John Carmack on The Issues and Rewards of Bleeding Edge Engine Development

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  • Опубликовано: 2 фев 2025

Комментарии • 218

  • @johnappleseed8839
    @johnappleseed8839 7 лет назад +278

    He switches between contexts so effortlessly and he can do it for hours. The guy's a machine.

    • @Betterog
      @Betterog 7 лет назад

      John Appleseed but is he tho? Like is he actually a... android?

    • @johnappleseed8839
      @johnappleseed8839 7 лет назад +4

      + Better Off He's just a human bean.

    • @TheCsabi86
      @TheCsabi86 3 года назад +1

      @@johnappleseed8839 I don't think that aliens are coding in Java EE.

  • @BoomiestBomb
    @BoomiestBomb 7 лет назад +95

    I mean his subversion of technical limitations is kinda impressive and all, but I didn't think he was a genius until he said that pizza is the ultimate food. This man is a god. His reputation will live forever.

  • @flowolf86
    @flowolf86 7 лет назад +207

    Fascinating that 13 years after that, almost everything he said became reality or is still in the process of becoming reality.

    • @tehf00n
      @tehf00n 7 лет назад +5

      not really. He wasn't the only one saying it.

    • @flowolf86
      @flowolf86 7 лет назад +36

      tehf00n But does that make the speech invalid? Everybody is saying all kinds of things. For you to know which ideas are must likely true, adapt that idea and extend it... That's the real deal

    • @AlexeyIovchuk
      @AlexeyIovchuk 7 лет назад +2

      A question.
      Are there any predictions that didn't happen?

    • @Manx123
      @Manx123 6 лет назад +3

      Games sure as shit don't look as good as Lord of the Rings, at least certainly not from a technical perspective.

    • @Manx123
      @Manx123 6 лет назад

      Also, he was very delusional about dispensing with multi-core processors, as, regardless of how immense is the challenge of programming for them compared to single-core processors, it was an unavoidable shift. It would be like complaining about GPUs.

  • @ar_xiv
    @ar_xiv 5 лет назад +56

    50:00 carmack calling out the PS3 cell processor before it even existed

  • @samuelschwager
    @samuelschwager 5 лет назад +18

    It really seems like he has it all figured out. No thinking breaks at all. A true legend!

  • @Lofote
    @Lofote 7 лет назад +143

    Man, give that man a question and he can talk for hours without a comma or a fullstop :-D

    • @Sychonut
      @Sychonut 7 лет назад +5

      Yeah, damn he can talk. With those nerdish glasses and voice of his, I would have expected him not to make a peep if I didn't know him.

    • @SteelSkin667
      @SteelSkin667 7 лет назад +13

      His Quakecon keynotes were glorious. He spoke for 3 hours without a single pause or looking at his notes.

    • @ZoidbergForPresident
      @ZoidbergForPresident 7 лет назад +2

      Yeah, unfortunately I have a bit of a trouble following him... :/

    • @Smokecall
      @Smokecall 7 лет назад +6

      Lofote this talk reminds me of how spoiled we have been with those power point presentations GDC talks of today

    • @enduringwave87
      @enduringwave87 3 года назад +2

      With those lil Hmmms in between X-D

  • @Al1987ac
    @Al1987ac 5 лет назад +61

    27:38 Carmack's forecasting Quake 2 RTX.

    • @BudgiePanic
      @BudgiePanic 3 года назад

      real

    • @fuzz11111111
      @fuzz11111111 2 года назад

      Exactly what I was thinking. We've also got a possibly bigger Quake 2 remaster coming soon (maybe).

  • @qeithwreid7745
    @qeithwreid7745 3 года назад +34

    CLASSIC CARMACK at 22:46 where he hopes that smaller competitors can be more dynamic. It’s so in keeping with his no-patent, see-ideas-as-low-value, grounded, ethical genius. I. Love. It.

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      Patents in the modern world should only last a maximum of five years. Especially in the computer software / hardware industry.

  • @AntiProtonBoy
    @AntiProtonBoy 7 лет назад +49

    The man is an inspiration for us all.

  • @SpecReviewPlus
    @SpecReviewPlus 2 года назад +11

    Little did John know, his next big game Rage would not ship quickly like he first thought. Games in general took a lot longer the more time passed. Especially today.
    Awesome talk. He's a God.

