This was a truly formative piece of work, and I took a lot of inspiration from it. *No I did not steal from Florian Moncomble's comment below. I am a creative individual. And as you well know, no idea is unique, and all great artists st-cop-... take inspiration from each other's work.
Kinda felt bad for the people who hadn't played The Stanley Parable and attended this talk. I could easily see this whole presentation going right over their heads. I however found it really informative and wish there were more talks like it.
Do you think that both Stanley Parable and Beginner's Guide can be brought to one simple formula: a) make something no one can clearly describe, understand or explain; b) pretend as it can be clearly described, fully understand and be explainable media. Both via media itself and in the bubble around the media. Not to say that that's not brilliant. And that that does not require a huge amount of thought-work and investigation into cognitive science. But honestly, if you look up close - both the games, the talks and the ideas of Pugh and Wreden are simple and flat. It's the presentation that overwhelms the public - which is quite enjoyable, for sure, but can be easily ignored and deconstructed if you wish. Not to say that that's not brilliant, again. But simply put - the brilliance of one may be just an artifact of the stupidity of the others and vice versa. And in the case of talking about cognitive tricks and stuff - abusing such simple technique as "I will not show you what I've got in my fist, but I will describe it to you" in such a powerful way as they did in both Stanley's Parable and Beginner's Guide... it just genius, on one hand. On another - it's such a cheap trick, that it's just embarrassing how many people are buying it!
one of the reasons why i truly loved the stanley patarable, was that since i find a secret that feels at the limit of my finding hidden stuff skill, makes me wonder if there's something else hidden, and maybe i'll never know it! I want to leave a game knowing that the devs putted effort in making more things that i can possibly find
@@acetrigger1337 You say that, yet many games are afraid to hide their content, or are scared to make content inaccessible to the player as a consequence of their actions. So it's not as obvious as it seems, nor as easy to implement.
For those of you who didn't understand the talk, he was comparing the games that just told you scripted jokes to The Stanley Parable. If the Stanley Parable was just made of scripted jokes, it would be really boring to play. However, the interactive jokes in the game were the only thing that made the game fun in the first place. I also think it is cool how the first decision in the game is a choice between two doors because that is literally all you need to make an interactive joke.
I’ve noticed in a couple different talks now that as soon as anyone makes any negative joke about valve/steam their mics get cut... happened here, happened in the spiderweb software talk and I think the “how to survive in indies 11 years without a hit” or whatever
I stumbled upon this talk today, and I checked my Steam library to see that it's been exactly 5 years since I have "Gone outside" and stopped playing this game. Well, the achievement really works :D
The line about "repeated content" really hit home with me on one of my favorite games in the past few years: Dragon's Dogma. Every single time the pawns would repeat a line I'd already heard really got old after a while...
As someone who is playing through that now, I agree 100%. Once they start repeating I would go to the Knowledge chair and change their talking parameters
@@Dot-e Well they did... however, where is Half-Life 3? That's just for the meme, I still haven't finished Black Mesa, so I don't need HL3 yet. But Black Mesa is kind of a proof of concept of what Valve means. They let people create upon their work, and this is why fans are able to make the 'HD Remastered GOTY' (and whatever other popular name it is in 2020) versions of their games. And this is why 22 years later there are some people that are still waiting for the next part of the story. As Joseph Stoot (can't seem to find how to tag someone on RUclips except by reply...) said, they have a really interesting business model, and there are a lot of things to learn from them.
This talk was one of the best GDC talks I've wanted and I hope all the people who hadn't played it yet went out and played it afterwards. I don't know how you'd even understand what he was talking about this whole time. The whole talk was a meta-joke aside from like 30 seconds of real advice.
they chose the perfect person to present a comedy genre game. this guy is HILArious and it hurts my soul that people are not clapping like mad at his every joke bcz all his jokes are so funny
Off to a "Game Jam" tomorrow, thanks for inspiring :) Gone "Back to the Roots.", 8bit, humour the focus. :) "There are no new ideas, only old ideas re-invented" :)
That joke "stolen" from the Simpson's isn't really stolen IMO because it's a different joke. The thing that makes it funny is fundamentally different. Or is it?
