*Mild risk of berserk: NL* "Huh, let's see, night owl in daytime, and ate standing up. Well that dining table is coming soon" *Mild risk of berserk: NL* "Huh, let's see, night owl in daytime, shared bedroom. We'll get to work on private bedrooms" *Mild risk of berserk: NL* "Huh, let's see, night owl in daytime, some other minor issue. It's okay we'll take care of that issue" *Mild risk of berserk: NL*...
NL, your night owl can be told to sleep in the day time through the schedule organiser, the place you set joy time. Just Make NL work at night and sleep at day
It's frustrating to watch him ignore that again when it's so easy to fix. He saw and acknowledged the debuff 2x and ignored it! A -10 is not insignificant.
Fern Moore Something I've noticed is that just about everything is insignificant to NL. Whole colony's on fire, dead, and surrounded by enemies? "Hey, that's not a problem! At least we still have each other, right guys?" Seriously it's like clockwork; his motto is "Okay that's not that bad!"
Every time on the NLSS when Nek asks NL to stay a bit more NL always says that he has adult shit to do or something like that. I use to think that he was full of himself but now I understand, if he manages his life like his manages the Rimworld characters than he is fucked.
Yea, he says he works a lot but makes about 20 hours of content a week including streams. With no editing or preproduction, his work week isn't exactly 'packed.' I think he's just terrible with time management.
+TheShinyDunsparce He releases 20 hours of content per week, he creates a lot more than that. He also has to deal with administration, sponsor deals, getting his "brand" out there and of course the "adult stuff".
He makes a backlog, so he records like 5 episodes a day per series. He also does streams on his own channel, kate's channel and the channels of his friends like tb. Paying a manager doesn't mean you don't have to go through that stuff, it just means you have someone who filters it a bit. At the end of the day it's still his business that he has to run.
Welcome back guys I'm gonna start commenting here again mentioning what he is doing good at and what he can improve. Ok I'll list a few good things then the bad things, that will probably be my new format as I think I was bashing more than actually mentioning things he did well also as people can learn from that. Tips 1. Pets can be trained to fight, try to make use of this fact and don't always get too attached to them, having a single person taming can reduce the mood impact the death of an animal will have. 2. MORE GROWING ZONES - I didn't make this point enough previously apparently, expect somewhere between 5x5 to 10x10 per colonist for their food per harvest. This varies depending on the food being grown. Also, trees can be grown in growing zones so grow poplar trees and you will worry less about cutting wood. 3. Use the learning helper and go through a bunch in the tutorials it will help a bunch. Even if tips don't appear it can't hurt to check everything off. 4. Pay attention to your map, you are in a mountain range so one side of the map is totally covered with a mountain, this would normally make a great base if carved out and also creates its own choke points. 5. If you make a choke point, place all the rock chunks in the way so people have to climb over them. 6. Be warned visitors can steal meals, it gets annoying even if you forbid everything inc doors and the items. Good--- 1. Some good picks for colonists. Focusing on progression will make up for a lack of 2. You got up multiple growing zones, you may need more later but that should be enough for now. 3. If you need a quick joy fix make horseshoes but it is good you are keeping an eye on it, just remember to set timetables and other things. Bad--- 1. You want to avoid colonists having injuries as it gives a constant pain which is bad if you use them for combat. 2. You need to grow hay so you can make kibble or start farming rabbits and chickens to get tons of food even in winter, kibble doesn't go off so don't store it in a freezer. 3. People are aware if the torch is next to them or on the other side, make a point of either two torches, one each side or one in the middle. 4. You have a night owl in daytime, seriously you did this last series and it was the same name for the character, NL is always a night owl apparently. 5. Please avoid too much backlog as otherwise the tips people give you will be lost. 6. Make a stone chunk stockpile, it really decreases the beauty of the room if you leave tons of chunks around.
10x10 farmland per colonist on a temperate forest biome is utterly insane. He'd never be able to cook even half of that, especially with his terrible kitchen setups. My last colony had three 9x8 plots of food with 10 colonists and 2 huskies eating from it. I had around 4,000 fine meals despite constantly trying to sell them off and started making lavish meals just to free up room in my enormous freezer.
About Rock Chunks as a deterrent, they actually serve as cover, too! Passively, so when they clamber over them, you also have a significantly lower chance to hit. They're not reliable cover, but they do reduce your chance to hit.
NL you are a night owl. This cannot be ignored. You MUST change his sleep cycle so that he sleeps during the day and works at night or we will have a repeat of Big Brother House
He's gonna see this tip, forget exactly what it said by the next time he records, and convince himself that he's supposed to put a steam geyser in his freezer.
Already concerned you will follow the same negligence you had for colonists moods as last colony. Things like new apparel need to be a priority for you or the shame spiral will begin. Make sure you know what traits they possess and do everything you can to meet their needs, even if you couldn't give a damn in real life.
He prefers to acknowledge that a debuff occurs and then say "Oh well, not a big deal for now." And then promptly forget about it forever. Makes for some entertaining and frustrating episodes.
1:00 wow,for a second i thought he would click "learn to play" and save us from another 15 hours long cringe...Oh well 17:05 O_O he realised it...Noice....
I can't even say how happy this has made me. I just gave up watching this series 2 episodes ago and was saying I wanted to see a season 2. This is wonderful!
Some tips: - Build 10-20 graves, I wouldn't even have a stockpile for human corpses. - Chunks are hideous - make sure to move them out of rooms. They also slow down your pawns significantly. - Move the chunk stockpile much closer - you'll be hauling loads of chunks if you plan to expand further into the mountain. - Consider setting up 1 - ONE - uno - killzone. You only want 1 entrance to your base to make it easier to defend. Some raiders will try to break to your walls / set your crops on fire etc., but most will enter the killzone, especially if you kite them.
