Never heard of this game before now, but I'm fairly certain going by the video that the devs intentionally made the whole process byzantine and obfuscated on purpose, so you'd be surprised by every transformation and kids in the playground could trade stories of how one kid got the skeleton dinosaur and the other got a literal pile of shit.
Except most of the kids just ended up with the pile of shit. Even in the rare moments when i was a kid that i got something that was a pile of fucking dookie i didnt know what how or why i got that digimon because the requirements for every single digimon is super specific and if you dont do it right in this rigid ass system you get literal shit. fuck that.
Or how you got unlucky and ended up with the crap-slinging slimeball, only to have it crawl inside of a teddy bear and become a powerhouse in an instant. Happened to a friend of mine when he borrowed the game.
@@JetZV yeah tedymon is the strongest perfect/ultimate in the original V-pet which is what the games are based on. If you understand how to get certain digimon in the V-pet you can probally understand it well in this game.
Zoomy nope. Not even close. Nobody I knew played this game when I was a kid except for me and I was 6 when it came out. This game is just ridiculously frustrating in terms of raising your digimon and trying to get it to evolve into what you want. I’ve wanted a MegaSeadramon for 20 years and still can’t figure out how to do it. Haven’t tried in about ten years but I still think about jt
Andrew Hale This. I’ve been playing this game since 2000 (9 years old, going on 10) and, like you (I was the only one outside of my then-stepbrothers playing DW), still can’t get the champion or ultimate Digimon I want. Embarrassingly enough, I still haven’t beaten the game, but as a kid, I still had File City fairly populated. It keeps you coming back over the years, tho. There’s just something about it, lol.
Maybe it's silly, and I realize I may be the only one who feels this way, but I honestly prefer the way Digimon World leaves you in the dark. Digimon World is essentially like a Tamagotchi with a plot, I mean, it's based on the Digital Monster Tamagotchi, and I feel it represents the feeling of raising one pretty well. That's kinda how I see this game, it's meant to be played like you're a kid raising a Tamagotchi, that's why it can be so cryptic, cause that's the stuff that amazes kids when they play. Like a kid has a rookie level, but they have it die accidentally, and theyre bummed out, but then it turns into a Bakemon and they're surprised. As adults we see it as "oh yeah, when a rookie level digimon does theres a 30% chance it becomes Bakemon" or whatever, but to a kid its like "holy crap, my Digimon became a ghost after it died!!" There's a certain magic to it. I'm personally not too fond about how in Next 0rder you are told all the requirements and what your Digimon will turn into beforehand, it kinda takes away the point of figuring it out on your own. And I gotta say, the manual of the game does tell you that stats and care mistakes are what influences evolution. They don't give any specific numbers, but they use Agumon as an example to explain like "Many HP and weight gives you Monochromon, Lots off OFF and not much weight gives you Meramon, etc", just giving you a basic idea of what you can expect. But with all this, I understand that this makes it a game that can be very tedious, especially for adults. I just feel that for a kid who likes Digimon, especially in the 90s, this game really was very good, even its evolution system.
Ay there's definitely an appeal to these kinds of games, and I was still very charmed by it overall. A part of me likes a good grindy rpg every now and then.
Finally! Someone that agrees with me. I never understood how many people preferred Pokemon over Digimon. Digimon has multidigivolution, like an Agumon can turn into a Numemon (if trained badly) or Tyrannomon (if trained decently) or even Greymon (if trained well). But with Pokemon though, its every Pokemon has a single form. A charmander turns to a charmeleon, a squirtle turns to a wartortle, a pichu turns into a pikachu. Honestly, whats so interesting about that?
i remember playing this when i was pretty young and had no idea what was going on. one day i had to go somewhere for an hour or so, and i kept the game on. by the time i was back, my digimon had shat itself to death. good times.
I remember loving this game as a kid, getting a digimon and writing down what it's stats were upon digivolution, what types of things I had done, etc etc. I had a whole journal stowed away along with my disc with self-made maps, recordings of what stats I had when I got various digimon, and slowly building some basic knowledge on things. Eventually, I came back to it the game around highschool I think? Maybe after graduation. I still had that journal, but with the internet being a thing these days I could look up guides and information online. It was pretty remarkable how much lined up. Kid me figured out brains = centarumon, I guess since, after my initial agumon turned into a greymon but never became an ultimate, I got centarumon probably 80% of new eggs, which then turned into andromon. I wonder what happened to that kid to end up here... Anyway, this game really made a large part of my childhood,. It was, in a way, a VERY rough version of that "Open world Pokemon" game that everyone seems to want. All of your suggestions on how to improve the game seem like a possibility for a big new pokemon title in the future. Really makes you wonder what the future might hold!
when I play this game as a child with my brother, we always get Tyrannomon because we just keep train hp, and somehow we just never learn a skill and use jab throughout the whole game. The only ultimate we got is Monzaemon XD, we only know what you need other stats to get into Ultimate. Yes we beat machinedramon with a Tyrannomon that only know jab. Yes we beat pixiemon with a Tyrannomon that only know jab. Yes we beat some friend high stat digimon just because their attack is slower then jab. Yes we beat everything in the game with a Tyrannomon that only know jab, and with tons of healing. just jab.
skills that having fast unleash is pretty useful in this game, even without strong power. IMO Megalo Spark is the best skill in the game... fast unleash, can reach long ranged while is also good on short range, moderate power, and doesn't consume that many MP. The only weakness is when you have to fight multiple enemies (especially 3-4)
I remember being engrossed in this game as a kid. Gear Savanna is still one of my favourite BGM tracks from a game. I definitely needed some guides to understand the specific stats for each Champion and Ultimate. Unless you were doing a special digivolution in the field, such as Monzaemon, you were stuffed. No one would guess making care mistakes would yield the best results, and prioritising Brains made combat feel so much better, so you almost always ended up with Centarumon. Everything you said about the digivolution system is so accurate. The IQ of hardcore followers of this game would put Rick and Morty fans to shame.
Wow. As an old time veteran of the game i cannot deny that every single thing you said about this game is true. As a kid, Centaurumon, Tyrannomon and Leomeow were the 2/3 of the mons i had raised. I only experience the Bakemon evolution from faint, once in my life and i had no clue of how to get several mons like Devimon, Nanimon, Ogemon and Kokatorimon. I'm currently playing this game (again) for like, the sixth time in my life, from zero to enjoy it with different mons, like Garurumon, Devimon and my newly evolved Vademon who evolved from a surely to die Bakemon, who i accidently praise it, 3 hours before it's demise. It's true that without external guides, this game is as complex as the evolution of life on Earth, but once you get an understanding of it, it becomes a great, enjoyfull, rewarding game. Like when you get the ultimate you didn't know how to get and you finally get it or when you bring a mon in the City that you never brought before (ahem... Frigimon.. ahem...) Anyway this game was and always will be a masterpiece of it's kind, it's kind.... adventuring, puzzling, grinding until your fingers bleed kind of game, yes. P.S. I like your voice. Bye.
I was able to crack most of the mechanics of this game on my own when I was a kid, but it took me literal years, guess that speaks for itself. One of the most poralizing games ever, I would also point out that the presentation is outstanding, and looks better than the remakes, the 2D scenarios are really atmospheric and inspired. The cryptic nature of the game makes indeed progression feel like a real conquest, and the feeling of adventure is unmatched by any game I've ever played. This game is still pretty much uncharted territory in terms of game design, really underexplored concept, MR2 is not as engaging since it's really closed in terms of level design (it's literally a calendar).
Same here! it took me a lot of time to discover most of it, and thanks to a couple friends that played at the same time, we shared our discoveries. Sorry, what does MR2 stand for?
"MOST of the mechanics". The important word is "most". I'm sure there is a lot of mechanics you didn't know about, like how intel have no effect on learning new techs, or the MP consuption reduction with very high intel, or what effect the "Do you have a digivice ?" question have ...
@@A12C4 I knew about the digivice, not the effect in itself but that it was a positive to answer "yes"; I also learned techs through INT, there is a chance on every "50" points you go through but sure I did believe it helped learn moves in battle. Never heard of the MP reduction lol, but that's minor. Anyways, I was mostly just praising the game, I really dislike the newer installments and I still hope someone will be able to mod the original or bandai makes a game that is an actual sequel.
It's so weird that every Digimon you recruit act sociale, but the Digimon you own acts...well...like a beast and it doesn't even talk like everyone else.
I always just assumed that my Digimon started to be affected by the curse making everyone forget and left it at that. But I guess that doesn't explain why everyone else talks. XD
I know at the beginning of the American version there is a little blip about "Oh, you're not speaking English right now, you're speaking Digimon!" but then they don't really go any deeper with it.
It is acually explained when you talk to the digimons in town ("Digimons losing the ability to speak and going feral" remember Bakemon who cant even speak at all and to recruit it requiers answering Yes/No in a certain way) and the handbook that came with the game. Your digimon is special since its data is not fix but can change according to your training. Any other digimon in games & anime has a fix line of digivolution it can do, yours not. You could call it a beta version of the future partner digimons children get. Your digimon being special is also the reason why it can only ever be a Virus Typ Metal Greymon and not a Serum Typ one, back then, Metal Greymon was Virus only! Timeline-wise Digimon World is the very first of the whole things, then comes the Manga "Digimon Adventure V-Tamer 01" with Tai and his very strange Veedramon "Zeromaru" he owned before Agumon THEN the very first choosen Children (five children whose digimons ended up being the four Holy Beasts and one got deleted) and then the Season 1 cast.
When I first played it on the PS1, my Digimon was either a Numemon or Sukamon 90% of the time. It never really won any fights in those forms, but when it went inside the Monzaemon costume, it was like a Magikarp-turned-Gyarados story. Still my all time favorite game even now.
hahhaha I tried so hard to not get numemon, spending hours(real time) on the training field, having the best stats I could get just to get punished with the numemon evolve. :D I would literally scream at him and let him fight ridiculously strong opponents to make him die as fast as possible :D
I just accepted my ugly blob after the third time. Surprisingly though I recruited lots of non-battle-locked Digimon by running for my life from every battle encounter (Those Icedevimon and their sudden sprints were just awful).
One of the most bewildering discoveries for me as a fan of both pokemon and digimon was that some digimon can digivolve in a reverse-tree. IE more than one more basic form can evolve into some single more advanced forms.
The evolution tree (evolution DAG?) has so many forks and joins in it, I wouldn't be surprised to find a Digimon that can branch out in multiple ways, all of which would converge on a single Ultimate.
Digiflower5 The data contains some severe errors, the author did just copy some of the sources from the Internet without fact checking them... Rather take this data (directly exported from the game): -> docs.google.com/spreadsheets/d/19E7zgE2JJN4LQnlv9TNzenTaeld5OcRzC99EkiM80Cw/edit#gid=950755279 Or if you want a guide this one (based on the data as well as reverse engineered game logic): -> gamefaqs.gamespot.com/ps/913684-digimon-world/faqs/73845 Or you just use the tool shown in the Video itself. It has a flaw (hence the huge red text on the top) but it will work for most use cases. -> phoenix-staffel.de/digimon/DigimonWorld/evolution.html
Digimon World is actually one of my favorite games of all time. Nice analysis. Now give Digimon World Next Order a try. It's a sequel to this game with a more simple (and explained) evolution system. I think you are going to like it.
