Unreal Engine 5.3 - Short movie - Gates of Barovia

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  • Опубликовано: 4 сен 2024
  • This is my first attempt at creating an animated sequence with a small narrative.
    I have used unreal engine v5.3 with metahumans, in addition I have bought some ready-made assets from the unreal marketplace.
    The action is set in Misty Forest from the Dungeons & Dragons Forgotten Realms setting. The sequence tells a story about someone who is chased by werewolves in the fog and as the fog breaks up he ends up in front of the gate to Barovia.
    I've had a lot of fun trying to learn animation in Unreal Engine and look forward to starting new exciting projects.
    If anyone is interested in a collaboration regarding vfx or other aspects of visual storytelling, just contact: jonskar@gmail.com.

Комментарии • 67

  • @snarekeeper8053
    @snarekeeper8053 2 месяца назад +26

    Can confirm, Bavaria is a hell of a place to be in

    • @svengewalt5841
      @svengewalt5841 2 месяца назад +1

      Just thinking about it makes me uneasy

    • @snarekeeper8053
      @snarekeeper8053 2 месяца назад +3

      just want to add besides the bs joke comment, that work is seriously impressive, i absolutely love what you did there, Score!

    • @alansouter6713
      @alansouter6713 Месяц назад

      During the beer festival it's great 😂😂

    • @hexkwondo
      @hexkwondo Месяц назад

      I got kicked out of Barovia. All the goth and vampire chicks kept complaining about me after they turned me down.

  • @katherinabraun245
    @katherinabraun245 2 месяца назад +11

    Oh my god, I'm playing that campaign right now as a DM and that is exactly how I envisioned it! :D That is so cool!

    • @johnscore
      @johnscore  2 месяца назад

      Thanks! Hope your and your group enjoys your time with Curse of Strahd.

  • @pasmac625
    @pasmac625 15 дней назад +2

    That's beautiful storytelling and well done animation

  • @michaelanthonygutierrez
    @michaelanthonygutierrez 2 дня назад

    amazing! fog is a great touch

  • @LunchBreakHeroes
    @LunchBreakHeroes 17 дней назад +1

    Great work! I love it.

    • @johnscore
      @johnscore  15 дней назад

      Thank you! Love your RUclips channel, great content.

  • @3dchick
    @3dchick 10 дней назад

    It's wonderful! Now I want the rest of the story!

  • @FeedingWolves
    @FeedingWolves 2 дня назад

    Awesome work!

  • @alexvisuals3D
    @alexvisuals3D 18 дней назад

    Dude it looks pretty damn cool ! Great job

  • @ChickensToo
    @ChickensToo 25 дней назад

    I am DMing Strahd right now and that fog is exactly as I imagined it. Well done!

    • @johnscore
      @johnscore  15 дней назад

      Thank you! We have imagined the Mists of Ravenloft the same way then. Hope your campaign is going well!

  • @laurensdesmet70
    @laurensdesmet70 День назад

    Really nice work. I'm curious, considering the high quality, how long this first attempt took you?

  • @jacobbarlow8636
    @jacobbarlow8636 2 месяца назад +1

    Pretty radical! The model on the main guy was insane (metahuman tech is nuts) but his hands seemed a bit stiff! Other than that, positively spectacular!

    • @johnscore
      @johnscore  2 месяца назад +2

      Haha, yeah, I was very interested in making a story where the main character had a severe case of arthritis. Next time I’ll try to figure out how to animate the hands in a good way. But the detail level of the face of the Metahumans are insane!

  • @teekrieger2426
    @teekrieger2426 2 месяца назад +2

    Well done, this looks incredible! Only critique from me is the posture of the character looked a bit weird in some shots. Continously half crouching like that just doesn't look quite natural to me.

    • @johnscore
      @johnscore  2 месяца назад +1

      I should have used the metahuman body and attached the costume to that body instead of attaching metahuman head to the other body. Gave me lots of issues when I wanted to correct the mocap animation. But next time I’ll fix it! :)

  • @cook4000
    @cook4000 Месяц назад

    This is a great short -- love the concept and execution!

  • @jarvislakemaker1695
    @jarvislakemaker1695 2 месяца назад +2

    Excellent work. I'm running Curse of Strahd now and this really sets the tone.

    • @johnscore
      @johnscore  2 месяца назад +1

      Great! Good to hear that you can use my short film for your own group of players 👍

  • @skidmoda
    @skidmoda Месяц назад

    Nice, I just wrapped up my version of CoS a few months back love stuff like this. Been using all kinds of online assets to bring the feel to life. Wish I had this to show then, oh well for the next time.

    • @johnscore
      @johnscore  Месяц назад

      Thank you! I will run my first session of CoS soon!

  • @DMofBriseras
    @DMofBriseras Месяц назад

    Wow, this is so cool! Will there be any more COS content like this coming out from your channel?