"Minor break risk: NL... *looks at NL* ...[-10] Night owl in daytime... **remains silent for a moment** ... [-5]Shared Bedroom... we will get to work on private bedrooms, don't worry"
Firstly, I purchased this game and played over 100 hors because of your video's, so I would like to share what I have learned with you. You can change a colonists timetable in the "restrict" menu, thus allowing "night owls" so sleep during the day. I have also found you dont need a huge med bay (just big enough for rescue's) as when one of your colonists gets sick, make there own bedroom a medical room, the doctor needs to do more foot work, but you give the patient a huge mood bonus as they are in a big, unshared room. - ps. You can avoid the "wild Boar" attack problem from the last playthough by putting a door on your gun turret entrances. Leave the door "Open" when dealing with raiders, but when you get a "mad animal" just get one of your colonists to shut the door and then forbid it until the "manhunting" is over.
1) +x% mental break threshold is bad, but +80% learning is additive to the +x% bonus to learning from passion. Good if you can keep sanity in hand. 2) You can only open 'Ancient Danger' if you specifically set an order to deconstruct the walls of the danger. No need to be paranoid. 3) Zoom out and actually look at the map instead settling where you spawned. A fertile, defensible position with geo generators nearby is work the short walk. 4) Priorities prioritize from left to right on the same number. Firefight 1 - Doctor 1 will mean they will always firefight before doctoring. Grow 1 - Mining 1 they will always grow first. This is a way to artificially create additional number past 1-4. Grow 1, Mining 1, Patient 2, Doctor 2, Haul 3, Clean 4 is essentially priorities one through six. 5) Pick one job you want each person to do before anything else and set it to #1. Figure out which jobs you want done as soon as you give the order - and set DIFFERENT PEOPLE to 'Priority 1' on each of those jobs. Do not set people to "consider it" unless you have a specific reason for doing so. Streamline so that everyone has a main job and one other backup job both of which they are good at. The 'Idle Colonist' message just tells you they have run out of things to do that THEY ARE GOOD AT, for whatever reason, such as lack of resources which you can correct immediately. 6) Since you are doing a mountain base it is fine to micro priorities to get the initial digging done ASAP with everyone. 7) Things that go in stockpiles can be manually selected by clicking the stockpile and clicking the 'storage' button on the bottom left of the screen. From there you can 'clear all' or 'allow all'. For a corpse zone far away I suggest first hitting 'clear all', allowing rotten, then doing all the way down to 'corpses' and selecting ONLY human corpses. Mechanoid corpses can be smelted, animal corpses are butchered for food, and chunks are cut into stone bricks for walls, so they should all be dragged to near your crafting area. Otherwise when you need them you will have to haul them all the way back. Take the tile to set stockpile setting please. 8) Yes, you actually do have "pop off" at the start of the game. The goal is to survive, and getting to a point where you are safe from all dangers ASAP is thus literally the entire point of the game. 9) 'Night Owl' trait colonists like to be awake at night. Their mood is penalized for being up in day and buffed for being up at night. There is no downside to being up at night other than having a -3 'In Darkness' debuff it you put no torches in working areas. Sleep from the hours of 10am to 6 pm are ideal. 10) Rubble from newly dug rooms in incredibly ugly. Good job putting all your beds and dining table there without having it cleaned. You took the large time investment to smooth floors at about 100x the work requirement of cleaning the rubble to insignificantly raise beauty of room that remains Hideous. 11) Rice is the fastest growing crop. Corn is the best yield crop, but also takes the longest to grow making it vulnerable to blight - typically only started when you are sitting on a large supply of food already. Those are the only food crops you should be using. Potato and berries are there for low fertility environments like tundra. With that said, you are growing too little food, you need to produce MORE than you eat to prepare for winter. 12) Stockpiles do not need to be in walled-off rooms, merely roofed to prevent weather decay. 13) If you eventually try to restrict work and joy on the Restrict schedule, I will warn you that they need at least 5 hours of joy each day to not accumulate a defecit of joy and god insane. 14) Make a wood horseshoes pin early so you can actually control the beauty of where they 'joy' with flowers or whatever so they are at least not meditating in the hideous dining room that you refuse to set someone to Priority 1 clean to temporarily and manually trimming the home zone for them to clean up in. 15) 'normal' priced medicine (white text) is actually cheap - most of the time medicine is 'expensive' (red text). A lot are needed to make hospital beds so grabbing them up this cheap goes a long way later on. 16) Floors are not essential until you want to control cleanliness of your base (ahahahahahahahhhahhahahhaaa) 17) At the start of the game you have +20 mood from 'New Colony Optimism' that slowly degrades over a few days. It doesn't mean you are doing a good job. 18) W e a l t h m e a n s n o t h i n g 19) Put torches in the MIDDLE of rooms as they light in a radius around themselves. Congratulations you lit up the corner. 20) Workstations get nothing from being inside a wall room except a 'Cramped Environment' -5 mood debuff considering how much shit you always cram in there. Congratulations. Put them outside, roofed, with a torch and flowers everywhere for +15 mood to anyone working there. 21) Butcher table drops tons of blood and leather which are incredibly ugly (use the tile beauty scanner toggle to see how bad it gets). At least put the butcher table outside so everyone working in the workshop doesnt go insane. 22) Put high quality chairs at workstations to charge the colonists 'comfort' bar as they work for up to +10 mood. 23) Electric stoves cook slightly faster, but require a lot of power and get shut down by solar flares. Fueled stoves are a lot more consistent and reliable. Preference. 24) You perfectly placed your workstations to fit as few of them in that room as possible. Left 2 spaces on every side of workstation so none more fit. Even though that may case that room to not have a -5 buff, the fact that you failed to even do what you intended to do is heartbreaking. 25) "Why should I not do now what I will need to do in, say, 6 weeks?", because there are more pressing and important things that need to be done now to actually survive to 6 weeks. 26) Fine meals require no more total food units to make than simple meals. Hunting a few small tortoises is perfect for making your fairly small regional supply of berries last longer in the early game in addition to the +5 mood buff. 27) Do not train animals early you have very low food and harvesting+hauling berries in time inefficient. You want to do it as little as possible, train animals after the first harvest. 28) Eating raw foods is INSANELY more resource inefficient that cooking them up into meals. Like, almost HALF the nutrition per unit. This goes along with why fueled stoves are better early. Up and running immediately.