I actually prefer Digimon World 3 to be honest. Sure, it might not include one of my favorite Digimon as either an obtainable or enemy Digimon (*cough* Penguinmon *cough*), and they really, REALLY overcompensated for the previous games' digivolution system(s) to the point extra Digimon are all but pointless in the long run, but despite that, I rather like it. Not to dis on this game, as I do find some enjoyment out of it from time to time, but I don't touch it very often compared to the third game for the very reasons pointed out in this review. They really shouldn't have made this game's digivolution system so obtuse; feeling more like a science project at best, or a draw of the lottery at worst, than a game proper.
Is it really that good ? I'm sad because I don't have a PS4 ... but I tried DW: Redigitize using an emulator and thought it was a really poor game, it's like DW1 but without any magic.
@@allis5870 I like Next Order the most. The 2 partner system cause it adds a new element of randomization to the evolution system via jogress which replaces the random factor from DMW1 in a more meaningful way, while still allowing for a more streamlined evolution process. My only real issue with the game is how progression is locked behind impassible barriers that require prosperity to be at a certain point before you progress. It removes the sense of scale that DMW1 had.
I still remember how my Metal Greymon died in battle and I thought "that's it, he was very old anyway" and it digivolved into a fucking Skull Greymon! My friend I dueled with often broke his jaw on the floor when he has seen it.
This is my favourite game of all time! I used to spend hours playing DW1 when I was a child. Despite not understanding very well the mechanics it was really funny and rewarding for me. Thanks to my patience I found many secrets and digievolutions even without speaking English. It is true you eventually get bored of the training system or getting always Numemon, Sukamon, Tyrannomon and Ogremon. However, this game gave me so much good memories that I come back to it from time to time. 💙 PS: You didn't talk about the medals, cards or items.
You got Ogremon? Lucky you! I never got him as a child. Alghough I gotta say when I finally managed to make Tyrannomon digivolve (by feeding it a lot of stat chips), I got Megadramon and it was the most satisfying feeling ever. That beast wrecked everything.
Lol you must be lying when you said you got tired of Ogremon. Between Agumon and Gabumon, there are 9 champion forms - Tyrannomon, Monochromon, Centarumon, Meramon, Birdramon, Drimogemon, Greymon, Garurumon and Ogremon. And I guarantee you, Greymon, Garurumon and Ogremon are the rarest any ever got as a kid.
I feel this game is a prime victim of overly ambitious developers on too tight a deadline. The attention to visual detail (the artwork on some of those cards is amazing), music, and complex stat system conveys a great deal of effort on developers' part. The writing was probably an afterthought, and the prevelance of bugs and balancing issues tells me the game was very highly rushed toward the end. Certain aspects give me a definitive "beta" feel ranging from simple text issues to game breaking bugs and everything in between. (To be fair, the original Pokemon games also gave the impression that little time was spent on QA). I like this game because in spite of it's (many) flaws, the effort and care behind this game shows through. I have to wonder what the game could have been with even a couple more months of development time, perhaps focused on writing and bug fixes.
Despite all the flaws, I am quite satisfied this game left us with two things - the arena and machinedramon's spirit reicarnating after every year or so. This way, even when I have completed the game, I could still raise digimon to fight Machinedramon and/or compete in the arena (or curling) as a sort of minigame to get myself preoccupied.
you certainly won't see any kind of game or RPG like this, not even a chance. Even monster rancher is different league. Digimon World is one of a kind, an unique value that only digimon have rather than any franchise
It's like that specific period of time was the golden age of gaming. The hardware and software limitations really made the developers get crazy creative with everything and they ended up making masterpieces (even the roughness adds to its shine). Nowadays games either try to recreate that feeling with retro styles or just rely on pretty graphics. They feel soulless and repetitive.
Lotta stuff, but mostly just the fact that our schedules are way too different. We all still talk all the time Red and Sam are my peeps. But it's impossible for all four of us to sit down and record at the same time lately.
I'm glad Digimon Next Order fixed the Digivolution by showing the stats as a reward for winning a battle or training enough. The dojo is also a nice reward in that regard for completing the first chapter.
When I played Re:Digitize the first time I came to realize that one of the most rewarding elements of the evolution system is getting a Digimon you never had before. And, Digimon World does have a mechanic that was intended to achieve that, but it's not implemented properly and affected by a bug in the priority calculation (the reason why you'll often get Centarumon instead of Monochromon), which drives the effective complexity up by a lot. It's hard to predict evolution accurately even with the tool due to it. Another problem is how rigid the requirement system is, it's all or nothing and ultimately frustrating if you don't know what exactly you need or how close you were. In terms of conveying information the game is always a bit odd. The NPCs actually tel you quite a few tips, but most players are never going to see them. Some of those dialogues are linked to progress, but the game does give little incentive/hint that you should talk to NPCs multiple times. It also means you can miss them... The newer games do a better job with it, but they're definitely not perfect. And they lack in some other places, the original excels at. :/ Oh, and regarding 2:00... we do it in the name of Gabumon. :)
Still a fun adventure to be sure~ And it will always have it's own unique charm. I think the rigid 'all-or-nothing' approach is a big factor that makes it so frustrating as well. I hope I explained my points well. Thanks for the guide btw! I linked to it now. I knew I forgot to do something when I uploaded this...
The digivice question only determines the next question you get asked. That is makes the game easier is only a common myth that lacks any evidence - neither has anything be observed to change nor does it influence any of the code I looked at (including the evolution system). My assumption would be that the game was originally intended to integrate with some external hardware like the PocketStation with that question effectively asking you "do you have that hardware?". It would fit time wise and Digimon World 2 did support it in the Japanese release.
Oh my gooood, I remember playing this in my grandparent's basement when I was a kid. You had to take your digimon to the restroom SOOOOO often. I remember getting only numamon over and over... wasn't worth it... Please do a review on Digimon World 3!! Played that game so much.
Oh god, I completely forget about this game and all the hours I sank into it as a kid, then when you showed the gameplay it all came rushing back. I could hear the background noises, and the sound of the character's footsteps when he walks. I'm having a nostalgia overload.
Russell Franklin I recommend you try out Digimon world: next order then. It's on sale on the ps store right now, and it's basically this game, but better. And the soundtrack is even similar
Anal Terminator not sure if you're replying to my reply or the original comment, but if you are talking about replaying digimon world next order, then I'll tell you, your digimon actually become stronger by fighting other digimon than they would by training (assuming you fight the right ones). Also, in next order you can extend the lives of your digimon with special foods that are easy to buy at the restaurant, potentially making your digimon immortal, so you won't feel your hours at the gym were wasted :p that's all for late game though. Early game, you might just wanna stick to wasting gym hours
This is the best game I've ever seen, played and experienced. Since I was a kid. And it's from 1999. Anyways, Spanish version had a bug that didn't allow you to finish it, so I've been replaying it in English.
@Patryk KARPINSKI The german version had a bug that didn't let you fight the Agumon in front of the Ogremon Fort. So you couldn't get all Digimon into the city but you could beat mt. infinty.
@Patryk KARPINSKI in the Spanish version, also, you can't get to Agumon's cave (so no Shellmon or Whamon available...). But still, I got around 90 prosperity ratio, I thought if I pushed a bit more I'd get to 100 and open Mt. Infinity. I never managed to reach this level in the Spanish version. I played an English version where you could reach Mt. Infinity and beat the game about one year ago.
I sincerely want to thank you for this video. You give me the insight I couldn't understand alone, besides a lot of information about DWorld game design.
When it comes to TOO complex, Monster Rancher 2 has this game stumped :P You can get pretty far with Garurumon by getting one of the ice techniques that shoots an ice shard and that will take you through a good portion of the game. Then you can really start tearing baddies up when you're able to get Ice Statue, by far one of the best ice techniques in the game. After that, the world is your oyster!
I'm loving your writing and tone. You're, factual while being playful without losing any sense of being genuine and not a caricature of someone who enjoys videogames. Double plus for not whining and your beard is located on your face rather than your neck.
I remember playing this game as a kid, at the time i didn't understand english and they didn't translate the game into my native language. Watching this made me so nostalgic for just running around exploring and trying to figure out how the digivolve system works, what i needed to do to progress and, just like you said, going back to town to see it change. You really get a sense of rebuilding the town. Still got the game on ps1 and i even think i have my old save file. Should get back to that someday.
Robledo Sarhento both are complex games, but monster rancher is only complex about the raising style and mixing monsters. Digimon World is complex in almost every aspect. Since Monster Rancher doesn't have exploring aspect.
Monster Rancher is definitely complex in terms of unlocking some of the monsters (Raising Worm in a very specific condition hoping to hatch into Beaclon, Raising Hopper to dig hot springs that would unlock Zilla/Niton, Ducken, some of what I can remember). Getting specific techniques sometimes require a certain stat, using specific techniques a number of times, require your monster to be Good/Evil or at worst only available on some specific breeds of that monster. None of those are stated in the game. Also, Monster Rancher do have exploring aspect.
@@robledosarhento1567 that's what I said, both are complex in raising and unlocking monsters, but any other aspect? MR doesn't have as deep, yes MR had exploring aspect but in later game, and just being as a bonus rather than one set basic gameplay of it. DW certainly blends aspect of raising, exploring, simulation, and RPG at the same time, almost equal, and interconnected. if we talk about the series in same console generation, you can only compare DW to MR2, which I also played.
Didn't finish the video yet, but as someone who loves this game and beat it several times, Digimon World Next Order on PS4 is almost strictly better. It takes everything in this game, and properly conveys all info within the game as it should. It explains evolution charts and requirements better, while still leaving some mystery. Also, you get 2 digimon at once instead of one.
Oh hey this blew up. Welcome to the channel new kids! Here's a list of some PRIME CUT videos of mine for you to sample: ruclips.net/p/PLxDqxgYZwSz3pQYH9hf6iswKLfqOryZ_J
The first few Digimon World games were the first I ever played. As a six-ish year old kid, I had no idea what was going on half the time; especially when it came to digivolving my partner. For a long while I thought that it must have been a random process, but I eventually started to experiment with stats to get different mons. It was beyond frustrating to keep getting the same ones, though the excitement in discovering a new form was incredible. It kept me playing off and on for years. I don't think I ever actually beat the game, though every time I started over I would get a bit further into it. Something about the complexity made DW1 really whimsical to me, and my nostalgia related to the game still holds onto that childhood wonderment. As an adult, though, it is really easy to become frustrated with the game. I can definitely see it being a divisive experience among its player base.