  • @MinecraftTutorialVideo
    @MinecraftTutorialVideo 7 лет назад +44

    Interesting to look back at this and marvel at the work and future he helped create. A real genius, his turetts didn’t really stop him from teaching us so much. Im glad his wife convinced him to speak publicly at this event.

  • @urazoktay7940
    @urazoktay7940 Год назад +3

    John Carmack is my hero, amazing video, thank you.

  • @mohammedgasmallah1038
    @mohammedgasmallah1038 7 лет назад +14

    Listening to this, the first 10 minutes make you realize how smart of a guy he is. I would love to talk to him!

    • @kitten-inside
      @kitten-inside 4 года назад +6

      I studied with a few guys like that. It is very humbling to speak to people whose "obvious/trivial" is your "it took me a good few hours to understand".

  • @BirdManN9
    @BirdManN9 5 лет назад +36

    "... incredibly unbroken sentence moving from topic to topic, no one had a chance to interrupt, it was really quite hypnotic... "

  • @mygaffer
    @mygaffer 7 лет назад +11

    Super nerdy and I love it. Very interesting talk.

  • @jamesoglover
    @jamesoglover 3 года назад +5

    Character AI in games:
    14:57 "...in the end, we are making a product that's supposed to entertain people and the choices that you make in technical directions, if you want to be successful, you have to kind of keep your eyes on the value rather than necessarily in some ways what you consider the quality of what you're doing."

  • @johnwatson2675
    @johnwatson2675 2 года назад +1

    I learned rigid body dynamics from Chris Hecker's article series from back in the day, but this is the first time I saw his face/heard his voice. What a fun piece of history this video is!

  • @MyLittleMagneton
    @MyLittleMagneton 7 лет назад +154

    The title is to long to be viewed from the home screen. I only read: "The Issues and Rewards of Bleeding", and was like WHAT.

    • @Malthan
      @Malthan 7 лет назад +2

      I clicked the video just to see what does that title mean :D

    • @firagabird
      @firagabird 7 лет назад +20

      Scias you may not be aware, but all modern game development requires regular blood sacrifices to maintain graphical realism.

    • @archivarius7178
      @archivarius7178 7 лет назад +3

      technically-legit clickbait

    • @federicomedinauy
      @federicomedinauy 6 лет назад +3

      John Carmack is all you need to read to click on the video ;)

    • @BrotherSean
      @BrotherSean 6 лет назад +3

      Everytime he goes "mm!" I think of a computer loading :) Such a very smart man!!

  • @Domarius64
    @Domarius64 3 года назад +10

    He predicted the indie game dev scene development, and the difficulty of programming on the PS3.

  • @piyh3962
    @piyh3962 4 года назад +23

    15:20 - He's now working on artificial general intelligence. This guy is the Mike Tyson of software engineering.

  • @LungMing23
    @LungMing23 6 лет назад +37

    This is incredible. He is a machine. I miss the combo of Romero and Carmack. Has he done any more recent interviews?

    • @bulutcagdas1071
      @bulutcagdas1071 5 лет назад +2

      Here's Romero: ruclips.net/video/Csa2dkKFle0/видео.html

    • @psychowordsmith
      @psychowordsmith 5 лет назад +13

      Carmack did an episode of the Joe Rogan Experience.

    • @nickwilson3499
      @nickwilson3499 2 года назад +2

      Now with Lex Fridman

  • @slimebuck
    @slimebuck 5 лет назад +25

    This man is a god among men. .. but honestly he reminds me of the scientist dude from Simpsons….
    he likes go go mMhh hhmmmmm a lot and move his eyes around exactly the same lol

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      He's gotten better after this old talk, luckily.

  • @hadriscus
    @hadriscus 3 года назад +14

    Dude's ability to predict the future is overpowered

  • @MikeBertelsenDK
    @MikeBertelsenDK 4 года назад +3

    And today he sounds, looks and talks the exact same way. He just leveled to over 100

  • @redsmith9953
    @redsmith9953 5 лет назад +14

    The good feature of J Carmack talks is frame independent feature * deltaTime , so you can listen his talk on every speed and understand all the content anyway .