I think it's the same joke but the delivery is different. In both cases it's a joke about those visitor walking lines. The Simpsons do it to place a line in a place where it isn't really necessary and quite dull. So it's useless. And in the game it's placed in a way you couldn't even follow So it's also useless
are we actually in a workshop or a stand up comedy? I dont believe I've learned anything except just steal jokes but I am enjoying this. It's R&D session at work, btw. I'm practically working. Maybe. help. what am I gonna tell my boss what I learned today?
I don't know. If you don't have humor professional on your staff, you'll make a funnier game by keeping unintentional jokes, like leaving glitches or design errors in, or have someone who's terrible at English write them. If you try to make someone who doesn't write jokes for a living provide scripted jokes, it actually makes the game revolting to play for everyone. If the jokes aren't perfect, it's a very effective way of turning players away from your game.
"The less you try to push players towards hidden jokes via obvious design decisions the less special it is for them to discover them." So the more I push players towards hidden jokes, the more precious they will become? #LogicFail
I picked up The Stanley Parable: Ultra Deluxe Edition for Nintendo Switch. It had been recommended by a Brit friend. The look of It reminded me very much of SuperLiminal. So, I was interested. I soon figured out the changing nature of it and mostly enjoyed it. I got frustrated after many bad endings and with the "defuse the impending destruction" scene. I never knew if there was an actual solution. Also, the additional "ultra deluxe" content felt like a trick to make the player feel like they were getting some additional interesting content, but in fact it was just more jokes with nothing but rubbish references to additional content. The disappointing part was the shrine area where the developers put lots of self-congratulatory content and endless (and seemingly bitter) ramblings about bad reviews of the game. At that point, things really changed for my perception and enjoyment of the game. I figured perhaps the developers are really butt-hurt and immature. It was no longer a game of jokes and enjoyable, but some kind of sick dreaded journey the player is dragged along by the developer in retribution for bad reviews. I stopped playing because it seemed too much of inside jokes by bitter, self-absorbed developers. There seemed to be an unknowable number of endings - mostly bad, although, I never really finished the game. I felt a bit cheated and somewhat disappointed that I actually paid for this humiliation. If I was at a comedy club and I rudely spoke out and the comic hit back with an acerbic response, I would expect that humiliation. Was there an ending or was that all part of the joke? I want to say I don't know, and I don't care, but in truth, I would like to know. I'm hoping someone might be able to explain where I went astray.
1:32
*Starts insulting Valve*
*Audio dies immediately*
Valve censorship
One shall not insult our true lord and savior GabeN
That was funny
shut it down
for anyone wondering he said:
1:32
"before they were content to make million pieces of shit cosmetics pipeline"
his presentation is like a example of how the Stanley parable is played
That is to say, not much of a _real_ presentation.
I'm glad he talked about the Broom Closet ending, that one's my favorite
I find this concerning
Mine too. It was a really formative piece of work, and I took a *lot* of inspiration from it.
We’re you the second or the first player?
I think we can all agree that this talk was not in fact written by William Pugh but actually done by - you should know by now - the moon.
Well dude, that was a really formative piece of work, and I took a LOT of inspiration from it!
I'm not sure what I learned, but it was a fun talk.
In stand up you get told a joke but in a video game you need to be apart of the joke )that´s what I took from it anyway)
It's usually like that on GDC imho :D
This was a truly formative piece of work, and I took a lot of inspiration from it.
*No I did not steal from Florian Moncomble's comment below. I am a creative individual. And as you well know, no idea is unique, and all great artists st-cop-... take inspiration from each other's work.
that's why I took a lot of inspiration from the Stanley parable and didn't steal it
*copies it and sells it as a different game*
I like to wait two years before copying things. By then there's enough buffer for it to count as "groundbreaking" again.
Kinda felt bad for the people who hadn't played The Stanley Parable and attended this talk. I could easily see this whole presentation going right over their heads. I however found it really informative and wish there were more talks like it.
+PhilJFur I played the old stanley parable back in 2010 but I still hardly understood this.
+Rage Quit
Most of the people who HAD played The Stanley Parable barely got this.
It's still an entertaining talk even without the background info.
I found this talk a really formative piece of work. I'm taking a lot of inspiration from it.
