✨Get Dashpong on Steam: s.team/a/1729250/ Start creating games by downloading Core for free: bit.ly/Core-MrEliptik and join the Holiday Jam: bit.ly/HolidayJam2021 READ MORE if you feel I misrepresented what gamedev really is --> I think I understand the problem here. I thought it would be a good idea to split the video in two parts, to not make it too long, but from the comments I'm getting from here, it seems I was wrong. What you got from my video was that I was just saying that gamedev was easy and that everyone taking more than 2 weeks to make a game was a dumbfuck. And of course, that's absolutely not what I meant. I wanted this first video to be an emphasis on why it has never been easier to do gamedev, but of course, there's another side to the coin, and that's exactly what I'll talk about in part 2.. So what you get from this video is that I don't consider gamedev. Where in fact, in part2, I will talk about all of the things that make gamedev one of the hardest thing, despite looking simple at first glance. I'll talk about all the details that have to be taken into account, and all of the complexity that is making a game. Not just that, but everything else that need to happen to have a successful game. I really regret that I didn't make it more clear during the video. I only talked about it briefly in the conclusion and I probably should have said it right in the intro. Also, maybe my phrasing "game development is easy" in the intro was not the best. I should have said "game development has never been easier". I wanted something catchy, that would grab the attention. That's a very long reply but I hope you'll see my point. Also, if you want, I'd be glad if you watch the second part when it'll be out. I truly believe it will bring some balance to my point.
You should probably pin this, and yeah, I see your point. I understood during the video that you wanted something catchy and you never genuinely meant that game dev is easy. Edit: I meant you should probably pin your comment, not my reply to it. I realized that I never made the entirely clear.
I've worked in web dev for years and I enjoy teaching classes about it but its the same story in that industry. It's never been easier to learn, but its still very hard to get to the professional level. Here's the thing though: it's okay for things to be hard. Just settle in and enjoy the journey. Compare yourself to where you started instead of the imaginary place you want to end up. Try to get a little better every day.
Coding is what usually causes the most road blocks for me. It's so confusing where to put the right line of code so everything works properly. Other than that, I agree it's pretty easy to develop a game these days. It just takes a long time when you're doing it by yourself.
other than coding? Man, you basically just brushed off 90% of what makes a game. It's like saying "climbing Everest is easy. It's just the first 5900 meters what cause roadblocks for people, other than that, it's a piece of cake"
Been meaning to get into game dev for 2 decades now and am finally getting around to it this year. Currently considering Godot due to it being open source, free with no cut, and it has a Steam version so I can get distracted with making my game instead of playing more games. XD Main issue I have is asides from game balancing and a decent understanding of mathematics, I don't have any of the skills really required to game dev so will be starting from scratch. My biggest concern has always been spending a year, losing money and time, and then the product by the end pretty much just looks like an asset flip with slightly more effort.
Congrats for getting into gamedev! And Godot seems like a good choice ;) I would suggest to do a lot of games before committing to one big release. Participate in game jams, test ideas, get feedback. If you want more theory, you can always study specific parts of the game creation process. GDC talks are great insights on very specific subjects!
@@shiningsword5306 A jam is an event, usually time limited, where you usually have a theme to create a game. Depending on the jam, the rules can change. You can see lots of current and upcoming jam on itch.io Lots of them are ranked, but just taking part in one an creating something is a good thing!
I messed up with this phrasing. I meant it has never been easier, and I meant that has an encouragement to get started. Gamedev is a rellay hard subject with many disciplines. I hope you don't get the feeling that you're not worth it or you can't do it. I believe the opposite. I believe that gamedev can be accessible and that more people should try.
I’ll probably try gamedev at some point. Not as a career but as a hobby. That way there isn’t too much pressure. I know how cutthroat this industry is.
@@MrEliptik Not open source, says so in their faq. They have limitations on redistribution, which omits them from the definition of open source. Additionally - since their compilation is complex to follow, it's unnecessarily hard for the average user to compile their own version and use it for personal use. So, you're either being intentionally deceptive, or you're ignorant. Which is it?