  • @lewislewis3531
    @lewislewis3531 3 года назад +9

    Masters Of Doom introduced me to John Carmack. Aside from getting rid of his cat, the guy is the nearest thing I have to a personal hero

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      The cat was in the way.

    • @lewislewis3531
      @lewislewis3531 3 месяца назад

      @SuperFranzs I love cats, got one myself. I know they get in the way (especially when I'm trying to work on my computer), but couldn't imagine getting rid of her

  • @cultofape
    @cultofape 6 лет назад +13

    OMG, i can never unhear John Carmacks voice again...mmm

  • @Kensuke0987
    @Kensuke0987 7 лет назад +14

    And right now, there are people who are trying to emulate old graphics with techniques like color quantizing (reducing 32bit colors to 8bit), and these tend to be more computationally expensive!

    • @greenbean2222
      @greenbean2222 3 года назад

      Why is it hard,

    • @Kensuke0987
      @Kensuke0987 3 года назад +1

      ​@@greenbean2222 probably not difficult to implement; the techniques are out there and the shaders are probably even already available. you probably don't even need any shader coding experience with what modern IDEs would let you do (e.g. Unity).
      getting it to look right is a matter of creativity (knowing which techniques to use) and familiarity with old graphics (color palettes, dithering, etc).
      but when you want to leverage all the modern tech, under the hood, the computer (GPU) has to take extra steps to achieve the same look of the 90's. i don't think i can explain it briefly in this comment, but you can check out how different ways of color quantizing may be implemented and why it might be a little more computationally expensive.

  • @Siledas
    @Siledas 6 лет назад +26

    24:10 John references both the Heisenberg uncertainty principle and Moore's Law, because his 'predictions' on tech trends tended to *determine* tech trends due to the popularity of the games ID was making back in their heyday
    ...this may have been the only audience in the universe where getting a laugh from a joke like that would be possible.

    • @hadriscus
      @hadriscus 3 года назад +2

      yeah I can't think of a different crowd where that would land nearly as well

  • @Annatar0
    @Annatar0 2 года назад +6

    13:42 what he says about character interaction and AI here is still a major issue today. Look at most modern games with the extreme quality of work yet the character interaction and AI in general is still almost the same as it has been for..what..15 years now?.

    • @mindrover777
      @mindrover777 7 месяцев назад

      True. Very computationaly intensive

  • @aloluk
    @aloluk 7 лет назад +13

    He is a genius.

  • @shmookins
    @shmookins 7 лет назад +13

    This is good for archive reasons, but the topic is 13 years old. It's good GDC is uploading these old videos, but please don't forget to upload new videos as well.

  • @MikkoRantalainen
    @MikkoRantalainen 10 месяцев назад +1

    It's interesting to listen this talk 20 years later (that is, in 2024) and think about how accurate it was. The GTA V from year 2013 already had over $200 million budget and nobody yet knows how expensive GTA 6 will be to create.

    • @cube2fox
      @cube2fox 9 месяцев назад +1

      Especially that part where he talks about everyone developing on the "Ultra 64" being forced to draw with a broad brush, while having really fine brushes makes it possible to spend arbitrary amounts of money on artists. That's certainly the case for GTA 5: Since they are not limited much by the hardware anymore, they can outclass all the others simply because they can spend more money on game art.

  • @sev2300
    @sev2300 5 лет назад +13

    The cool kid of the 80s

  • @jajanken8917
    @jajanken8917 2 года назад +5

    Hahaha, I just finished reading "Masters of Doom" by David Kushner, where he described John Carmack as a guy who always finishes his sentences with "Mmm.". And he really does that! That's so hilarious!

    • @joeblo1111
      @joeblo1111 2 года назад +2

      He's gotten rid of that speech impediment since then.

  • @eduardgelbling8926
    @eduardgelbling8926 7 лет назад +29

    Issues -> Bugs
    Rewards -> Bucks

  • @typedef_
    @typedef_ 4 года назад +1

    On where ?

  • @rafalkowalczyk5027
    @rafalkowalczyk5027 5 лет назад +3

    hard work always works

  • @_Aemse
    @_Aemse 2 года назад +2

    "oh yeah im a rocket scientist I guess" *mic drop*
    this fucking guy lol

  • @willl4575
    @willl4575 5 лет назад +7

    True rockstar to me !