Do you think that both Stanley Parable and Beginner's Guide can be brought to one simple formula:
a) make something no one can clearly describe, understand or explain;
b) pretend as it can be clearly described, fully understand and be explainable media. Both via media itself and in the bubble around the media.
Not to say that that's not brilliant. And that that does not require a huge amount of thought-work and investigation into cognitive science.
But honestly, if you look up close - both the games, the talks and the ideas of Pugh and Wreden are simple and flat. It's the presentation that overwhelms the public - which is quite enjoyable, for sure, but can be easily ignored and deconstructed if you wish.
Not to say that that's not brilliant, again. But simply put - the brilliance of one may be just an artifact of the stupidity of the others and vice versa. And in the case of talking about cognitive tricks and stuff - abusing such simple technique as "I will not show you what I've got in my fist, but I will describe it to you" in such a powerful way as they did in both Stanley's Parable and Beginner's Guide... it just genius, on one hand.
On another - it's such a cheap trick, that it's just embarrassing how many people are buying it!
I love you.
12:42 So true. The less you make a secret obvious, the more meaning you give it when it is found by a player.
one of the reasons why i truly loved the stanley patarable, was that since i find a secret that feels at the limit of my finding hidden stuff skill, makes me wonder if there's something else hidden, and maybe i'll never know it! I want to leave a game knowing that the devs putted effort in making more things that i can possibly find
that is just common sense.
@@acetrigger1337 You say that, yet many games are afraid to hide their content, or are scared to make content inaccessible to the player as a consequence of their actions. So it's not as obvious as it seems, nor as easy to implement.
For those of you who didn't understand the talk, he was comparing the games that just told you scripted jokes to The Stanley Parable. If the Stanley Parable was just made of scripted jokes, it would be really boring to play. However, the interactive jokes in the game were the only thing that made the game fun in the first place. I also think it is cool how the first decision in the game is a choice between two doors because that is literally all you need to make an interactive joke.
I’ve noticed in a couple different talks now that as soon as anyone makes any negative joke about valve/steam their mics get cut... happened here, happened in the spiderweb software talk and I think the “how to survive in indies 11 years without a hit” or whatever
True
Just like playing the stanley parable, I can never tell when something is profound and when he's just ****ing with me.
hahaha the cencorship at 1:33 unbelievable
+Andrew Elie
Valve is watching...
Valve is always watching.
Technical issue? The irony is strong.
Half Life 3 confirmed
That steam has turned to a shit loading pipeline for half made games? (Somewhere along those lines I belive)
er... they would have had to be much more thorough than that if censorship had been a goal. His diss was still clearly conveyed.
BUT WALL-E WASN'T OUT IN 2006
I CALL YOUR BLUFF MR. WILLIAM PUGH
YOUR TALL TAIL WON'T FOOL THE GENIUS THAT IS MY LOGOS, MY MIND, MY INFALLIBLE LOGIC!
Wall-E was the best movie of this year
The genius that is my legos.
Mad props to Mr William for being so down to earth in this talk, truly an inspiration XD
I stumbled upon this talk today, and I checked my Steam library to see that it's been exactly 5 years since I have "Gone outside" and stopped playing this game. Well, the achievement really works :D
I wanted to make a joke about joke repetition but then i took an arrow to the knee.
I wanted to play skyrim but then I took a steam sale in the wallet
I wanted to steam sale but then my hand was impaled by an arrow.
Whoa, forgot about this thread!
Demonism Oh, hey. How's it going?
I wanted to make a joke about joke repetition but then I changed my mind and decided that it should be a meta joke instead.
I wanted to make a joke about joke repetition but then I made a joke about joke repetition.
tough crowd for act 1
In my opinion the most useful youtube channel for me.
This is the greatest GDC talk of all time.
yes
10:41 that line hits differently now lol
Don't underestimate Jeff the coffee-guy
I wish i could play The Stanley Parable. but I'm still waiting out that one achievement...
The line about "repeated content" really hit home with me on one of my favorite games in the past few years: Dragon's Dogma. Every single time the pawns would repeat a line I'd already heard really got old after a while...
As someone who is playing through that now, I agree 100%. Once they start repeating I would go to the Knowledge chair and change their talking parameters
HARPIES
Remember when Valve used to make videogames?
their business model has been really informative, and I hope to take a lot of inspiration from it in the future.
wait they make games?
