Hahaha, 16:00 is the best part! Anyway, I did a variation of your macro so you could see which numbers you have for dodge, parry and block, not only the total. That might help to know what to tweak better. Gonna post it on a separate post so it doesn't get stuck in text.
@fleurys12 Yes lazeil ALSO has some of the best healers in the worlds so if he goes from 210K HP to 30K his healers have the gear to power him up to full in seconds. IT IS ALL ABOUT YOUR HEALERS. If they say "towelliee you're taking big hits and we can't keep up" This means I need to find a way to mitigate more of the incoming damage. Also any spell dmg can be fixed with the 1 min CD tol barad trinket and glyphed Divine Protection.
@BIGdangSTA Ogf course they all stack that is why it is all combined avoidance/mitigation on the attack table. 50% block and 20% parry need to be placed in the attack table, but that means you have a 70% chance to not take a full hit.
@how2raidplaylists I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?
People are complaining about hit an expertise which are important, but with alot of current boss fights it's not that hard to maintain threat so that u can reforge expertise into mastery.
@Sadinar Well in general there is no other enchant that is better then +50 Dodge for bracers anyway. But yes I got a 0.4 increase by reforging parry to dodge today. Still not 102.4% but it got me closer.
In Wotlk it was all about stamina so its normal most are a bit confused now, but I like the idea that Mastery allows it now to go a different way, other than stacking stamina, makes a tank more versatile :)
@peaceoutyo1 Do you have any resources for your information? I seem to be confused as to what you're getting at. I understand it as 102.4% total attack table coverage. With an npc melee swing being just like a rolled dice. Wherever the dice lands up to 100 will be the end result. Few posts on Tankspot and wiki to support this.
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
@corey596 The whole point is to REMOVE the "getting hit" from the table. We don't want to be hit for a full attack. So we stack more mastery to get more black chance to get hit off the table.
@SongoXano You don't want to be reforging to hit/expertise as a prot paladin or a prot warrior, you lose too much avoidance by doing so and threat is never an issue. However I'm not entirely sure where druids and deathknights stand with their hit/expertise.
@gevaudan0702 Hit and expertise are of a secondary concern. Aggro isn't a problem as soon as your vengeance is up. And there is only 1 Boss where you need to have 0% miss chance against a lvl 85(!) target, and that's when you have to interrupt the blast nova mobs in the Nefarian encounter.
So Towellie, with all this said, does your armour kind of take a back burner when you have these stats all lined up? Btw your gemming tutorial was very helpful. Love your vids keep making more plox!
Yo dude! whats the addon your useing that shows the stats on the gear when you hover over it. Had it ages ago but cannot for the hell of me remember what its called
@TehTomberry Well the survivability would be there if we didn't have to choose to use a Death Strike or apply diseases with the unholy runes, or bone shield for that matter, every 30 seconds.
@finalsyatnaf Of course it will save me. think about the healers. Would a healer want you to take 40k 40k 50k back to back to back? Or would a healer rather see predictable dmg like 20k 18k 26k. That is what unhittable does. So being block cap does in fact save you. Cause if you're not blocking, you're parrying or dodgeing or miss.
@x706x I tried to copy + paste this directly into the game and the text was altered, some spaces were added. However, copying from here and pasting on another text editor didn't produce that error. So I would suggest to copy + paste this on a text editor, check to see if there are extra spaces that shouldn't be there, they were added after each line break when I pasted into the game, then copy from the editor and then paste into the game. Let me know if it works for you. =)
You have the idea correctly down, but you have a 5/100chance to miss a target and a 69.23/100chance to block a target seperatly.The two abilities do not stack percentages.A way that i think it can be put is that;you are looking at the percentages at a 2-D object, when it is really a 3-D object.Its like for each attack you have a 5/100 chance that it will miss you OR a 69.23/100 chance that you will dodge it,the interface will probably pick one over the other,,,,,
@peaceoutyo1 I do but the way I have it explained is how all the tanks know the attack table and being unhitttable. Blizzard knows this already which is why during Beta they nerfed our Mastery from 3% to 2.25% and same for Warriors. They knew we would reach block cap through blues so they made it so we have to wait till progression raiding.
Heyz your guide is great but i wonder about something. We also get holy shield from shield of the rigtheous thats an additional 10% so why dont we stack till we have dodge + parry + mastery 89.2 ? because we get 5% miss standard so thats 94.2 + 10 from holy shield thats 102.4 ? Hope you can explain it to me.
i thought all the unhittable stats are seperate meaning they dont stack so if u have a 50% block chance and a 20 %parry you dont have a 60% of not getting hit u have 50%chance to block and 20%parry....