Classic, my childhood and i still play it sometimes. Quick tip is that you can cancel training as soon as you started it to get full benefits without the long and tedious animation. I managed to achieve around 98% of the evolutions as a child without any help and home internet was not even a thing back then lol. Superb game and any true rpg fan should try it. You learn by mistake when playing this game. Wiki is not needed unless you want to cheat your way. I was super excited the first time i got Skull Greymon by mistake. Took me ton of time to get it another time. Or imagine after you have Numemon for dozens of time and you just have to go exploring with it to progress in the game. Then it suddenly goes inside Bear suit and evolves, simply brilliant and exciting. If you read that on Wiki then there is zero excitement to expect
I have to agree about this game having a certain charm to it which I feel Digimon World Next Order (the successor to this game) lacks. From the music to the world design and the recruitable digimon you can encounter in each area, it really feels like an adventure when you venture out and explore these new areas (not to mention how rewarding it feels when you find new digimon to recruit and seeing what they add to the town) but in Next Order it just feels...meh. You walk out of the village and have this big open map of green, you go to the desert and it's another big open map of sand. Even the music sounds kinda generic whereas the music in the original is memorable (although this can just be nostalgia from playing this game so much as a kid). It's these little attention to detail I feel is what makes the first Digimon World special that Next Order lacks.
Mechanically it improves upon the first Digimon World and raising 2 digimon instead of 1 is neat but I eventually lost interest halfway through. They made the levels bigger but it's kinda barren with the only thing being wild digimon scattered here and there which makes it feel more of a chore to get through an area as opposed to the first game where the levels were tighter but each was unique and interesting which makes it feel rewarding to explore and discover new areas and recruitable digimon. I don't know, some people said it was great but personally I felt like it lacked the charm the first game had.
Next 0rder while is claimed as successor, the general feel of it doesn't deserve to be called "Digimon World true successor" bcos Next 0rder feels like your usual shounen straightforward story anime using some of digimon world's mechanic. I mean, the game rely so much on plot, while Digimon World is free exploring without having to go through the story first. Also the charm will be never as unique and surreal like Digimon World. I mean the environment in Next 0rder is like your usual isekai / another world, less digital/electronic vibe, and less interesting details.
EmceeProphIt next order sucks, it takes away everything that makes DW1 what it is and feels INCREDIBLY generic and bland and contains none of the original atmosphere. also if you call DW1 "too complex" i really do not want to think about your reaction about next order, as the amount of completely unnecessary details thrown at the game for the sake of making it seem more "full" and the micromanagement needed to play through the game is INSANE.
also it is incredibly tedious. i had around 50-60 hours of gameplay when i finished it despite there not being that much meaningful content in the game, due to the need to grind hours and hours.
One of my favorite games growing up, had no idea what i was doing for easily 200 hours. Played it a couple years later when the internet became more accessible and getting a digimon you wanted became almost trival for 80% of digivolutions. Every year me and a mate replay this game. For people who loved this game i highly suggest playing Digimon: redigitize and digimon: next order
I remember playing this as a kid and being obsessed with trying to discover everything and defeat everybody... but being severely limited by the fact that no matter how well I raised and trained my digimon it would almost always certainly evolve into the Tyranosaurus guy.
One thing to point out is that you don't actually need to meet the stat requirements for any digimon. Stat requirements are only 1 of the required conditions to evolve. Meet any 3 and that's enough. So say you didn't meet the stats for Metalgreymon. If you have
the info about stats wasn't included in the game because they wanted to sell a physical guide book for the game. however, iirc, the guide had some wrong information on the evolutions
Edit: Holy crap, did youtube ACTUALLY send one of my vids to most of my subscribers? Well hey guys, I've been making dozens of vids you probably missed. Here's a link to one barely anyone saw: ruclips.net/video/u1ZKEpvaq3c/видео.html Also... I meant to link this earlier, but here's the guide I used! credit to SydMontague (Whose been in the comment section here) and Ginoshie Gino for this and the only other reliable guides on this chaotic, yet beautiful maelstrom of a game. phoenix-staffel.de/digimon/DigimonWorld/evolution.html For the record, if something on this game is not penned by these guys and their circle, it's prooobably not reliable. Just sayin'
This game changed my life. I had a Tamagotchi-like pet and also a Digimon Tamagotchi before I played, so that helped a lot as far as the pet-raising-sim aspects.
So...was the spider wizard a spider that studied really hard and got its masters in magic? Or a wizard that turned into a spider? THIS IS VERY IMPORTANT I MUST KNOW!
Digimon world next order fixes a lot of these issues. It's not as complex or open as Digimon world 1, but it's much better at conveying information and once you recruit Grapleomon you can actually lock certain evolution paths. I highly recommend it.
EmceeProphIt I agree. This game definitely deserves a remaster that fixes the bugs and adds a few mechanics from next order. I would buy it in a heartbeat.
Re:Digitize and it's 3DS version Decode feels like the perfect balance to it, the only problem is... japan only. But the PSP one has a patch in english and another patch for the 3DS version (which is a lot bigger than the PSP one) is coming along. So I would recommend that one!
It's kinda weird. Given the concepts of Digimon and Pokemon, you think it'd be the other way around. That Pokemon would have the better story and Digimon would have the better games.
Why would you assume Pokemon would have the better story? The setting is way more simple than Digimon, and as a result you can do a lot less with it. And I think the same goes for the games, Pokemon's simplicity allows for simple gameplay with hidden depths, which makes the game attractive to every age group.
I'm so glad to see someone talking about this game, to me is one big hidden gem of a game. I spent so many hours playing it with my brother, we had this gigantic book where we would record how we got each digimon, where every toilet was at, we even draw a map of the island. It was fantastic, it brought joy and a sense off adventure and discovery, some things we did pull from the early internet we had back then, but from the most part it was the only game that actually made me feel like I was exploring an amazing and undiscovered terrain.
I played it very briefly, and also alluded to the improvements toward the end of the vid. Didn't play enough to give a full review tho. Seemed pretty fun.
Very late to this video but definitely liked and subbed nonetheless, you had all perfect points and were 100% correct in everything you said. This game both frustrated and amazed me as a kid because of how difficult it was, but also how rewarding things felt - seeing the city develop the way it does or having your Digimon randomly digivolve into something unexpected and strong, were amazing things to see. I got this for my 8th birthday back in 2000, I didn't actually ever get it to 100% prosperity but I mostly completed the story and everything, many many years later when I was a teenager. I've actually become a programmer, specifically focused in AI and spent some time in the game industry when I was in my lower 20s and all these years later... I am still amazed at how complex and deep this game was for more than 20 years ago. I do truly believe that if Digimon stayed on track with this type of game and the series like it was in the first 2ish generations, they would have been a massive success. Everyone I knew who played this game was absolutely in love with it and still has great memories from how special it was. This game is definitely a classic for our generation.
If you add those mods cause you want to, it makes it better for you. It is highly.. modifiable after all. Not every mod is great - or suits everyones taste.... But there are enough mods to even have something for the horsedick fanatics. If everyone can be appeased by different mods, mods make the game objectively better(If you factor out work to get the mods). Bugfixes pretty much make a game objectively better, so there we have a one for all.
I really need to mod Skyrim since the world is so beautiful and I'm sure there's a great game in there somewhere. It's just so hard to get motivated to fix their game for them when I've spent the last week revisiting Morrowind, which aside from the occasionally obnoxiously random combat and seemingly endless cliff racers is basically a perfect open world RPG.
Yeah, the biggest "downside" of modding is the work required. Especially if you like to heavily mod a number of systems(Scaling, Progression and Combat, for me) it can get real annoying.
The Digimon World series is one of my favorite franchises of all-time, and I think this video does a great job of summarizing what I love--and what I hate--about the first one. Subscribed!
Hey nerds, youtube isn't sending new vids to subs anymore (like at all, for anyone) so here's a new video most of ya missed! It's on a new favorite RPG of mine, the lovely Dragon Quest 11~ ruclips.net/video/3tudBhUHWbU/видео.html
Dunno if you guys gives a damn but if you are stoned like me atm then you can stream pretty much all of the latest series on instaflixxer. Have been binge watching with my girlfriend for the last few months =)
I just wanted to say that I appreciate your use of the Paper Mario soundtrack in the background of your review! As a fan of both games, this warms my heart more than actually getting the digivolution one was hoping for.
Literally the same situation here , I thought it was because it was pooping on the floor too much but I remember I tried a play through where I didn't let it poop on the floor but it still turned into it , that was the last time I played it
@@keiran5170 mine turned into a t rex and died. Then it turned into poop so I made it kill itself. Then it became a ghost digimon bakemon only to evolve into a skull greymon. I loved the game ever since despite not finishing it.
I think the intent in this design was actually so the player WOULDN'T know what they're gonna get; so that you raise the Digimon how you want naturally instead of intentionally going for certain stats and digivolutions. But as you say, in practice this leads to just getting the same Digimon over and over, and even experimentation doesn't help because of how specific requirements are. Plus, in a monster raising game the appeal is getting the monsters you want. So if their intent was to make a much larger version of the virtual pets, I think they failed, but the game manages to have its own appeal anyway.
Oh, i ran across your video while looking for some tips for digimon world. I’m happier than i should that you use undertale music in your video. Also you kinda remind me of asgore. I think you should do some voice acting for asgore. It would be RAD
I think I understand why certain evolutions require care mistakes. It's a way to force the Player to decide what sort of power they want and how they're willing to achieve it. Yeah, Devimon is a powerful Digimon, but he's still a virus type Digimon, and those are more often than not evil. You have to LITERALLY turn your Digimon into a virus in order to get Devimon essentially, so they want to know how important that power is. Are you willing to neglect your partner for ultimate power, or will you tough it out with them, take care of them, and love them to see what they're true power could be? Honestly, I like that aspect of the game. Not to say your thoughts aren't valid, Emcee. I just wanted to provide my two cents. *a message from one outside of the simulation*
Randomly searched for this game's walkthrough on youtube (which I've done before) to re live a little of my childhood and was pleasantly surprised to find your video which truly made me realize and acknowledge how obscure this game is. I got it as maybe a 10-11 year and thinking about it now, it took so long to figure out how even some of the things worked. But I loved every aspect of this game man!!! It was soo cool. One of my favs of all time easily.
Don't forget that on top of the complexity you have bugs to deal with. For example, when upgrading the gym through training with young digimon, either the mp or brain one(can't remember) won't upgrade, it will just upgrade when you upgrade the other one.
It's not like it matters, really. You can get both upgrades in the same area at the same time. Though the game can get *REALLY* broken if you know how.
one of my favorite childhood games , when i think about digimon RPGs , this one is the best example , it feels like the anime , taking care of your partner , feeding him , and that sweet evolution pop up
Great review! I got this game for Christmas when I was all of 7 years old because I loved Digimon. Boy was I in for a rough ride. I had a Gateway PC running Windows 98 back then and was too young to understand the super complex systems that this game runs on. So I mostly just winged it and kept dying over and over again. I got lots of the punishment evolutions for my lack of understanding, and usually wondered into areas with enemies that would mop the floor with me. I still had fun and kept trying over and over again. Such a classic. It really is amazing how much effort they put into making the pre-rendered backgrounds and the sprites. I loved the little round chibi-esque style to it.
I played this game when I was younger. It was so difficult and my Digimon always kept turning into Sukamon. Love the review as well. You have gained my sub!