Hey ya! Northernlion you can have a smaller bedroom. When the colonist is asleep the negative modifier for having a small room does not apply. Just have a large common and work areas. With my colony, I have two by three rooms. That leaves space for a double bed if someone becomes a husband or wife. That way they spend little to no time in the room and do not have to deal with the hideous environment.
Over the weekend I caved in and finally bought Rimworld....literally played it for 26 hours over 3 days. Over a third of all that weekend was dedicated to this game. You created this monster, NL
A minor tip, you can right click on job priorities to decrease it, so you don't have to go from 4 to 1 by doing 3, 2, 1, you can right click to do blank, 1.
You should move yours, that is NL's sleep schedule further, so he goes to sleep when other people wake up. Night owl is crucial trait, you get huge mood debuff for working in daytime and huge mood buff for working at night
NL, that "Night Owl in the daytime" debuff can cripple you. Look at the times listed when you mouse over the Night Owl trait, and set him to sleep during those hours in the day, and stay up all night. That'll keep him happy.
I've found that some of the mountains will have year round growing and some have seasons. Just have to click around on different ones when picking an area.
You really should leave the stone walls up like you said. Saves a lot of resources. If you change NL's schedule to sleep during the day, he'll be a lot happier as a night owl. Please put the freezer closer to the kitchen this time around. Getting animal corpses into your freezer quickly is a pretty good idea. Don't forget to turn on the room stats display.
@Northernlion: From a purely technical standpoint (currently), you don't need to grow multiple types of food as strawberries are STILL the best food type simply because it can be eaten raw with no negatives or cooked afterwards. Maybe later there will be a reason for having multiple food types (probably mood related), but until you can cook fine meals daily, there's really no reason to grow anything else if you CAN grow strawberries. Edit: And NL: To see how beautiful a room is, there's a little button on the bottom right side with an icon like a graph. That changes your mouse to a check of how beautiful a room is. The one with the tombstone like icon will actually show you each source of beauty (or negative beauty) in a room. RE: Storage: Indoor storage should actually be your #1 priority, right next to indoor rest areas because all the random animals you see outside? They've been eating all your food laying on the floor. And for ALL THAT'S HOLY, DON'T HUNT TURTLES! They will KILL you cause you don't have any good weapons to kill them!
Aw I was curling in for a 32 part series, and this is the first episode of the new season. Hopefully we will see Northern Lion plays Rimworld episode 476
IDK it sucks that she can't do anything else but it's nice having a dedicated hunter/animal handler and her social is high so she can take wardening. These are all things that take more time than you'd think and interrupt the workflow of the other colonist if they had to do them. NL should use the opportunity to get a small army of wild boars trained to haul. He'll have to double his food supply but it will let him concentrate on the real work of the colony.
Actually Kami amazing if he uses her right. (as also mentioned by many others) Shooting, Melee, Animals, Social, Art. This means if she fails a taming attempt or a rough hunt he can draft her and have a chance to fight off the revenge with melee OR shooting. Same deal for small raids. if she is out of pocket (handlers usually are) she has a chance to slow/survive/flank. I would say eventually she could become a beastmaster with a 1000 HP meat shield army - but we know thats not going to happen (age 84 + egg). Lets just hope when she finally is all banged up and slow he can park her at a Art bench and comms console to sell her art. He may not understand how powerful the animal handling economy is yet, but this new series has restored my hope in rimworldian humanity after the last run. Well Done NL. Well Done.
STRONGLY recommend growing smokeleaf - it's invaluable to have something you can use as a cure for low colonist mood, and the stoned buff is something like +15
Finally, this should have happened like 10 episodes ago. No offense but your colony was doomed a long time ago. Make a fresh start and do it right now you have some more experience
+Ash A That's correct I keep forggeting about that. Many RUclipsrs have a backlog of videos to go up to make sure we all have contectent constantly coming out even when they are unable to currently do so. Thank you for bringing something up that we all need to keep in mind.
+Zian Xelmeus It seems like many people forgot, and I just wanted them to know NL wasn't flat out ignoring them! (Though the old colony was getting very frustrating, so I get the anger and annoyance)
The dumping stockpile doesnt need to be so far away. As long as you bury corpses and dont leaving rotting carcasses in there it wont cause an issue. At the moment it is so far away that hauling will take forever.
Digging won't unleash scythers and centipedes (forgot the mech-whatever name for them) they are in rooms that you would have to deconstruct a wall built into a mountain and it will alert you saying ancient danger. Mining however will create the chance for a bug give to spawn
NL for start you should make rooms like 5x5 interior and put down a horseshoe pole. also put the butchering table outside the working area, that should resolve the debuff. and use roof area
please place your dumping zone closer. in fact place everything close together. you can have a far dumping zone just for corpses if you really need to.
