Songs List: ruclips.net/video/KeODky6ywZk/видео.htmlsi=L7Qk38OPhZeZerIm ruclips.net/video/Aao4DxqezQU/видео.htmlsi=tp9xyOkuepvaPsIj Beta Changes EN VERSION (Not perfect): 1. [Lilith: Shadow] Skill Effects [Red Signal Orb] - One-click Red - "Departure: Heart" Adjustment: Added the effect of gathering enemies upon activation; removed triggering Supercomputing Space upon activation and immediately gaining one Red Signal Orb. - "Departure: Shadow" Adjustment: Added the effect of gathering enemies, enhancing defense and continuously attacking a wide area; removed triggering Supercomputing Space upon activation and immediately gaining one Red Signal Orb. - Unified: If the combo is a three-ping, additional reinforcement of 10 card enhancement stacks → Reinforces the card rank by 2 (text description adjusted only, no change to actual effect). 2. [Basic Attack] - A Night's Exile - "Departure: Heart" Adjustment: - Added: Deals Dark Attribute damage and continues attacking starting from a four-hit combo. - "Departure: Shadow" Adjustment: - Added: Gains Action Value upon activation. - Added: When Supercomputing Space is triggered upon activation, immediately gain one Yellow Signal Orb. - "Returning to Mystery" Adjustment: Removed gaining Substream Buff upon activation. - "Staying in Mystery" Adjustment: Gaining card enhancement stacks → Reinforces card rank (text description adjusted only, no change to actual effect). - "Returning to Serenity" Adjustment: Automatically releases "Returning to Serenity Night" and gains 10 card enhancement stacks → Automatically releases "Returning to Serenity" and reinforces card rank by 2 (text description adjusted only, no change to actual effect). - "Night's Embrace" Adjustment: For every 3 Signal Orbs consumed, releases "Returning to Serenity" and gains 5 card enhancement stacks → Reinforces card rank by 1 (text description adjusted only, no change to actual effect). 3. [Core Passive] - Foundation of Phantom Play - After performing a three-ping Red Signal Orb and releasing "Departure: Heart," card enhancement stacks and Ultimate Energy are gained → (Text description adjusted only, no change to actual effect). - Provides 20/20/35 → 20/20/30 additional Ultimate Energy limit for the next "Departure: Shadow," with a maximum increase of 75 → 70 points. - After performing a three-ping Blue Signal Orb, the next "Departure: Shadow" gains 6 card enhancement stacks → Reinforces card rank by 1 (text description adjusted only, no change to actual effect). - "Flash" Adjustment: Original description removed. When Supercomputing Space is triggered by non-Lilith characters, immediately gain one White Signal Orb. In a Frenzy Match, gain one Yellow Signal Orb; otherwise, gain one Blue Signal Orb. 4. [Ultimate] - Dream of Gilded Perfection - Added: When card rank is at C/B/A/S/SS, base damage is increased by 100%/140%/180%/220%/260%. - Adjustment: After release, "Aftermath Domain" duration adjusted from 8 → 12 seconds, restoring health to allied units within it equal to Lilith's 20% → 12% attack power per second. 5. Added a field effect after Lilith releases her ultimate skill "Fading into the Night." 6. Optimized the visual effects of Lilith's ultimate skill "A Dream for the Future." 7. Improved camera and facial visuals during Lilith's ultimate skill animations. 8. Enhanced the model rendering for Lilith’s face and hair. 9. Optimized Lilith's entry animation and camera effects, including facial visuals. 10. Adjusted camera angles and character actions during Lilith's victory screen. 11. Improved the rhythm of gaining Ultimate Energy and card rank during Lilith’s Red and Yellow Signal Orb actions. 12. Fixed an issue where Lilith could not hold down the basic attack. 13. Resolved issues with Lilith being unable to hold down the basic attack to trigger S5 Passive and Supercomputing Space. 14. Activity: Heterogeneous Frontline: Absolute Vanguard Adjustments: - Fixed an issue where "Potential Tactical Array" target points could not be interacted with. - Resolved abnormal damage after "Sylvia: Nurture" released the skill "Blade Nurture: Radiance." - Fixed a freezing issue in the challenge mode "Initial Echo of Ruin." - Removed the effective range display for escorting Kuluolo in "Initial Echo of Ruin." - "Han Ying: Axis" skill "Clear Signal Reference" now supports tap operation. 15. Gameplay: Dispute Battlefield Adjustments: - Fixed an issue where the "Lucky Streak All-in" effect in Tier-C was ineffective. 