Saturn 7
Saturn 7
  • Видео 84
  • Просмотров 39 964
Physics Character Controller fix
Simple fix for the Physics Character Controller
Просмотров: 87

Видео

Irrlicht Engine - blast from the past
Просмотров 1,7 тыс.14 часов назад
Some cool effects based on the old Irrlicht game engine
CopperCube 6 - Anisotropic terrain
Просмотров 12514 дней назад
New and better looking Anisotropic terrain You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube6 - Textures & SkyDome
Просмотров 10921 день назад
New API and info on faster texture loading plus new SkyDome You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - Optimizations in menu & loading
Просмотров 158Месяц назад
New API and properties for menu loading and texture deletions Permanent second ccb file load for menu's and better auto texture deletion You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - 2D Overlays & SoundFX
Просмотров 61Месяц назад
New API and properties for 2D overlay images New 3D sound node properties: 'Paused' , 'SoundFX' and 'FXGain' You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube6 - Font loader & Image fonts
Просмотров 1022 месяца назад
New API's for standard fonts and image based fonts You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube6 - Lens Flare & Head bobbing
Просмотров 2182 месяца назад
New API for head bobbing and cool new Lens Flare You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - Terrain improvements
Просмотров 3003 месяца назад
New API's and terrain improvements You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube - Terrain Surfaces V2
Просмотров 2345 месяцев назад
Professional grade terrain sound manager for terrain textures, plants and grass and other non terrain walkable objects. You can get it on itchio: robo25.itch.io/terrain-surfaces-v2
CopperCube 6 - Terrain sound manager
Просмотров 1815 месяцев назад
New API's and 3D sound node functionality with custom made Behaviour to boot...all for free....
Generative AI - 2D to 3D with SketchUp
Просмотров 67111 месяцев назад
create great looking games with low polygons quick and easy....
CopperCube 6 - new API's x 5
Просмотров 999Год назад
Change since the video: To use emissive textures use the existing material SOLID_2_LAYER and just adjust the Parameter 1 to show the initial emission levels (use runApp.exe to run your app.exe game) Then change how you like with ccbSetSolidEmissive(node, amt (0-1)); You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - Occlusion Culling
Просмотров 348Год назад
New and excellent feature - Occlusion culling, works well too. You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - Node collision shape & gravity
Просмотров 247Год назад
New API's You can get it on itchio: robo25.itch.io/coppercube-new-apis
CopperCube 6 - Terrain sounds + source code fix
Просмотров 235Год назад
CopperCube 6 - Terrain sounds source code fix
CopperCube 6 - Terrain texturing
Просмотров 220Год назад
CopperCube 6 - Terrain texturing
CopperCube 6 - new API's, code Editor, better Fog
Просмотров 1,4 тыс.Год назад
CopperCube 6 - new API's, code Editor, better Fog
SkyLicht - modern irrlicht engine
Просмотров 2,3 тыс.Год назад
SkyLicht - modern irrlicht engine
CopperCube - dynamic plant movement & HLSL
Просмотров 428Год назад
CopperCube - dynamic plant movement & HLSL
Alien Revenge Demo - ver 1.58
Просмотров 310Год назад
Alien Revenge Demo - ver 1.58
RIPA - fastest Pathfinding method available
Просмотров 307Год назад
RIPA - fastest Pathfinding method available
CopperCube - Source Code changes
Просмотров 335Год назад
CopperCube - Source Code changes
CopperCube 6 - Building levels
Просмотров 501Год назад
CopperCube 6 - Building levels
CopperCube - Player Particle System
Просмотров 5162 года назад
CopperCube - Player Particle System
CopperCube 6 - RGB Lighting plugin
Просмотров 1,4 тыс.2 года назад
CopperCube 6 - RGB Lighting plugin
Saturn 7 - optimisations
Просмотров 3282 года назад
Saturn 7 - optimisations
CopperCube 6 - lighting techniques
Просмотров 3692 года назад
CopperCube 6 - lighting techniques
Saturn 7 - clothing system
Просмотров 3052 года назад
Saturn 7 - clothing system
Saturn 7 Update - spot lights etc
Просмотров 2532 года назад
Saturn 7 Update - spot lights etc

Комментарии

  • @leezhieng
    @leezhieng 2 дня назад

    Nostalgic. I made a level editor using Irrlicht 14 years ago. Unfortunately their development was already stagnant even back then. I stopped using it after that.