Please, the game you are showing on Core Sponsor part, these games that have been built in 30 days, 10 days etc... can you shere the names of these games ? I wan to watch their gamplay video
What is the game in the video starting at 0:12 ? I've seen it featured a few times now and i love the art style .. but i'm not an expert on all things gaming.
because it's easier it's way harder actually. because almost anyone can make games it's soo difficult to distinguish yourself. good for most but bad for the old people and big players lol
The source code is available for free. In the FAQ somewhere on their site it's said explicitly that you can use it that way if you know how to compile it from source. It might be different for a business use though, so read the license carefully
I meant to say that you can compile it yourself as the sources are there: github.com/aseprite/aseprite. So you can't "download" the executable, but you can get the sources and compile it yourself
so im a slow learner and have been watching videos on lua scripting lang for like 2 months and non of them show what I need which is examples of every script like I barely understand the full definition of variables and that's like the first thing they teach but they all suck at teaching it ima be honest
@@MrEliptik Hope it works man, you have good content! You already used it in some prev videos but its just weird how people just respond better to numbers, maybe next time you can make an updated video something like "7 reasons Game Dev is easier than you think!" Best wishes to you, really appreciate your content/journey and i wishlisted your game.
After some time: Game Development is hard. No really, it is hard. Edit: I'm not a dumpass, I am a python-dev for lots of years now and I agree that game developing is hard/easy depending on your plans. So yeah that's not hating lmao
Aseprite is open source, you can go on github, get the sources and compile it yourself. That's how sponsorship work. I'm paid to promote the stuff, it helps a lot, especially as a small youtuber, I hope you can understand.
@@AndreaFromTokyo How is it predatory monetization? That's the goal, to have an easy tool to create games. It's more aimed at modders or people that don't have coding experience. I know they sponsor a lot of creators, and it's because they want to get known, I don't see a bad thing in that.
@@MrEliptik I don't think AndreaFromTokyo is saying that monetization is inherently predatory. I think AndreaFromTokyo is saying that the monetization in Core is predatory, if I'm reading this wrong AndreaFromTokyo can clarify. And that, by the way, is not related to the fact that they have sponsored many creators. AndreaFromTokyo didn't say that sponsoring was a bad thing. We can only infer that AndreaFromTokyo does not want to hear potentially biased creators. I don't know if or how monetization in Core is predatory - as far as I can tell - it is better than some other platforms with similar business model. Anyway, I don't know because I stay away from it. And I stay away due to a different reason: I'd be stuck on the platform. There is no way to move games out of it, not exporting binaries, nor selling in other stores, at least not that I know of. And any no code solution makes knowledge hard to transfer, at least Core - as far as I can tell - has Lua, so it is not entirely no code. Anyway, what I'm saying is: Don't build your castle on someone's else's land. By the way, while I agree that monetization is A goal, I don't think it is nor should be THE goal. I hope I don't have to justify that claim.
As someone who's been studying and self teaching to build a portfolio for game development, No. Game Development is not easy. I've been studying for nearly a decade and I've barely even scratched the surface for game development. It may be "Easy" to look at the surface level and attempt to get into game dev by fooling around and making a small indie project with minimal experience and plugins but actual game development isn't that easy. It requires a shit tone of time to develop anything and developing anything becomes a massive sinkhole. The amount of people I have to go through who believe they are good at game dev because they can slap plugins together is insane. If you actually want to get into game dev, take the time to learn how to develop a game yourself and don't rely on the crutch that are plugins. Learn about project structure, coding practises, and how to apply knowledge to all aspects of programming, game design, and/or art. I'd also highly recommend watching actual in-depth game study videos often to learn how certain mechanics for games work and the reasons for how games are designed. Look at what became popular and how it became popular instead of going "haha Itch.io is a great platform for creation and inspiration!". I'd also recommend playing at least one game from every genre and/or play the most popular ones from that genre. It'll help you gain a better understanding of the knowledge base you should have as an end result and it should allow you to have an easier time studying mechanics, technics, and how x game was made in x way and why.