  • @Lim_Quake
    @Lim_Quake 2 года назад +2

    worth 1 hour of my life

  • @CharlesVanNoland
    @CharlesVanNoland 7 лет назад +1

    I have heard the beginning of his foray somewhere before, multiple times. It sounds really familiar, but I can't remember when or where.

  • @ronanderson1023
    @ronanderson1023 7 лет назад +6

    720p, damn, carmack will be proud ;P
    And not the good 720p also

  • @SourBogBubble
    @SourBogBubble 3 года назад +3

    He's also the first to start modding Ferrari's.

  • @ahriik
    @ahriik 2 года назад +3

    Can someone with a bit more hardware technical understanding elaborate on what he says starting around 49:40? He talks about not liking how consoles are trending towards multiple processors, and specifically discusses a theoretical console with a CPU and discrete GPU being nice to program on, but not being ideal. Is the "ideal" situation he has in mind something like an SoC, kind of what we have now with Xbox Series S/X and PS5, or something even more unified, perhaps not unlike Apple's M1 chips? Like, I think you could definitely take what he's saying and apply it to something like the PS3 which went hard on multiple processors with the Cell architecture, and how that ended up being a pain to develop for early on (so much so that lots of multi-platform games ran worse on PS3 compared to PC/360; or to the point that some devs just refused to work on it like Valve). But the 360 had multiple cores, and also wasn't x86. Maybe I'm overthinking it or just attaching different meaning to what he is saying.
    Cuz from a dev standpoint, why would you not want a console to be more like a PC, with a discrete CPU and GPU and identical architecture? Is he just saying that consoles should focus on exploring more what can be done with unified processing because they don't necessarily have the baggage of years of software and OS compatibility to worry about, unlike PCs. Is there maybe some kind of bottleneck with separate CPU and GPU systems that may at some point manifest itself?

    • @fullauto86
      @fullauto86 9 месяцев назад

      Good questions

    • @mindrover777
      @mindrover777 7 месяцев назад

      Cell was difficult cause of it's architecture. Not easy to program like X360

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      Yeah. He meant cores when he said CPUs.
      It's much easier to program for a really fast CPU instead of four slower CPUs. Sadly we can't squeeze out any more hertz from chips anymore.

  • @spookyfox3546
    @spookyfox3546 4 года назад +1

    Simulation of weather and nature, I'm waiting for this.

    • @Great.Milenko
      @Great.Milenko 3 года назад

      its already a thing! :)

    • @mindrover777
      @mindrover777 7 месяцев назад

      Which game simulates nature ​@@Great.Milenko

  • @papasmurf205
    @papasmurf205 5 лет назад +4

    27:33 Quake II RTX

  • @DOSRetroGamer
    @DOSRetroGamer 3 года назад +5

    He is so smart, he could have probably solved fusion power, climate change and cancer all within his lifetime. Instead, he decided to invest his energy into video games.
    I can live with that.

  • @jasonjasonjasonjasonjason
    @jasonjasonjasonjasonjason 7 лет назад +10

    I love all the extra sounds so fuckin hilarious

  • @DOSRetroGamer
    @DOSRetroGamer 3 года назад +4

    I'd like to see a desk with a few thousand items on it 😌
    Or did he mean food crumbs in the keyboard? 😁

  • @t3hPoundcake
    @t3hPoundcake Год назад

    @24:00 that is one of the most hilarious things I've ever heard John Carmack say.

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 2 года назад +2

    13 minutes in and the guy talked about user-view freedom and AI. Quite prescient : o

  • @Syke1337
    @Syke1337 7 лет назад +13

    "Video Games shouldn't be art" - John Carmack 58:33
    The Man told us back in '04, and no one listened.

    • @josiahmanson
      @josiahmanson 7 лет назад +29

      What he actually said is that AAA video games are not and should not strive to be art. This is akin to how blockbuster movies are not and should not strive to be art. He didn't say the medium itself was unable to have art created in it. This is an important distinction that people often don't understand.