16. Gameplay: Phantom Pain Cage Adjustments: - Adjusted the HP values of Final Zone BOSS "Origin Projection." - Updated the affix effects of "Dark Currents" and "Phantom Disarray" in Combat Points. 17. Fixed an issue where "Historical Mapping" Vanguard tasks could not be completed under certain conditions. - Completing the task again after the update will trigger reward retrieval. 18. Resolved issues where the Guild interface could freeze. 19. Adjustment to Progression: - Adjustment to "Unveiling the Dream's Depths:" - After performing a three-ping Yellow Signal Orb, releasing "Departure: Heart" allows card rank enhancement and Ultimate Energy (text description adjusted only, no change to actual effect). - Adjusted the timing of gaining the "Transform Card Rank" effect when releasing "Departure: Heart." Additionally, Red Signal Orb combos for "Departure: Heart" and Yellow Signal Orb actions can now be chained.
Now people can calm down lol. This was always going to happen. It’s a beta and work in progress. Characters always get more polished as the beta goes on (even if lilith needed more polish than others need in past betas, but it’s nothing that Kuro can’t cook up).
@@TimZzzi Oh I’m not saying they shouldn’t, but like the doom and gloom was kinda funny. It’s like people don’t know that the characters are unfinished in betas usually and get refined as it goes on. Some people were actually thinking Kuro rushed or abandoned her character and that she’s going to release in this state cause welfare (free) character. Like some stuff was obviously going to be changed like textures and camera work or VFX.
@@indomitable2566 Those also serve as criticisms, and a developer knows what's left in the pipeline. Sometimes, those blunt reactions are what help the most, but yeah, overreactions from those comments make me think they don't even play the game. Nice Vladilena pfp btw :D
4:37 that smile... THAT DAMN SMILE!!! The juxtaposition of her usual crazy smiles with this cute normal one makes it stand out so much and IT'S MAKES HER LOOK SO MUCH MORE PRETTIER GODDAMN IT!!!!
At this point they are here, with us, right now XD I legit saw a comment last time saying that they should give her a domain expansion and here it is right after HAHAHA
Oh man it's a very minor detail but when you compare it to the previous version side-by-side like this it's so good 1:52 her eyes looking meaner and more intimidating then before, 1:53 her mouth looks sharper making it more expressive, 1:56 the fact that we don't see her just standing there anymore, 2:01 don't even need to describe here, just miles better now. Now I'm only imagining how good her coatings are going to be, imagine her with different hair colors, I can see Lilith being one of the favorites for coatings.
No more shaky umbrella. Love the changes. And it isnt too over the top with the post fx glare like they had been doing. Thankfully it seems like they are cooling it off since Nanami.
Wait,what? I thought it was just a thumbnail. Did KURO actually make her blush?😂❤ I love these changes. Red and yellow color in effects makes her more PGRistic!!
Ayo gimme that BGM? banger momento?! ...Oh yeah I guess the boss character is cool, still waiting on veronica tho (she was playable during the patch she showed up in so I dont think kuro would just throw her away)
wont lie alisa heck teddy had better effects than this smth is missing in liliths animations and her outro is just bad after nanami and ishmael i can just say kuro didnt cook with this one kuro even forgot her thigh grab
dude, im sorry to say that thigh grab is really unnecessary this time. it will be wasted on some factors. im really sure they dont forget it. there are things really wont work this time. majority of bosses either big or she just cant grab it and throw it away. if the major/elite enemies is the same as humanoid size it will probably work(but im still gonna doubt this one). thigh grab can be slide for this one. just wishing that lilith will not be mediocre and deserve RANK S animation
Songs List:
ruclips.net/video/KeODky6ywZk/видео.htmlsi=L7Qk38OPhZeZerIm
ruclips.net/video/Aao4DxqezQU/видео.htmlsi=tp9xyOkuepvaPsIj
Beta Changes EN VERSION (Not perfect):
1. [Lilith: Shadow] Skill Effects
[Red Signal Orb] - One-click Red
- "Departure: Heart" Adjustment: Added the effect of gathering enemies upon activation; removed triggering Supercomputing Space upon activation and immediately gaining one Red Signal Orb.