Northern Ryan--who told you to build into the mountain? That person is a very mean person. You know what? Go for it. Dig uhhhh... dig deeply and greedily. Nothing bad could possibly happen. I'm sure it's fine.
You might want to be careful about building into a mountain because there is a chance of hives spawning in caves which spawn things like megaspiders and other bad things
IMHO bugs are the easiest enemies in the game because they are melee only. and they spawn in areas that usually always have good cover. You can design the hallways and doors for solid shooting lanes, even use turrets. Hide in a room when they get close. lock the door. let re-enforcements flank. repair the door/wall while they are trying to break it down. Ring around the Rosies. repeat till bugs are dead.I'd rather fight 20 bugs in the base than have to go across the map to stop a tiny siege party with a single sniper. Or mechtoids with incendiaries roasting my crops and critters. a15 non-modded makes rooms in mountains cooler. which can be a huge plus. you can fight a cold snap with the relatively cheaper campfires and clothes. heat wave requires more expensive coolers. Ohh well this is gonna be fun!
Not even gonna lie this is like Kanye dropping a new mixtape.
Not gonna lie, this is totally me when I'm replying to Dan Gheesling's comment
But when you think cruel winter is coming out
so, mirror series reboot?
Except this is probably going to include some actual fire rather than metaphorical fire.
The Life of Ryan.
*Mild risk of berserk: NL*
"Huh, let's see, night owl in daytime, and ate standing up. Well that dining table is coming soon"
*Mild risk of berserk: NL*
"Huh, let's see, night owl in daytime, shared bedroom. We'll get to work on private bedrooms"
*Mild risk of berserk: NL*
"Huh, let's see, night owl in daytime, some other minor issue. It's okay we'll take care of that issue"
*Mild risk of berserk: NL*...
NL, your night owl can be told to sleep in the day time through the schedule organiser, the place you set joy time. Just Make NL work at night and sleep at day
Please make your Nightowl's schedules nocturnal. It will fix their mood debuff.
Literally impossible.
lol
as a night owl (well, pidgeon I suppose), I can confirm that it is a HUGE debuff, and it will be the start of his undoing if left unattended.
It's frustrating to watch him ignore that again when it's so easy to fix. He saw and acknowledged the debuff 2x and ignored it! A -10 is not insignificant.
Fern Moore
Something I've noticed is that just about everything is insignificant to NL.
Whole colony's on fire, dead, and surrounded by enemies?
"Hey, that's not a problem! At least we still have each other, right guys?"
Seriously it's like clockwork; his motto is "Okay that's not that bad!"
No cleaner again and there is vomit on his base already, kates spaghetti...
bars confimed
OHHHH SHIT! Homie da realness
RAP GOD
+Bioshroom like a
It is reassuring to see NL start making old mistakes right from the start.
"Mood is so important" Night owl in the daytime.
Wealth is starting to pop off
that wealth tab will solve everything just you wait
wealth is no joke. i found like 900 plasteel and the story teller decided it was time to sends bugs and poison ships after me
Every time on the NLSS when Nek asks NL to stay a bit more NL always says that he has adult shit to do or something like that. I use to think that he was full of himself but now I understand, if he manages his life like his manages the Rimworld characters than he is fucked.
lol you have a good point here
Yea, he says he works a lot but makes about 20 hours of content a week including streams. With no editing or preproduction, his work week isn't exactly 'packed.' I think he's just terrible with time management.
+TheShinyDunsparce He releases 20 hours of content per week, he creates a lot more than that. He also has to deal with administration, sponsor deals, getting his "brand" out there and of course the "adult stuff".
Where is all this extra content? And he pays a manager to take care of all the admin stuff.
He makes a backlog, so he records like 5 episodes a day per series. He also does streams on his own channel, kate's channel and the channels of his friends like tb. Paying a manager doesn't mean you don't have to go through that stuff, it just means you have someone who filters it a bit. At the end of the day it's still his business that he has to run.
Welcome back guys I'm gonna start commenting here again mentioning what he is doing good at and what he can improve.
Ok I'll list a few good things then the bad things, that will probably be my new format as I think I was bashing more than actually mentioning things he did well also as people can learn from that.
Tips
1. Pets can be trained to fight, try to make use of this fact and don't always get too attached to them, having a single person taming can reduce the mood impact the death of an animal will have.
2. MORE GROWING ZONES - I didn't make this point enough previously apparently, expect somewhere between 5x5 to 10x10 per colonist for their food per harvest. This varies depending on the food being grown.
Also, trees can be grown in growing zones so grow poplar trees and you will worry less about cutting wood.
3. Use the learning helper and go through a bunch in the tutorials it will help a bunch. Even if tips don't appear it can't hurt to check everything off.
4. Pay attention to your map, you are in a mountain range so one side of the map is totally covered with a mountain, this would normally make a great base if carved out and also creates its own choke points.
5. If you make a choke point, place all the rock chunks in the way so people have to climb over them.
6. Be warned visitors can steal meals, it gets annoying even if you forbid everything inc doors and the items.
Good---
1. Some good picks for colonists. Focusing on progression will make up for a lack of
2. You got up multiple growing zones, you may need more later but that should be enough for now.
3. If you need a quick joy fix make horseshoes but it is good you are keeping an eye on it, just remember to set timetables and other things.
Bad---
1. You want to avoid colonists having injuries as it gives a constant pain which is bad if you use them for combat.
2. You need to grow hay so you can make kibble or start farming rabbits and chickens to get tons of food even in winter, kibble doesn't go off so don't store it in a freezer.
