Game Engine Architecture: Bill Clark (CodeLabs Tech Talk 2020)

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  • Опубликовано: 2 фев 2025

Комментарии • 26

  • @DenisZatsepin
    @DenisZatsepin 4 года назад +15

    It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!

  • @mindcool24
    @mindcool24 7 месяцев назад

    Very good info, very detailed and insightful. Will definitely refer back to this when I get back into writing the game I am working on

  • @huraqan3761
    @huraqan3761 2 года назад +2

    Hehehe all hail the WC3 World Editor!! Great video btw 😁

  • @RedHornSSS
    @RedHornSSS 8 месяцев назад

    Very cool presentation. As a programmer i appreciate this

  • @alisa2284
    @alisa2284 Год назад +1

    Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?

  • @lanceporter2506
    @lanceporter2506 11 месяцев назад +1

    Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now

  • @Test-iv4pm
    @Test-iv4pm 3 года назад +3

    Can you share here the list of resources that was talked about in the last 2 minutes?

  • @has_j
    @has_j 11 месяцев назад

    great video

  • @teh1archon
    @teh1archon 2 года назад +2

    Awesome video, I enjoyed watching it also on my second time :)

  • @TheLavaBlock
    @TheLavaBlock 4 года назад +6

    GEA in a Nutshell
    Well done! Thanks

  • @FastFSharp
    @FastFSharp 2 года назад +1

    Excellent video! Very enlightening.

  • @ejossette943
    @ejossette943 3 года назад +7

    This deserves more views LOL

  • @Jaqopx
    @Jaqopx 3 года назад +1

    Did Bill Clark have a youtube channel?

    • @afraidfire6681
      @afraidfire6681 3 года назад +5

      yes, a bit late of a reply but I think his channel is LtRandolph Games

    • @prezadent1
      @prezadent1 Год назад

      RIP Bill Clark

  • @dimitriognibene8945
    @dimitriognibene8945 3 года назад

    are the slides available?

  • @FainTMako
    @FainTMako 9 месяцев назад

    Love this video. Hate your main loop ("game loop").

  • @EdWard-cv5gc
    @EdWard-cv5gc 3 года назад +6

    That was an amazing talk, 1 hour felt like a minute.
    I wonder, did he send an email about those resources?

  • @thejeffkershner
    @thejeffkershner 4 года назад +4

    Great talk. Do you recommend SDL or GLFW as the cross platform base you build off of?

    • @Bozemoto
      @Bozemoto 3 года назад +6

      Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.

    • @rusty39939
      @rusty39939 3 года назад +1

      @@Bozemoto glfw

    • @srijanpaul
      @srijanpaul 3 года назад +1

      Try SFML

  • @MEGA_TREE
    @MEGA_TREE 2 года назад +1

    Not bad

  • @GravityGamingCo
    @GravityGamingCo 3 года назад +3

    I am the game engine