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- Просмотров 27 758
Score VFX
Добавлен 28 июл 2009
I work as a photographer and vfx artist in Norway. Additionally, I'm a DM for an RPG group and many of the videos I make are related to that.
Fantasy Cave | Speed Level Design | Unreal Engine 5.3
Here's a summary from a day's work in Unreal Engine where I've been experimenting with the set for a new animated short I'm planning to make in the near future.
Просмотров: 305
Видео
Unreal Engine 5.3 - Short movie - Gates of Barovia
Просмотров 11 тыс.4 месяца назад
This is my first attempt at creating an animated sequence with a small narrative. I have used unreal engine v5.3 with metahumans, in addition I have bought some ready-made assets from the unreal marketplace. The action is set in Misty Forest from the Dungeons & Dragons Forgotten Realms setting. The sequence tells a story about someone who is chased by werewolves in the fog and as the fog breaks...
Endless Desert - 1 hour desert ambience
Просмотров 2199 месяцев назад
"Desert, but not lifeless. Scorching hot by day, chill at night, but only dunes and hard plain in the south, where the Bedine swing their swords at you and play "I'm fiercer" with any intruder. Cold rock to the north, and more life than you'd think for a land so parched, with old, fell magic beneath your boots and the stony spires of ruins covered and then laid bare by the sands when storms how...
LMoP - Wave Echo Cave - Fungus Cave
Просмотров 53011 месяцев назад
Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes weird shelf fungus growing on stagmites, and large stalks and caps a good five feet tall. Some of the fungus glow with an eerie green phosphorescence.
Halloween Background Video - 1 hour - Haunted woods - Scary misty forest
Просмотров 406Год назад
Halloween Background Video - 1 hour - Haunted woods - Scary misty forest
CoS Svalich Woods
Просмотров 1,8 тыс.Год назад
Towering trees, whose tops are lost in heavy gray mist, blocks out all but a death-gray light. The tree trunks are unnaturally close to one another, and the woods have the silence of a forgotten grave, yet exude the feeling of an unvoiced scream.
Storm Kings Thunder - the Kraken's Gamble - The Sewers of Yartar
Просмотров 331Год назад
Beneath the river town of Yartar stretches a large network of sewers. Rumors in town say that there will be "fish men" living here - whatever that means. Allegedly, there is also a powerful sorcerer hiding down here, who must have something to do with the recent disappearances of nobles. I made this map and animation at full speed and have great potential for improvement if I had had time to ad...
The Harpers headquarters - Moongleam Tower
Просмотров 326Год назад
"Built around 1172 DR, the hard black stone keep was visible from almost every part of Everlund. Comprising of four narrow, cylindrical towers joined together, its roof was crowned by a open turret where a signaling mirror shaped like a crescent moon stood." Created in Unreal Engine 5.1
DnD Background video - medieval, fantasy village - 30 minutes
Просмотров 3,2 тыс.Год назад
This town is modelled after the map of the village of Phandalin, from the Lost Mine of Phandelver adventure set. Every house should be in correct position from eachother, and correct ground floor scale. In the background you can see the Sword Mountain range. The reference model of the village is modelled in Blender3D and the whole scene is put together in Unreal Engine. Music is from Artlist.io...
Lost Mine of Phandelver - the Village of Phandalin
Просмотров 681Год назад
After a long day's march you finally arrive at your destination, the village of Phandalin. The sleepy village, which consists of a cluster of 30-40 buildings is located at the foot of the Sword Mountains. Here and there in the landscape around the village you can see remnants of old overgrown ruins. Created using Unreal Engine 5.1. Modelled after the map provided in "The Lost Mine of Phandelver"
DnD background video - Thunderstorm outside an Inn
Просмотров 227Год назад
I recently acquired Ultra Dynamic Weather for Unreal Engine 5 and did a quick test with a scene I had already created. There are more features of this plug-in that I will dive deeper into in the future, but for now I am very pleased with how easy it is to get started with this must-have plug-in. Additional raineffects are added in After Effects, using stocks from ActionVFX.
Halloween Background Video - The Witches Den - Scary forest
Просмотров 6992 года назад
"The forest grows dark and still as the trail winds deeper into the trees. The air is noticeably colder than before. Rounding a bend in the trail, you see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside." Since Halloween is right around the corner, I thought I'd kill two birds with one stone and co...