    • @johnscore
      @johnscore  29 дней назад +1

      Thank you! I have many ideas but little free time to implement them. One of the ideas is a monologue from Strahd in the dining hall of Castle Ravenloft.
      Now I'm working on another dnd short film set in a more generic dnd universe.

  • @DeskToyStudios
    @DeskToyStudios 2 месяца назад

    Great work! Just about to start DMing Curse of Strahd and I think Ill send this to the players as inspiration once they break into the mist :D

    • @johnscore
      @johnscore  2 месяца назад

      Great! I hope you have a good time in the mist! Good luck to your players :)

  • @nemea9938
    @nemea9938 23 дня назад

    Maybe one day we have a game of curse of strahd

  • @WandersNowherre
    @WandersNowherre Месяц назад

    This is STUNNING work and a perfect capture of the atmosphere of Barovia. This is seriously your first animated feature??

    • @johnscore
      @johnscore  Месяц назад +1

      I have worked for a number of years as a professional filmmaker in Norway. Where I've created a lot of visual effects for different projects, but have never created all-digital scenes before. I think it says something about the Unreal Engine's user interface, how easy it is to use, control light, camera angles, focal length, arrange sets, so it's almost like working on a real life set.

  • @SpencerFoustLovesYou
    @SpencerFoustLovesYou 2 месяца назад +1

    The reveal shot on the gates was spectacular, and the closeups on the metahuman were so lifelike! Really great animation. How long did it take?

    • @johnscore
      @johnscore  2 месяца назад +1

      Thanks man! Building the gates took the longest, maybe 2 or 3 days. I think the whole short is about 40 shots, I tried to work as fast as I could, completing between 1-4 shots every day I had available ( about 3-4 hours working time ). Lets say I used a little under a month to complete it.

  • @thebridge6701
    @thebridge6701 Месяц назад

    Hey dude! Awesome work.
    Though just wanted to know if the character is just a metahuman or something made from digital scans?

    • @johnscore
      @johnscore  Месяц назад

      Thank you! The characters head is a metahuman. The body is a character i bought from the marketplace.

  • @usmanaamir2335
    @usmanaamir2335 Месяц назад

    Man I loved it can you please tell me how much time it took you to create this masterpiece ?

    • @johnscore
      @johnscore  Месяц назад

      Thank you! It’s hard to say exactly how much time it took. I spent a couple of hours here and there in between working hours and some spare evenings from march to june, with a couple of months I did nothing.
      I guess I could do the whole thing in two working weeks with 8 hour days. Maybe even faster.

  • @TheE9J
    @TheE9J 2 месяца назад

    That's amazing !

  • @Questdnd
    @Questdnd 2 месяца назад +1

    Barovia is where we all want to be...but never ever in real Life :D

  • @juandefdezduran
    @juandefdezduran 2 месяца назад

    amazing work, thank you!

  • @EndlessSummer1992
    @EndlessSummer1992 Месяц назад

    This is the kind of vibe Gothic remake should have. :P

    • @johnscore
      @johnscore  Месяц назад

      Thank you! I might do more! :)

  • @sargo1399
    @sargo1399 Месяц назад

    Amazing!!!

  • @0elivin0
    @0elivin0 2 месяца назад

    Great work!

  • @brajuhani
    @brajuhani Месяц назад

    UE has long way to go still, to make it look real.

    • @johnscore
      @johnscore  29 дней назад

      I think it depends on what type of shot you are trying to make.

  • @leoking3495
    @leoking3495 2 месяца назад

    for animation which mocap suit are you using ?

    • @johnscore
      @johnscore  Месяц назад

      I didn't use any. Body animations are from Mixamo, with some manual tweeking. Closeups of the face are my own face doing stuff, captured with my iPhone and using the metahuman animator for transferring it onto the metahuman.

  • @0elivin0
    @0elivin0 2 месяца назад

    Can you do a behind the scenes explaining how you made it?

    • @johnscore
      @johnscore  Месяц назад

      I might, or I'll start to do some speedbuilds for future projects where you can see my whole design process.

  • @Guile2332
    @Guile2332 Месяц назад

    Whoa

  • @NBASFAN
    @NBASFAN 29 дней назад

    That hair popping I still have an issue with that anyone know a fix?

    • @johnscore
      @johnscore  29 дней назад

      I had a problem with the hair in almost all the scenes. So for the later shots with little movement on the I figured out it was just better to turn off the simulation of hair physics. Should have known that earlier…

    • @alexvisuals3D
      @alexvisuals3D 18 дней назад

      @@johnscore the workaround for me is to set a few frames of delay in my render si the simulation can get in place. All my cameras and animations starts with a 10 to 15 frames of delay. Then when editing I can have a perfect shot without these hair popping

  • @VahidSlayerOfAll
    @VahidSlayerOfAll 2 месяца назад +1

    Unreal Engine - at least it not unity

    • @johnscore
      @johnscore  Месяц назад

      I haven't tried Unity, but I guess you can do some cool stuff there as well