Holy shit dude, you're the same age I am and we both have ailments! I played this game a LONG time ago when the PS1 was still on the market, and since Pokemon was an exclusive franchise to Nintendo, wasn't able to play any of its games. I figured this to be a better alternative, plus was a fan of Digimon at the time, and was curious to see how it would play out. This game is not streamlined. At all. You WILL get your ass handed to you just trying to travel, and as you go further and further from safety, your base Digimon will be absolutely useless. Grinding is a chore, especially if you just want to explore, and so using the gym excessively just to have a fighting chance against any other Digimon is tedious at best. Not a very good game for beginners that are starting into monster care games, but unfortunately Pokemon would eventually fall into this trap of being overcomplicated as well, with all the next gen monsters being included.
When I played that game, all my friends were playing it so we exchanged a lot of information about what Digimon we got and how we thought we got it, it was fun discovering the different evolutions and recruitment methods. Some of these things we discovered by accident like killing Elecmon to obtain a Bakemon for example. We all got the notes the other wrote and it was a blast training a Digimon with the different mindset of a friend hoping their "research" was right and when it was not, it still was fun to correct those notes until we got the right evolution. Call me old fashioned if you want but that is how we played games before the internet. The sense of discovery and wonder was what got me hooked to that game.
This game has such a special place in my heart. It was the game of my childhood. As a kid I never got a Greymon but I was able to get Monzaemon and Megadramon as my only ultimates. Another fun fact is I never did make it to beetle land. Even to this day playing it more recently with an emulator I still couldn’t manage to figure it out. If I’m not mistaken there where some digimon who’s evolution where never fully understood until the game was datamined. I remember reading all about how to get Pheonixmon on gamefaqs and half the people believing and half doubting the Mon was in the game. What a time to be alive. To be able to achieve the happiness this game evoked in 9 year old me again would be a dream fulfilled.
I agree with you on most of these points! What a game! Also however, I think the point of it was to not know which Digimon you were going to have. Hence why it is so difficult to map out which ones you want to get - its only because we have these guides etc available that we can see the fine details required. The same goes for care mistakes - I don't think it's supposed to force you to make them, rather that it expects that some will happen, giving you more of that random exciting element of not knowing which Digimon you are going to have. I think that is what the creators intended anyway, whether or not it came out very well is definitely up for debate.
Frankly, the evolution system always hinders me to enjoy the game. I still start the game every now and then. Yes, I only start it. Then, I get flashbacks of the leveling system and turn off my PS. Get well soon, brother!
Digimon to me, (and especially when I was a kid and even now) was some of the most rewarding games I've ever played. The game is very noob unfriendly, yes, but It also felt vast and experimental, and I even felt like it was trying to test some of the skills creatively to get some of them even cooler Digimon out there. Even if World 1 felt pretty rushed with the typos and the glitches, I still had myself a blast. I think what really settled it to me to become a Digifan was just how much it reminded me so much of World of Warcraft in a way, but instead, you have your Digimon to do all of the Muscle and work for you. And I mean that in a sense where the game is kicking your ass, and you have to find a solution to either go around it or to come back stronger (And Escapially when you guides were Scarce back at 2005-2007. I was lucky enough to even find a walkthrough on RUclips back than.) Digimon also thought me that Patience really is key, and I had failed so many attempts in trying to get a Champion Digimon that I wanted when I was a kid, but I finally had my Megadramon, it just put a really big smile off my face; That I put my blood sweat and tears into a Tyrannomon, and he actually managed to Digivole into an Ultimate that wasn't a Vademon for once. And yes, I thought that Megadramon was the coolest Digimon Ever when I first had him. And when he passed away, it even made me tear up a little bit because he felt like my companion to be but thought me that I could also come back and try and Unlock that same Megadramon again, or I could go for a different one. I also felt like with World 1 at least, that it really tried to give you a wide variety of Digimon to Digivole into. (Though even myself have to agree that I was that the Stat requirements was ironed out to be a bit easier, and it wasn't so strict that you *NEED* you have these stats or otherwise, you immediately get an F-.) Now, Digimon: Next Order is much like World 1 is a Beast of its own, even though it has a lot of the same principals because that game is even more Noob Unfriendly, Especially when you're trying to beat even Chapter 1, where the Difficulty just spiked all of a sudden, where I had to fight Machinedramon *TWICE* with both my barely functional, literally about to die at any second Ultimate Digimon. You can even give yourself a "Game Over" by having one of your Digimon go out of Sync in Age and making it impossible to progress unless you have enough stats (which clearly you won't in the early game.) Or you purposefully get your healthier Digimon to die with the Out of Sync Digimon to Rebalance your Digimon Ages again. And when I've finally Beaten Normal Mode's Story, I really got to see the practice that I could have if I were to come back again playing WoW. It's Funny that I say all of this, and yet still think that all of this math and complicated bullshit that you have to deal it when you're playing Digimon, can also be some of the absolute most rewarding things ever when you've reached your Milestone Digimon, or even just straight up actually being the Final Stage (Which is a balls to the wall struggle of a level to complete (Escapilly when you're fighting the Bosses: They are absolutely No joke to deal with.)), and yet I actually have too much a hard time trying to fight other players in Pokemon, because I never understood partially how Speed really worked, and how much speed is enough speed for a good Sweeping Pokemon, but also because I was Inexperienced as fuck in trying to play Pokemon Competitively. I don't hate pokemon, but I just suck at playing it competitively. It wasn't my Cup of tea. And I even treat pokemon where it's more like my friend and my rival at the same time. Hell, I even believed myself every now and then on much I really appreciate that Bandai still makes a Digimon Game every now and then, when I thought it was going to be even straight-up cancelled, especially in their early stages, but they somehow pulled through. And I'm glad that they did. Because This Franchise had thought me some important lessons back when I was a kid; and I learned about Creativity, Patience, and using my craftiness to exploit the shit out of useful options. P.S. Sorry for the Wall of Text. P.P.S. Can a game be too complex? Yes, but only if you can't deal with its bullsht. :p
I've always liked Digimon, but the games have always been a bit crap. They're either overly complex monstrosities like Digimon World, or painfully mediocre games like Digimon World Dawn/Dusk. That's why I'm so happy the Cyber Sleuth games exist now. They're basically Shin Megami Tensei games, but with Digimon instead of demons and gods.
Sam Vimes i just started cyber sleuth two days ago and im loving it. So far it has everything ive wanted in a digimon game. I did really like dawn and dusk though but cyber sleuth seems like such a huge upgrade.
Thanks for enjoying the vid ya'll~ Here's my latest review if ya wanna check it out: ruclips.net/video/ie_nmH0XWDs/видео.html
My... my childhood game.I usually rushed around and tried to avoid battles because i was terrified of my Digimon dying of old age or pooping himself.
Basically parenting
@@jamesbenedict7516holy fucking shit i am laughing my ass off at this comment
Never heard of this game before now, but I'm fairly certain going by the video that the devs intentionally made the whole process byzantine and obfuscated on purpose, so you'd be surprised by every transformation and kids in the playground could trade stories of how one kid got the skeleton dinosaur and the other got a literal pile of shit.
Except most of the kids just ended up with the pile of shit. Even in the rare moments when i was a kid that i got something that was a pile of fucking dookie i didnt know what how or why i got that digimon because the requirements for every single digimon is super specific and if you dont do it right in this rigid ass system you get literal shit. fuck that.
Or how you got unlucky and ended up with the crap-slinging slimeball, only to have it crawl inside of a teddy bear and become a powerhouse in an instant. Happened to a friend of mine when he borrowed the game.
@@JetZV yeah tedymon is the strongest perfect/ultimate in the original V-pet which is what the games are based on. If you understand how to get certain digimon in the V-pet you can probally understand it well in this game.
Zoomy nope. Not even close. Nobody I knew played this game when I was a kid except for me and I was 6 when it came out. This game is just ridiculously frustrating in terms of raising your digimon and trying to get it to evolve into what you want. I’ve wanted a MegaSeadramon for 20 years and still can’t figure out how to do it. Haven’t tried in about ten years but I still think about jt
Andrew Hale This. I’ve been playing this game since 2000 (9 years old, going on 10) and, like you (I was the only one outside of my then-stepbrothers playing DW), still can’t get the champion or ultimate Digimon I want. Embarrassingly enough, I still haven’t beaten the game, but as a kid, I still had File City fairly populated. It keeps you coming back over the years, tho. There’s just something about it, lol.
I remember TRYING to play this as a kid.
Emphasis on trying.
When I first played this I got like 10 Numemon in a row. The problem is I just kept greating my digimon just because I wanted him to be happy !
@@A12C4 i must have been really weird, because i got all sorts of stuff...
many numemon's.
so many numemon's!
@@A12C4 The reason I found this video was because I wondered how the hell you even played this. I kept getting the poop Digimon 😂😂😂
It made you a numemon god.
Meat farm? It's ground beef!
Also I used to love this game when I was younger. I got really into it. Nice to see people still playing it, today.
Maybe it's silly, and I realize I may be the only one who feels this way, but I honestly prefer the way Digimon World leaves you in the dark. Digimon World is essentially like a Tamagotchi with a plot, I mean, it's based on the Digital Monster Tamagotchi, and I feel it represents the feeling of raising one pretty well.
That's kinda how I see this game, it's meant to be played like you're a kid raising a Tamagotchi, that's why it can be so cryptic, cause that's the stuff that amazes kids when they play.
Like a kid has a rookie level, but they have it die accidentally, and theyre bummed out, but then it turns into a Bakemon and they're surprised. As adults we see it as "oh yeah, when a rookie level digimon does theres a 30% chance it becomes Bakemon" or whatever, but to a kid its like "holy crap, my Digimon became a ghost after it died!!"
There's a certain magic to it.
I'm personally not too fond about how in Next 0rder you are told all the requirements and what your Digimon will turn into beforehand, it kinda takes away the point of figuring it out on your own.
And I gotta say, the manual of the game does tell you that stats and care mistakes are what influences evolution. They don't give any specific numbers, but they use Agumon as an example to explain like "Many HP and weight gives you Monochromon, Lots off OFF and not much weight gives you Meramon, etc", just giving you a basic idea of what you can expect.
But with all this, I understand that this makes it a game that can be very tedious, especially for adults. I just feel that for a kid who likes Digimon, especially in the 90s, this game really was very good, even its evolution system.
Ay there's definitely an appeal to these kinds of games, and I was still very charmed by it overall.
A part of me likes a good grindy rpg every now and then.
Exactly! no more games like this
I agree with your viewpoint. The unknown is a large part of the appeal for this game.
Best comment EVER. Thats exactly my point. This couldnt be so right
@Bblurre Google hohoho
At least in my city, here in Mexico, all my friends and a lot of people I know, prefer Digimon over Pokemon. The anime is deeper and more interesting.
Finally! Someone that agrees with me. I never understood how many people preferred Pokemon over Digimon. Digimon has multidigivolution, like an Agumon can turn into a Numemon (if trained badly) or Tyrannomon (if trained decently) or even Greymon (if trained well). But with Pokemon though, its every Pokemon has a single form. A charmander turns to a charmeleon, a squirtle turns to a wartortle, a pichu turns into a pikachu. Honestly, whats so interesting about that?
@@iceice0000 it's mostly because of popularity and digimon evolution being too complicated. (Well for me)
Yep. As a kid I'd always say Pokemon had the better games but Digimon had the better show.
I like both. I started with Pokemon then switched over to Digimon. Both have their merits.
