That's incredible game engine architecture!

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  • Опубликовано: 22 сен 2024
  • Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!
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Комментарии • 3

  • @eightsprites
    @eightsprites 4 месяца назад +2

    Nice to see others doing the crazy thing of developing their own game engine.

  • @mage3690
    @mage3690 4 месяца назад

    I can relate with not wanting to fight the engine. I know that fighting the engine is actually a super rare thing to happen, and that even when I do there will always be a way around it to do what I want, but it's like I have OCD for this one small thing. I can't stand it at all.
    Also, I hate OOP as well. Not because I have any real criticism of it, the `class` keyword just confuses me because I am very dumb.

    • @GameEngineeringPodcast
      @GameEngineeringPodcast  4 месяца назад +4

      It sounds like you've just recently started your programming journey. Don't "hate" anything you don't know. Start by learning it, and with some experience you will be able to assess the positive and negative aspects of a given programming concept. `class`es are ubiquitous and in order to advance (either in OOP, FP, procedural or w/e) you'll need to learn them and the 'abstraction' concept, which they are used for