3. People are aware if the torch is next to them or on the other side, make a point of either two torches, one each side or one in the middle.
4. You have a night owl in daytime, seriously you did this last series and it was the same name for the character, NL is always a night owl apparently.
5. Please avoid too much backlog as otherwise the tips people give you will be lost.
6. Make a stone chunk stockpile, it really decreases the beauty of the room if you leave tons of chunks around.
"Mood impact the death of an anime will have"
I feel ya.
+Arkarian Phoenix the only problem with his character choices is that Martha's needs a bionic body part so he'll always have a debuff
10x10 farmland per colonist on a temperate forest biome is utterly insane. He'd never be able to cook even half of that, especially with his terrible kitchen setups.
My last colony had three 9x8 plots of food with 10 colonists and 2 huskies eating from it. I had around 4,000 fine meals despite constantly trying to sell them off and started making lavish meals just to free up room in my enormous freezer.
About Rock Chunks as a deterrent, they actually serve as cover, too! Passively, so when they clamber over them, you also have a significantly lower chance to hit. They're not reliable cover, but they do reduce your chance to hit.
SCMLonk Wow I was falling asleep when I wrote it thanks I'll change that.
It'd be pretty dope if he got the nightowl to work at night this time around.
agreed.
and didn't put the dining table in the bedroom
It's not even hard to figure out! It's a -10 when they're awake during the day.
"He has this mood debuff, 'night owl in daytime', what does it MEAN? I guess it's just him being a pissant, let's ignore it' :D
Flooring Under your Doors, will help with dirty rooms
Also make the night owls sleep in the day and awake at night.
Oh and make someone a Cleaner
Like, does he not realize that there is a level 4 priority option?
Nah man. Canadians, like Yoda, only understand "do, or do not". (Learnt this from watching Quill.)
333333333333333333,33333333333333333,33333333333333333
There is no 4, there is also no 1... it's nothing, 3 or 2.
As NL says " do or do not, there is no try."
As the priority settings say,
"Try somewhat hard, or try somewhat less hard. There is no do"
NL you are a night owl. This cannot be ignored. You MUST change his sleep cycle so that he sleeps during the day and works at night or we will have a repeat of Big Brother House
-10 mood from being out in the daytime? Nah, it's fine! -4 mood from sharing a bedroom? That's the one I need to work on!
I sure hope he puts the freezer very close to the kitchen area. Who are we kidding?
He's gonna see this tip, forget exactly what it said by the next time he records, and convince himself that he's supposed to put a steam geyser in his freezer.
Or just builds the freezer around the steam geyser without thinking about it at all.
Already concerned you will follow the same negligence you had for colonists moods as last colony. Things like new apparel need to be a priority for you or the shame spiral will begin. Make sure you know what traits they possess and do everything you can to meet their needs, even if you couldn't give a damn in real life.
He prefers to acknowledge that a debuff occurs and then say "Oh well, not a big deal for now." And then promptly forget about it forever. Makes for some entertaining and frustrating episodes.
Already ignored night owl after reading it, rip. I'm looking forward to another crash and burn though, it's more fun to watch in my opinion.
He read the debuff twice, and both times he focuses on a lower numbered debuff and says "No problem, itll be fixed soon". Kills me inside.
1:00 wow,for a second i thought he would click "learn to play" and save us from another 15 hours long cringe...Oh well
17:05 O_O he realised it...Noice....
lol yeah never going to happen
"mood is so important blah blah blah.." yet still let night owl's awake at daytime..
I started in the mountains with 3 amazing miners. I did nothing but mine for the first season of the game.
it was amazing
Cant wait for egg to brag about wealth stat
edit: he did it, absolute madman
He doesn't understand, or even care to understand what that stat is actually _for_.
Make sure when you make your prison and medical you make the rooms nice so it makes it more likely to recruit and make the injured feel better
"2 hours of joy because mood is so important" yet he doesn't set NL to be busy during the night and sleeping during the day
I can't even say how happy this has made me. I just gave up watching this series 2 episodes ago and was saying I wanted to see a season 2. This is wonderful!
Some tips:
- Build 10-20 graves, I wouldn't even have a stockpile for human corpses.
- Chunks are hideous - make sure to move them out of rooms. They also slow down your pawns significantly.
- Move the chunk stockpile much closer - you'll be hauling loads of chunks if you plan to expand further into the mountain.
- Consider setting up 1 - ONE - uno - killzone. You only want 1 entrance to your base to make it easier to defend. Some raiders will try to break to your walls / set your crops on fire etc., but most will enter the killzone, especially if you kite them.
Once you have a few more colonists, set NL to sleep during day and work during the night.
A NICE COLD BATTLEBREW SOUNDS NICE
"Minor break risk: NL... *looks at NL* ...[-10] Night owl in daytime... **remains silent for a moment** ... [-5]Shared Bedroom... we will get to work on private bedrooms, don't worry"
Firstly, I purchased this game and played over 100 hors because of your video's, so I would like to share what I have learned with you. You can change a colonists timetable in the "restrict" menu, thus allowing "night owls" so sleep during the day. I have also found you dont need a huge med bay (just big enough for rescue's) as when one of your colonists gets sick, make there own bedroom a medical room, the doctor needs to do more foot work, but you give the patient a huge mood bonus as they are in a big, unshared room. - ps. You can avoid the "wild Boar" attack problem from the last playthough by putting a door on your gun turret entrances. Leave the door "Open" when dealing with raiders, but when you get a "mad animal" just get one of your colonists to shut the door and then forbid it until the "manhunting" is over.
you could have named this episode "rebirth" for comedic effect but keep up the good work I love this series
2:56 K8 PREGNANT CONFIRMED.
