Heroes of Might and Magic 3 : The Board Game - How to Play - Chapter 7 : Combat

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  • Опубликовано: 25 июн 2024
  • Part 7 is combat. This is 7 of 10 how to play video of Heroes of Might and Magic 3 : The Board Game. All of these videos are not made independent of each other, you still need to watch them all to understand how to play the game, but you can always come back to each individual video if you need a refresher.
    We're rules teaching in the clearest, concise way, so hopefully you can skip most of the rulebook and just play!
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    Complete playlist of Heroes of Might and Magic 3: The Board Game :
    Chapter 1: General setup - • Heroes of Might and Ma...
    Chapter 2: Cards - • Heroes of Might and Ma...
    Chapter 3: Overview & round sequence - • Heroes of Might and Ma...
    Chapter 4: Town actions and morale - • Heroes of Might and Ma...
    Chapter 5: Turn summary: Locations & discovering tiles - • Heroes of Might and Ma...
    Chapter 6: Playing cards - • Heroes of Might and Ma...
    Chapter 7: Combat - • Heroes of Might and Ma...
    Chapter 8: Rampart, Fortress and Inferno expansions - • Heroes of Might and Ma...
    Chapter 9: Battlefields expansion - • Heroes of Might and Ma...
    Chapter 10: Solo campaign - • Heroes of Might and Ma...
    Playthrough video - • Heroes of Might and Ma...
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    By Meeple University - Tarrant Falcke and Stella Jahja
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Комментарии • 47

  • @WarSongParadise
    @WarSongParadise 3 месяца назад +10

    Griffons may not be the best example for 1 retaliation only, but that was helpful, thanks!

    • @OMLose
      @OMLose 2 месяца назад +4

      I'd say it was the worst 😂

  • @csabaidonat
    @csabaidonat 5 месяцев назад +7

    Great summary. However, since you specifically used Griffins to illustrate retaliation, you should have mentioned that units have 1 retaliation only / combat round UNLESS their special ability states it otherwise (like in the case of the Griffins with unlimited retaliation opportunities / combat round).

  • @kairachann3482
    @kairachann3482 4 месяца назад

    Another great review ❤

  • @olebrommm
    @olebrommm Месяц назад

    exellent work on this series. on point and informative!.

  • @honsou1978dk
    @honsou1978dk 2 месяца назад +1

    It's Stella's job to nod and smile but she does it well. :)

  • @MammaSomari
    @MammaSomari 5 месяцев назад +2

    8:21 you cannot voluntarily retreat from neutral combat whenever you want to. It only happens if you can't or don't want to spend the MP at the end of the round.

  • @TyphonLeTitan
    @TyphonLeTitan 4 месяца назад

    8:34, a complete level is ''two steps''. You gain ''one step'' if you gain half a level and 4 ''steps'' if you gain 2 levels. As far as I know. Nontheless, great video mate, thank you :)

  • @thiagods
    @thiagods 3 месяца назад +2

    Where did you find in the manual about the tower, gate and walls cards?

    • @berzerk1086
      @berzerk1086 3 месяца назад +2

      I'm wondering the same thing. Just played my first game, and had to go by the explanation in this video because I couldn't find it in the rulebook

  • @rosen8757
    @rosen8757 Месяц назад

    What happens if you enter the opponents town while they are standing on that square? Does a siege battle happen where they can actually use their cards? And what if I beat the opponent, where does that hero go?

  • @zacinc6687
    @zacinc6687 4 месяца назад

    I wondered how many hits it took to bring down a wall or a gate, thank you for that. I'm curious about when you put walls and gates on the board compared to units, does it have to do anything with initiative, or when the attacker places his units you can place them however you choose?
    Also, does the arrow tower use the attack die when attacking, I'm guessing it doesn't have any penalties?

  • @TheSmutsMuts
    @TheSmutsMuts Месяц назад +1

    As you said you should use any might and magic cards to boost your attack before you roll the attack dice, is that the same for defender? Or can the defender play cards after the roll?

  • @stefanvolk3416
    @stefanvolk3416 3 месяца назад

    one question you noted that only one spell card may be used for the entitre combat round (entire activation of units). What about skills, items and heroes speciality? does the same rule apply here or not?

    • @CaptainPerfect
      @CaptainPerfect 3 месяца назад +1

      From the rulebook: "You may only use one Spell per Combat Round. Other card types can be used as many times as you want to"

  • @honsou1978dk
    @honsou1978dk 2 месяца назад +2

    Why did we get a ton of fancy miniatures if we use the cards to move around in combat???

    • @TyphonLeTitan
      @TyphonLeTitan 2 месяца назад

      Battlefield expansion my friend 😅

    • @honsou1978dk
      @honsou1978dk 2 месяца назад

      @@TyphonLeTitan That everyone will get, obviously?! ;)

    • @TyphonLeTitan
      @TyphonLeTitan 2 месяца назад

      @@honsou1978dk what do you mean ?

    • @honsou1978dk
      @honsou1978dk Месяц назад

      @@TyphonLeTitan That all who buy the game will buy it WITH the minis. ;)

    • @TyphonLeTitan
      @TyphonLeTitan Месяц назад

      @@honsou1978dk Yeah but I'm not sure to understand your point x)

  • @fritsravn6814
    @fritsravn6814 3 месяца назад

    Do you have to spend a move/action token to take a extra fight in combat ?

