Stability is a must... Love XP to help speed up smaller projects I normally could only do In Houdini but I average 2 to 5 crashes a workday in XP/cycles4D sometimes... Overall great "plugin" probably shouldnt even be called a plugin it should be considered an appendage to C4D to do all that it can...
I love how basically all "new" stuff for XP and C4D are taking stuff from Houdini and doing it easier, and with more catchy names for all the teenagers out there. Only XP is about the price of FULL Houdini for a year, and you get 100000 more things for the same price with houdini. The only thing is that stuff is not named "FL0W FI3LD 3D" but just velocity, wheter that is in a volume or on a 2D plane. After 11 years with C4D and XP and RealFlow, I just took the time to learn Houdini and bam, I can do all this and MORE for a fraction of the price. Sorry but I jumped this ship at the right time I guess. I got to hand it to Insydium team though, working within the C4D SDK gots to be the most frustrating thing ever. And the viewport starts lagging with just a couple of thousand particles. Houdini starts to be sluggish at around 10 million on my machine, whilst XP can give me but 50.000 and then it starts lagging in the VP.
Truth... XP prices have actually led me to learning Houdini as well... Years later XP makes quick jobs a lot faster... Still love Houdini but sometimes I dont need my project to go that deep... I feel XP is like Houdini for beginners minus all the nodal madness with a lot of extra features too... But yes more expensive and a lot less stable since its only a plugin... Houdini in the end could possibly replace my workflow from using so many plugins amd programs but I feel when a deadline is involved C4D/XP works better for me due to speed... 5 steps in C4D can be 20 or more in Houdini... which is great for pipelines and last minute client revisions but at the cost of extending the time isnt always in most budgets unfortunately...
The day you guys are able to apply all these awesome methods to alembic animated meshes instead of static objects is the day Tyflow and Houdini start sweating bullets.
Ill be honest, Maxon is making it hard for me to care... i mean every couple months they release a new version of c4d that isn't compatible with any of our plugins. the bridge is great for keeping some things from going obsolete, but.. maxon constantly making whole new versions instead of updating their current build is the reason im still at R19.. Meanwhile my build of motion builder has supported everything that's come out for it the last 10 years..
G Design Lab how do you think it’s being done? The render does look quite fluid like which is why I assumed the particles were being meshed...but I don’t think the cyinstances is right either as there’s no tag for that in the object manager. I’m equally curious at this point :-)
I don’t understand your method in this Sneak peek tutorials ! You jumped after you created 1- Chang life action 2- xpEmitter 3- xpFlowField So how we can following you if we don’t know how you creating the three items above! and their general setting !? Please make it from scratch so we can understanding and following
Hi, this video is designed as a demonstration or a Sneak Peek of the updates coming soon to X-Particles. We'll create some tutorials in the future, once this feature has been released. Thanks
Motion blur is handled by whatever rendering engine your using to output your final frames. Xparticles can output motion vectors, or if your using Redshift or octane you would use the motion blur settings within those renderers....
You guys add features faster than I can learn to use them. Amazing!
BOB !!! my jaw is on the floor thanks to the new updated faster calculation better than ever before xpFlowField.. Hurry up and release it !!
Guys thanks so much, cant wait for stable release :) i love this layering system u introduce
Looking forward to the July update
Exciting XP times ahead :) Good work XP peeps!
amazing new features so far. cant wait
Stability is a must... Love XP to help speed up smaller projects I normally could only do In Houdini but I average 2 to 5 crashes a workday in XP/cycles4D sometimes... Overall great "plugin" probably shouldnt even be called a plugin it should be considered an appendage to C4D to do all that it can...
Can't wait! July is so far...
Keep up the great work Team INSYDIUM!
Oh man can't wait for this to get released.
This is so dope! happy to be an insydium supporter!
I love how basically all "new" stuff for XP and C4D are taking stuff from Houdini and doing it easier, and with more catchy names for all the teenagers out there. Only XP is about the price of FULL Houdini for a year, and you get 100000 more things for the same price with houdini. The only thing is that stuff is not named "FL0W FI3LD 3D" but just velocity, wheter that is in a volume or on a 2D plane. After 11 years with C4D and XP and RealFlow, I just took the time to learn Houdini and bam, I can do all this and MORE for a fraction of the price. Sorry but I jumped this ship at the right time I guess.
