You should do a tutorial on something like this! Also great work on yo game so far. I'm loving godot so far for the amount of 12 hours i've used it! And I'm hoping I can gets better
Looks very cute but why does your character walk on top of the tree at 2:16? Have you considered using Y-sort nodes to draw sprites according to their y position?
Good catch! It is just because the pine trees hasn't been added correctly to the game yet. They are just part of the background tilemap at the moment. I am using y-sort for the level items. The other tree types have been changes to support it, and the pine trees are on my to-do list :)
So, I changed a lot since this video. From what I remembered, this wasn't that elegantly implemented. But the player is, temporarily, added as a child of the elevator. I actually havn't added this back in to the new Godot 4.1 version of the game, but I pretty sure I'll be using the 'clip children' property some how.
I'd love to hear more about how you are handling communication between the game and the gui :)
Looks cute, will watch the video in full tomorrow!
I hope you will enjoy it then :)
@@MakerTech Watched it now, looks cool so far!
@@OnyxIdol Yay, glad you liked it :)
You should do a tutorial on something like this! Also great work on yo game so far. I'm loving godot so far for the amount of 12 hours i've used it! And I'm hoping I can gets better
I like to whatch devlogs
So do I :)
same
same
Looks very cute but why does your character walk on top of the tree at 2:16? Have you considered using Y-sort nodes to draw sprites according to their y position?
Good catch!
It is just because the pine trees hasn't been added correctly to the game yet. They are just part of the background tilemap at the moment.
I am using y-sort for the level items. The other tree types have been changes to support it, and the pine trees are on my to-do list :)
I'm curious about how the elevator is implemented, hope to give me some hint
So, I changed a lot since this video.
From what I remembered, this wasn't that elegantly implemented.
But the player is, temporarily, added as a child of the elevator.
I actually havn't added this back in to the new Godot 4.1 version of the game, but I pretty sure I'll be using the 'clip children' property some how.
thanks!@@MakerTech