Digimon, pokemon, digimon, pokemon.. meanwhile there's me and my medabot all alone.
i remember playing this when i was pretty young and had no idea what was going on.
one day i had to go somewhere for an hour or so, and i kept the game on. by the time i was back, my digimon had shat itself to death. good times.
LMAO
Lol
That's the way Elvis went.
I remember loving this game as a kid, getting a digimon and writing down what it's stats were upon digivolution, what types of things I had done, etc etc. I had a whole journal stowed away along with my disc with self-made maps, recordings of what stats I had when I got various digimon, and slowly building some basic knowledge on things.
Eventually, I came back to it the game around highschool I think? Maybe after graduation. I still had that journal, but with the internet being a thing these days I could look up guides and information online. It was pretty remarkable how much lined up. Kid me figured out brains = centarumon, I guess since, after my initial agumon turned into a greymon but never became an ultimate, I got centarumon probably 80% of new eggs, which then turned into andromon. I wonder what happened to that kid to end up here...
Anyway, this game really made a large part of my childhood,. It was, in a way, a VERY rough version of that "Open world Pokemon" game that everyone seems to want. All of your suggestions on how to improve the game seem like a possibility for a big new pokemon title in the future. Really makes you wonder what the future might hold!
Temtem. The future held Temtem.
when I play this game as a child with my brother, we always get Tyrannomon because we just keep train hp, and somehow we just never learn a skill and use jab throughout the whole game.
The only ultimate we got is Monzaemon XD, we only know what you need other stats to get into Ultimate.
Yes we beat machinedramon with a Tyrannomon that only know jab.
Yes we beat pixiemon with a Tyrannomon that only know jab.
Yes we beat some friend high stat digimon just because their attack is slower then jab.
Yes we beat everything in the game with a Tyrannomon that only know jab, and with tons of healing.
just jab.
skills that having fast unleash is pretty useful in this game, even without strong power.
IMO Megalo Spark is the best skill in the game... fast unleash, can reach long ranged while is also good on short range, moderate power, and doesn't consume that many MP. The only weakness is when you have to fight multiple enemies (especially 3-4)
Haha yeah i remember clearing this game for the first time using monzaemon and intentionally only using jab. super effective
Did the same. Purposefully wanted Devimon, and subsequently finished the game using Sonic Jab as his only move.
JAB
DAMN I THO IM THE ONLY ONE
I remember being engrossed in this game as a kid. Gear Savanna is still one of my favourite BGM tracks from a game.
I definitely needed some guides to understand the specific stats for each Champion and Ultimate. Unless you were doing a special digivolution in the field, such as Monzaemon, you were stuffed. No one would guess making care mistakes would yield the best results, and prioritising Brains made combat feel so much better, so you almost always ended up with Centarumon.
Everything you said about the digivolution system is so accurate. The IQ of hardcore followers of this game would put Rick and Morty fans to shame.
Gear Savanna Night is one of my favourite pieces of game music ever
Wow. As an old time veteran of the game i cannot deny that every single thing you said about this game is true.
As a kid, Centaurumon, Tyrannomon and Leomeow were the 2/3 of the mons i had raised. I only experience the Bakemon evolution from faint, once in my life and i had no clue of how to get several mons like Devimon, Nanimon, Ogemon and Kokatorimon.
I'm currently playing this game (again) for like, the sixth time in my life, from zero to enjoy it with different mons, like Garurumon, Devimon and my newly evolved Vademon who evolved from a surely to die Bakemon, who i accidently praise it, 3 hours before it's demise.
It's true that without external guides, this game is as complex as the evolution of life on Earth, but once you get an understanding of it, it becomes a great, enjoyfull, rewarding game. Like when you get the ultimate you didn't know how to get and you finally get it or when you bring a mon in the City that you never brought before (ahem... Frigimon.. ahem...)
Anyway this game was and always will be a masterpiece of it's kind, it's kind.... adventuring, puzzling, grinding until your fingers bleed kind of game, yes.
P.S. I like your voice. Bye.
I share your sentiments exactly
Leomeow? I always preferred BizarroLeomon. The purple looked really cool.
Why are purple? That wasn't part of it. You've done this independently.
"I am Apocaleomeow"
I'm gald they never looked up. I'm not really hidden, it's hard to hide with arms like these.
John Flame "Leomeow"
BlazingAzureCrow, lel
I was able to crack most of the mechanics of this game on my own when I was a kid, but it took me literal years, guess that speaks for itself.
One of the most poralizing games ever, I would also point out that the presentation is outstanding, and looks better than the remakes, the 2D scenarios are really atmospheric and inspired.
The cryptic nature of the game makes indeed progression feel like a real conquest, and the feeling of adventure is unmatched by any game I've ever played.
This game is still pretty much uncharted territory in terms of game design, really underexplored concept, MR2 is not as engaging since it's really closed in terms of level design (it's literally a calendar).
Same here! it took me a lot of time to discover most of it, and thanks to a couple friends that played at the same time, we shared our discoveries. Sorry, what does MR2 stand for?
@@Fefs-yi1gf I think he meant Monster Rancher 2.
@@Tasaq313 ooh right, thanks pal
"MOST of the mechanics". The important word is "most". I'm sure there is a lot of mechanics you didn't know about, like how intel have no effect on learning new techs, or the MP consuption reduction with very high intel, or what effect the "Do you have a digivice ?" question have ...
@@A12C4 I knew about the digivice, not the effect in itself but that it was a positive to answer "yes"; I also learned techs through INT, there is a chance on every "50" points you go through but sure I did believe it helped learn moves in battle. Never heard of the MP reduction lol, but that's minor.
Anyways, I was mostly just praising the game, I really dislike the newer installments and I still hope someone will be able to mod the original or bandai makes a game that is an actual sequel.
It's so weird that every Digimon you recruit act sociale, but the Digimon you own acts...well...like a beast and it doesn't even talk like everyone else.
I always just assumed that my Digimon started to be affected by the curse making everyone forget and left it at that. But I guess that doesn't explain why everyone else talks. XD
Guilmon470 im pretty sure thats the point.
actually in japanese version those digimon points out why this particular human can understand their "digimon language"
I know at the beginning of the American version there is a little blip about "Oh, you're not speaking English right now, you're speaking Digimon!" but then they don't really go any deeper with it.
It is acually explained when you talk to the digimons in town ("Digimons losing the ability to speak and going feral" remember Bakemon who cant even speak at all and to recruit it requiers answering Yes/No in a certain way) and the handbook that came with the game. Your digimon is special since its data is not fix but can change according to your training. Any other digimon in games & anime has a fix line of digivolution it can do, yours not. You could call it a beta version of the future partner digimons children get.
Your digimon being special is also the reason why it can only ever be a Virus Typ Metal Greymon and not a Serum Typ one, back then, Metal Greymon was Virus only!
Timeline-wise Digimon World is the very first of the whole things, then comes the Manga "Digimon Adventure V-Tamer 01" with Tai and his very strange Veedramon "Zeromaru" he owned before Agumon THEN the very first choosen Children (five children whose digimons ended up being the four Holy Beasts and one got deleted) and then the Season 1 cast.
Oh god I remember "loving" this game when I was 8 but remember getting incredibly upset when my Gabumon evolved into a Numemom.
When I first played it on the PS1, my Digimon was either a Numemon or Sukamon 90% of the time. It never really won any fights in those forms, but when it went inside the Monzaemon costume, it was like a Magikarp-turned-Gyarados story.
Still my all time favorite game even now.
hahhaha I tried so hard to not get numemon, spending hours(real time) on the training field, having the best stats I could get just to get punished with the numemon evolve. :D
I would literally scream at him and let him fight ridiculously strong opponents to make him die as fast as possible :D
I just accepted my ugly blob after the third time. Surprisingly though I recruited lots of non-battle-locked Digimon by running for my life from every battle encounter (Those Icedevimon and their sudden sprints were just awful).
OMG true story, bro. After that you won't ever get mad on Numemon, because at least you can get Monzaemon.
My digimon love to poop I love him
i remember rushing the last boss with the teddy bear costume to beat the game stupid numemon
Lucky!
I'd love to have a Centarumon all the time, rather then a Numemon all the time. That was a nightmare.
Centarumon raises you teach level, so after few of them you won't get numemon anymore.
Till this day I still don’t understand which Digimon digivolves into what
One of the most bewildering discoveries for me as a fan of both pokemon and digimon was that some digimon can digivolve in a reverse-tree. IE more than one more basic form can evolve into some single more advanced forms.
The evolution tree (evolution DAG?) has so many forks and joins in it, I wouldn't be surprised to find a Digimon that can branch out in multiple ways, all of which would converge on a single Ultimate.
Digiflower5
The data contains some severe errors, the author did just copy some of the sources from the Internet without fact checking them...
Rather take this data (directly exported from the game):
-> docs.google.com/spreadsheets/d/19E7zgE2JJN4LQnlv9TNzenTaeld5OcRzC99EkiM80Cw/edit#gid=950755279
Or if you want a guide this one (based on the data as well as reverse engineered game logic):
-> gamefaqs.gamespot.com/ps/913684-digimon-world/faqs/73845
Or you just use the tool shown in the Video itself. It has a flaw (hence the huge red text on the top) but it will work for most use cases.
-> phoenix-staffel.de/digimon/DigimonWorld/evolution.html
Thanks :)
if you mean in general, it doesn't help that a lot of the more obscure digimon change the trees every game.
Digimon World is actually one of my favorite games of all time. Nice analysis.
Now give Digimon World Next Order a try. It's a sequel to this game with a more simple (and explained) evolution system. I think you are going to like it.
I actually prefer Digimon World 3 to be honest. Sure, it might not include one of my favorite Digimon as either an obtainable or enemy Digimon (*cough* Penguinmon *cough*), and they really, REALLY overcompensated for the previous games' digivolution system(s) to the point extra Digimon are all but pointless in the long run, but despite that, I rather like it. Not to dis on this game, as I do find some enjoyment out of it from time to time, but I don't touch it very often compared to the third game for the very reasons pointed out in this review. They really shouldn't have made this game's digivolution system so obtuse; feeling more like a science project at best, or a draw of the lottery at worst, than a game proper.
Is it really that good ?
I'm sad because I don't have a PS4 ... but I tried DW: Redigitize using an emulator and thought it was a really poor game, it's like DW1 but without any magic.
I prefer redigitize. I just can't get over the 2 partner thing in world order :/
@@allis5870 I like Next Order the most. The 2 partner system cause it adds a new element of randomization to the evolution system via jogress which replaces the random factor from DMW1 in a more meaningful way, while still allowing for a more streamlined evolution process. My only real issue with the game is how progression is locked behind impassible barriers that require prosperity to be at a certain point before you progress. It removes the sense of scale that DMW1 had.
I still remember how my Metal Greymon died in battle and I thought "that's it, he was very old anyway" and it digivolved into a fucking Skull Greymon! My friend I dueled with often broke his jaw on the floor when he has seen it.
The complexity parallel life decisions and the troubles of parenting
This is my favourite game of all time! I used to spend hours playing DW1 when I was a child. Despite not understanding very well the mechanics it was really funny and rewarding for me. Thanks to my patience I found many secrets and digievolutions even without speaking English.
