker, sell it.
Some of the twitch comments were right about Duel Links (as well as Speed Duel in general)
There's been many times when they've made a skill or two that's made Yugiboomer archetypes (DM/BE multiple times, BLS somewhat recently, ect) somehow work, or even become outright dominant forces. If Konami wanted to grab the " 'member the anime " crowd, they should have sent them that way since it does a lot in that regard while being simpler in general
Its only recently doing more to expand from that with Archive skills for non-anime decks and introducing more competent non-anime archetypes, but generally, DL/Speed Duels should be an in-road to YGO from the anime/nostalgia perspective
duel links is not real yugioh
@@itsjayn4538 you seem to be fun at parties.
I keep saying imagine an anime that shows off the decks lore, not the game playing.
But in the world of the cards.
Duel terminal and all that happens.
Albaz and it’s journey.
A cheesy hero series with hero.
These shows could get people interested in the cards and the story they show.
They also would make good ads for casuals too.
Also a way to make the tournaments better. Literally do what the boomer show does. Give everything animations, make it fun. Explain pot of greed and how it allows you to draw 2 cards.
Nobody who is concerned about the direction Konami is going is able to explain why the game is still seeing significant growth. Then again, neither are the MTG players able to explain why their game is growing despite WoTC's own efforts to dump it. The fans of other alternative card games really need to step up their support so that the numbers can reach and dethrone these zombie giants.
The stock holder of komami are and the very concerned but the direction the game is going It was in a 3rd quarter board meet report to stock holders
World legacy deserves it's own anime. Story is absolutely amazing.
I agree with most of what was said in this video outside of a couple Farfa takes.
Long post inbound, so Tl; Dr - YGO is only hard if you don't take the time to study and practice
I definitely think YuGiOh is easy in the sense that it doesn't require any sort of mental skill like hand-eye coordination or physical aptitude like speed or strength to play well, nor does it require much in the way of making predictions that are multiple moves in advance like Chess, due to the random nature of YuGiOh (at most it's playing around handtraps and other interruptions). Most duels are decided by the coin toss or the opening hands before any kind of "skill" comes into play. I'm going to preface my next statement by saying that it's not a very easy game to just pick up and play as a newbie or a returnee due to the sheer volume of cards and strategies; HOWEVER, it is a game that can be easily learned and easily returned to if you take the time to learn the meta, familiarize yourself with relevant cards and strategies, and practice the decks you plan on playing. I feel like most of the people who complain about YuGiOh being too difficult are those that just want to be able to take a deck out of a box or throw some nostalgic cards together and just have fun, which is doable when you're playing with your friends. But it's like a fighting game: you can pick up Tekken 8 when it comes out, get your buddies to come over and just have a blast in an unskilled showdown with zero stakes, but once you hit that online ladder (the equivalent of a YGO Locals) you're gonna get put into a blender to the point where you're not having fun anymore, because you're playing a different level of player. I feel that Konami is 100% the problem, but a lot of YGO players want a big return with little investment. They don't want to spend money on good cards and card archetypes, they want to netdeck and take the decklist of whatever players topped recent events and then expect to be able to automatically replicate the success, or they want to just build a strong "meta" deck without actually labbing it.
In short, YGO is not difficult and many YugiTubers have proven that you can kinda be an overall dumbass and still have success in the game, but if you actually want to WIN, it takes investment. It's not a game like Exploding Kittens or Superfight where you can just take it out of the box and that's all you really need to win. But that's with any game with a competitive scene. If you want to be able to compete with the best, you're going to have to be willing to put the time and investment in like the best do.
i think the problem is that Yu-Gi-Oh is a Text based Strategy Card game
the GENRE Yu-Gi-Oh is in,
demands more than any other genre
to make Yu-Gi-Oh more casual is to fundamentally change what even makes it appealing to Yu-Gi-Oh players
I somewhat disagree with the notion that anime-style decks haven't been tiered in a long time. While it isn't much that way now, but back when mechanics were focused on the anime, we had a ton of playable, and meta strategies, birthed from the anime. We had Heroes, Salamangreat, Gouki, Blue-Eyes, Blackwings, Dark Worlds (more than once), Wind-Ups, Inzektors, etc. Some of these were played by relevant characters in the show, even if they weren't the most iconic. I think Konami did a pretty decent job at highlighting anime decks in a competitive space.