I think yes
@@Dot-e Well they did... however, where is Half-Life 3?
That's just for the meme, I still haven't finished Black Mesa, so I don't need HL3 yet.
But Black Mesa is kind of a proof of concept of what Valve means.
They let people create upon their work, and this is why fans are able to make the 'HD Remastered GOTY' (and whatever other popular name it is in 2020) versions of their games.
And this is why 22 years later there are some people that are still waiting for the next part of the story.
As Joseph Stoot (can't seem to find how to tag someone on RUclips except by reply...) said, they have a really interesting business model, and there are a lot of things to learn from them.
@@NemoNautilusEra *cough* *cough* half-life: alyx *cough*
This even better of what I have expected. Wonderful talk
Played The Stanley Parable - absolutely loved it! This talk was incredible!!!
I wonder why this video is in landfall's TABS playlist
1:31 I wonder why it is muted and what he really said about valve lol 😂
This is the best GDC i have seen so far
So funny, listened it twice! :D
JOKES ARE ONLY FUNNY ONCE!!! D:
They can be funny twice if there's a call back.
Me too
This talk was one of the best GDC talks I've wanted and I hope all the people who hadn't played it yet went out and played it afterwards. I don't know how you'd even understand what he was talking about this whole time. The whole talk was a meta-joke aside from like 30 seconds of real advice.
it was a formative piece of work and i took a lot of inspiration from it. i am a creative individual and no idea is unique
@8:30 is where it actually started to feel extremely informative
Smokecall
It started to feel informative at 29:07.
Five-and-a-half minutes in: "FUCK! It all makes sense! Make the game around the jokes, don't force the jokes to match the game!"
So you're not allowed to badmouth Steam at GDC. Interesting...
Uhm 13:09 the quote is wrong. Its the more you try and push players not less. Gave a double negetive.
What I learned - If you want to be a valve superstar just write for Old Man Murry
Well, that was amazing.
27:10 "I'm a creative individual" - Too bad nobody stood up and said "No, I'm not!".
Totally original joke there.
0002pA i smell someone life of Brian here
These words will make sense later, trust me, I'm a comment.
Somebody's a fan of Stewart Lee's comedy routine...
He's a very formative comedian who provides a lot of inspiration, I'm sure.
Best talk of all of GDC.
they chose the perfect person to present a comedy genre game. this guy is HILArious and it hurts my soul that people are not clapping like mad at his every joke bcz all his jokes are so funny
The Stanley Parable is an amazing example of a funny game. This talk is an amazing example of a funny talk.
The only real way to make a talk about The Stanly Parable, is to make the talk it self a joke. Rules of nature.
They literally even made a absurd presentation like in the game xD
very funny and awesome talk.
im not a nativ english speaker but his (british) accent sounds similar to the one of russell brand. or does it?
Well, sort of but not exactly. They both have southern English accents, but that's as close as it gets. We have LOTS of accents.
I agree!
This is awesome
Gabe said that, and he's like, WELL smart.
21:00 dude thats skyrim, i have no idea what most of my quests are for
I came here for Tim Schafer. You catfished me!
What a brilliant piece of art 😂👌
This guy is a narrator genius.
This is the first video I ever see showing an actual result of the brainstorming session that took place at Valve!
12:44 Wait, "the less obvious, the less special"? I don't think that's right, even in the context of this jokey speech that's confusing on purpose.
He probably just mispoke. The point he was making was the more hidden a secret is, the more it will be valued by those that discover it.
Lord gaben will be respected at gdc
12:45 Shouldn't that be "The more you try [...]" instead of "The less you try [...]"?
Why doesn't gdc have good audio?
this was the most entertaining video
he reminds me of ordinary things lol
Off to a "Game Jam" tomorrow, thanks for inspiring :) Gone "Back to the Roots.", 8bit, humour the focus. :) "There are no new ideas, only old ideas re-invented" :)
This guy is the Russell Brand of game designers.
Awesome!, even Q&A is great :)
They trademarked that Line.
Alright, Russell... take it easy...
Am I the only one who thinks William is sorta like Edgar Wright?