It is true you eventually get bored of the training system or getting always Numemon, Sukamon, Tyrannomon and Ogremon.
However, this game gave me so much good memories that I come back to it from time to time. 💙
PS: You didn't talk about the medals, cards or items.
You got Ogremon? Lucky you! I never got him as a child.
Alghough I gotta say when I finally managed to make Tyrannomon digivolve (by feeding it a lot of stat chips), I got Megadramon and it was the most satisfying feeling ever. That beast wrecked everything.
Lol you must be lying when you said you got tired of Ogremon. Between Agumon and Gabumon, there are 9 champion forms - Tyrannomon, Monochromon, Centarumon, Meramon, Birdramon, Drimogemon, Greymon, Garurumon and Ogremon. And I guarantee you, Greymon, Garurumon and Ogremon are the rarest any ever got as a kid.
I feel this game is a prime victim of overly ambitious developers on too tight a deadline. The attention to visual detail (the artwork on some of those cards is amazing), music, and complex stat system conveys a great deal of effort on developers' part.
The writing was probably an afterthought, and the prevelance of bugs and balancing issues tells me the game was very highly rushed toward the end. Certain aspects give me a definitive "beta" feel ranging from simple text issues to game breaking bugs and everything in between. (To be fair, the original Pokemon games also gave the impression that little time was spent on QA).
I like this game because in spite of it's (many) flaws, the effort and care behind this game shows through. I have to wonder what the game could have been with even a couple more months of development time, perhaps focused on writing and bug fixes.
Despite all the flaws, I am quite satisfied this game left us with two things - the arena and machinedramon's spirit reicarnating after every year or so. This way, even when I have completed the game, I could still raise digimon to fight Machinedramon and/or compete in the arena (or curling) as a sort of minigame to get myself preoccupied.
you certainly won't see any kind of game or RPG like this, not even a chance. Even monster rancher is different league. Digimon World is one of a kind, an unique value that only digimon have rather than any franchise
It's like that specific period of time was the golden age of gaming. The hardware and software limitations really made the developers get crazy creative with everything and they ended up making masterpieces (even the roughness adds to its shine). Nowadays games either try to recreate that feeling with retro styles or just rely on pretty graphics. They feel soulless and repetitive.
I actually care about this game.
me too
Same here. Not to sound overly sentimental, but the game roots itself in you.
Wub-Lub...........RAOW-RAOW
What do you think of the new one?
That feeling when you evolve something besides a numemon 🎉🎉🎉
I'm really sleepy. I stayed up till 9 in the morning finishing this. Hope you enjoy. I'm gonna sleep for 5 days now. Bye!
wait ... your working on a video game?!
Thanks for putting in so much work just for us.
EmceeProphIt Your videos are extremely enjoyable! Btw what happened to the Gaming Symposium? It was really great!
Yep, it'll be a while until I release a significant update, but I've already had playtests.
Lotta stuff, but mostly just the fact that our schedules are way too different. We all still talk all the time Red and Sam are my peeps. But it's impossible for all four of us to sit down and record at the same time lately.
I remember renting this at blockbuster as a kid and being absolutely lost. Makes so much sense that it predates the anime
I rented it too!
I'm glad Digimon Next Order fixed the Digivolution by showing the stats as a reward for winning a battle or training enough. The dojo is also a nice reward in that regard for completing the first chapter.
When I was young, I almost always ended up getting Numemon and it was miserable.
When I played Re:Digitize the first time I came to realize that one of the most rewarding elements of the evolution system is getting a Digimon you never had before.
And, Digimon World does have a mechanic that was intended to achieve that, but it's not implemented properly and affected by a bug in the priority calculation (the reason why you'll often get Centarumon instead of Monochromon), which drives the effective complexity up by a lot. It's hard to predict evolution accurately even with the tool due to it.
Another problem is how rigid the requirement system is, it's all or nothing and ultimately frustrating if you don't know what exactly you need or how close you were.
In terms of conveying information the game is always a bit odd. The NPCs actually tel you quite a few tips, but most players are never going to see them. Some of those dialogues are linked to progress, but the game does give little incentive/hint that you should talk to NPCs multiple times. It also means you can miss them...
The newer games do a better job with it, but they're definitely not perfect. And they lack in some other places, the original excels at. :/
Oh, and regarding 2:00... we do it in the name of Gabumon. :)
Still a fun adventure to be sure~ And it will always have it's own unique charm.
I think the rigid 'all-or-nothing' approach is a big factor that makes it so frustrating as well. I hope I explained my points well. Thanks for the guide btw! I linked to it now. I knew I forgot to do something when I uploaded this...
That's why I always say I don't have a digivice. It makes it easier.. or is it better if ts strict
The digivice question only determines the next question you get asked. That is makes the game easier is only a common myth that lacks any evidence - neither has anything be observed to change nor does it influence any of the code I looked at (including the evolution system).
My assumption would be that the game was originally intended to integrate with some external hardware like the PocketStation with that question effectively asking you "do you have that hardware?". It would fit time wise and Digimon World 2 did support it in the Japanese release.
Oh my gooood, I remember playing this in my grandparent's basement when I was a kid.
You had to take your digimon to the restroom SOOOOO often. I remember getting only numamon over and over... wasn't worth it...
Please do a review on Digimon World 3!! Played that game so much.
Oh god, I completely forget about this game and all the hours I sank into it as a kid, then when you showed the gameplay it all came rushing back. I could hear the background noises, and the sound of the character's footsteps when he walks. I'm having a nostalgia overload.
Russell Franklin I recommend you try out Digimon world: next order then. It's on sale on the ps store right now, and it's basically this game, but better. And the soundtrack is even similar
guess I have to replay it now. But all those pointless hours wasted grinding at the gym :'(
Anal Terminator not sure if you're replying to my reply or the original comment, but if you are talking about replaying digimon world next order, then I'll tell you, your digimon actually become stronger by fighting other digimon than they would by training (assuming you fight the right ones). Also, in next order you can extend the lives of your digimon with special foods that are easy to buy at the restaurant, potentially making your digimon immortal, so you won't feel your hours at the gym were wasted :p that's all for late game though. Early game, you might just wanna stick to wasting gym hours
This game was the first game i played an overnight er on, loved it
So, what you saying is this game is basically a digimon version of dwarf fortress?
in mother russia dwarf fortres sis a dwarf version of this game.
This is the best game I've ever seen, played and experienced. Since I was a kid. And it's from 1999.
Anyways, Spanish version had a bug that didn't allow you to finish it, so I've been replaying it in English.
we should complain and get refunded
Might be late but there is a way to bypass the bug
@Patryk KARPINSKI The german version had a bug that didn't let you fight the Agumon in front of the Ogremon Fort. So you couldn't get all Digimon into the city but you could beat mt. infinty.
@Patryk KARPINSKI in the Spanish version, also, you can't get to Agumon's cave (so no Shellmon or Whamon available...). But still, I got around 90 prosperity ratio, I thought if I pushed a bit more I'd get to 100 and open Mt. Infinity. I never managed to reach this level in the Spanish version. I played an English version where you could reach Mt. Infinity and beat the game about one year ago.
I love this game when i was a kid. Although the spanish version didnt have an actual ending because a glitch
I sincerely want to thank you for this video. You give me the insight I couldn't understand alone, besides a lot of information about DWorld game design.
The machinedramon battle OST is so amazing.
This man's voice is beautiful
When it comes to TOO complex, Monster Rancher 2 has this game stumped :P
You can get pretty far with Garurumon by getting one of the ice techniques that shoots an ice shard and that will take you through a good portion of the game. Then you can really start tearing baddies up when you're able to get Ice Statue, by far one of the best ice techniques in the game. After that, the world is your oyster!
Just keep jamming random CDs into your PS1 till something happens.
...and Monster Rancher 4 was so much MORE complex
MR 4 wasn't complex at all outside the stupid fusion system which i STILL do not understand.
I'm loving your writing and tone.
You're, factual while being playful without losing any sense of being genuine and not a caricature of someone who enjoys videogames. Double plus for not whining and your beard is located on your face rather than your neck.
I remember playing this game as a kid, at the time i didn't understand english and they didn't translate the game into my native language.
Watching this made me so nostalgic for just running around exploring and trying to figure out how the digivolve system works, what i needed to do to progress and, just like you said, going back to town to see it change. You really get a sense of rebuilding the town. Still got the game on ps1 and i even think i have my old save file.
Should get back to that someday.
Stefan man, I envy you... Mine are long gone
I basically learned English playing this with a freaking dictionary
"You can make a game as complex as you want, but only if you accurately convey how it works."
100% agree with this statement.
>Can a Game be TOO Complex?
Guys, keep Monster Rancher 2 away from him.
Robledo Sarhento both are complex games, but monster rancher is only complex about the raising style and mixing monsters. Digimon World is complex in almost every aspect. Since Monster Rancher doesn't have exploring aspect.
Monster Rancher is definitely complex in terms of unlocking some of the monsters (Raising Worm in a very specific condition hoping to hatch into Beaclon, Raising Hopper to dig hot springs that would unlock Zilla/Niton, Ducken, some of what I can remember). Getting specific techniques sometimes require a certain stat, using specific techniques a number of times, require your monster to be Good/Evil or at worst only available on some specific breeds of that monster. None of those are stated in the game. Also, Monster Rancher do have exploring aspect.
and Monster Rancher 4 exponentially more complex (but PS2)
Monster Rancher 2. The only game I've ever spent hours on without ever actually playing.
@@robledosarhento1567 that's what I said, both are complex in raising and unlocking monsters, but any other aspect? MR doesn't have as deep, yes MR had exploring aspect but in later game, and just being as a bonus rather than one set basic gameplay of it. DW certainly blends aspect of raising, exploring, simulation, and RPG at the same time, almost equal, and interconnected.
if we talk about the series in same console generation, you can only compare DW to MR2, which I also played.
Didn't finish the video yet, but as someone who loves this game and beat it several times, Digimon World Next Order on PS4 is almost strictly better. It takes everything in this game, and properly conveys all info within the game as it should. It explains evolution charts and requirements better, while still leaving some mystery. Also, you get 2 digimon at once instead of one.
Digimon World Next Order is allright but I still gotta hand it to the original. It has a certain quality that Next Order just can't convey.
Oh hey this blew up. Welcome to the channel new kids!
Here's a list of some PRIME CUT videos of mine for you to sample: ruclips.net/p/PLxDqxgYZwSz3pQYH9hf6iswKLfqOryZ_J
If you think Civilization is complex you should try Victoria II or Hearts of Iron IV. You'll love em.
Just thought I'd let you know you were recommended to me on the home page as I'm sure is the case for most new people. Keep up the good content!
Cool video. Was looking for obscure RPGs to play.
Awesome!
Digimon world 2 review? It was a treasure to me when I was growing up. That game sold me my first PlayStation.
The first few Digimon World games were the first I ever played. As a six-ish year old kid, I had no idea what was going on half the time; especially when it came to digivolving my partner. For a long while I thought that it must have been a random process, but I eventually started to experiment with stats to get different mons. It was beyond frustrating to keep getting the same ones, though the excitement in discovering a new form was incredible. It kept me playing off and on for years. I don't think I ever actually beat the game, though every time I started over I would get a bit further into it. Something about the complexity made DW1 really whimsical to me, and my nostalgia related to the game still holds onto that childhood wonderment. As an adult, though, it is really easy to become frustrated with the game. I can definitely see it being a divisive experience among its player base.