  • @sodicious
    @sodicious 3 дня назад

    i'm wondering, whats that underwater song called? it's very ethereal, i would like to have it as a souvenir because.. its cool

  • @ReliquierAngel0491
    @ReliquierAngel0491 3 дня назад

    15:00 - The female model appears alongside the main character in the Indiana Jones-style adventure game "Deadfall Adventures," which was developed in Unreal Engine 3. 😀

  • @ivanonlyone7160
    @ivanonlyone7160 4 дня назад

    "Mom! Can I get Unity?" "No, we have Unity at home." Unity at home:

  • @monks77712
    @monks77712 4 дня назад

    Man, no way, how did you do those footsteps in the snow

  • @Aera223
    @Aera223 4 дня назад

    Cool u were able to solve obstacle handling in the coppercube demo

  • @interplayyyy
    @interplayyyy 4 дня назад

    Thanks for this, it was pretty entertaining! The water shader was really nice, as well as the last scene with quite impressive examples of specularity from metal and plastics. Wish i had the knowledge (or rather improved brain functionality) to help out with improving/porting this and other stuff to Coppercube. Appreciate all steps you've made so far. Hope some more people will show up and dig into it!

  • @xan1242
    @xan1242 4 дня назад

    Fun fact - Irrlicht was used in Yu-Gi-Oh! Online 3 to render in-game 3D models for player characters. It was done in a quick and dirty way to bring 3D model rendering without having to port the code from Tag Force on PSP.

    • @leezhieng
      @leezhieng 2 дня назад

      ohh didn't know that!

  • @ssatguru
    @ssatguru 5 дней назад

    "irrEdit - Irrlicht Properties" in CopperCube remains a mystery to me. Would be nice if somebody could document that Or if some documentation exist then point to that

    • @saturn7_dev
      @saturn7_dev 5 дней назад

      Its a per material setup for the fixed function pipeline for DirectX or OpenGL (not HLSL or GLSL). Ambient, Emissive etc adjust the net material made up from max of 4 textures. Existing materials in CC only require 1 to 2 textures however.

  • @monks77712
    @monks77712 6 дней назад

    Hey my man, before i fully watch this video, will you incorporate some cool irrlicht stuff into coppercube

    • @saturn7_dev
      @saturn7_dev 5 дней назад

      will try to - will see how that goes...

    • @monks77712
      @monks77712 5 дней назад

      @saturn7_dev alright champ!

  • @sahilbishnoi1588
    @sahilbishnoi1588 13 дней назад

    Is there any hope of gwm 2.0 being released in 2025 ...?

  • @OutsidersRo
    @OutsidersRo 15 дней назад

    👍👍👍

  • @interplayyyy
    @interplayyyy 15 дней назад

    Very inspiring! Thanks for sharing. Looking forward to see more of your progress, and for January when i will have more time to try out these things you've been providing, as well as progressing in my own projects. Wishing you a soon to be happy Christmas Rob!

    • @saturn7_dev
      @saturn7_dev 6 дней назад

      Thanks man, much appreciated. I'm working on terrain bump mapping lately - hope to get this to work...so far its difficult.

    • @monks77712
      @monks77712 4 дня назад

      Hi man, how do you get the mesh from world machine into coppercube

    • @saturn7_dev
      @saturn7_dev 4 дня назад

      @@monks77712 Thanks - looks ok eh ? - its actually just CC terrain with large spread of the 4k texture using 0.004 as the scale. I use WM and its great but limited to small levels so went with CC terrain instead. I have auto texturing also so CC terrain can look good still...

  • @monks77712
    @monks77712 15 дней назад

    Nice work man

  • @monks77712
    @monks77712 22 дня назад

    Hi robbo, i think an action for camera shake will be very interesting for exaggerating explosions and action scenes, do you mind making that too

    • @saturn7_dev
      @saturn7_dev 6 дней назад

      Good idea. There is a existing code someone made for this but perhaps a built in system would be easier....