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад

      If you can't beat the neutral units in one full combat round, you need to spend a movement to continue the battle for another full round. It is only for the neutrals. Although, keep in mind that there's a difficulty setting to remove this rule, if you do not like it.

  • @Demonicskillz1
    @Demonicskillz1 3 месяца назад

    Where in the rulebook does it say that when under a siege from an opponent, you have to pay gold to deploy units to defend? Cant seem to find it

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад

      Are you the same that asked the question on kickstarter ? 😂 page 17 top right.

  • @LucaPassini
    @LucaPassini 4 месяца назад

    I think you have top put neutral units from left to right

    • @zacinc6687
      @zacinc6687 4 месяца назад

      That's only when the opponent units aren't controlled by a human, including neutrals.

  • @conncul1815
    @conncul1815 5 месяцев назад +1

    2:43 I believe the "Note" in the updated rules says to play all of the attacker's units before the defender's units when initiative is tied. So if the attacker has two "9's" and the enemy has two "9's," both of the attacker's "9's" go first then the two defender's.

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад +3

      Nope, it is one by one.

    • @conncul1815
      @conncul1815 3 месяца назад

      @@TyphonLeTitan you are right! I found out that my rule book had a typo.

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад

      @@conncul1815 you are the same person than the dude in kickstarter I guess ? Hahahahahha

    • @conncul1815
      @conncul1815 3 месяца назад

      @@TyphonLeTitan sure am! I really wanted that question answered 😂😂

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад

      @@conncul1815 hahahahah 😂 found you !

  • @nangld
    @nangld 3 месяца назад +1

    This must be the most difficult and convoluted board game, beating even D&D in the number of moving parts.

    • @myzrules4457
      @myzrules4457 2 месяца назад +1

      It actually plays pretty smooth

    • @honsou1978dk
      @honsou1978dk 2 месяца назад

      Tried Twilight Imperium? :)

  • @SorakaOTP462
    @SorakaOTP462 4 месяца назад

    Poor combat system against neutrals. Neutrals should be able to control their units by an AI, like literal instructions in the manual should be written how neutral enemy should respond in every situation. Also hero level shouldn't have any influence over whether neutrals will flee the combat or not, everything should depend on the creature difference between you and the enemy. Long range units should not be able to attack and then move in a single turn, they should be able to do either one of those things instead. Levels shouldn't be granted arbitrarily, instead is should be based on experience system. When sieging there should be a catapult with a dice-roll system unless you have ballistics skill.
    Overall this board game doesn't look too bad, but it doesn't strictly follow the same rules that are implied in the original game.
    However there's an easy fix solution for this board game. 1 - throw the board game into the bin and 2 download heroes 3 on PC instead.

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад +5

      Firstly, I have a big difficulty trying to understand your mindset here. Basically you are complaining about the fact that the game does not use the exact same mechanics as the original PC game, which is probably one of the worst calls ever made. Since when it is a good thing to copy something else in the first place? Furthermore, perhaps you didn't know, but the game passed a lot of different early mechanics ideas to the test bench and actually at the end, it failed to be good if you try to make it too similar to the pc game. Some mechanics do not transpose well to a board game you know. They tried many things and there’s reasons why it is what it is now.
      Secondly, you are literally the first one that I see complaining about the fact that the IA do not control the neutral enemies during a PvP game. It is a well received idea that actually makes your games a lot more fluid and enjoyable to everybody by reducing the time the opponent will wait between turns. So how can it be a ‘’poor combat system’’? Seriously.
      Then, you are complaining about the quick combat system. The level of the neutral encounter determined directly his strength. If you already beat two times level 2 neutrals for example, and now you are level 3, so stronger than before, there’s no reason at all to think that you will not be able to beat them again, so the mechanic here saves time for everybody and is 100% logical.
      Now, long ranged units. It is designed this way because of the size of the battlefield that is overall small and simplified, if you do not give the unit the opportunity to pull back, it would be too easy to pinned down ranged units. It is there for balance purposes. Btw, there’s the battlefield expansion where you can fight in a bigger map similar to the pc game, where the archers can’t move after attacking and follow the same rules as the pc games. You didn't seem to know that as well.
      After that you are talking about levels that are granted arbitrarily? What do you mean mate? Because experience/levels are gained basically the same way as the pc game. By defeating enemy monsters or by finding experience in chests or other points of interest. It is the exact same thing in the board game.
      Then, catapults while sieging. There’s no specific reason to keep the pc mechanic.
      That is, again, a mechanic that was simplified to make the game more fluid and balanced overall.
      So to be honest, I don’t know what you are talking about.

    • @SorakaOTP462
      @SorakaOTP462 3 месяца назад

      @@TyphonLeTitan it was a semi troll comment. Although it would be funny/interesting to see if a board game had semi-perfect 1 to 1 adaptation.

    • @TyphonLeTitan
      @TyphonLeTitan 3 месяца назад +2

      @@SorakaOTP462 semi trolling is actually worst than trolling 😂

    • @stefanvolk3416
      @stefanvolk3416 3 месяца назад +2

      ​@@TyphonLeTitanyou sumed it up man nicely