21:00
One other point to consider. Sky Striker is VERY easy for someone who is not super into Yugioh to understand. Most of the spell cards have 1 good effect that gets stronger with the spells in grave, which isn't too bad to grasp. Of course there is a lot of decision making that goes into a real competitive game, like what to search for. But you can "do stuff" with Sky Striker with almost anything.
Compared to some modern decks, where its really confusing what goes into what? What am I searching for? Who am I summoning? It can be a complete minefield without a 10 minute+ tutorial.
5:03 not always. For some reason Paul didn't mention that one of the duels was like HAT vs Bujin or smth
I mean quite a few of us Gen z grew up with Zexal and GX, it wasn't as much of a craze as in the 90s, but we do exist 💀
We can all play in the sandbox. Unfortunately, the community is hellbent on segmenting people into subgroups at the altar of a company that doesn't give a shit as long as they are making money
card games on motorcycles goes crazy
They need to bring the anime into the card game. Its weird to see that the anime characters are only ever referenced and never shown. Instantly would bring a new crowd to the game
My child good crush was Alexis they have a lot of great and memorable characters I’d play with Alexis’s deck anyday!
My very first real life duel was at a YCS in New Jersey… I was looking for locals, I was playing blue eyes… it was Dark Savior format…
I gotta agree. If they made the stories that are putting into the decks into their own manga and sold them world wide, more people would likely pick up the game just for those cards. Imagine getting to see some of the manga art end up turning into an entire panel as the in between for each archetype's story has the gaps finally filled.
Yugioh: The Fallen Dragon and the Priestess
Yugioh: Hero of the World Chalice
Yugioh: Traveler of a New Clear World
All major stories that could easily be made into Manga with their card art as major pages of their stories but imagine stories for the archetypes that are known but not as explored in their own stories such as:
Yugioh: Subterrors of the Hidden City
Yugioh: Citadel of Magicians
Yugioh: Allies of Justice
Yugioh: Explorer of Labrynth
All Worlds that could have stories centered around them or even explored through the eyes of a character there isn't a current card of to bring the archetype together.
And this is how Yugioh would be able to get a fanbase again beyond nostalgia bait for the early 2000s.
12:40 Yeah the thing is that I feel like you forgot that people who grew up with DM and Blue-eyes are grandpas in their nursing homes.
Meanwhile the youth in their early 20's grew up with 5ds, Zexal and Arc-V. I feel like people forget that we also exist lol
We didn't set man eater bug. We synchro summoned brionac, XYZ summoned 101 and pendulum summoned for 5 XD
Zoomers today are boomers tomorrow. There's always a recency bias toward how things are today as being "the good one" but Konami keeps changing the game all the time.
Yup. I'm 32. The nursing home isn't as bad as they tell ya. At least I know what a woman is 🤷♂️
@@GyzelE Not only that, you also don't have to fight with 50 other people over an overpriced apartement.
This is more like a Yugioh TCG problem
Most certainly not true, but the fact that cards in the OCG are cheap really helps people play how they like without the problem of staples being expensive
Didn't MTG have a 1 million dollar card and also put out the awaited 30th anniversary product that was a pure scam not even collector's wanted it and doesn't Flesh and Blood have meta cards that literally cost $400+ and Card Fight Vanguard is skyrocketing in price right now as well the only two TCG's that come to mind that aren't in the same boat as yugioh is Pokemon which is due to the fact that they literally reprint everything on a massive scale and can afford the products to fail and the other TCG is Digimon which does surprise me with how cheap it has remained only going up in price slightly. So it's not just a yugioh TCG problem the ones who say that don't know about other games and the market for those games. Also yugioh is way cheaper now than it has been the people who don't realize this never played during DAD format or Dragon Ruler Format Dark Armed Dragon was $400 a copy and you ran 2 to 3 and each Dragon Ruler was over $125 and you ran 3 of each except redox which was the cheapest one so you ran 7 Dragon Rulers which would cost you more than a full top tier 0 or 1 deck currently so I'd say the price has gotten better just by doing simple math.