    • @monks77712
      @monks77712 6 дней назад

      @saturn7_dev so is that a yes :)

    • @saturn7_dev
      @saturn7_dev 4 дня назад

      @@monks77712 Will put on the list but cant promise anything as have other things I feel more important need adding first like ambient occlusion and d FXAA post processing shaders etc.

    • @monks77712
      @monks77712 4 дня назад

      @saturn7_dev ok man :)

  • @monks77712
    @monks77712 26 дней назад

    Nice work

    • @saturn7_dev
      @saturn7_dev 26 дней назад

      Thank you! Cheers!

    • @monks77712
      @monks77712 25 дней назад

      @saturn7_dev so to use your apis in my game do I have to do something important before it works

  • @SuperAxolotlHorror
    @SuperAxolotlHorror Месяц назад

    First of all obj files runs better than fbx in coppercube. and second of all realtime shadows only work with a directional light in the scene. to make it run better i would recoment using pre calculated lightmaps

  • @hikari_lite_world
    @hikari_lite_world Месяц назад

    Done 💪 thanks ❤

  • @monks77712
    @monks77712 Месяц назад

    Will Saturn 7 include gun combat?

    • @saturn7_dev
      @saturn7_dev Месяц назад

      Yes, I have weapons also in it and shooting...

    • @monks77712
      @monks77712 Месяц назад

      @saturn7_dev that's cool, I never knew you'd already included them, are you on glitched velocity discord server

    • @saturn7_dev
      @saturn7_dev Месяц назад

      I very occasionally check his discord but not for a while...so not much

  • @monks77712
    @monks77712 Месяц назад

    So does this boost performance?

    • @saturn7_dev
      @saturn7_dev Месяц назад

      Much faster load times by 2-10x actually and much lower draw calls to the GPU using less textures so should help also with FPS

    • @monks77712
      @monks77712 Месяц назад

      @@saturn7_dev Nice, but does that mean if you publish your game you have to publish the ccb too

    • @saturn7_dev
      @saturn7_dev Месяц назад

      @@monks77712 yes, but these days its easy to hack any game for assets if you want to....just rename to something other than ccb and will still load and there are other trick I wont mention publicly to hide stuff a bit..

    • @monks77712
      @monks77712 Месяц назад

      @saturn7_dev nice one robbo, good luck! I just hope a trailer or short vid of saturn 7 gets released soon

  • @monks77712
    @monks77712 Месяц назад

    Let's see a gameplay of saturn 7

    • @saturn7_dev
      @saturn7_dev Месяц назад

      I only recently got back into my game after nearly 2 years not working on it.....have to make a demo....

    • @monks77712
      @monks77712 Месяц назад

      @saturn7_dev Yeah a demo will be awesome

  • @chaosmachines934
    @chaosmachines934 Месяц назад

    aw this looks good

  • @uzugijin
    @uzugijin Месяц назад

    consider weaponbob without touching the camera, instead. much more pleasant, and realistic.

    • @saturn7_dev
      @saturn7_dev Месяц назад

      I am going to change the existing bob method from camera rotation to changing collision shape instead so should look better actually

  • @Nocz_GD
    @Nocz_GD 2 месяца назад

    Its Nice bro

  • @interplayyyy
    @interplayyyy 2 месяца назад

    awesome!!!

  • @NivenHedinger
    @NivenHedinger 2 месяца назад

    Love the head bob mechanic, very useful for creating more realistic movement. I purchased the new APIs and hope it works or maybe you can help out with them. Cheers!

  • @GamingArtCraft
    @GamingArtCraft 2 месяца назад

    Excellent tutroial!

  • @jeffkirchoff14
    @jeffkirchoff14 2 месяца назад

    Damn bruhh! I last used Copercube back in 2017

  • @monks77712
    @monks77712 3 месяца назад

    Thank you bro, thank you

  • @marek_tarnawski
    @marek_tarnawski 3 месяца назад

    That's cool. I started playing with the Coppercube engine and realized the grass sticking out from the slope while all having same vertical angle looks super ugly. I minimize the effect by putting small sized grass on more angled surface but ideal situation would be grass object tilting to match the slope.