    • @miguelpereira9859
      @miguelpereira9859 4 года назад +3

      Ironically games started to take themselves more seriously but ended having less substance. Think of Fallout 1 Vs Fallout 4

    • @Coopersville
      @Coopersville Год назад +1

      ​​​@codebookspectrum7421 Anyone who creates art as a career, including all the biggest film directors, authors, musicians, historical painters/playwrights, and game designers will recommend a blue collar approach to creating art. Regardless of whatever chip on your shoulder you have against Meta, Carmack is just furthering the technology he envisioned when he read Neuronmancer in the most efficient way he can as a middle-aged man. Joining the 27 Club is considered way more cringe even by the arthouse crowd.

  • @Xiaopang3333
    @Xiaopang3333 7 лет назад +9

    "Aye..."

  • @rafalkowalczyk8151
    @rafalkowalczyk8151 4 года назад +2

    well everything I know about industry-grade graphics programming comes from: M.Abrash, J.Carmack and E.Haines :-)

  • @maymayman0
    @maymayman0 3 года назад +1

    51:50 sounds like cliffy b kinda

  • @eddie3716
    @eddie3716 Год назад +1

    If all of that was off the cuff, holy crap that was impressive.

  • @cube2fox
    @cube2fox 9 месяцев назад +1

    Starts at 2:40.

  • @jjforcebreaker
    @jjforcebreaker 5 часов назад

    Such a beast.

  • @hadriscus
    @hadriscus 3 года назад +3

    Crazy genius

  • @Lofote
    @Lofote 7 лет назад +7

    As genious as he is, he forgot that the VIC-20 did not just have lame 4 kB of RAM.. it actually had the amazing amount of 5 kB RAM :-D

  • @behnam2081
    @behnam2081 3 года назад +1

    10:00 PS5 3D Audio predicted 👏👏👏

  • @indycinema
    @indycinema 5 лет назад +2

    15:50. He did not predict his future in AI.

  • @mrwiffler9942
    @mrwiffler9942 3 года назад +6

    Carmack needs to get away from AI and get back into games. Prove me wrong.

    • @Choco-sk2gj
      @Choco-sk2gj 3 года назад +1

      I agree dawgey, no more VR and Ai we need Games!

  • @soulserrated
    @soulserrated 10 месяцев назад

    When the first guy came out.. I was like "John?"

  • @ElloDarknessMyOldFriend
    @ElloDarknessMyOldFriend 7 лет назад +186

    hmm...hm...hmm

    • @rurzan
      @rurzan 7 лет назад +13

      Surprisingly, unlike the usual "uhs" and "you knows", I don't find John's mannerism annoying, perhaps because it's more an innate thing (like stuttering) rather than language sloppiness.
      Edit: OK, I got to the "Iams". It's more distracting.

    • @SteelSkin667
      @SteelSkin667 7 лет назад +21

      If you look at more recent talks, you'll notice that his speech impediment has gone better over the years.

    • @rurzan
      @rurzan 7 лет назад +10

      Yep, watching the 2015 talk right now, much better. Gotta respect that. Great guy.

    • @voloman19
      @voloman19 7 лет назад +7

      the 'speech impediment' is COCAINE

    • @rjmunt
      @rjmunt 7 лет назад +15

      I'd never heard that impediment/tick before. Big respect to Mr Carmack for giving a talk like this and sharing his knowledge, knowing that there gonna be people trying to take the piss.

  • @LordMoopCow
    @LordMoopCow 3 года назад +2

    a hoigen god bles you sir

  • @LindsayKay
    @LindsayKay 7 лет назад +2

    Ha! Mine was a Z80 with 1K. The VIC20 was plush by comparison.

  • @codybishop7526
    @codybishop7526 2 года назад

    27:40 this is what they did with Quake 2 RTX

  • @Alpha-kt4yl
    @Alpha-kt4yl 4 года назад +1

    While I personally disagree with his opinion on games as art, he still is a genius that has still done a lot for games as a medium.

    • @smallbluemachine
      @smallbluemachine 2 года назад +1

      Fair enough. It's whatever you want it to be. But id software, Nintendo.. Blizzard.. any of the successful companies we know today didn't become going-concerns by making art. -If you want to make a game to be consumed as art then you have to roll with the punches commercially, if you want it to sell.