I'm a progression blood DK tank (10/12), and I feel that we are severely broken in terms of just pure survivability when compared to my other tanks, and it's all because of the rune system, we don't have the resources to do what we need to do. I can go greatly into deal about it, but now that unhittable is back, I may give up on the DK and go back to my pally.......
does it work the same way as crits do if so does that mean if i have 19.99 crit chance and the server rolls a 20 i won't crit? but if the server rolls a 19 i will crit? the reason why i am asking to see if 19% crit= 19.99% crit.
@igorleandro Hey I got it to work but when I pasted in the text editor, some of the font/size changed and added spaces AND random dashes so I had to type the whole thing manually but once I did that it was fine, thanks again!
@tgnWorldOfWarcraft Oh...hmm ok the way I have immagined it also was that the numbers would be more like 1.00000-1000.00000 and the rolls would be for each
oh.. so there's also a 299.77% (getting hit chance= 100-5=95%, not dodging= 100- 10.94 =89.06% and so on, same equation, different results) not chance of you not blocking, parrying, dodging or getting missed? sorry but it does not work this way.
@DuracellvsUrMom The rolls are much more precise than that. The server could roll 19.985613883001935. You may also have 19.98431975798137. Since 19.9856 is higher than 19.9843, you'd not crit.
@martyp00s RIght. But it is NOT pointless. How is not getting fully hit 100% of the time pointless? Blizzard knows already we can reach unhit in 372 iLVL they are aware. And they understand it is needed in some heroic mode fights as well. It use to be 3% block per point of mastery now it is 2.25 and I am sure they will lower if to 2% once it gets out of hand. Point me to where Blizzard said they don't want us hitting that mark? You must be talking about the Beta forums if anything.
@tgnWorldOfWarcraft Ure gunnu have a tough time tanking packs then, u cant avoid damage when more than 3 mobs r meleeing u, and u will be vulenrable against ranged/spell casters, but i guess ure good against single melee hitting mobs.
@tgnWorldOfWarcraft it was explained to me that way, it makes more since that way too, because blizzard probably wouldn't make it possible to become unhittable, it could happen but it is improbable for blizzard to make it that way. :/ deffinatly not saying you're wrong though. But do you get what I mean by it?
@tgnWorldOfWarcraft I do realise why u have so little hp so im not confused at all lol, just having a high chance of blocking (reducing damage income by 30/40%) isnt gunnu save u all the time, espcially since u still have that 20-30% chance of parrying/dodging. Imo as a prot warrior or even as a main specc tank, you should keep something like this until ure better geared to make up for the loss of hp, and btw im guilds 3rd tank so thats why my gear is sucky :)
@finalsyatnaf You're a little all over the place. I have to replace stamina trinkets for mastery and stamina gemming for mastery to hit block cap. So I do have to suffer a big stamina loss but you make up for it when you don't take full hits. Also in my normal tanking set I am 173k unbuff and 196k raid buffed :)
well, it's not a 100.23 chance that you won't take any dmg at all, since it's also 30.77% chance that you will not block, and a 84.94% chance that you will not parry and so on. using the same equation that you'r using to create the 100.23% total will also cause you to have a 299.77% chance of not blocking or parrying or anything. sorry to say this but it doesn't work this way...
@igorleandro hey could you check that macro again cause I tried to run it but got a lua error and would love to use your macro! Ill message you the rest if you need it Message: [string "d=GetDodgeChance();p=GetParryChance();b=GetBlockChance();DEF..."]:1: unexpected symbol near ''?
One thing u forgot to say.. What to do when u reach the cap of 102.4%! :) Well peeps say me this, you just reforge mastery to parry/dodge, tho u need to make sure u dont lose the 102.4 cap. is that right? or so wrong
@Lueko07 Unfortunately u cant get carried in my guild, u rather output the same competence and skill as other members or u get instant gkick, ide pretty much imagine ude be gkicked even if u had some odd chance of even getting in the guild in the first place.
146k hp unbuffed? Damn thats low hp with a tank of ure gear, my gear is exactly the same as ures, except for some diffrent trinkets/belt etc, i have 161k unbuffed (1 stam trinket) 170k with 2, but im a prot warrior so it pretty much makes sense why im so piled up with stamina. Although it does make some sense why u have so much avoidance rather than pure stamina, im not really sure on prot pallys, but u still need alot of stamina when tanking high end bosses that hit for 60-75k a hit.
