seems to have a good matchup against that rogue deck, cause they draw a billion cards so why not? Also the expansion launched mid month so he could have been there since July 1st.
@@darkgrundi9543 Plague DK is a lot like lamplighter rogue in that they play subpar minions, except instead of getting to do 30+ damage in one turn you spread your 30 damage out over 30 turns. And rely on getting your key legendary in the first 4-6 turns.
To be honest I don't think so. The issue with shockspitter hunter that it was a very effective aggro deck alredy and shockspitter added a way to finish games from 15+ health. Elem Rogue is really playing sub par minions and rarely can bring you that low and bursts you often across multiple turns, so you often can gain health
@@nikolakarapejevski if it didn't go face the card would be useless. up the Manacost maybe to make it slower/remove the interaction with Sonya that way it loses more often against Aggrp, can get outhealed or outarmored. Oh but nerf the other 4 otk decks too.
@@darkgrundi9543 Or we can just recognize that once again shadowstep is causing problems but blizzard has such a hardon for the card that they will probably nerf the only good elemental they have ever made instead.
Apparently testing cards and decks isn’t a priority for the hearthstone devs. How many times do they need to be reminded that direct damage and charge are bad for the game?
Maybe its just me but this card didnt even need testing to see how broken it is, the second I saw it revealed i thought “isnt that broken” because its literally just the 7 mana legendary shaman guy on a 3 mana common
But they did Test decks. Like for example that broken Tempo Shaman with AFK as their wincon. Truly op to do nothing on Turn 5, better make her give +1/+1 instead.
They recently released skarr, a shaman only legendary for 7 mana with basically the same effect. This is 3 mana, neutral and not legendary, meaning you can have 2 copies. How did they think this was ok lol
@@Jay2646 no what happened is they hired a bunch of former pro hearthstone players who all apparently love the cycle your deck and OTK your opponent style of play, which is why they keep pushing this garbage every expansion. But they routinely miss the memo that the vast majority of the hearthstone community does not want that style of gameplay.
Ive been enjoying HS less and less. This is the worst expansion ever. Im a rogue main and i feel like if im going to win I HAVE to play this dumb deck. Or get steamrolled by Elusive Zilliax spam, and Spell Dmg Druids. No creativity, no balance, no strategy. First to get BS in hand wins.
THe problem is that after so many years they stioll have not managed to let rogue be viable without shadow step. The whole class lives and dies with a single card.
It’s actually even more egregious because at least the shockspitter wasn’t allowed in a class with access to shadowstep and hunters ability to draw cards VASTLY lacks compared to rogue. If shockspitter hunter works in spite of the class it is in, this works and then gets much better because it also happens to be usable in rogue.
I know the deck has a lot of inevitability, but the lack of killing things when they had the chance from that one druid was painful. took something like an extra 8 damage from not clearing the board when they had a chance.
Was the first game I played and logged out after. There is zero point to player vs player gaming when you have no say you just sit there and watch otk happen .That is a huge problem with the game it's design players really don't care what you are doing they are just waiting for their otk combo to arrive then hit the emote.
I'm kinda worried about how they will perform lamplighter because it's actually fine in other elemental decks as a good bit of extra reach but Rogue bounce shenanigans had to break it. I hope it maybe gets nerfed to a 5 mana 4/3
Looking at it from the viewpoint of a sane human being, 4 mana should have been the floor for this effect. I could see a mana nerf bringing it in line, much like the Naga Sharpshooter nerf
Played against this deck with my thief rogue. Luckily got 22 armor up before turn 7. Still got absolutely bursted down since they played 4 firefighters on turn 10
Part of me wants this card to not get nerfed, 'cause I'm so tired of facing infinite value decks. Can't we just have at least one deck that doesn't rely on random cards to win after a 20 minutes game?
I hope, that if they nerf this, they change it to "Once per game" instead of "to a minion" so it just target this specific problematic deck. I hate when they nerf Neutral cards because of one single class.
Hot take: I don't believe Lamplighter should be nerfed. It's a card that finally enables Elemental decks for three different classes, which is amazing. Elemental Rogue is also a low tier 2 deck with MANY and I do mean MANY weak matchups. Almost all the good aggro decks beat it. Also, it's a direct counter to virus warrior and I love that. If they nerf anything I hope it's rogues bounce cards because it's unfair to nerf shaman and priest because of shadow steps sins.
ok been playing this all morning it loses heavily to spell mage. They can get 0 cost fireballs by turn 6 they just beat you down they even have so much AOE damage and they can find it easily if they don't have it. If you nerf this then spell mage takes over.
Yes. Devs have ignored how problematic shadowstep-like effects are in rogue for years. They always went after whatever card became broken when played repeatedly. There's no reason to believe they do anything different now.
@@Mossmage Because Rogue isn't allowed to get good cards due to Shadowstep being in rotation genius. The miniaturize card that discounts other cards is almost assuredly 5 mana solely because of Shadowstep. That card would be "fine" at 4 mana if you couldn't constantly repeat it and this is just one example. They literally cannot print good battlecry or immediate effect cards for Rogue due to them refusing to get rid of step. Notice how almost all the problems with step are almost always random neutrals.
