This guy deserve way more love. I've been looking on how to make this for a while now and this is the first tutorial I've seen on good decent rain, amazing tutorial!
this is a good tutorial but instead of using animation I would consider using a delay and wiring that up instead and you play around with the delay amt
you just need a update 45hz (or whatever it is i forgot the name) and hook it up to the projectile launcher. alternatively, if its too fast and a CPU heat error occurs, you can have 2 delay chips: after delay (on one) - run (on the other) and repeat. to make it happen without a trigger, just get an event sender for when a player joins
This guy deserve way more love. I've been looking on how to make this for a while now and this is the first tutorial I've seen on good decent rain, amazing tutorial!
THANK YOU BRO THIS RLLY HELPED:)
this is a good tutorial but instead of using animation I would consider using a delay and wiring that up instead and you play around with the delay amt
Also to make Force pull just turn the multiplier on the top right to -15 and turn the distance in the middle to 9999
Thank bro I needed this for a horror game
MASSIVELY underrated!
Fr
Thanks, this helped a lot 😅
thx alot
To make the rain automatic, you can just use a deley
Bro you just got a sub.
Tysm New sub keep the good work up!
Underrated
Just use a event receiver on 30hz with a slight delay to mitigate lag, saves a a ton of ink
Delay wont do anything.
you just need a update 45hz (or whatever it is i forgot the name) and hook it up to the projectile launcher. alternatively, if its too fast and a CPU heat error occurs, you can have 2 delay chips: after delay (on one) - run (on the other) and repeat. to make it happen without a trigger, just get an event sender for when a player joins
30 hz but close
Ty!
U a Whigglet? Or a Whiggrow?
Event receiver 30hz: are you a joke to me?
How I can use ohhhhhhhfor making the rain non-stop and with the if we can active it the times we want