- "Departure: Shadow" Adjustment: Added the effect of gathering enemies, enhancing defense and continuously attacking a wide area; removed triggering Supercomputing Space upon activation and immediately gaining one Red Signal Orb.
- Unified: If the combo is a three-ping, additional reinforcement of 10 card enhancement stacks → Reinforces the card rank by 2 (text description adjusted only, no change to actual effect).
2. [Basic Attack] - A Night's Exile
- "Departure: Heart" Adjustment:
- Added: Deals Dark Attribute damage and continues attacking starting from a four-hit combo.
- "Departure: Shadow" Adjustment:
- Added: Gains Action Value upon activation.
- Added: When Supercomputing Space is triggered upon activation, immediately gain one Yellow Signal Orb.
- "Returning to Mystery" Adjustment: Removed gaining Substream Buff upon activation.
- "Staying in Mystery" Adjustment: Gaining card enhancement stacks → Reinforces card rank (text description adjusted only, no change to actual effect).
- "Returning to Serenity" Adjustment: Automatically releases "Returning to Serenity Night" and gains 10 card enhancement stacks → Automatically releases "Returning to Serenity" and reinforces card rank by 2 (text description adjusted only, no change to actual effect).
- "Night's Embrace" Adjustment: For every 3 Signal Orbs consumed, releases "Returning to Serenity" and gains 5 card enhancement stacks → Reinforces card rank by 1 (text description adjusted only, no change to actual effect).
3. [Core Passive] - Foundation of Phantom Play
- After performing a three-ping Red Signal Orb and releasing "Departure: Heart," card enhancement stacks and Ultimate Energy are gained → (Text description adjusted only, no change to actual effect).
- Provides 20/20/35 → 20/20/30 additional Ultimate Energy limit for the next "Departure: Shadow," with a maximum increase of 75 → 70 points.
- After performing a three-ping Blue Signal Orb, the next "Departure: Shadow" gains 6 card enhancement stacks → Reinforces card rank by 1 (text description adjusted only, no change to actual effect).
- "Flash" Adjustment: Original description removed. When Supercomputing Space is triggered by non-Lilith characters, immediately gain one White Signal Orb. In a Frenzy Match, gain one Yellow Signal Orb; otherwise, gain one Blue Signal Orb.
4. [Ultimate] - Dream of Gilded Perfection
- Added: When card rank is at C/B/A/S/SS, base damage is increased by 100%/140%/180%/220%/260%.
- Adjustment: After release, "Aftermath Domain" duration adjusted from 8 → 12 seconds, restoring health to allied units within it equal to Lilith's 20% → 12% attack power per second.
5. Added a field effect after Lilith releases her ultimate skill "Fading into the Night."
6. Optimized the visual effects of Lilith's ultimate skill "A Dream for the Future."
7. Improved camera and facial visuals during Lilith's ultimate skill animations.
8. Enhanced the model rendering for Lilith’s face and hair.
9. Optimized Lilith's entry animation and camera effects, including facial visuals.
10. Adjusted camera angles and character actions during Lilith's victory screen.
11. Improved the rhythm of gaining Ultimate Energy and card rank during Lilith’s Red and Yellow Signal Orb actions.
12. Fixed an issue where Lilith could not hold down the basic attack.
13. Resolved issues with Lilith being unable to hold down the basic attack to trigger S5 Passive and Supercomputing Space.
14. Activity: Heterogeneous Frontline: Absolute Vanguard Adjustments:
- Fixed an issue where "Potential Tactical Array" target points could not be interacted with.
