Designing Stone Wall in 3DS Max

Поделиться
HTML-код
  • Опубликовано: 19 ноя 2024

Комментарии • 31

  • @xavierdoe2452
    @xavierdoe2452 4 года назад +5

    Finally a dungeon wall tutorial that I can follow and finish. Thank you.

    • @phillipephraim1828
      @phillipephraim1828 3 года назад

      A tip: you can watch series at instaflixxer. Me and my gf have been using them for watching loads of movies lately.

    • @ericlandon6339
      @ericlandon6339 3 года назад

      @Phillip Ephraim yea, been using InstaFlixxer for months myself =)

    • @lukeares1165
      @lukeares1165 3 года назад

      @Phillip Ephraim Yup, I've been watching on InstaFlixxer for years myself =)

    • @lachlanjaziel4147
      @lachlanjaziel4147 3 года назад

      @Phillip Ephraim yup, been watching on InstaFlixxer for since december myself :)

  • @shadowcosplay
    @shadowcosplay 4 года назад +1

    Great tutorial. It was just all over the place. Wasn't sure when to add UV maps and when to place them before or after messing with the settings on the displace modifier. I actually had to pause this various times and slow the video down to keep up.

    • @InvertLogic
      @InvertLogic  4 года назад

      Thank you
      I will keep it in mind next time

  • @3DGraphicsFun
    @3DGraphicsFun 6 лет назад +6

    Very cool. Thanks very much for sharing :) love the texture on wall too

  • @MohdSaifjan
    @MohdSaifjan 6 месяцев назад

    your teaching skills too much good thanks for sharing your knowledge

  • @pranjalidharpawar5672
    @pranjalidharpawar5672 6 лет назад +3

    Wow very nice, good job....

  • @nanonorand604
    @nanonorand604 5 лет назад +2

    Thanks, I hope to compete it with materials like pictures first video..

  • @srmaqui
    @srmaqui 4 года назад +3

    i will use it for my diorama =)

  • @sachin_salve7694
    @sachin_salve7694 4 года назад +1

    That was awesome..!!! 👍🏻

  • @MohdSaifjan
    @MohdSaifjan 6 месяцев назад

    awesome

  • @iyadboukarroum4137
    @iyadboukarroum4137 2 года назад +1

    thanks... it was really helpful

  • @antonzhamaletdinov5962
    @antonzhamaletdinov5962 3 года назад +1

    Thank you for this video! it was really helpful)

  • @R1PPA-C
    @R1PPA-C Год назад

    This is really good, I have a scene which I need help with, will this work flow work on an arched roof (think sewers).. Or maybe there are new tools available for creating stone work easily? Any advice appreciated.

  • @666hardStyle999
    @666hardStyle999 9 месяцев назад

    NICE

  • @MrBinlacoolboy
    @MrBinlacoolboy 5 лет назад +2

    Great ! Thanks bro !

  • @anyengarden9
    @anyengarden9 8 месяцев назад

    thank so much

  • @abhijeetsingh2133
    @abhijeetsingh2133 4 года назад +1

    Is that cupface or capeface I'm not able to see that clearly

  • @barbarossalivegaming
    @barbarossalivegaming Год назад

    THIS CAN MAKE THE SCENE HEAVY DO U HAVE ANOTHER WAY LIKE DISPALCEMENT ETC ?

    • @TheTimeProphet
      @TheTimeProphet 11 месяцев назад

      You can do it like this and then bake the texture on to a lower poly object, for a large scene.

  • @dineshvyas
    @dineshvyas 4 года назад +1

    After mesh select no substitute.

  • @MohdSaifjan
    @MohdSaifjan 6 месяцев назад

    if you do not mind to you if give voice and understand slowly slowly for begginers its better for begginers because this is not your interview not any compdition if anyone not understand your topics please tell me what is the benfits to make videos so pay attention not only for profeesional experience person also pay attention begginers its humble request to you sir please put the voice and if you not want give the voice then clear step by step by and slowly to your steps in software its better for begginers thanks

  • @dialahatoum5075
    @dialahatoum5075 4 года назад +1

    how can we add the texture later in the best way to look traditional

    • @InvertLogic
      @InvertLogic  4 года назад

      I will have fallow up video for texturing

  • @nizarreghai
    @nizarreghai 4 года назад +1

    Very high poly, there is easier and better ways to do it