Classic, my childhood and i still play it sometimes. Quick tip is that you can cancel training as soon as you started it to get full benefits without the long and tedious animation.
I managed to achieve around 98% of the evolutions as a child without any help and home internet was not even a thing back then lol. Superb game and any true rpg fan should try it.
You learn by mistake when playing this game. Wiki is not needed unless you want to cheat your way. I was super excited the first time i got Skull Greymon by mistake. Took me ton of time to get it another time. Or imagine after you have Numemon for dozens of time and you just have to go exploring with it to progress in the game. Then it suddenly goes inside Bear suit and evolves, simply brilliant and exciting. If you read that on Wiki then there is zero excitement to expect
I don't know why, but that Skullgreymon is just...everything.
I have to agree about this game having a certain charm to it which I feel Digimon World Next Order (the successor to this game) lacks. From the music to the world design and the recruitable digimon you can encounter in each area, it really feels like an adventure when you venture out and explore these new areas (not to mention how rewarding it feels when you find new digimon to recruit and seeing what they add to the town) but in Next Order it just feels...meh. You walk out of the village and have this big open map of green, you go to the desert and it's another big open map of sand. Even the music sounds kinda generic whereas the music in the original is memorable (although this can just be nostalgia from playing this game so much as a kid). It's these little attention to detail I feel is what makes the first Digimon World special that Next Order lacks.
I really wanna give Next Order a fair shake. I was enjoying it at a friends house during a trip. Think it's worth getting?
Mechanically it improves upon the first Digimon World and raising 2 digimon instead of 1 is neat but I eventually lost interest halfway through. They made the levels bigger but it's kinda barren with the only thing being wild digimon scattered here and there which makes it feel more of a chore to get through an area as opposed to the first game where the levels were tighter but each was unique and interesting which makes it feel rewarding to explore and discover new areas and recruitable digimon. I don't know, some people said it was great but personally I felt like it lacked the charm the first game had.
Next 0rder while is claimed as successor, the general feel of it doesn't deserve to be called "Digimon World true successor" bcos Next 0rder feels like your usual shounen straightforward story anime using some of digimon world's mechanic. I mean, the game rely so much on plot, while Digimon World is free exploring without having to go through the story first. Also the charm will be never as unique and surreal like Digimon World. I mean the environment in Next 0rder is like your usual isekai / another world, less digital/electronic vibe, and less interesting details.
EmceeProphIt next order sucks, it takes away everything that makes DW1 what it is and feels INCREDIBLY generic and bland and contains none of the original atmosphere. also if you call DW1 "too complex" i really do not want to think about your reaction about next order, as the amount of completely unnecessary details thrown at the game for the sake of making it seem more "full" and the micromanagement needed to play through the game is INSANE.
also it is incredibly tedious. i had around 50-60 hours of gameplay when i finished it despite there not being that much meaningful content in the game, due to the need to grind hours and hours.
One of my favorite games growing up, had no idea what i was doing for easily 200 hours. Played it a couple years later when the internet became more accessible and getting a digimon you wanted became almost trival for 80% of digivolutions. Every year me and a mate replay this game. For people who loved this game i highly suggest playing Digimon: redigitize and digimon: next order
Oh goodie, I played this as a kid, and didn't understand a thing. Glad to know it's just how the game is.
I remember playing this as a kid and being obsessed with trying to discover everything and defeat everybody... but being severely limited by the fact that no matter how well I raised and trained my digimon it would almost always certainly evolve into the Tyranosaurus guy.
I love this game, I even started it on the PSP again since the actual release here was bugged and you couldn't finish it, but it's sooooo haaaard
Nice Katawa Shoujo music. I’m onto you, man.
One thing to point out is that you don't actually need to meet the stat requirements for any digimon. Stat requirements are only 1 of the required conditions to evolve. Meet any 3 and that's enough.
So say you didn't meet the stats for Metalgreymon. If you have
is this works? how about digitamamon? as i recall its the hardest ultimate to get, i'd like to play again
the info about stats wasn't included in the game because they wanted to sell a physical guide book for the game. however, iirc, the guide had some wrong information on the evolutions
I seem to recall a data miner telling me the same, so you're probably right.
Edit: Holy crap, did youtube ACTUALLY send one of my vids to most of my subscribers? Well hey guys, I've been making dozens of vids you probably missed. Here's a link to one barely anyone saw: ruclips.net/video/u1ZKEpvaq3c/видео.html
Also...
I meant to link this earlier, but here's the guide I used! credit to SydMontague (Whose been in the comment section here) and Ginoshie Gino for this and the only other reliable guides on this chaotic, yet beautiful maelstrom of a game.
phoenix-staffel.de/digimon/DigimonWorld/evolution.html
For the record, if something on this game is not penned by these guys and their circle, it's prooobably not reliable. Just sayin'
tyvm
"The circle of people who understand Digimon World" ( ͡~ ͜ʖ ͡°) we really need a proper name.
We do, it's called being a fucking nerd.
This game changed my life. I had a Tamagotchi-like pet and also a Digimon Tamagotchi before I played, so that helped a lot as far as the pet-raising-sim aspects.
My most favorite game of all time with amazing replay value
"Half of the appeal in any monster raising game, is the bond you form with your lovable little murder machine"
No truer words have been said.
So...was the spider wizard a spider that studied really hard and got its masters in magic? Or a wizard that turned into a spider? THIS IS VERY IMPORTANT I MUST KNOW!
Just a very hardworking arachnid. Nothing more, nothing less.
What do you mean nothing more nothing less? That makes it all the more impressive! You go, Spider wizard. You go.
:) Thanks for this video.
It sure is nostalgic and I hope you're feeling better.
Digimon world next order fixes a lot of these issues. It's not as complex or open as Digimon world 1, but it's much better at conveying information and once you recruit Grapleomon you can actually lock certain evolution paths. I highly recommend it.
I feel like there's a perfect game somewhere in between these two.
EmceeProphIt
I agree. This game definitely deserves a remaster that fixes the bugs and adds a few mechanics from next order. I would buy it in a heartbeat.
Re:Digitize and it's 3DS version Decode feels like the perfect balance to it, the only problem is... japan only. But the PSP one has a patch in english and another patch for the 3DS version (which is a lot bigger than the PSP one) is coming along. So I would recommend that one!
A redo today with the same complexity would be a hit 100%
It's kinda weird. Given the concepts of Digimon and Pokemon, you think it'd be the other way around. That Pokemon would have the better story and Digimon would have the better games.
Soarxisscared today thats the reality if you see the Cyber Sleuth series
Why would you assume Pokemon would have the better story?
The setting is way more simple than Digimon, and as a result you can do a lot less with it. And I think the same goes for the games, Pokemon's simplicity allows for simple gameplay with hidden depths, which makes the game attractive to every age group.
If we talk about truly original digimon, it is FAR more simple than Pokemon. it was literally "tamagotchi but for boys now and you Fight"
Autumn Wyvern Yes, Pokemon's setting is more complex than fucking Tamagotchi, but I don't think anyone here is talking about that.
melanomalous When PEG releases everyone will be convinced that pokemon can be awesome
I'm so glad to see someone talking about this game, to me is one big hidden gem of a game. I spent so many hours playing it with my brother, we had this gigantic book where we would record how we got each digimon, where every toilet was at, we even draw a map of the island. It was fantastic, it brought joy and a sense off adventure and discovery, some things we did pull from the early internet we had back then, but from the most part it was the only game that actually made me feel like I was exploring an amazing and undiscovered terrain.
you should try out Digimon World: Next Order, they fixed all of the problems with digievolution and needing a guide to get certain Digimon.
Egghedd but messed up everywhere else
I played it very briefly, and also alluded to the improvements toward the end of the vid.
Didn't play enough to give a full review tho. Seemed pretty fun.
digimon world: next order is the perfect digimon game.
Belias That’s what I thought when I bought it!
EmceeProphIt would you consider doing a review on next order at some point?
I appreciate this. I always thought Digimon had potential growing up but gave up on Digimon World multiple times.
Oh my god I played the shit out of this game when I was younger.
My main memories are getting the poo digimon and getting lost and destroyed
Very late to this video but definitely liked and subbed nonetheless, you had all perfect points and were 100% correct in everything you said. This game both frustrated and amazed me as a kid because of how difficult it was, but also how rewarding things felt - seeing the city develop the way it does or having your Digimon randomly digivolve into something unexpected and strong, were amazing things to see. I got this for my 8th birthday back in 2000, I didn't actually ever get it to 100% prosperity but I mostly completed the story and everything, many many years later when I was a teenager. I've actually become a programmer, specifically focused in AI and spent some time in the game industry when I was in my lower 20s and all these years later... I am still amazed at how complex and deep this game was for more than 20 years ago. I do truly believe that if Digimon stayed on track with this type of game and the series like it was in the first 2ish generations, they would have been a massive success. Everyone I knew who played this game was absolutely in love with it and still has great memories from how special it was. This game is definitely a classic for our generation.
Skyrim probably isn't the TES game you should play if you want complexity. :P
Add mods to it then =P
Mods make the TES games so much better, imo.
Subjective. If I added nothing but horsedick mods and nosedick mods, I don't think it'll make any Elder scrolls game any better.
If you add those mods cause you want to, it makes it better for you. It is highly.. modifiable after all.
Not every mod is great - or suits everyones taste.... But there are enough mods to even have something for the horsedick fanatics.
If everyone can be appeased by different mods, mods make the game objectively better(If you factor out work to get the mods). Bugfixes pretty much make a game objectively better, so there we have a one for all.
I really need to mod Skyrim since the world is so beautiful and I'm sure there's a great game in there somewhere. It's just so hard to get motivated to fix their game for them when I've spent the last week revisiting Morrowind, which aside from the occasionally obnoxiously random combat and seemingly endless cliff racers is basically a perfect open world RPG.
Yeah, the biggest "downside" of modding is the work required. Especially if you like to heavily mod a number of systems(Scaling, Progression and Combat, for me) it can get real annoying.
The Digimon World series is one of my favorite franchises of all-time, and I think this video does a great job of summarizing what I love--and what I hate--about the first one. Subscribed!
Hey nerds, youtube isn't sending new vids to subs anymore (like at all, for anyone) so here's a new video most of ya missed! It's on a new favorite RPG of mine, the lovely Dragon Quest 11~
ruclips.net/video/3tudBhUHWbU/видео.html
Which emulator did you use to download the game to PC? I'm seeing a few, but the reviews say they are virus or malware infested.
this game was gold, a gameshark made it realized for it kid.. game was sssoooo gggoooooooodd (that being said, all games after we ssooo bad imo)
Dunno if you guys gives a damn but if you are stoned like me atm then you can stream pretty much all of the latest series on instaflixxer. Have been binge watching with my girlfriend for the last few months =)
@Israel Alvin Definitely, have been watching on InstaFlixxer for months myself :D
I just wanted to say that I appreciate your use of the Paper Mario soundtrack in the background of your review! As a fan of both games, this warms my heart more than actually getting the digivolution one was hoping for.