@@ImEpialos The one million dollar The One Ring was a literal one-of-one special printing. Nobody is paying that much for a regular card from a Standard set.
30th anniversary shit wasn't a scam as such. They where up front about it being official proxies of cards from the Reserve List. It was just implemented is a really shitty way with what amounts to 4 proxie booster packs. A shit product at a crazy price-point plus the player base hoping that the Reserve List was finally getting the axe drove things to a fever pitch.
@@GreatgoatonFireI can tell I struck a nerve with the MTG fan no argument about any of the other games I mentioned or the fact yugioh was way more expensive back in the early days vs now lol just has to throw himself on a land mine to protect his favorite cardboard game lmao
@@ImEpialos Naww, I just wanted to correct some factual errors you made.
And I didn't comment on the rest of that rambling test wall of a post because frankly, getting those two points that badly wrong makes me think the rest of your post ain't worth my or anyone else's time.
"Magic knows its audience"
NO. THE FUCK. THEY DO NOT.
i took a like 8 year or more break or so and came back because of master duel, ive been playing for 2 years
I stoped playing right before XYZ summons. My best pack pulls were mirror force from mt brother and magical cylinder. MD helped me get back and learn the new style and i love it. Old yugioh was fun but i do like its current state
I really like the idea of the decks from anime should be the meta deck and have the support to back it so that’s it easier for the marketing and people returning to the game.
my problem with yugioh md is that after building my boomer deck (blue eyes and dark magician), I ran out of resources to learn new decks. Yes, I also build a sky striker deck later, but I am struggling to be able to even start learning a new deck. It just takes too many hours to be able to just start
I am indeed a 30 year old grown ass man
👴 and I'm pushing 40, youngster.
I'm also a 30 year old man as well.
11:40
Didn't Blue-Eyes top a YCS?
And D/D/D?
Altergeist, Blackwing, Speedroid, and Salamangreat had/has cards on the banlist
Also Alexis plays Cyber Angel. She was meta
Don't forget gouki and sunavalon, also pankertops is from an anime archytipe as well. Vrains was such a banger because it contained genuinely meta decks
@@raykirushiroyshi2752 yea Konami made the anime decks good. He just stopped watching the anime
Still, nowadays, the animie decks are irrelevant. And it conflicts with their marketing indeed
@@Alex-Omega That's because Sevens is Rush Duel. Play on Duel Links, and the anime decks are good. Advanced Format anime ended with VRAINS.
35 been dueling since i was 10 this game has been a constant in my life ive never been tourney player i just enjoy the game as it is
Im suprised no one is talking about the newer anime not being translated anymore into other languages than English. A 10 year old German/French/Spanish kid will not be able to watch Yugioh anymore at all. So unless youre from a native English speaking country youre locked out of the anime entirely until youre older and learn English or Japanese.
And it probably isn't promoted much if any in there
11:10
yeah, no clue how to address it. If only there were other ways to play Yu-Gi-Oh than only OCG and TCG Advanced. Too bad that the game's foundation is so rigid that this simply isn't possible.
I miss when upper deck was in charge of yugioh, and we had both Advanced, and Traditional formate tournaments for the community.
12yrs out and Domain is making me look into the game again. Lot easier to learn a few new things and play multiplayer. Yu-Gi-Oh should lean into Domain as a Format.
I would like to think it was for as many people that found it interesting.
They could make like a Visas Frost anime to market those newer cards.
Just turned 28 today and I grew up on Yu-Gi-Oh! Not competing anymore but do play Master Duel. Got a shed load of cards in the loft 😂
in fairness if you want a like for like comparison, it would be like watching a GOATS mirror in overwatch against watching a tear ishizu mirror. I think the point you made still stands but I think its a little better as a comparison.
Yu gi boomer here, played back in Yata Garatsu days, came back to master duel and I hated it, its a waiting simulator, you are all idiots for playing such a terrible game, every single duel is decided by 1st and opening hand, even if not every duel, its like 95%, its traaaaaaaashed
Literally we need a lore animated series like Arcane!!