KateLovelyMom
Baby Egg confirmed
Pregnant confirmed
I was searching for her channel, and "Kate lovelymom" came up as the first suggestion... WAT
NL dropping more baby egg hints
The entire RimWorld playthrough is just an elaborate ARG, and when someone solves it the baby egg will be announced.
"Hauling should be a slightly higher priority" closes work tab.
"I cant make myself be Kate's dad cause that's weird, so I'll make Mathas her dad instead"
and him her brother haha
piglet 3 lives on forever in our hearts
you mean tiny
NL will definitely kill that dog, too.
Have you seen him play fallout? :(
I'm early.
I'd like my egg boiled.
Oh wait, you don't have that today?
Then I'll take 'em scrambled.
*scumbled
+Alan McDonald 😂😂😂
Have you seriously never heard of scrambled eggs alan?
Have you never heard of a joke MultiNormal?
chemo
Yes I have. I have never heard of the word scumbled?
Thank you egg, we needed this reboot.
When you talked about priorities I think you read my comment about it! I'm glad you are doing much better at the start this time around
yo egg yo need a cleaner mood debuffs for ugly enviorment stack and dont go away if you dont clean
Thanks for starting a new series on the new update! Excited for future episodes!
1) +x% mental break threshold is bad, but +80% learning is additive to the +x% bonus to learning from passion. Good if you can keep sanity in hand.
2) You can only open 'Ancient Danger' if you specifically set an order to deconstruct the walls of the danger. No need to be paranoid.
3) Zoom out and actually look at the map instead settling where you spawned. A fertile, defensible position with geo generators nearby is work the short walk.
4) Priorities prioritize from left to right on the same number. Firefight 1 - Doctor 1 will mean they will always firefight before doctoring. Grow 1 - Mining 1 they will always grow first. This is a way to artificially create additional number past 1-4. Grow 1, Mining 1, Patient 2, Doctor 2, Haul 3, Clean 4 is essentially priorities one through six.
5) Pick one job you want each person to do before anything else and set it to #1. Figure out which jobs you want done as soon as you give the order - and set DIFFERENT PEOPLE to 'Priority 1' on each of those jobs. Do not set people to "consider it" unless you have a specific reason for doing so. Streamline so that everyone has a main job and one other backup job both of which they are good at. The 'Idle Colonist' message just tells you they have run out of things to do that THEY ARE GOOD AT, for whatever reason, such as lack of resources which you can correct immediately.
6) Since you are doing a mountain base it is fine to micro priorities to get the initial digging done ASAP with everyone.
7) Things that go in stockpiles can be manually selected by clicking the stockpile and clicking the 'storage' button on the bottom left of the screen. From there you can 'clear all' or 'allow all'. For a corpse zone far away I suggest first hitting 'clear all', allowing rotten, then doing all the way down to 'corpses' and selecting ONLY human corpses. Mechanoid corpses can be smelted, animal corpses are butchered for food, and chunks are cut into stone bricks for walls, so they should all be dragged to near your crafting area. Otherwise when you need them you will have to haul them all the way back. Take the tile to set stockpile setting please.
8) Yes, you actually do have "pop off" at the start of the game. The goal is to survive, and getting to a point where you are safe from all dangers ASAP is thus literally the entire point of the game.
9) 'Night Owl' trait colonists like to be awake at night. Their mood is penalized for being up in day and buffed for being up at night. There is no downside to being up at night other than having a -3 'In Darkness' debuff it you put no torches in working areas. Sleep from the hours of 10am to 6 pm are ideal.
10) Rubble from newly dug rooms in incredibly ugly. Good job putting all your beds and dining table there without having it cleaned. You took the large time investment to smooth floors at about 100x the work requirement of cleaning the rubble to insignificantly raise beauty of room that remains Hideous.
11) Rice is the fastest growing crop. Corn is the best yield crop, but also takes the longest to grow making it vulnerable to blight - typically only started when you are sitting on a large supply of food already. Those are the only food crops you should be using. Potato and berries are there for low fertility environments like tundra. With that said, you are growing too little food, you need to produce MORE than you eat to prepare for winter.
12) Stockpiles do not need to be in walled-off rooms, merely roofed to prevent weather decay.
13) If you eventually try to restrict work and joy on the Restrict schedule, I will warn you that they need at least 5 hours of joy each day to not accumulate a defecit of joy and god insane.
14) Make a wood horseshoes pin early so you can actually control the beauty of where they 'joy' with flowers or whatever so they are at least not meditating in the hideous dining room that you refuse to set someone to Priority 1 clean to temporarily and manually trimming the home zone for them to clean up in.
15) 'normal' priced medicine (white text) is actually cheap - most of the time medicine is 'expensive' (red text). A lot are needed to make hospital beds so grabbing them up this cheap goes a long way later on.
16) Floors are not essential until you want to control cleanliness of your base (ahahahahahahahhhahhahahhaaa)
17) At the start of the game you have +20 mood from 'New Colony Optimism' that slowly degrades over a few days. It doesn't mean you are doing a good job.
18) W e a l t h m e a n s n o t h i n g
19) Put torches in the MIDDLE of rooms as they light in a radius around themselves. Congratulations you lit up the corner.
20) Workstations get nothing from being inside a wall room except a 'Cramped Environment' -5 mood debuff considering how much shit you always cram in there. Congratulations. Put them outside, roofed, with a torch and flowers everywhere for +15 mood to anyone working there.
21) Butcher table drops tons of blood and leather which are incredibly ugly (use the tile beauty scanner toggle to see how bad it gets). At least put the butcher table outside so everyone working in the workshop doesnt go insane.