@fleurys12 That is why you don't bring a knife to a gunfight. That means little physical mitigation gear and more stamina and resistances for encounters with lots of magic damage, and less overall hp for encounters with lots of melee damage that can easily be mitigated. At least that's what the good raiders do since CLASSIC. I urge you to forsake blind fanboyism in favor of actually thinking on your own. That might help you improve your game. Brainless imitation won't.
dude you explain things so well. if you were a teacher teaching me math back in the day i might have given a damn about it.
@siracha Thanks keep watching and spread the word!
Hahaha, 16:00 is the best part!
Anyway, I did a variation of your macro so you could see which numbers you have for dodge, parry and block, not only the total. That might help to know what to tweak better.
Gonna post it on a separate post so it doesn't get stuck in text.
Towelie you are already soo close to unhittable healers must enjoy healing you .
This is the best towellie video ever!Good job man keep it going!
@fleurys12 Yes lazeil ALSO has some of the best healers in the worlds so if he goes from 210K HP to 30K his healers have the gear to power him up to full in seconds. IT IS ALL ABOUT YOUR HEALERS. If they say "towelliee you're taking big hits and we can't keep up" This means I need to find a way to mitigate more of the incoming damage. Also any spell dmg can be fixed with the 1 min CD tol barad trinket and glyphed Divine Protection.
@BIGdangSTA Ogf course they all stack that is why it is all combined avoidance/mitigation on the attack table. 50% block and 20% parry need to be placed in the attack table, but that means you have a 70% chance to not take a full hit.
@how2raidplaylists I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?
People are complaining about hit an expertise which are important, but with alot of current boss fights it's not that hard to maintain threat so that u can reforge expertise into mastery.
@Sadinar Well in general there is no other enchant that is better then +50 Dodge for bracers anyway. But yes I got a 0.4 increase by reforging parry to dodge today. Still not 102.4% but it got me closer.
In Wotlk it was all about stamina so its normal most are a bit confused now, but I like the idea that Mastery allows it now to go a different way, other than stacking stamina, makes a tank more versatile :)
@DuracellvsUrMom I think we may be talking about something different. Not sure.
@peaceoutyo1 Do you have any resources for your information? I seem to be confused as to what you're getting at. I understand it as 102.4% total attack table coverage. With an npc melee swing being just like a rolled dice. Wherever the dice lands up to 100 will be the end result. Few posts on Tankspot and wiki to support this.
Currently Live Streaming if anyone has questions
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
@corey596 The whole point is to REMOVE the "getting hit" from the table. We don't want to be hit for a full attack. So we stack more mastery to get more black chance to get hit off the table.
@SongoXano You don't want to be reforging to hit/expertise as a prot paladin or a prot warrior, you lose too much avoidance by doing so and threat is never an issue. However I'm not entirely sure where druids and deathknights stand with their hit/expertise.
@WoWfrost125 Why is this a question in a block cap video?
Thanks Tow, the walkthrough was super helpful. You seem like a fun guy to play with. Cheers!
@fartmonkey200 I believe they don't stack with Horn correct?
@tgnWorldOfWarcraft i meant how you said that there was only one DK in all of org, wouldnt a windfury totem or warrior's battle shout work as well?
@FunnyassGamer Sorry was busy tomorrow morning there should be a video.
@gevaudan0702 Hit and expertise are of a secondary concern. Aggro isn't a problem as soon as your vengeance is up. And there is only 1 Boss where you need to have 0% miss chance against a lvl 85(!) target, and that's when you have to interrupt the blast nova mobs in the Nefarian encounter.
@peaceoutyo1 It can be interpreted like that too as per Tankspot post.
@adoniscomplex No when you block you block 30% of the dmg taken baseline. And 40% if you're a Paladin.
The Dmaw rep enchant has mastery if you want to sacrifice the other stats for it.
So Towellie, with all this said, does your armour kind of take a back burner when you have these stats all lined up? Btw your gemming tutorial was very helpful. Love your vids keep making more plox!
@jwesselvan The 10% from Holy Shield is not block chance its 10% damage reduction. So it does not count toward the 102.4%
@joemoe01 What's your toon name so I can armory. You can hit 95% in 346 blues easily.
@bartithamos This is a just a tutorial on Block Cap. LOL?
thanks for this man i just hit 346 ilvl today this has been helpful.
towlie u could use a shaman windfury totem as well. and a warrior's battle shout too
Yo dude! whats the addon your useing that shows the stats on the gear when you hover over it. Had it ages ago but cannot for the hell of me remember what its called
Towelle your my hero!!! my pally tank is oocaptainoo and could use some tips on glyphs, talent points, and reforging. thanks
@TehTomberry Well the survivability would be there if we didn't have to choose to use a Death Strike or apply diseases with the unholy runes, or bone shield for that matter, every 30 seconds.