✨Get Dashpong on Steam: s.team/a/1729250/
Start creating games by downloading Core for free: bit.ly/Core-MrEliptik
and join the Holiday Jam: bit.ly/HolidayJam2021
READ MORE if you feel I misrepresented what gamedev really is -->
I think I understand the problem here. I thought it would be a good idea to split the video in two parts, to not make it too long, but from the comments I'm getting from here, it seems I was wrong.
What you got from my video was that I was just saying that gamedev was easy and that everyone taking more than 2 weeks to make a game was a dumbfuck. And of course, that's absolutely not what I meant. I wanted this first video to be an emphasis on why it has never been easier to do gamedev, but of course, there's another side to the coin, and that's exactly what I'll talk about in part 2..
So what you get from this video is that I don't consider gamedev. Where in fact, in part2, I will talk about all of the things that make gamedev one of the hardest thing, despite looking simple at first glance. I'll talk about all the details that have to be taken into account, and all of the complexity that is making a game. Not just that, but everything else that need to happen to have a successful game.
I really regret that I didn't make it more clear during the video. I only talked about it briefly in the conclusion and I probably should have said it right in the intro. Also, maybe my phrasing "game development is easy" in the intro was not the best. I should have said "game development has never been easier". I wanted something catchy, that would grab the attention.
That's a very long reply but I hope you'll see my point. Also, if you want, I'd be glad if you watch the second part when it'll be out. I truly believe it will bring some balance to my point.
You should probably pin this, and yeah, I see your point. I understood during the video that you wanted something catchy and you never genuinely meant that game dev is easy.
Edit: I meant you should probably pin your comment, not my reply to it. I realized that I never made the entirely clear.
I like how you made two videos about the same topic with different points of view, shows some nuance that some creators are scared of showing
Thanks! Glad you liked them
It’s funny that the game dev is hard video got 2 million views compared to the uplifting one here 😂 the algorithm has its ways
I've worked in web dev for years and I enjoy teaching classes about it but its the same story in that industry. It's never been easier to learn, but its still very hard to get to the professional level. Here's the thing though: it's okay for things to be hard. Just settle in and enjoy the journey. Compare yourself to where you started instead of the imaginary place you want to end up. Try to get a little better every day.
Thanks for the twin videos, it's very cool you talk about the realities of game dev from both these perspectives.
Coding is what usually causes the most road blocks for me. It's so confusing where to put the right line of code so everything works properly. Other than that, I agree it's pretty easy to develop a game these days. It just takes a long time when you're doing it by yourself.
Most modern engines are low code garbage tho
other than coding? Man, you basically just brushed off 90% of what makes a game. It's like saying "climbing Everest is easy. It's just the first 5900 meters what cause roadblocks for people, other than that, it's a piece of cake"
Been meaning to get into game dev for 2 decades now and am finally getting around to it this year.
Currently considering Godot due to it being open source, free with no cut, and it has a Steam version so I can get distracted with making my game instead of playing more games. XD
Main issue I have is asides from game balancing and a decent understanding of mathematics, I don't have any of the skills really required to game dev so will be starting from scratch. My biggest concern has always been spending a year, losing money and time, and then the product by the end pretty much just looks like an asset flip with slightly more effort.
Congrats for getting into gamedev! And Godot seems like a good choice ;)
I would suggest to do a lot of games before committing to one big release. Participate in game jams, test ideas, get feedback. If you want more theory, you can always study specific parts of the game creation process. GDC talks are great insights on very specific subjects!
Make a game a week for 50 weeks, put them all on newgrounds and get feedback. Then make a big game
You forgot to do a quick burnout or two 😅
@@MrEliptik What is game jams?Is it some kind of game festival or competition or something?
@@shiningsword5306 A jam is an event, usually time limited, where you usually have a theme to create a game. Depending on the jam, the rules can change. You can see lots of current and upcoming jam on itch.io
Lots of them are ranked, but just taking part in one an creating something is a good thing!
Truly inspiring. Great video!
Amazing videos, high quality, and full of important information. I am sure you will get big in RUclips in no time
"making game is easy."
and there's me who doesn't have art brain, doesn't know how to code, tone deaf and broke financially xD
I messed up with this phrasing. I meant it has never been easier, and I meant that has an encouragement to get started. Gamedev is a rellay hard subject with many disciplines. I hope you don't get the feeling that you're not worth it or you can't do it. I believe the opposite. I believe that gamedev can be accessible and that more people should try.