Halloween Background Video - Haunted Spooky Pumpkin Graveyard
Просмотров 8572 года назад
Halloween is just around the corner, and I thought I'd do a low-threshold project for the occasion. Not exactly a Dungeons and Dragons setting, but something a little different. A free pack of pumpkin heads was available on the Unreal Marketplace, and I spent an estimated 2 hours splicing elements from other projects into this scene. Play the video in the background at your next Halloween party...
Lost Mine of Phandelver - Stonehill Inn
Просмотров 7042 года назад
After a long walk and the sun has set, it is good to finally arrive at a warm inn and refreshing ale. This scene is modeled after the official map included in LMOP adventure. The entire scene was created in Unreal Engine 5, with small improvements in After Effects and sound design in Premiere. This is an excerpt from the village where I have set myself the goal of modeling the entire town of Ph...
DnD Background video - One Hour Castle Ruins Ambience
Просмотров 5882 года назад
Up on a hilltop in a desolate landscape lie the ruins of an old fortress. Fog envelops the place, hiding whatever is inside. Created using Unreal Engine 5 and Blender 3d.
Lost Mine of Phandelver - Old Owl Well
Просмотров 2592 года назад
Lost Mine of Phandelver - Old Owl Well
DnD background video - One Hour Cave Ambience
Просмотров 4,4 тыс.2 года назад
DnD background video - One Hour Cave Ambience
Lost Mine of Phandelver - tour of Klargs cave
Просмотров 2422 года назад
Lost Mine of Phandelver - tour of Klargs cave
Lost Mine of Phandelver - Cragmaw Hideout
Просмотров 2502 года назад
Lost Mine of Phandelver - Cragmaw Hideout
Lost Mine of Phandelver - Ambush site
Просмотров 3902 года назад
Lost Mine of Phandelver - Ambush site
Im an unreal artist myself and im just mind blown about the facial animation.. did u use motion capture or was everything key framed? The eye blinks are extremly well timed.
great short!
Thank you! I just was searching for this for my campaign <3
❤
Really nice work. I'm curious, considering the high quality, how long this first attempt took you?
Awesome work!
amazing! fog is a great touch
damn!!! that's cool!
Nice bro
It's wonderful! Now I want the rest of the story!
That's beautiful storytelling and well done animation
Many thanks!
Great work! I love it.
Thank you! Love your RUclips channel, great content.
Dude it looks pretty damn cool ! Great job
Thank you!
Love it! Have you considered trying to make this an 'endless loop' of sorts? Could be wonderful to have playing on screen on VTTs for Curse of Strahd games! EDIT: Oh I see you've kind of done this with your Haunted Woods video!
Thanks man! I’ve made a couple of loops but it doesn’t generate that much views. I think I’ll try to do more DnD-content with stories from here on.
Maybe one day we have a game of curse of strahd
I am DMing Strahd right now and that fog is exactly as I imagined it. Well done!
Thank you! We have imagined the Mists of Ravenloft the same way then. Hope your campaign is going well!
That hair popping I still have an issue with that anyone know a fix?
I had a problem with the hair in almost all the scenes. So for the later shots with little movement on the I figured out it was just better to turn off the simulation of hair physics. Should have known that earlier…
@@johnscore the workaround for me is to set a few frames of delay in my render si the simulation can get in place. All my cameras and animations starts with a 10 to 15 frames of delay. Then when editing I can have a perfect shot without these hair popping
Wow, this is so cool! Will there be any more COS content like this coming out from your channel?
Thank you! I have many ideas but little free time to implement them. One of the ideas is a monologue from Strahd in the dining hall of Castle Ravenloft. Now I'm working on another dnd short film set in a more generic dnd universe.
This is a great short -- love the concept and execution!
Thank you Albert!
UE has long way to go still, to make it look real.
I think it depends on what type of shot you are trying to make.
Look at the close ups.. this looks insane, mostly because this guy animated incredibly well and used really great textures on the metahuman
Man I loved it can you please tell me how much time it took you to create this masterpiece ?
Thank you! It’s hard to say exactly how much time it took. I spent a couple of hours here and there in between working hours and some spare evenings from march to june, with a couple of months I did nothing. I guess I could do the whole thing in two working weeks with 8 hour days. Maybe even faster.
Hey dude! Awesome work. Though just wanted to know if the character is just a metahuman or something made from digital scans?
Thank you! The characters head is a metahuman. The body is a character i bought from the marketplace.
This is the kind of vibe Gothic remake should have. :P
Thank you! I might do more! :)
This is STUNNING work and a perfect capture of the atmosphere of Barovia. This is seriously your first animated feature??