22) Put high quality chairs at workstations to charge the colonists 'comfort' bar as they work for up to +10 mood.
23) Electric stoves cook slightly faster, but require a lot of power and get shut down by solar flares. Fueled stoves are a lot more consistent and reliable. Preference.
24) You perfectly placed your workstations to fit as few of them in that room as possible. Left 2 spaces on every side of workstation so none more fit. Even though that may case that room to not have a -5 buff, the fact that you failed to even do what you intended to do is heartbreaking.
25) "Why should I not do now what I will need to do in, say, 6 weeks?", because there are more pressing and important things that need to be done now to actually survive to 6 weeks.
26) Fine meals require no more total food units to make than simple meals. Hunting a few small tortoises is perfect for making your fairly small regional supply of berries last longer in the early game in addition to the +5 mood buff.
27) Do not train animals early you have very low food and harvesting+hauling berries in time inefficient. You want to do it as little as possible, train animals after the first harvest.
28) Eating raw foods is INSANELY more resource inefficient that cooking them up into meals. Like, almost HALF the nutrition per unit. This goes along with why fueled stoves are better early. Up and running immediately.
Hey ya! Northernlion you can have a smaller bedroom. When the colonist is asleep the negative modifier for having a small room does not apply. Just have a large common and work areas. With my colony, I have two by three rooms. That leaves space for a double bed if someone becomes a husband or wife. That way they spend little to no time in the room and do not have to deal with the hideous environment.
I love this series. Glad to see it continue
You're the man NL, good luck on this next colony. Thanks for everything.
Over the weekend I caved in and finally bought Rimworld....literally played it for 26 hours over 3 days. Over a third of all that weekend was dedicated to this game.
You created this monster, NL
it's soooooooooooo good tho, isn't it?
I might buy the game just because you said that.
skipped sleep a few times since I bought it, this game is like flake
A minor tip, you can right click on job priorities to decrease it, so you don't have to go from 4 to 1 by doing 3, 2, 1, you can right click to do blank, 1.
You should move yours, that is NL's sleep schedule further, so he goes to sleep when other people wake up. Night owl is crucial trait, you get huge mood debuff for working in daytime and huge mood buff for working at night
sorry egg i my nightmares won't let me escape the horrors of the previous colony lol i'm only half joking this is a nice fresh start though. :)
Holy fuck, the rebirth has come
*NIGHT OWLS EGG PLEASE*But you did start off better, good job male bipedal
"male bipedal"
bi male
NL, that "Night Owl in the daytime" debuff can cripple you. Look at the times listed when you mouse over the Night Owl trait, and set him to sleep during those hours in the day, and stay up all night. That'll keep him happy.
I've found that some of the mountains will have year round growing and some have seasons. Just have to click around on different ones when picking an area.
You really should leave the stone walls up like you said. Saves a lot of resources. If you change NL's schedule to sleep during the day, he'll be a lot happier as a night owl. Please put the freezer closer to the kitchen this time around. Getting animal corpses into your freezer quickly is a pretty good idea. Don't forget to turn on the room stats display.
@Northernlion: From a purely technical standpoint (currently), you don't need to grow multiple types of food as strawberries are STILL the best food type simply because it can be eaten raw with no negatives or cooked afterwards. Maybe later there will be a reason for having multiple food types (probably mood related), but until you can cook fine meals daily, there's really no reason to grow anything else if you CAN grow strawberries.
Edit: And NL: To see how beautiful a room is, there's a little button on the bottom right side with an icon like a graph. That changes your mouse to a check of how beautiful a room is. The one with the tombstone like icon will actually show you each source of beauty (or negative beauty) in a room.
RE: Storage: Indoor storage should actually be your #1 priority, right next to indoor rest areas because all the random animals you see outside? They've been eating all your food laying on the floor.
And for ALL THAT'S HOLY, DON'T HUNT TURTLES! They will KILL you cause you don't have any good weapons to kill them!
Aw I was curling in for a 32 part series, and this is the first episode of the new season. Hopefully we will see Northern Lion plays Rimworld episode 476
inb4 colony addicted to drugs
NL: "Luciferium seems really good..."
addicted to battlebrew you mean
Sick NV reference.
I think that was a bug, now it is addictive from what I believe.
That was a bug
9x9 is best for crops. It is the biggest square that a single sunlamp can cover. Kami is worthless.
IDK it sucks that she can't do anything else but it's nice having a dedicated hunter/animal handler and her social is high so she can take wardening. These are all things that take more time than you'd think and interrupt the workflow of the other colonist if they had to do them. NL should use the opportunity to get a small army of wild boars trained to haul. He'll have to double his food supply but it will let him concentrate on the real work of the colony.
Actually Kami amazing if he uses her right. (as also mentioned by many others) Shooting, Melee, Animals, Social, Art. This means if she fails a taming attempt or a rough hunt he can draft her and have a chance to fight off the revenge with melee OR shooting. Same deal for small raids. if she is out of pocket (handlers usually are) she has a chance to slow/survive/flank. I would say eventually she could become a beastmaster with a 1000 HP meat shield army - but we know thats not going to happen (age 84 + egg). Lets just hope when she finally is all banged up and slow he can park her at a Art bench and comms console to sell her art. He may not understand how powerful the animal handling economy is yet, but this new series has restored my hope in rimworldian humanity after the last run. Well Done NL. Well Done.
No u r
Of course he restarted without actually learning anything first. The worst part is that he thinks he's actually improved.
I could have settled with all the blunders if it wasn't for picking a colonist incapable of dumb labor.
I don't know or care about all of the strategy involved in this game, but I'm really enjoying this series for what it is.