I’ll probably try gamedev at some point. Not as a career but as a hobby. That way there isn’t too much pressure. I know how cutthroat this industry is.
Problem is this is true of any career so that is a excuse
This needs more views damn.. very well put together video man, subscribed because i need more content like this on my feed lol
Thanks a lot! New video coming in the next weeks :)
Thank you so much for your video man
Okay but my PC is 9 years old and giving in where do I get a PC with zero income??
this guy only has 6k subs he makes content better than some million sub youtuber he deserves to be a multi million sub youtuber
But still harder than ever
@2:50 Aseprite is neither open source, nor free.
I'll leave that here: github.com/aseprite/aseprite
& www.aseprite.org/faq/#can-i-redistribute-aseprite
@@MrEliptik Not open source, says so in their faq. They have limitations on redistribution, which omits them from the definition of open source. Additionally - since their compilation is complex to follow, it's unnecessarily hard for the average user to compile their own version and use it for personal use. So, you're either being intentionally deceptive, or you're ignorant. Which is it?
This will help us grow and improve our skills
Rewatch
video title: "Is Game Development EASY?"
me automatically: "Like my life"
Please, the game you are showing on Core Sponsor part, these games that have been built in 30 days, 10 days etc... can you shere the names of these games ? I wan to watch their gamplay video
Love the video!
Gratz!
What is the game shown in 8:35 please?
Fist of the forgotten, a cool game made in Godot
@@MrEliptik Thank you! It's not out yet. Is this your game?
@@rkang84 No it's not! It's from a fellow Godot developer jitspoe.
@@rkang84 Yeah, not out yet but I already like it a lot.
That 2D combat, clean satisfying movement and amazing aestetics
how is aseprite free?
Feels like listening to Max0r
What is the game in the video starting at 0:12 ? I've seen it featured a few times now and i love the art style .. but i'm not an expert on all things gaming.
Sable
Game development is easy if all you’re in it for is the money. It’s as simple as that.
Really good! Great video!
Thanks a lot!
Damn really really great and interesting video 👍
Thanks! Glad you liked it :)
Does anyone know what screen size tutorial that godot one was at 2:12 ?
It was a quick test to demonstrate the screen size adaptation, there's no tutorial
because it's easier it's way harder actually. because almost anyone can make games it's soo difficult to distinguish yourself. good for most but bad for the old people and big players lol
This vid need more views
I agree 😅
where did you get Aseprite from???
Its not free on steam...
is it a legal copy?
It's open source, the sources are on GitHub
@@MrEliptik but not free?
The source code is available for free. In the FAQ somewhere on their site it's said explicitly that you can use it that way if you know how to compile it from source. It might be different for a business use though, so read the license carefully
@@MrEliptik thank you for explaining,
sometimes its hard to tell what the rules are for open source. : )
Wait Aseprite is free?!!
It's open source so you can compile it yourself. If you want the compiled version you can pay
what about learning Javascripts xml?? please reply
bro you didnot mention any language like c++ or c#???????????
The language is downstream from the tools you are using.
Do you plan on uploading subtitles for this video any time soon?
I don't think so. The auto generated ones are not good enough?
@@MrEliptik There are no auto-generated captions on this video, at least for me. It says "No captions are available for this video"
Oh? I'll check, maybe it's disabled
@@MrEliptik Still no subtitles :(
I can't activate them I don't know why unfortunately, and I don't have the time to write them manually
2:50 I don't think Aseprite is free
I meant to say that you can compile it yourself as the sources are there: github.com/aseprite/aseprite. So you can't "download" the executable, but you can get the sources and compile it yourself
then think again
I tryed time ago
aseprite isnt free tf do you mean
github.com/aseprite/aseprite
Nice!!!
so im a slow learner and have been watching videos on lua scripting lang for like 2 months and non of them show what I need which is examples of every script like I barely understand the full definition of variables and that's like the first thing they teach but they all suck at teaching it ima be honest
Bruh you need to update your title to reflect the content a little bit better to gain more traction with the YT algorithm.