  • @VashStarwind
    @VashStarwind 5 месяцев назад

    I wish Carmack would of stayed in regular PC gaming and graphics. I dont think VR is going to be as big as these people want it to be, at least not any time soon. Still have some major kinks that needs to be worked out. I wish he would of kept working on ID tech and became a true competitor to Unreal. That would of been cool.

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      He's in AGI now with his own company.

  • @CharIie83
    @CharIie83 7 лет назад +2

    find the hard problems, and solve them?

  • @mareksicinski3726
    @mareksicinski3726 3 года назад +1

    5:01 are you sure huh
    5:14 not exatly true also as we've ssen

  • @pikkuadi
    @pikkuadi 6 лет назад +5

    The year Half Life 2 came out. Think about that.

  • @YOUCANTDOTHATONTELEVISION
    @YOUCANTDOTHATONTELEVISION 5 лет назад +6

    His lip smacking or tongue clicking is so brutal to listen to. Great talk though

  • @bsacamano4043
    @bsacamano4043 3 года назад +1

    Basically letting you know the ps3 is going to have inferior third party games to the 360

  • @orbik_fin
    @orbik_fin 5 лет назад +1

    I took ashot eevry tiem John said "on there".

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.9875 6 лет назад +5

    he smarter than grandpa einstein

  • @Bowsar1337
    @Bowsar1337 Год назад +1

    one of the main reasons that the game industry is complete garbage, it's really the same with all creative industries now, is because of their focus on technology, thinking that that is going to give some kind of improved result, truth is, technology in 2010 could already do 90% of everything it can do now, there's very little progress occurring, but what we are seeing, is a regression in game design, dumbing down, simple mechanics that are dressed up with flashy fireworks on the screen, graphics have become bloated and frankly, an eyesore, they no longer support the gameplay but get in the way, art quality has declined and is absolute bottom of the barrel now, there is no spark of imagination, you do not feel any love in the games, you don't feel like the people who made them have really any passion at all, either because they don't or because they are managed by layers of plutocratic bureaucracy where they really aren't designing anything at all, simply following orders from someone rich, with design decisions geared around milking as much money out of the player as possible, even using neuroscience and psychological manipulation, which is proven that the games industry is now implementing neuroscience to maximise profit extraction, to turn players into payers, "gamers" are little more than cattle to these people, and the games are sterile and soulless, there really is no actual gameplay to speak of, dumbed down trash designed by people who are incompetent at videos games or don't even play them for people who are incompetent at video games, and to give them a big fanfare at the end, congratulations champ, you beat the easy game, and bought it and the pre-order and some microtransactions, thank you, sucker, buy the next one

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      We need more "AA" studios to bridge the gap between small but fun indie games, and large but bad AAA games.

  • @DagonExcelstraun
    @DagonExcelstraun 7 лет назад +20

    "Some things are almost done"
    Sorry John, we'll never have big enough monitors

    • @NeilRoy
      @NeilRoy 7 лет назад +2

      Yeah, in 2004, we still had some higher resolutions to come. But now, I have been happy with 1080P for quite sometime now and I just don't see a need for higher. You can but... is there a NEED, does it add to anything, not really, at least not in my opinion.

    • @gavinw77
      @gavinw77 7 лет назад +2

      1080 isn't good enough at all, on a 27" screen for instance, I can see the pixels - that means I don't have smooth pixel animation, there is spacial and temporal aliasing issues, which are a huge deal for some types of games and graphics styles. And text isn't as clear as it can be at 1080p. 4k may not even be enough to deal with some of the graphical issues that come with resolution. Some say 8k on 24" inch screens is required.

    • @JimGiant
      @JimGiant 7 лет назад

      I think 8k will be enough or very close for large monitors. For these to be mainstream with full colour gamut, 144hz and ultra fast response times etc is probably another 5 years away at least though. You probably want higher again for VR. Still the end is definitely in sight.
      The only reason I can see to go beyond this would be for playing back footage in slow motion or zooming in.

    • @Manx123
      @Manx123 6 лет назад

      " You can but... is there a NEED, does it add to anything, not really, at least not in my opinion."
      I bet a lot of people say the same thing about 60fps. That is, the ones who've never tried something faster.

    • @thisscreensucks
      @thisscreensucks 6 лет назад +1

      monitor doesnt equal resolution.
      are you really trying to correct carmack on computer science?