When I was a kid playing this game my digimon would always evolve into a poop, no matter what I did. This game really wasn't for children.
Literally the same situation here , I thought it was because it was pooping on the floor too much but I remember I tried a play through where I didn't let it poop on the floor but it still turned into it , that was the last time I played it
When I first played this I got like 10 Numemon in a row. The problem is I just kept greating my digimon just because I wanted him to be happy !
@@keiran5170 mine turned into a t rex and died. Then it turned into poop so I made it kill itself. Then it became a ghost digimon bakemon only to evolve into a skull greymon. I loved the game ever since despite not finishing it.
Omg yes true needed gameshark after i found out i couldn't beat it
I threw out my back when I was 26 too. Did it while lifting a heavy object, you're never quite the same after and it sucks.
I think the intent in this design was actually so the player WOULDN'T know what they're gonna get; so that you raise the Digimon how you want naturally instead of intentionally going for certain stats and digivolutions.
But as you say, in practice this leads to just getting the same Digimon over and over, and even experimentation doesn't help because of how specific requirements are. Plus, in a monster raising game the appeal is getting the monsters you want. So if their intent was to make a much larger version of the virtual pets, I think they failed, but the game manages to have its own appeal anyway.
What a voice, a choive of BGM AND choice of topic, already love this guy
Oh, i ran across your video while looking for some tips for digimon world. I’m happier than i should that you use undertale music in your video.
Also you kinda remind me of asgore. I think you should do some voice acting for asgore. It would be RAD
I’ve seen soo many videos on this game and this was by far the best worded and most helpful. THANK YOU.
I think I understand why certain evolutions require care mistakes. It's a way to force the Player to decide what sort of power they want and how they're willing to achieve it. Yeah, Devimon is a powerful Digimon, but he's still a virus type Digimon, and those are more often than not evil. You have to LITERALLY turn your Digimon into a virus in order to get Devimon essentially, so they want to know how important that power is. Are you willing to neglect your partner for ultimate power, or will you tough it out with them, take care of them, and love them to see what they're true power could be?
Honestly, I like that aspect of the game. Not to say your thoughts aren't valid, Emcee. I just wanted to provide my two cents.
*a message from one outside of the simulation*
Randomly searched for this game's walkthrough on youtube (which I've done before) to re live a little of my childhood and was pleasantly surprised to find your video which truly made me realize and acknowledge how obscure this game is. I got it as maybe a 10-11 year and thinking about it now, it took so long to figure out how even some of the things worked. But I loved every aspect of this game man!!! It was soo cool. One of my favs of all time easily.
Don't forget that on top of the complexity you have bugs to deal with.
For example, when upgrading the gym through training with young digimon, either the mp or brain one(can't remember) won't upgrade, it will just upgrade when you upgrade the other one.
It's not like it matters, really. You can get both upgrades in the same area at the same time. Though the game can get *REALLY* broken if you know how.
Are we talking about the money exploit?
Far more than any money trick. Try re-writing values by stacking text boxes. :P
Oh shit, you can do that in Digimon? Neat! Guess I have something to read up on tonight.
ruclips.net/video/8n6DORimuNY/видео.html Start ~7m55s. I'd put the time in the link yet RUclips has decided to mess with features again.
one of my favorite childhood games , when i think about digimon RPGs , this one is the best example , it feels like the anime , taking care of your partner , feeding him , and that sweet evolution pop up
Future Myst video confirmed
But was Myst more annoying than the constant disk switching of Riven or the all too abandoned "what the hell am I even doing" Uru?
Great review! I got this game for Christmas when I was all of 7 years old because I loved Digimon. Boy was I in for a rough ride. I had a Gateway PC running Windows 98 back then and was too young to understand the super complex systems that this game runs on. So I mostly just winged it and kept dying over and over again. I got lots of the punishment evolutions for my lack of understanding, and usually wondered into areas with enemies that would mop the floor with me. I still had fun and kept trying over and over again. Such a classic. It really is amazing how much effort they put into making the pre-rendered backgrounds and the sprites. I loved the little round chibi-esque style to it.
>calling sukamon and numemom hard to sell
bad taste emcee
Emcee is blowing up! haha it's about time you got more recognition.
Pick Two Stats
Raise them as much as you can
You'll get different Mons.
Didn't think it was that hard when I was 14.
I played this game when I was younger. It was so difficult and my Digimon always kept turning into Sukamon. Love the review as well. You have gained my sub!
Holy shit dude, you're the same age I am and we both have ailments!
I played this game a LONG time ago when the PS1 was still on the market, and since Pokemon was an exclusive franchise to Nintendo, wasn't able to play any of its games. I figured this to be a better alternative, plus was a fan of Digimon at the time, and was curious to see how it would play out. This game is not streamlined. At all. You WILL get your ass handed to you just trying to travel, and as you go further and further from safety, your base Digimon will be absolutely useless. Grinding is a chore, especially if you just want to explore, and so using the gym excessively just to have a fighting chance against any other Digimon is tedious at best. Not a very good game for beginners that are starting into monster care games, but unfortunately Pokemon would eventually fall into this trap of being overcomplicated as well, with all the next gen monsters being included.
When I played that game, all my friends were playing it so we exchanged a lot of information about what Digimon we got and how we thought we got it, it was fun discovering the different evolutions and recruitment methods. Some of these things we discovered by accident like killing Elecmon to obtain a Bakemon for example. We all got the notes the other wrote and it was a blast training a Digimon with the different mindset of a friend hoping their "research" was right and when it was not, it still was fun to correct those notes until we got the right evolution. Call me old fashioned if you want but that is how we played games before the internet. The sense of discovery and wonder was what got me hooked to that game.
Please review World 3!
This game has such a special place in my heart. It was the game of my childhood. As a kid I never got a Greymon but I was able to get Monzaemon and Megadramon as my only ultimates. Another fun fact is I never did make it to beetle land. Even to this day playing it more recently with an emulator I still couldn’t manage to figure it out. If I’m not mistaken there where some digimon who’s evolution where never fully understood until the game was datamined. I remember reading all about how to get Pheonixmon on gamefaqs and half the people believing and half doubting the Mon was in the game. What a time to be alive. To be able to achieve the happiness this game evoked in 9 year old me again would be a dream fulfilled.
I agree with you on most of these points! What a game! Also however, I think the point of it was to not know which Digimon you were going to have. Hence why it is so difficult to map out which ones you want to get - its only because we have these guides etc available that we can see the fine details required. The same goes for care mistakes - I don't think it's supposed to force you to make them, rather that it expects that some will happen, giving you more of that random exciting element of not knowing which Digimon you are going to have. I think that is what the creators intended anyway, whether or not it came out very well is definitely up for debate.
If you want to talk about something really complex, talk about weapon creation of Legend of Mana!
Frankly, the evolution system always hinders me to enjoy the game. I still start the game every now and then. Yes, I only start it. Then, I get flashbacks of the leveling system and turn off my PS.
Get well soon, brother!
Digimon to me, (and especially when I was a kid and even now) was some of the most rewarding games I've ever played. The game is very noob unfriendly, yes, but It also felt vast and experimental, and I even felt like it was trying to test some of the skills creatively to get some of them even cooler Digimon out there. Even if World 1 felt pretty rushed with the typos and the glitches, I still had myself a blast.
I think what really settled it to me to become a Digifan was just how much it reminded me so much of World of Warcraft in a way, but instead, you have your Digimon to do all of the Muscle and work for you. And I mean that in a sense where the game is kicking your ass, and you have to find a solution to either go around it or to come back stronger (And Escapially when you guides were Scarce back at 2005-2007. I was lucky enough to even find a walkthrough on RUclips back than.)
Digimon also thought me that Patience really is key, and I had failed so many attempts in trying to get a Champion Digimon that I wanted when I was a kid, but I finally had my Megadramon, it just put a really big smile off my face; That I put my blood sweat and tears into a Tyrannomon, and he actually managed to Digivole into an Ultimate that wasn't a Vademon for once. And yes, I thought that Megadramon was the coolest Digimon Ever when I first had him. And when he passed away, it even made me tear up a little bit because he felt like my companion to be but thought me that I could also come back and try and Unlock that same Megadramon again, or I could go for a different one.
I also felt like with World 1 at least, that it really tried to give you a wide variety of Digimon to Digivole into. (Though even myself have to agree that I was that the Stat requirements was ironed out to be a bit easier, and it wasn't so strict that you *NEED* you have these stats or otherwise, you immediately get an F-.)
Now, Digimon: Next Order is much like World 1 is a Beast of its own, even though it has a lot of the same principals because that game is even more Noob Unfriendly, Especially when you're trying to beat even Chapter 1, where the Difficulty just spiked all of a sudden, where I had to fight Machinedramon *TWICE* with both my barely functional, literally about to die at any second Ultimate Digimon. You can even give yourself a "Game Over" by having one of your Digimon go out of Sync in Age and making it impossible to progress unless you have enough stats (which clearly you won't in the early game.) Or you purposefully get your healthier Digimon to die with the Out of Sync Digimon to Rebalance your Digimon Ages again. And when I've finally Beaten Normal Mode's Story, I really got to see the practice that I could have if I were to come back again playing WoW.
It's Funny that I say all of this, and yet still think that all of this math and complicated bullshit that you have to deal it when you're playing Digimon, can also be some of the absolute most rewarding things ever when you've reached your Milestone Digimon, or even just straight up actually being the Final Stage (Which is a balls to the wall struggle of a level to complete (Escapilly when you're fighting the Bosses: They are absolutely No joke to deal with.)), and yet I actually have too much a hard time trying to fight other players in Pokemon, because I never understood partially how Speed really worked, and how much speed is enough speed for a good Sweeping Pokemon, but also because I was Inexperienced as fuck in trying to play Pokemon Competitively. I don't hate pokemon, but I just suck at playing it competitively. It wasn't my Cup of tea. And I even treat pokemon where it's more like my friend and my rival at the same time.
Hell, I even believed myself every now and then on much I really appreciate that Bandai still makes a Digimon Game every now and then, when I thought it was going to be even straight-up cancelled, especially in their early stages, but they somehow pulled through. And I'm glad that they did. Because This Franchise had thought me some important lessons back when I was a kid; and I learned about Creativity, Patience, and using my craftiness to exploit the shit out of useful options.
P.S. Sorry for the Wall of Text.
P.P.S. Can a game be too complex? Yes, but only if you can't deal with its bullsht. :p
I've always liked Digimon, but the games have always been a bit crap. They're either overly complex monstrosities like Digimon World, or painfully mediocre games like Digimon World Dawn/Dusk. That's why I'm so happy the Cyber Sleuth games exist now. They're basically Shin Megami Tensei games, but with Digimon instead of demons and gods.
Sam Vimes I don't think Dawn/Dusk is a mediocre one. Also Cyber Sleuth had more generic gameplay rather than Dawn/Dusk.
Sam Vimes i just started cyber sleuth two days ago and im loving it. So far it has everything ive wanted in a digimon game. I did really like dawn and dusk though but cyber sleuth seems like such a huge upgrade.