- Resolved abnormal damage after "Sylvia: Nurture" released the skill "Blade Nurture: Radiance."
- Fixed a freezing issue in the challenge mode "Initial Echo of Ruin."
- Removed the effective range display for escorting Kuluolo in "Initial Echo of Ruin."
- "Han Ying: Axis" skill "Clear Signal Reference" now supports tap operation.
15. Gameplay: Dispute Battlefield Adjustments:
- Fixed an issue where the "Lucky Streak All-in" effect in Tier-C was ineffective.
16. Gameplay: Phantom Pain Cage Adjustments:
- Adjusted the HP values of Final Zone BOSS "Origin Projection."
- Updated the affix effects of "Dark Currents" and "Phantom Disarray" in Combat Points.
17. Fixed an issue where "Historical Mapping" Vanguard tasks could not be completed under certain conditions.
- Completing the task again after the update will trigger reward retrieval.
18. Resolved issues where the Guild interface could freeze.
19. Adjustment to Progression:
- Adjustment to "Unveiling the Dream's Depths:"
- After performing a three-ping Yellow Signal Orb, releasing "Departure: Heart" allows card rank enhancement and Ultimate Energy (text description adjusted only, no change to actual effect).
- Adjusted the timing of gaining the "Transform Card Rank" effect when releasing "Departure: Heart." Additionally, Red Signal Orb combos for "Departure: Heart" and Yellow Signal Orb actions can now be chained.
Now people can calm down lol. This was always going to happen. It’s a beta and work in progress. Characters always get more polished as the beta goes on (even if lilith needed more polish than others need in past betas, but it’s nothing that Kuro can’t cook up).
People should voice their worries especially on the beta.
Exactly... Always speak up... If not how will they know she looked bad... They can't read minds
@@TimZzzi Oh I’m not saying they shouldn’t, but like the doom and gloom was kinda funny. It’s like people don’t know that the characters are unfinished in betas usually and get refined as it goes on. Some people were actually thinking Kuro rushed or abandoned her character and that she’s going to release in this state cause welfare (free) character. Like some stuff was obviously going to be changed like textures and camera work or VFX.
@@indomitable2566 Those also serve as criticisms, and a developer knows what's left in the pipeline. Sometimes, those blunt reactions are what help the most, but yeah, overreactions from those comments make me think they don't even play the game. Nice Vladilena pfp btw :D
Was it really doom and gloom? Everyone I saw was hopeful and optimistic that would listen to feedback
4:37 that smile... THAT DAMN SMILE!!!
The juxtaposition of her usual crazy smiles with this cute normal one makes it stand out so much and IT'S MAKES HER LOOK SO MUCH MORE PRETTIER GODDAMN IT!!!!
Her blushing smile is really charming as well
@@DesideriumYeah, like this one.
This is why you shouldn't jump to conclusions just after seeing the beta.
I still stand by my point that she's hot and making me think unwise
Always expect KURO to listen to the fanbase, now that's what I call an improvement
Now just fix the sync Solon-Lao. 😂
At this point they are here, with us, right now XD
I legit saw a comment last time saying that they should give her a domain expansion and here it is right after HAHAHA
DEVS LISTENED
Oh man it's a very minor detail but when you compare it to the previous version side-by-side like this it's so good
1:52 her eyes looking meaner and more intimidating then before,
1:53 her mouth looks sharper making it more expressive,
1:56 the fact that we don't see her just standing there anymore,
2:01 don't even need to describe here, just miles better now.
Now I'm only imagining how good her coatings are going to be, imagine her with different hair colors, I can see Lilith being one of the favorites for coatings.
Oh, you're so right about the coatings. I can't wait
Her animations and VFX look much cleaner now.
No more shaky umbrella. Love the changes. And it isnt too over the top with the post fx glare like they had been doing. Thankfully it seems like they are cooling it off since Nanami.