@h4r7y maybe when I get more 373 gear
@finalsyatnaf Of course it will save me. think about the healers. Would a healer want you to take 40k 40k 50k back to back to back? Or would a healer rather see predictable dmg like 20k 18k 26k. That is what unhittable does. So being block cap does in fact save you. Cause if you're not blocking, you're parrying or dodgeing or miss.
@x706x I tried to copy + paste this directly into the game and the text was altered, some spaces were added. However, copying from here and pasting on another text editor didn't produce that error.
So I would suggest to copy + paste this on a text editor, check to see if there are extra spaces that shouldn't be there, they were added after each line break when I pasted into the game, then copy from the editor and then paste into the game.
Let me know if it works for you. =)
You have the idea correctly down, but you have a 5/100chance to miss a target and a 69.23/100chance to block a target seperatly.The two abilities do not stack percentages.A way that i think it can be put is that;you are looking at the percentages at a 2-D object, when it is really a 3-D object.Its like for each attack you have a 5/100 chance that it will miss you OR a 69.23/100 chance that you will dodge it,the interface will probably pick one over the other,,,,,
@jusje13 you should gem stamina once you hit the avoidance cap. To deal with magic attacks.
@peaceoutyo1 I do but the way I have it explained is how all the tanks know the attack table and being unhitttable. Blizzard knows this already which is why during Beta they nerfed our Mastery from 3% to 2.25% and same for Warriors. They knew we would reach block cap through blues so they made it so we have to wait till progression raiding.
Heyz your guide is great but i wonder about something. We also get holy shield from shield of the rigtheous thats an additional 10% so why dont we stack till we have dodge + parry + mastery 89.2 ? because we get 5% miss standard so thats 94.2 + 10 from holy shield thats 102.4 ? Hope you can explain it to me.
@darklord809 Yeah if you look up my last couple raids for last 2 weeks in World of Logs I barely got hit.
wich addons you have i like your interface ?
this is perfect , can i request 1 of these videos for a warrior tank please. His mastery is different
@tgnWorldOfWarcraft what about blessing of elune (if the event is still going)i think its 10%stats like kings was
i thought all the unhittable stats are seperate meaning they dont stack so if u have a 50% block chance and a 20 %parry you dont have a 60% of not getting hit u have 50%chance to block and 20%parry....
I'm a progression blood DK tank (10/12), and I feel that we are severely broken in terms of just pure survivability when compared to my other tanks, and it's all because of the rune system, we don't have the resources to do what we need to do. I can go greatly into deal about it, but now that unhittable is back, I may give up on the DK and go back to my pally.......
does it work the same way as crits do if so does that mean if i have 19.99 crit chance and the server rolls a 20 i won't crit? but if the server rolls a 19 i will crit? the reason why i am asking to see if 19% crit= 19.99% crit.
@how2raidplaylists Yea I think when people don't understand theory crafting they turn to the troll.
@waagemensch You also take a lot less dmg.
@kogerkoger that is his actual stats. the unhittable is 102.4% he isnt completely there.
Nice vid, great tips!
Yep, 208 Mastery on the Al'akir legs, buddy.
@igorleandro Hey I got it to work but when I pasted in the text editor, some of the font/size changed and added spaces AND random dashes so I had to type the whole thing manually but once I did that it was fine, thanks again!
@tgnWorldOfWarcraft what's the link? thinking of leveling paladin. don't know what spec yet? :)
Can this still be done in shaowlands?
@tgnWorldOfWarcraft Does this also apply for pvp?
Does it work for bears?
@kurisu3000 You know I never looked into the PVP part.
this script is for the chat bar inside wow?
@tgnWorldOfWarcraft Oh...hmm ok the way I have immagined it also was that the numbers would be more like 1.00000-1000.00000 and the rolls would be for each
oh.. so there's also a 299.77% (getting hit chance= 100-5=95%, not dodging= 100- 10.94 =89.06% and so on, same equation, different results) not chance of you not blocking, parrying, dodging or getting missed? sorry but it does not work this way.
in Word you wrote 100.23 instead of 102.3
@captain2212 yes it's still up and it works
Toweliee explain how Magnets work.
Thanks for the explanation , nice job
@DuracellvsUrMom
The rolls are much more precise than that. The server could roll 19.985613883001935. You may also have 19.98431975798137. Since 19.9856 is higher than 19.9843, you'd not crit.
That macro doesn't work for me, I get lua error.
@waagemensch I tride the Macro. It didnt work. =-(
I'm glad to see more tanks jumping on the pro band wagon!