Farfa I love the hot take yes Alexis cyber angels should be competitive and Sebastian’s spirit deck or Gemini deck of chemi critters yes please i wish they were meta
Tbh, i play yugioh for the community. I love how it's this blend of fun, toxic, war criminals and creative community. Yugioh has by far the best content creators out of ever cardgames. Also konami is one of the most reliable company that shows plenty of times that if they fucks uo, they are quick to fix the game.
I love that moment where someone in the twitch chat is like "how come konami dont make blue eyes meta contenders" did people just forget when Blue Eyes won worlds in 2016.
As something of a yugiboomer myself, i usually take breaks from the game but still folow it and usually come back when konami releases and archetype that I resonate with, for example I quit at the start of link era as master rule 4 killed my deck (frog mermails) but i came back with the release of swordsoul, an archetype that I really love
On 'the game is easy if you have a brain': I didn't find the game particularly difficult to pick up, however that was with the perfect set of circumstances. I watched the show as a kid. I knew people in high school who played Exodia, monarchs, lightsworn and utopia turbo in 2017. I also started duel links early in it's life span, when normal beats, field spells and equips could be a serious meta threat. I learned through easy formats and gradually developed my skills and decks over years following. As a new player trying to figure out the game alone, I cannnot say it is easy in the slightest. I can't imagine learning today's format as a new player. Thank you for listening to my TED Talk etc ad nauseum
12:21 they should’ve used the effects of some earlier meta cards and just made them Blue Eyes or Dark Magician instead of new art / characters
Its probably a lot easier to make generic ED retrain versions of Blue Eyes and Dark Magician that actually good decks can sometimes make than to actually make Bewd or DM as archetypes playable
IDC what anyone says, Individuality is great slowing down on new decks and giving a lot of legacy support, then letting players choose what resonates with them, also fixing prizing would make this game so much better.
So my friends and I quit just as xyz's came out. We had a group of about 10 or so that all dropped it, but when my buddy went through a massive break up, we collectively went back to yugioh to get him out of the house and to get everyone together. That was back in 2019. Was blackwing player, that came back and made a red-eyes fusion/link deck that just got me back into everything all over again. Of that 10, 2 of us play competitively and go to locals. I planned on going to YCS Minneapolis, but got sick and didnt want to spread that to the community. Because the skill gap is so high though, we started doing a prog style monthly so that people who dont want to learn the new stuff can still play and have a chance to win.
Not physically capable for sports? Play yugioh!
Want to feel superior for once? Play yugioh!
Really enjoyed the EU stream for Bologna. NA needs to copy + paste all of it lol
When I came back to the game..I. first made a toon world thinking it would be awesome
As someone who enjoys mostly watching yugitubers and play master duel from time to time I just can't bring myself to play the physical game with the current prices
With a playsets of two meta cards I could spend a weekend traveling instead, and there wouldn't be any banlist ready to curbstomp my choice into the ground after a few months
Unless there's a cheaper format I think yugioh will always mostly be an echo chamber that has problems luring new players in
5:10
Wrong. Very often, it's a Speed Duel product that these guys are promoting, and none of these guys have played Speed Duel prior to the partnership.
Im not sure how it is for others, but im a fairly new player all things considered. Ive watched mbt and cimo vids for about 3ish years, and started watching vonkarma and farfa for a few months… but ive inly played about a month of the game. The reason for me to get into yugioh was 1. The masterduel client is pretty great compared to other game clients and 2. Ive played mtg for about 3 years or so, and wanted to see how the games compare. For new players without an already high understanding of card game mechanics, and even some of the yugioh mechanics, this game would be near impossible to pick up. It was really tough for me, and i already have a good grasp of card games
I love how the bar is so low that Engage "isn't particularly degenerate"
~15mins: I'm one of those players, actually. Last format I really played was 2004, I started master duel a few months ago.
I do believe that dark magician and blue eyes should be cheap decks that are accessible and really good
"Who is Yugioh for?" doesn't need to be one answer.
Konami, however, does the bare minimum for the game, so they haven't been been able to cater to more than one group at a time.
I was 1 of the players who came back after a 7 year hiatus. I played the modern game for a bit, but it's not for me. I mostly play Edison and Tengu plant format now. And it has nothing to do with the game being too complicated. We just don't like the 15 minute solitaire combos, and the fact that most games end on the 1st or 2nd turn.
