CopperCube 6 - Anisotropic terrain

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  • Опубликовано: 1 янв 2025

Комментарии • 7

  • @OutsidersRo
    @OutsidersRo 15 дней назад

    👍👍👍

  • @interplayyyy
    @interplayyyy 15 дней назад

    Very inspiring! Thanks for sharing. Looking forward to see more of your progress, and for January when i will have more time to try out these things you've been providing, as well as progressing in my own projects. Wishing you a soon to be happy Christmas Rob!

    • @saturn7_dev
      @saturn7_dev  6 дней назад

      Thanks man, much appreciated. I'm working on terrain bump mapping lately - hope to get this to work...so far its difficult.

    • @monks77712
      @monks77712 4 дня назад +1

      Hi man, how do you get the mesh from world machine into coppercube

    • @saturn7_dev
      @saturn7_dev  4 дня назад +1

      @@monks77712 Thanks - looks ok eh ? - its actually just CC terrain with large spread of the 4k texture using 0.004 as the scale. I use WM and its great but limited to small levels so went with CC terrain instead. I have auto texturing also so CC terrain can look good still...

  • @monks77712
    @monks77712 15 дней назад

    Nice work man