@martyp00s RIght. But it is NOT pointless. How is not getting fully hit 100% of the time pointless? Blizzard knows already we can reach unhit in 372 iLVL they are aware. And they understand it is needed in some heroic mode fights as well. It use to be 3% block per point of mastery now it is 2.25 and I am sure they will lower if to 2% once it gets out of hand. Point me to where Blizzard said they don't want us hitting that mark? You must be talking about the Beta forums if anything.
@FTWConnor Yes, but ppl tend to get hit/expertise, so the numbers will get alot different
@tgnWorldOfWarcraft
Ure gunnu have a tough time tanking packs then, u cant avoid damage when more than 3 mobs r meleeing u, and u will be vulenrable against ranged/spell casters, but i guess ure good against single melee hitting mobs.
@tgnWorldOfWarcraft it was explained to me that way, it makes more since that way too, because blizzard probably wouldn't make it possible to become unhittable, it could happen but it is improbable for blizzard to make it that way. :/ deffinatly not saying you're wrong though. But do you get what I mean by it?
@tgnWorldOfWarcraft
I do realise why u have so little hp so im not confused at all lol, just having a high chance of blocking (reducing damage income by 30/40%) isnt gunnu save u all the time, espcially since u still have that 20-30% chance of parrying/dodging. Imo as a prot warrior or even as a main specc tank, you should keep something like this until ure better geared to make up for the loss of hp, and btw im guilds 3rd tank so thats why my gear is sucky :)
awesome explanation, thanks
@finalsyatnaf You're a little all over the place. I have to replace stamina trinkets for mastery and stamina gemming for mastery to hit block cap. So I do have to suffer a big stamina loss but you make up for it when you don't take full hits. Also in my normal tanking set I am 173k unbuff and 196k raid buffed :)
you kick ass towliee
@tgnWorldOfWarcraft black ?
....resulting in the lesser proc chance which is miss
well, it's not a 100.23 chance that you won't take any dmg at all, since it's also 30.77% chance that you will not block, and a 84.94% chance that you will not parry and so on. using the same equation that you'r using to create the 100.23% total will also cause you to have a 299.77% chance of not blocking or parrying or anything. sorry to say this but it doesn't work this way...
@igorleandro hey could you check that macro again cause I tried to run it but got a lua error and would love to use your macro! Ill message you the rest if you need it
Message: [string "d=GetDodgeChance();p=GetParryChance();b=GetBlockChance();DEF..."]:1: unexpected symbol near ''?
One thing u forgot to say.. What to do when u reach the cap of 102.4%! :) Well peeps say me this, you just reforge mastery to parry/dodge, tho u need to make sure u dont lose the 102.4 cap. is that right? or so wrong
@Lueko07
It figures u dont understand.
thanks toweliee
@Lueko07
Unfortunately u cant get carried in my guild, u rather output the same competence and skill as other members or u get instant gkick, ide pretty much imagine ude be gkicked even if u had some odd chance of even getting in the guild in the first place.
I had no idea of this^^
@a1374034 The macro, I mean.
146k hp unbuffed? Damn thats low hp with a tank of ure gear, my gear is exactly the same as ures, except for some diffrent trinkets/belt etc, i have 161k unbuffed (1 stam trinket) 170k with 2, but im a prot warrior so it pretty much makes sense why im so piled up with stamina. Although it does make some sense why u have so much avoidance rather than pure stamina, im not really sure on prot pallys, but u still need alot of stamina when tanking high end bosses that hit for 60-75k a hit.
@cyberhmoob Hittable but take reduced damage. A lot. So yea, they are better imo.
wtb resolution
@finalsyatnaf u know how to get carried... like most ppl in those type of guilds.
@fleurys12 That is why you don't bring a knife to a gunfight. That means little physical mitigation gear and more stamina and resistances for encounters with lots of magic damage, and less overall hp for encounters with lots of melee damage that can easily be mitigated.
At least that's what the good raiders do since CLASSIC.
I urge you to forsake blind fanboyism in favor of actually thinking on your own. That might help you improve your game. Brainless imitation won't.
when the boss rolls 102, your getting a full hit ;)
Copy and paste, take out any spaces before and after.
@kokainkalle youi dont get mastery until you hit 80 just Fyi
What is your xfire livestream password
@Asoom96Virus not even close, 69% block is crazy
@tgnWorldOfWarcraft
kk just fyi i have light of dawn and nearly all server firsts on my realm i know how to "WoW".
@finalsyatnaf I won't even respond to this comment. Please L2 WoW before you comment here again.