    • @saturn7_dev
      @saturn7_dev 2 месяца назад

      Yes, that will work and you can adjust individual plant types sizes now using my new API also

  • @Nocz_GD
    @Nocz_GD 3 месяца назад

    Its cool

  • @Do_not_forget
    @Do_not_forget 3 месяца назад

    Can you show game like DooM3 with Coppercube ???

    • @Klonoa1488
      @Klonoa1488 3 месяца назад

      It's probable, ain't it?

    • @saturn7_dev
      @saturn7_dev Месяц назад

      I recently came across loads of old doom like levels incorporated into Irrlicht which is what CopperCube runs off - plan to do a a video showing what's actually possible for funzies..

  • @chaosmachines934
    @chaosmachines934 3 месяца назад

    hey , hey

  • @monks77712
    @monks77712 4 месяца назад

    Thank you so much robbo

  • @monks77712
    @monks77712 4 месяца назад

    Thank you so much robbo

  • @arthurfariasxd7738
    @arthurfariasxd7738 5 месяцев назад

    Nice one man ❤

    • @saturn7_dev
      @saturn7_dev 2 месяца назад

      thanks - check my other videos also you might like

  • @morbottgaming2895
    @morbottgaming2895 5 месяцев назад

    Wow, this is awesome!

  • @Generalcooperate
    @Generalcooperate 5 месяцев назад

    😍🥳🤯🤯🤯

  • @mariocamspam72
    @mariocamspam72 5 месяцев назад

    LOL the random phone call in the middle of the presentation

    • @saturn7_dev
      @saturn7_dev Месяц назад

      I usually edit stuff like that out...was that the best part of the video - lol ?

    • @mariocamspam72
      @mariocamspam72 Месяц назад

      @@saturn7_dev my bad haha, its awesome work i was just messing

  • @xand6822
    @xand6822 5 месяцев назад

    wow

  • @morbottgaming2895
    @morbottgaming2895 5 месяцев назад

    Mind is blown!

  • @chaosmachines934
    @chaosmachines934 6 месяцев назад

    ho

  • @O-8-15
    @O-8-15 6 месяцев назад

    awesome

  • @agnaldosilva2235
    @agnaldosilva2235 7 месяцев назад

    I don't speak much English, but how can I create a map like this with relief stones! Very different from the ones I see in ski games in Brazil! Congratulations!

    • @saturn7_dev
      @saturn7_dev 6 месяцев назад

      When you say relief stones you mean terrain texturing that looks like small stones or you mean actual 3d mesh placed about on the terrain ? - do you have an example of what you are referring to ?

  • @harunjpg
    @harunjpg 9 месяцев назад

    We will grow this engine, beyond perfect, very good, with you!❤🎉

    • @saturn7_dev
      @saturn7_dev 6 месяцев назад

      cheers thanks....yes, some improvements still to come

  • @saturn7_dev
    @saturn7_dev 9 месяцев назад

    nice job is I don't say myself....

  • @Bara_Games05
    @Bara_Games05 9 месяцев назад

    i dont know anything at all about coding about to watch this

  • @Grim876_
    @Grim876_ 10 месяцев назад

    please make a updated inventory system video please

    • @saturn7_dev
      @saturn7_dev 5 месяцев назад

      I can but my version of this is quite complex actually - too complex for most people. Sven on the CopperCube forum does medium level stuff and other things that are easier to follow. Maybe ask him for his version.

  • @Grim876_
    @Grim876_ 10 месяцев назад

    need a part 2 please with more info

  • @RUDERUDYTUTORIALS
    @RUDERUDYTUTORIALS 11 месяцев назад

    That looks good Saturn 7 i really like the content you present to us.

    • @saturn7_dev
      @saturn7_dev 6 месяцев назад

      cheers thanks. Best thing about AI is that it cannot be copyrighted so use it how you like for any purpose, even commercially.