1:45 THAT'S SO PERFECT 👌
00:37 gives off Mahito ahh domain expansion vibe
O'Almighty Solon and Kuro give me Rosetta a new frame and my soul is yours 😭🤲
And new Roland PLEASE
@@yoshitsuneminamoto6096 YEAHH SPECIALLY THAT GUY (pouring him all my bc after Nanami)
AND KAMUI AND CAMU PLS guy was forgotten after their first launch
@thatonerobotfromstarwars4102 Kamui still good with SSS + sign
But yes, need Roland S, Noctis S , Kamui new version/Camu
I liked the smile she had on her old ult phase activation 🥺
00:37 Why did they remove the smile?😭😭😭 It was so Lilith.
Cool Cool Cool Cool 🔥🔥🔥🔥 I still wished they changed her 1st ult time stop animation but it's still alright 🔥🔥🔥
OMG, that's much better. Now I believe kuro is just insufficient time to polish Lilith because of Ishmael remodel?
She does look more pale and that was her original color when fighting her in the winter shackles story.
Wait,what? I thought it was just a thumbnail. Did KURO actually make her blush?😂❤
I love these changes. Red and yellow color in effects makes her more PGRistic!!
wow its like the beta character is in beta!
The expression looks so much better now especially her eyes! Though, I still miss her peg legs but this is more than enough! 💜☂♠🎩🎲🃏
Ayo gimme that BGM? banger momento?!
...Oh yeah I guess the boss character is cool, still waiting on veronica tho (she was playable during the patch she showed up in so I dont think kuro would just throw her away)
Check pinned comment
Finally " domain expansion : infinite gambling "move
Now, my Oshi is Rosetta, Crimson weave alpha, and Lilith. THEY ARE ALL FIGHTING.
Oh her first ult smile is gone- the camera angle is waaaay better now but I loved her expression previously
i wish her upcoming coating will be a crazy teacher
Her Ultima bracelet have cards effect that's good
omg i already find her beautiful previously, now she's perfect!
i might skip all the way for Ishmael and Lilith at this rate...
Lilith is free
Lilith is free and has a free 60 pulls
Man. Idc what anyone says. I WOULD. I don't care if she's crazy. **I WOULD.**
before: she's hot!
after: she's crazy hot!
OMG SHE'S SO COOL?!?!?!?! GOD DAMN, I NEED HER WHEN SE GET RELEASED.
On global she's around 2025 patches so catch up with cn instead since she's around December 19 to January 2025
@stacy4747 OOH OK, THANK YOU! :D
Love that they changed intro her standing there for few seconds looked really bad
Domain Expansion 😮
😱
That's wild
Also, the way Vonnegut choose women need to be studied
Now that i think about it, almost all of Vonnegut's followers are pretty much unhinged.
And she's going to be free 😭🙏
come on man, i prefer the laugh in the previous first ult
DEVSLISTENED
Lilith mentioned
Were people really dismissing this based on the beta? I only saw people who were optimistic about Kuro improving her.
What's the song you used for this showcase?
Check pinned comment
Nah her old into and old 1st ult better. they really made her less crazy for stupid ppl wtf
Where can I find the beta version?
You can't find it. It's invite-only beta
It's invite beta test on pgr Chinese
I actually like the old outro more, new seems a bit corny
I prefer her old expression on her first phase ultimate. Everything else looks so much better.
NO THIGH GRAB.. still not good!!! thats all that matters
Wife
I prefer her old outro and idle animation.
wont lie alisa heck teddy had better effects than this smth is missing in liliths animations and her outro is just bad after nanami and ishmael i can just say kuro didnt cook with this one kuro even forgot her thigh grab
dude, im sorry to say that thigh grab is really unnecessary this time. it will be wasted on some factors. im really sure they dont forget it. there are things really wont work this time.
majority of bosses either big or she just cant grab it and throw it away. if the major/elite enemies is the same as humanoid size it will probably work(but im still gonna doubt this one).
thigh grab can be slide for this one. just wishing that lilith will not be mediocre and deserve RANK S animation
Dang, I like these changes, but I’m still staying as a Lilith hater
Why? 🤔
What do you even hate her for?? 💀
Wow now shes even betteer