It deserves more audience!
I'll try!
@@MrEliptik Hope it works man, you have good content!
You already used it in some prev videos but its just weird how people just respond better to numbers, maybe next time you can make an updated video something like "7 reasons Game Dev is easier than you think!"
Best wishes to you, really appreciate your content/journey and i wishlisted your game.
:No
making a game is NOT easy AT ALL. At least not a game that people would pay enough to you to live by
Depends.
Well you can't make a good game if you can't make a game. There's just more options for doing so nowadays. It still takes time and developed skill.
👍
After some time: Game Development is hard. No really, it is hard.
Edit: I'm not a dumpass, I am a python-dev for lots of years now and I agree that game developing is hard/easy depending on your plans. So yeah that's not hating lmao
It's called nuance.
Hey man! Aseprite isn't free... and CORE???... Really??? I how much do they pay you to say that :P
Aseprite is open source, you can go on github, get the sources and compile it yourself.
That's how sponsorship work. I'm paid to promote the stuff, it helps a lot, especially as a small youtuber, I hope you can understand.
@@MrEliptik The license of Aseprite does not meet the Open Source Definition published by Open Source Initiative.
@@DamianYerricknever heard of open source intuitive tbh. Always use it more casually unless you are a business.
NOOOOOO Core it's trash my friend, stay away from them! >...
Why do you say that?
@@MrEliptik predatory monetization and it's just a dumbed down unreal version. They sponsored lot's of creators... that i promptly unfollow.
@@AndreaFromTokyo How is it predatory monetization?
That's the goal, to have an easy tool to create games. It's more aimed at modders or people that don't have coding experience.
I know they sponsor a lot of creators, and it's because they want to get known, I don't see a bad thing in that.
@@MrEliptik well, enjoy your sponsorization ;)
@@MrEliptik I don't think AndreaFromTokyo is saying that monetization is inherently predatory. I think AndreaFromTokyo is saying that the monetization in Core is predatory, if I'm reading this wrong AndreaFromTokyo can clarify. And that, by the way, is not related to the fact that they have sponsored many creators. AndreaFromTokyo didn't say that sponsoring was a bad thing. We can only infer that AndreaFromTokyo does not want to hear potentially biased creators.
I don't know if or how monetization in Core is predatory - as far as I can tell - it is better than some other platforms with similar business model. Anyway, I don't know because I stay away from it. And I stay away due to a different reason: I'd be stuck on the platform. There is no way to move games out of it, not exporting binaries, nor selling in other stores, at least not that I know of. And any no code solution makes knowledge hard to transfer, at least Core - as far as I can tell - has Lua, so it is not entirely no code. Anyway, what I'm saying is: Don't build your castle on someone's else's land.
By the way, while I agree that monetization is A goal, I don't think it is nor should be THE goal. I hope I don't have to justify that claim.
awful video, u dont go into any detail of actually making a video game
As someone who's been studying and self teaching to build a portfolio for game development, No. Game Development is not easy. I've been studying for nearly a decade and I've barely even scratched the surface for game development. It may be "Easy" to look at the surface level and attempt to get into game dev by fooling around and making a small indie project with minimal experience and plugins but actual game development isn't that easy. It requires a shit tone of time to develop anything and developing anything becomes a massive sinkhole. The amount of people I have to go through who believe they are good at game dev because they can slap plugins together is insane.
If you actually want to get into game dev, take the time to learn how to develop a game yourself and don't rely on the crutch that are plugins. Learn about project structure, coding practises, and how to apply knowledge to all aspects of programming, game design, and/or art. I'd also highly recommend watching actual in-depth game study videos often to learn how certain mechanics for games work and the reasons for how games are designed. Look at what became popular and how it became popular instead of going "haha Itch.io is a great platform for creation and inspiration!".
I'd also recommend playing at least one game from every genre and/or play the most popular ones from that genre. It'll help you gain a better understanding of the knowledge base you should have as an end result and it should allow you to have an easier time studying mechanics, technics, and how x game was made in x way and why.