I have worked for a number of years as a professional filmmaker in Norway. Where I've created a lot of visual effects for different projects, but have never created all-digital scenes before. I think it says something about the Unreal Engine's user interface, how easy it is to use, control light, camera angles, focal length, arrange sets, so it's almost like working on a real life set.
Nice, I just wrapped up my version of CoS a few months back love stuff like this. Been using all kinds of online assets to bring the feel to life. Wish I had this to show then, oh well for the next time.
Thank you! I will run my first session of CoS soon!
Whoa
:)
Amazing!!!
Thanks!!
for animation which mocap suit are you using ?
I didn't use any. Body animations are from Mixamo, with some manual tweeking. Closeups of the face are my own face doing stuff, captured with my iPhone and using the metahuman animator for transferring it onto the metahuman.
Can you do a behind the scenes explaining how you made it?
I might, or I'll start to do some speedbuilds for future projects where you can see my whole design process.
Great work!
Thank you!
Unreal Engine - at least it not unity
I haven't tried Unity, but I guess you can do some cool stuff there as well
Well done, this looks incredible! Only critique from me is the posture of the character looked a bit weird in some shots. Continously half crouching like that just doesn't look quite natural to me.
I should have used the metahuman body and attached the costume to that body instead of attaching metahuman head to the other body. Gave me lots of issues when I wanted to correct the mocap animation. But next time I’ll fix it! :)
Barovia is where we all want to be...but never ever in real Life :D
So true!
amazing work, thank you!
Thanks!
That's amazing !
Thank you!
Oh my god, I'm playing that campaign right now as a DM and that is exactly how I envisioned it! :D That is so cool!
Thanks! Hope your and your group enjoys your time with Curse of Strahd.
Can confirm, Bavaria is a hell of a place to be in
Just thinking about it makes me uneasy
just want to add besides the bs joke comment, that work is seriously impressive, i absolutely love what you did there, Score!
During the beer festival it's great 😂😂
I got kicked out of Barovia. All the goth and vampire chicks kept complaining about me after they turned me down.
Great work! Just about to start DMing Curse of Strahd and I think Ill send this to the players as inspiration once they break into the mist :D
Great! I hope you have a good time in the mist! Good luck to your players :)
The reveal shot on the gates was spectacular, and the closeups on the metahuman were so lifelike! Really great animation. How long did it take?
Thanks man! Building the gates took the longest, maybe 2 or 3 days. I think the whole short is about 40 shots, I tried to work as fast as I could, completing between 1-4 shots every day I had available ( about 3-4 hours working time ). Lets say I used a little under a month to complete it.
Excellent work. I'm running Curse of Strahd now and this really sets the tone.
Great! Good to hear that you can use my short film for your own group of players 👍
Pretty radical! The model on the main guy was insane (metahuman tech is nuts) but his hands seemed a bit stiff! Other than that, positively spectacular!
Haha, yeah, I was very interested in making a story where the main character had a severe case of arthritis. Next time I’ll try to figure out how to animate the hands in a good way. But the detail level of the face of the Metahumans are insane!
Amazing man! I really appreciate this
Amazing!
Hi there, is there a place where we can reach you out for commercial request ?
Hi, so glad you like what I made. Feel free to get in touch at jonskar@gmail.com.
Amazing work ! Can i use this in a video game ? Where can i reach you in order to buy it ?
Thanks! do you want use the videofile or the Unreal Engine level? You can reach me by email: jonskar@gmail.com
I just send you a mail, sorry for the delay i didn't get a notification when you aswered back, thanks !@@johnscore
@@johnscore i send you a mail a few days ago, sry for teh delay but youtube didn't give me a notification
up x)
Amazing work ! Can i use this in a video game ? Where can i reach you in order to buy it ?
The Golden Hawaiian Swordsman Dragon HIGHLY imagine that this desert must be crossed in order to reach the Sultan's Palace in order to deliver news about a recent peace treaty conference with the neighboring kingdom.🐫🇸🇩
Sick!
Melodías que me agrda soy solo y misterioso
Search the area and be careful of traps and enemies with ranged weapons, which you should use as well. We should take the arrows for ourselves even if they break. As for the horses, we should collect their meat, hide, and bones for ourselves if they haven't began to stink of decay in order to supplement our rations as well as to use as trade items. Such is the nature of being an adventurer. Even bone, glass, and ceramic fragments can be used as arrowheads.