I got to hand it to Insydium team though, working within the C4D SDK gots to be the most frustrating thing ever. And the viewport starts lagging with just a couple of thousand particles. Houdini starts to be sluggish at around 10 million on my machine, whilst XP can give me but 50.000 and then it starts lagging in the VP.
Truth... XP prices have actually led me to learning Houdini as well... Years later XP makes quick jobs a lot faster... Still love Houdini but sometimes I dont need my project to go that deep... I feel XP is like Houdini for beginners minus all the nodal madness with a lot of extra features too... But yes more expensive and a lot less stable since its only a plugin... Houdini in the end could possibly replace my workflow from using so many plugins amd programs but I feel when a deadline is involved C4D/XP works better for me due to speed... 5 steps in C4D can be 20 or more in Houdini... which is great for pipelines and last minute client revisions but at the cost of extending the time isnt always in most budgets unfortunately...
Hey please tell me how you moved from c4d to Houdini. I'm tired of paying this XP tax every year.
thanks for the advice
The day you guys are able to apply all these awesome methods to alembic animated meshes instead of static objects is the day Tyflow and Houdini start sweating bullets.
awesome organic particle dissolve animation
Oh YES. Great Stuff Guys
Wow! Excellent additions. I can't wait to try this.
Holy crap particles came a long way
Come on, i want that so much :) ! keep up the good work guys !
Stunning
Can't wait!
Hope this will be released like on the 1st of July....
Use blender
Love this software!
beautiful!
More! More! More updates!!!
Ill be honest, Maxon is making it hard for me to care... i mean every couple months they release a new version of c4d that isn't compatible with any of our plugins. the bridge is great for keeping some things from going obsolete, but.. maxon constantly making whole new versions instead of updating their current build is the reason im still at R19.. Meanwhile my build of motion builder has supported everything that's come out for it the last 10 years..
i o to chodzi. Pozdro INSYDIUM
AMAZING, i love it
nice one!
oof, time to get x-particles!; come to think of it. Why hasn't maxon paid you guys to work for them. these features should come standard.
holy moly
This looks awesome!
What hardware has the greatest affect on xpartciles? It seems to mostly rely on the CPU but I hear it is still single threaded?
Hi, X-Particles is already multi-threaded. The new update will add more speed and multi-threading to xpFlowField too.
-Thanks
NICE!
NICE!!!
I must give you my money !! 😭
NICE JOB INSYDIUM
May I ask that how can I update my X-Particle 4.0 to this ver. ?
Wt I need to pay ?
The hand of god!
you guys need to make your own 3D software!
wow!
Cool!
Will you guys do rain tutorial
爱了
How are you rendering this to look so volumetric? Like the particles look much fuller In render than in the viewport... how is this achieved?
The particles are being meshed with an open VDB mesher... if you look on the timeline at 2:05 you can see in the object manager 👍
Good call Nick Mason!
Looks like an enormous amount of particles and Cycles 4D instances.
@@nickmason8715 I don't think so. the OpenVDBMesher file is Hand model. one with texture and One with XP Collider tag.
G Design Lab how do you think it’s being done? The render does look quite fluid like which is why I assumed the particles were being meshed...but I don’t think the cyinstances is right either as there’s no tag for that in the object manager. I’m equally curious at this point :-)
I don’t understand your method in this Sneak peek tutorials !
You jumped after you created
1- Chang life action
2- xpEmitter
3- xpFlowField
So how we can following you if we don’t know how you creating the three items above! and their general setting !?
Please make it from scratch so we can understanding and following
Hi, this video is designed as a demonstration or a Sneak Peek of the updates coming soon to X-Particles. We'll create some tutorials in the future, once this feature has been released.
Thanks
Did you find a way to replicate this? Thank you.
Motion Blur?
Motion blur is handled by whatever rendering engine your using to output your final frames. Xparticles can output motion vectors, or if your using Redshift or octane you would use the motion blur settings within those renderers....
ok I quit Houdini
WHAT? You're giving up on the best 3D package out there for this? Well, more jobs for me I guess! :)
Stunning.