How I handle transitions in and out of buildings and basic survival in my RPG - Godot gamedev log #3

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  • Опубликовано: 14 янв 2025

Комментарии • 15

  • @akjkjkak
    @akjkjkak Год назад +2

    I'd love to hear more about how you are handling communication between the game and the gui :)

  • @OnyxIdol
    @OnyxIdol 3 года назад +2

    Looks cute, will watch the video in full tomorrow!

    • @MakerTech
      @MakerTech  3 года назад

      I hope you will enjoy it then :)

    • @OnyxIdol
      @OnyxIdol 3 года назад +2

      @@MakerTech Watched it now, looks cool so far!

    • @MakerTech
      @MakerTech  3 года назад +1

      @@OnyxIdol Yay, glad you liked it :)

  • @ralstain6374
    @ralstain6374 Год назад +2

    You should do a tutorial on something like this! Also great work on yo game so far. I'm loving godot so far for the amount of 12 hours i've used it! And I'm hoping I can gets better

  • @Galomortalbr
    @Galomortalbr 3 года назад +1

    I like to whatch devlogs

  • @Aireavix
    @Aireavix 2 года назад +2

    Looks very cute but why does your character walk on top of the tree at 2:16? Have you considered using Y-sort nodes to draw sprites according to their y position?

    • @MakerTech
      @MakerTech  2 года назад

      Good catch!
      It is just because the pine trees hasn't been added correctly to the game yet. They are just part of the background tilemap at the moment.
      I am using y-sort for the level items. The other tree types have been changes to support it, and the pine trees are on my to-do list :)

  • @shunweishi8073
    @shunweishi8073 Год назад +1

    I'm curious about how the elevator is implemented, hope to give me some hint

    • @MakerTech
      @MakerTech  Год назад

      So, I changed a lot since this video.
      From what I remembered, this wasn't that elegantly implemented.
      But the player is, temporarily, added as a child of the elevator.
      I actually havn't added this back in to the new Godot 4.1 version of the game, but I pretty sure I'll be using the 'clip children' property some how.

    • @shunweishi8073
      @shunweishi8073 Год назад

      thanks!@@MakerTech