@@jkull173 I just have my wallet ready for when they start releasing modern vessels post-1990 and beyond especially modern ships from China and Russia that are currently being built, age of hypersonic and stealth. There's a lot of potential here if they decide to squeeze it all into one title.
@LTMorningWood27 They want the best release possible, they have already been able to squash some bugs that would have invariably annoyed paying customers. I think it's just a case of Xmas coming early and we are all dying to have a GOOD time.
This definitely turned out to be a... "special" build of the game, courtesy of many other videos, too. Personally, I just find it funny. Also, could I request a scenario with a US Carrier Task Force and a LHA supporting an amphibious landing somewhere in the artic sea.
Your the best youtuber for this game. I love the commentary and strategy you use. And the knowledge about the ships. Great work man. Keep up the amazing work. I love your videos on this game. Thanks for alll the time and effort and patience put into the videos
I am assuming it has something to do with some placeholder values, being present in my build. (Ie no vehicle range data in unit cards for helo's and a few other things)
Maybe learn what the alarms are before throwing them in the video. At :29 seconds, that is the Engineering casualty alarm. Not a GQ alarm or Fire or Collision alarm. I like your stuff, but that alarm seemed out of place there.
I am familiar with MOST surface ship alarms. 29 seconds is marked as surface ship sonar alarm, aiming to illustrate a contact detected by the towed array. It is also the one I was least familiar with. Here is my source for all sound files www.policeinterceptor.com/navysounds.htm Its possible the curator incorrectly labelled the file OR you are referring to a different sound. I aim to make the average joe feel excited for naval combat and life on the sea. A certain amount of creative freedom is expected. This video took an inordinate amount of time to make. I never just "throw" things in 🫡 thanks for watching
I’ve watched so much sea power on RUclips. I feel like I’ve played the game already.
Same, can’t get enough of it. Filling such a huge need in the market at the moment.
@@jkull173 I just have my wallet ready for when they start releasing modern vessels post-1990 and beyond especially modern ships from China and Russia that are currently being built, age of hypersonic and stealth. There's a lot of potential here if they decide to squeeze it all into one title.
Same, why don't they just let ppl pre order and access the same build they are giving to content creators while the early access doesn't come out
@LTMorningWood27 They want the best release possible, they have already been able to squash some bugs that would have invariably annoyed paying customers. I think it's just a case of Xmas coming early and we are all dying to have a GOOD time.
@@MondoChow777 it’ll have workshop support day 1, so get ready
This definitely turned out to be a... "special" build of the game, courtesy of many other videos, too. Personally, I just find it funny.
Also, could I request a scenario with a US Carrier Task Force and a LHA supporting an amphibious landing somewhere in the artic sea.
Your the best youtuber for this game. I love the commentary and strategy you use. And the knowledge about the ships. Great work man. Keep up the amazing work. I love your videos on this game. Thanks for alll the time and effort and patience put into the videos
Thanks for the kind words, I really appreciate the support! 🙏
3 minutes in and the vid already referenced Robocop and Starship Troopers. Its not really a choice at this point. Subbed.
Subscription guarantees citzenship 🤣
Absolute banger intro as always 👍
Glad you liked it! It's a small detail, I think it adds to the drama of the situation.
Love the Vids!
Stuck air dropped torpedo was fixed in dev builds since yesterday.
Glad to hear that. I believe you were the eagle eye I referred too.
Thanks for your input 🫡
Another day another banger
OHP is best, for both looks and function.
Unlimited fuel? Not very realistic.
I am assuming it has something to do with some placeholder values, being present in my build. (Ie no vehicle range data in unit cards for helo's and a few other things)
In Cold Waters the final mission was always to stop a nuclear launch. Will they let you launch a nuke in Sea Power when the game releases?
Maybe learn what the alarms are before throwing them in the video.
At :29 seconds, that is the Engineering casualty alarm. Not a GQ alarm or Fire or Collision alarm.
I like your stuff, but that alarm seemed out of place there.
I am familiar with MOST surface ship alarms.
29 seconds is marked as surface ship sonar alarm, aiming to illustrate a contact detected by the towed array. It is also the one I was least familiar with.
Here is my source for all sound files
www.policeinterceptor.com/navysounds.htm
Its possible the curator incorrectly labelled the file OR you are referring to a different sound.
I aim to make the average joe feel excited for naval combat and life on the sea. A certain amount of creative freedom is expected.
This video took an inordinate amount of time to make. I never just "throw" things in 🫡 thanks for watching