  • @SnakeEngine
    @SnakeEngine 7 лет назад +4

    John Carmack - the master of redundant information.

  • @DOSRetroGamer
    @DOSRetroGamer 3 года назад +3

    This man must believe that if he ever stops talking, the world will stop as well

  • @vinniciusrosa8284
    @vinniciusrosa8284 4 года назад +1

    2020

  • @intheory32
    @intheory32 2 года назад

    Funny cuz valve either just solved or was going to solve physiques, characters and acting in one go.

  • @ojjoooooo
    @ojjoooooo 4 года назад +2

    I wish Elon Musk could speak like this. :p

    • @Jeffdraws101
      @Jeffdraws101 3 года назад +10

      This is the difference between someone who is actually smart (Carmack) and a capitalist who hires smart people and pretends they invented rockets and electricity cars.

  • @tradito
    @tradito 2 года назад +1

    There's no way the nerds in The Simpsons weren't modeled after Carmack.

  • @Christopher-xn8qk
    @Christopher-xn8qk 2 года назад

    0.05...Advisory board member Mr Pecker ...lol

  • @corriedotdev
    @corriedotdev 2 месяца назад

    120hz.. 1000hz is human eye perception, no research in this day and age supports this argument. its a myth.

  • @furynotes
    @furynotes 7 лет назад +2

    5:25 to 5:40 John Carmack "We're still a long ways. from what anyone would really term photorealistic. 3 Years later Crysis is photorealistic. Could barely run on anything,

    • @Cinnamon1080
      @Cinnamon1080 6 лет назад +15

      Crisis looked good, but nowhere near photoreal.

    • @Cavs191
      @Cavs191 6 лет назад +1

      Some Thing and can’t run on “anything” especially for the first couple years when it came out. U needed a very expensive PC at the time to run that game.

    • @miguelpereira9859
      @miguelpereira9859 4 года назад +1

      Crysis was neither photoreal nor could "run on everything"

    • @MichaelReznoR
      @MichaelReznoR 4 года назад +1

      Actually, Crysis just looked well ahead of its time, and had lots of presets for different graphics hardware, making it possible to run it quite well on a very wide range of hardware. It required only a Pentium 4, 1 GB Ram and a GPU from 2003 (Radeon 9800 Pro).
      It was only the topmost highest preset Very High with enabled MSAA on top of it that gave it all those memes. One of the "disadvantages" of releasing a game that is too much ahead of its time (either in terms of graphics fidelity or expensive graphics settings for the hardware of the future).
      Quite similar to how the remaster is now (except the "well ahead of its time" part in this case in terms of actual graphics look compared to other titles).

    • @papasmurf205
      @papasmurf205 3 года назад

      Way off photorealistic

  • @atillacodesstuff1223
    @atillacodesstuff1223 2 года назад +2

    hm

  • @ExtremelyTastyBread
    @ExtremelyTastyBread Год назад +1

    hnnnmph

  • @GeorgeTsiros
    @GeorgeTsiros 4 месяца назад

    "Equivalent to film resolution" ... 2 Mp 🤣

    • @SuperFranzs
      @SuperFranzs 3 месяца назад

      It's pretty close to regular camera film.

  • @saulocpp
    @saulocpp 8 месяцев назад

    "hhhhhhhhhmmmmmmmmmmmm"

  • @nikosyn5238
    @nikosyn5238 2 года назад +1

    mmm

  • @Fridgemusa
    @Fridgemusa 6 лет назад +7

    Does John have tourettes, why does he keep humming?

  • @gamgeenee2
    @gamgeenee2 2 года назад +2

    mmm tsk

  • @pdxbmwfan5824
    @pdxbmwfan5824 5 лет назад +2

    Mmm

  • @nightmarezer0507
    @nightmarezer0507 5 лет назад +2

    The "mmm" or buzzing noise + the lip smacking makes this almost unwatchable.
    I love all the things you have done for gaming, and I highly respect you John but damn.
    You must have a verbal tic or something I feel sort of bad now but I can't unhear it.

  • @samghost13
    @samghost13 3 года назад +2

    hmm yes hmm what did he say?

  • @simonfarrugia26
    @simonfarrugia26 4 года назад +2

    hmmm