9:40 i think chess suffers from the same issue
normies have NO idea what is going on, even though they see everything
then you get 5 nerds talking about hypothetical moves for 20 minutes until the next move happens and again nobody has any clue what happened or who is winning
Sky Striker is for sure one of the best decks printed (in its time). TOSS was peak ygo for me and all we need now is Colossus to 1 and we can bring it back.
I remember seen an anime deck being meta which was Super heavy samurai i can't remember when it happened but it was right behind Kashtira.
Yes, YGO will always be "intense" or even "toxic" at times, but doesn't have to just because it's a competitive card game. MTG is not like that, Digimon is not like that. FFTCG is not like that. One Piece is not like that. Pokemon is not like that. It's literally just YGO in which the community calls you names for not playing the meta, or for enjoying idk...Blue-Eyes. If I go on reddit for MTG or FFTCG and ask peoples opinion about my pet deck, they will generally try to help to improve the deck rather than calling it trash.
tl;dr saying the cause for the generally bad attitude for a big part of the YGO community is because it's competitive, is just false.
yeah I don't know what he was smoking on that one, trying to equate the game having a goal of winning with something being inherently competitive is just dumb. My guy, tic-tac-toe has a win condition, it doesn't make it inherently competitive and it CERTAINLY doesn't cause people to act towards one another in the same fashion that yugioh does 😂
It's partially on the content creators to set a better example and weed these people out, but some of them leverage toxicity for views/money and then cry foul when the audience they helped to create gets out of control
bruh any twitch chat u go in u see ppl spammin the stupid actman emote when any older deck gets any kind of support. Like its literally not taking anything away from anyone else but 100% u gonna see the emote. I get its funny at times but most times its used for the sake of even when the deck isnt tht old
@@ASoldierifyI'm kinda glad I didn't grow up with live chats. That sounds horrible.
That is the problem of "competitive" deck now. They usually unbeatable if the opponent didn't draw a specific card to stop/break their board.
I am a person in my 30s, I started a niche RUclips channel where I have a.i. tournaments using characters from the anime/ manga
Legacy Format on Stream is cool, could have been a little more competitive since Goat changed quite alot.
But i really enjoyed it, also they may open it up to a bigger audience this way :)
We know factually new players is nonexistent in Yugioh so their target audience is now to keep their whales and cost sunk fallacy players in line
Yugioh is really difficult to get back to it.
I played both magic and yugioh in the early 2000 and gave long breaks on both, but with magic even after 10 years or so not knowing any card I could go blind into a newer set of cards and instantly figure out sinergies and card roles from that set.
With yugioh is not that much clear.
The thing about Paul from aps is it's just a grift for engagement farming. Right now he's saying that current Ygo is good but before he said it was bad
Reset everything, make new format, game will thrive anyway
I don't understand this narrative that YGO was "meant for children" even back in Japan in the 90s it was mostly grown men in those shops.
Why not just make effect retrains of old monsters. For example, make a new Dark Magician that looks like the old one and always treats itself as Dark Magician similar to Harpie Lady.
Edit: Just wanted to say that Yugioh is not welcoming to new players. Not only is the game complicated but I would say a majority of players I’ve come across and LGSs are savage. They talk down if you aren’t playing meta or they tell you how their decks is the best and your decks is terrible.
I mean that's what they did with the Ishizu Ishtar retrains... you can argue they went WAY too far in making them overpowered/broken... but that is what they did with Agido, Kelbek, Keldo and Mudora.
Actually we kind of have that.
The Diabellstar/Snake Eye cards parody DM and Blue-Eyes pretty accurately.
Level 7, Dark Spellcaster 2500atk, level 8 Dragon, 3k atk.
On the topic of how difficult the game is to learn I agree that it’s not easy to learn modern YuGiOh. You practically need a dictionary to know how interactions with cards work. I call YuGiOh a game of semantics because often cards are not clear in how they will actually function. One small word like “if” being changed to “when” completely changes how a card functions. If a card says “select” does that mean the same as “target”? All these little nuances are never explained in official products intended to bring in and teach new players. And Konami still prints cards that use language like this.