That joke "stolen" from the Simpson's isn't really stolen IMO because it's a different joke. The thing that makes it funny is fundamentally different.
Or is it?
I think it's the same joke but the delivery is different. In both cases it's a joke about those visitor walking lines. The Simpsons do it to place a line in a place where it isn't really necessary and quite dull. So it's useless. And in the game it's placed in a way you couldn't even follow So it's also useless
If i ever make a game, there will be a door 430 in it... #meta
The thumbnail for this video is really dishonest.
Did anyone else put their hand up and raise it in the air at 19:00 ruclips.net/video/pLbmZT70rtA/видео.html or am I just weird.
I have a question: What did you say?
I can’t believe how bad and useless this video was!!! So weird!!! I only waited to the end to see if he says anything useful!!!!!!!
Mighty Boosh must have been a formative piece of work, because he took inspiration from it in this talk :)
The Stanley Parable of talks.
Best GDC talk.
He's a genius.
Discount Russel Brand?
holy f***, this guy is brilliant
are we actually in a workshop or a stand up comedy? I dont believe I've learned anything except just steal jokes but I am enjoying this. It's R&D session at work, btw. I'm practically working. Maybe.
help. what am I gonna tell my boss what I learned today?
"Funny Guy"
This was great
did you guys learn something?
I only learnt you can waste others time with no effort
Is this totally accurate battle simulator?
What was said at 1:35? Disliking video until we get answers
Wow, where is the freedom of speech, GDC? Or that 1:32 cutout was a comedic bit?
Great Talk!
"THANKS FOR LISTENING TO MY TORQUE"
ok this is just a masterpiece :') more informative than many talks and more funny than many standup commey show :D
rip no one laughed at his human beings or gamers joke
I don't feel like I learned anything from it, but then I don't really give a shit cos it was an awesome talk.
Then you didn't pay attention.
I don't know. If you don't have humor professional on your staff, you'll make a funnier game by keeping unintentional jokes, like leaving glitches or design errors in, or have someone who's terrible at English write them. If you try to make someone who doesn't write jokes for a living provide scripted jokes, it actually makes the game revolting to play for everyone. If the jokes aren't perfect, it's a very effective way of turning players away from your game.
So this is what Russel Brand looked like as a young man.
There is alot I'd good advice. If you can discern it from the story
First I thought the message is "change gameplay with user expierience" but instead it is just "make a game with stupid jokes". ORLY?
"The less you try to push players towards hidden jokes via obvious design decisions the less special it is for them to discover them."
So the more I push players towards hidden jokes, the more precious they will become?
#LogicFail
It's called a typo. He explains it the way it was meant to be on the Powerpoint in the talk itself.
The act went on way, way too long
1:32 Shots fired.
Wait, so is this guy dodging the issue of plagiarism by turning it into a joke?
I picked up The Stanley Parable: Ultra Deluxe Edition for Nintendo Switch. It had been recommended by a Brit friend. The look of It reminded me very much of SuperLiminal. So, I was interested.
I soon figured out the changing nature of it and mostly enjoyed it. I got frustrated after many bad endings and with the "defuse the impending destruction" scene. I never knew if there was an actual solution. Also, the additional "ultra deluxe" content felt like a trick to make the player feel like they were getting some additional interesting content, but in fact it was just more jokes with nothing but rubbish references to additional content. The disappointing part was the shrine area where the developers put lots of self-congratulatory content and endless (and seemingly bitter) ramblings about bad reviews of the game. At that point, things really changed for my perception and enjoyment of the game. I figured perhaps the developers are really butt-hurt and immature.
It was no longer a game of jokes and enjoyable, but some kind of sick dreaded journey the player is dragged along by the developer in retribution for bad reviews. I stopped playing because it seemed too much of inside jokes by bitter, self-absorbed developers.
There seemed to be an unknowable number of endings - mostly bad, although, I never really finished the game. I felt a bit cheated and somewhat disappointed that I actually paid for this humiliation. If I was at a comedy club and I rudely spoke out and the comic hit back with an acerbic response, I would expect that humiliation.
Was there an ending or was that all part of the joke? I want to say I don't know, and I don't care, but in truth, I would like to know.
I'm hoping someone might be able to explain where I went astray.
You clearly didn't get it lmao
censorship is just lame..