You should clip that soundbite at 3:48 for brownie points, NL. "It's Kates mom... they're pretty".
STRONGLY recommend growing smokeleaf - it's invaluable to have something you can use as a cure for low colonist mood, and the stoned buff is something like +15
Higher mental break threshold is the opposite of good. It means they break at higher mood.
Quinell the Taster may be the best name for a love rival I've ever heard.
When you make a fridge make sure it has atleast double walls everywhere. They insulate better,
Ryab, NL is a night owl, you need to change their schedule so they're working at night instead of during the day. It'll help their mood immensely!
NL! Set NLs schedule so that he operates at night to remove the debuff! Also, more 1s aren't going to hurt since priority goes left to right!
why mine away the front wall of every room you build into the Cliff? I don't get that
You can always harvest a heart from a prisoner to give to your colonist to fix their blockage.
Finally, this should have happened like 10 episodes ago. No offense but your colony was doomed a long time ago. Make a fresh start and do it right now you have some more experience
To be fair it was extremely entertaining watching everything go to shit for the colonists before he reloaded.
+Zian Xelmeus agreed.
To be fair he was at Pax and had a backlog he wanted to get out. At least it finally happened!
+Ash A That's correct I keep forggeting about that. Many RUclipsrs have a backlog of videos to go up to make sure we all have contectent constantly coming out even when they are unable to currently do so. Thank you for bringing something up that we all need to keep in mind.
+Zian Xelmeus It seems like many people forgot, and I just wanted them to know NL wasn't flat out ignoring them! (Though the old colony was getting very frustrating, so I get the anger and annoyance)
NL make it so your night owl sleeps during the day and is awake at night it gives a huge mood buff
PRAISE, the egglord has heard our prayers!
When NL typed Lovelymom that stutter in his voice was the vision of all the youtube comments of Baby egg confirmed.
The dumping stockpile doesnt need to be so far away. As long as you bury corpses and dont leaving rotting carcasses in there it wont cause an issue. At the moment it is so far away that hauling will take forever.
I was really looking forward to this after I lost track on the other play through!
Fix. Your God. Damn. Night Owl's. Schedule.
Please.
I'm taking bets, how many episodes before things fall apart
Haven't watched it yet, I'm willing to bet it falls apart episode 1.
I'm betting NL has a mental break because he's an owl in daytime and Northernlion hasn't figured out how to change sleep times yet.
Well, he made sure that infestations can happen, so that's going to be fun
I give him 4 episodes before he gets a nasty slump that will last 7 episodes. He'll begin to pull out of that slump and he'll get raided again and die
"Kate LovelyMom" Confirmed NL is gonna have a kid.
Digging won't unleash scythers and centipedes (forgot the mech-whatever name for them) they are in rooms that you would have to deconstruct a wall built into a mountain and it will alert you saying ancient danger. Mining however will create the chance for a bug give to spawn
also build a small fridge and allow food/animal bodies only next to your workhouse so that they cook much faster
he finally reset
Inb4 NL has a mental break, cause: night owl in daytime.
Reschedule NL to work at night. He's a night owl and there aren't any real downsides to that otherwise.
14:18 that's either the creepiest prison or the highest infection risk hospital
NL for start you should make rooms like 5x5 interior and put down a horseshoe pole. also put the butchering table outside the working area, that should resolve the debuff.
and use roof area
'lovelymom' - Egg Jr. in the oven confirmed
For some reason I found that sentence extremely adorable
please place your dumping zone closer. in fact place everything close together. you can have a far dumping zone just for corpses if you really need to.
People say drugs are bad for you.....but they give you major boost that northernlion will probably need
All his colonists have pretty poor combat stats, expecting him to get rekt by even the first raid lol
Northern Ryan--who told you to build into the mountain? That person is a very mean person. You know what? Go for it. Dig uhhhh... dig deeply and greedily. Nothing bad could possibly happen. I'm sure it's fine.
omg he finally restarted. I'm rooting for you NL
Ripperoni in pipperoni big brother house.
on dang, you had a perfect alcove place right above where you started, just had to dig a tunnel there, 2 choke points with a lot of land.
You might want to be careful about building into a mountain because there is a chance of hives spawning in caves which spawn things like megaspiders and other bad things
Nice! Good luck in the new series :)
Build indeed in mountainous areas but DONT build in the mountain itself. It allows hives to spawn inside which become a massive pain.
it's not that bad
IMHO bugs are the easiest enemies in the game because they are melee only. and they spawn in areas that usually always have good cover. You can design the hallways and doors for solid shooting lanes, even use turrets. Hide in a room when they get close. lock the door. let re-enforcements flank. repair the door/wall while they are trying to break it down. Ring around the Rosies. repeat till bugs are dead.I'd rather fight 20 bugs in the base than have to go across the map to stop a tiny siege party with a single sniper. Or mechtoids with incendiaries roasting my crops and critters. a15 non-modded makes rooms in mountains cooler. which can be a huge plus. you can fight a cold snap with the relatively cheaper campfires and clothes. heat wave requires more expensive coolers. Ohh well this is gonna be fun!
Night owl in daytime. sees it every 5 minutes refuses to fix it. Why?
There's lights at the bottom of the planet suggesting that life is contained there
When you said drugs idk if its even in there but dammit Ryab if you don't grow some goddamn dank ass space weed I'll be disappointed in you son.
*Minor break warning* "Have you noticed the fact that we have a pretty nice setup as far as mood goes? Eveybody's happy right now!"
wtf NL..
I'd love to see NL go on a mission to learn how to survive just 2 years in dwarf fortress.
The only drug I need is my dose of Dan Gheesling comment