It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!
Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?
Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now
Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.
It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!
Very good info, very detailed and insightful. Will definitely refer back to this when I get back into writing the game I am working on
Hehehe all hail the WC3 World Editor!! Great video btw 😁
Very cool presentation. As a programmer i appreciate this
Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?
Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now
Can you share here the list of resources that was talked about in the last 2 minutes?
I second this
great video
Awesome video, I enjoyed watching it also on my second time :)
GEA in a Nutshell
Well done! Thanks
Excellent video! Very enlightening.
This deserves more views LOL
Did Bill Clark have a youtube channel?
yes, a bit late of a reply but I think his channel is LtRandolph Games
RIP Bill Clark
are the slides available?
Love this video. Hate your main loop ("game loop").
That was an amazing talk, 1 hour felt like a minute.
I wonder, did he send an email about those resources?
I second this
Great talk. Do you recommend SDL or GLFW as the cross platform base you build off of?
Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.
@@Bozemoto glfw
Try SFML
Not bad
I am the game engine