How the fuck did they print a 3 mana "Deal X damage" minion and not expect some degenerate aggro/combo deck to emerge? I thought they moved away from this design philosophy a long time ago lol
Idk if Chump reads comments but what about a Reno Paladin Incindius deck? Kind of like his Reno Paladin deck that shuffled bombs into the opponent’s deck
Elemental rogue really shouldn't be a thing. But the real culprit here are as always shadow step and breakdance. Lamplighter is not a problem in other "real" elemental classes.
Agreed. Think about all the OG or very early Hearthstone class cards that had to eventually be nerfed or completely taken out of Standard. Frostbolt, Sorcerer’s Apprentice, Wild Growth, Hunter’s Mark, Starving Buzzard, Equality, Ancient of Lore, Fiery War Axe, Divine Favor. And yet, somehow, despite being more toxic and development-restrictive than any of those examples, Shadowstep STILL has never not been part of the Rogue set.
with elemental mage I have win against warrior doing 31 damage, but was a really tight match, hopefully it only goes to 4 mana so the rogue can't do that ridiculous combo.
To be honest, when I got to legend today (for the very first time!) playing Lynessa paladin, this match up always felt free. I know that the data doesn’t support the deck, but the only match up that I felt like I had no chance against was Demon Hunter. Against Druid and Warrior it felt even, and against pain Warlock and this Rogue deck I felt dominant. It even felt surprisingly even with Hand buff paladin. I think that people may be sleeping on Lynessa.
been playing spell damage druid with the new mage cards and the only deck i lose to is the otk death knight for paladin combo, been going like 30-3 right now
### Agamemnon # Class: Death Knight # Format: Standard # Year of the Pegasus # # 2x (1) Death Growl # 2x (1) Staff of the Primus # 2x (2) Brittlebone Buccaneer # 2x (2) Distressed Kvaldir # 2x (2) Down with the Ship # 2x (3) Chillfallen Baron # 2x (3) Explodineer # 2x (3) Frostbitten Freebooter # 2x (3) Mixologist # 2x (4) Gaslight Gatekeeper # 1x (4) Helya # 1x (4) Horizon's Edge # 1x (4) Puppetmaster Dorian # 1x (4) Thassarian # 2x (4) Yelling Yodeler # 1x (6) Gnomelia, S.A.F.E. Pilot # 1x (6) Incindius # 1x (8) The Primus # 1x (20) Reska, the Pit Boss # AAECAe2qBgjLpQWT+wXt/wX/lwa9vgaxwQbHyQbh6wYLh/YE88gF8OgF9fcFgvgF6/8Fmp4Ghr8GgcAGkMsGtNMGAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone Update for Freeze Variant. Pretty good at Diamond 5
Of course the only deck that I was interested in playing is going to get nerfed. In a meta where Warriors, Druids, and Paladins are destroying everyone with no answer, this combo deck will be the first on the chopping block somehow because Blizzard is inept.
do you REALLY think they are gonna balance anything? unbelievable... I just had a mage table two 5/5s, a 2/3, two 1/2s, all while taking out my 2/4 and 4/3 on curve with coin minions. this game CANNOT be balanced behind the scenes, the ONLY thing holding it all together is their algorythms that control which cards you are allowed to see each game.
OTK used to be, while discover doesn't really factor into this decks it's enabled many OTK's decks. Need a spell from your deck for the combo? just discover it.
I played against a Rogue with this deck and it went multiple turns without playing an Elemental, but its Lamplighters still had full damage on them. It’s a very misleading effect because I thought it worked like Skarr, the Catastrophe, but no.
Taking 23 direct damage, from hand, on the opponent’s 7-mana turn. Seems that whoever is in charge of curating the Standard mode environment at Blizzard is completely inept.
Do some out of the box thinking and don't show us oppresive decks we're aready seeing in ladder. Like, yay, wow, you're playinga boring ass OTK deck. Good for you, but that's not why I'm susbcribed.
Counterpoint: I don’t enjoy the Chump content that features a “fun” but non-viable deck. I like when Chump showcases decks that are off-meta but still at least viable.
Go watch Mark in dumpster silver then? This meta is absolutely awful to showcase "fun" decks because the game is over by turn 7-8 to any of these combo decks or you match up into Warrior/Druid and can never do anything on the board anyway since there are 20 unkilliax.
Plague Death Knight? In this expansion, at this rank, in this part of the ladder, localized entirely within your game?
seems to have a good matchup against that rogue deck, cause they draw a billion cards so why not? Also the expansion launched mid month so he could have been there since July 1st.
Half the matches I get are Plague DK, wish that class would get removed along with Paladin
...can I see it?
@@rivetace No
@@darkgrundi9543 Plague DK is a lot like lamplighter rogue in that they play subpar minions, except instead of getting to do 30+ damage in one turn you spread your 30 damage out over 30 turns. And rely on getting your key legendary in the first 4-6 turns.
They didn't learn from shockspitter
They never do
To be honest I don't think so. The issue with shockspitter hunter that it was a very effective aggro deck alredy and shockspitter added a way to finish games from 15+ health.
Elem Rogue is really playing sub par minions and rarely can bring you that low and bursts you often across multiple turns, so you often can gain health
@@beardyjesus4591 it is exactly the same with shockspitter. with multiple bounces and cheap elementals this should not GO FACE !
Yeah, for sure. It was my first thought when I saw it.
@@nikolakarapejevski if it didn't go face the card would be useless. up the Manacost maybe to make it slower/remove the interaction with Sonya that way it loses more often against Aggrp, can get outhealed or outarmored. Oh but nerf the other 4 otk decks too.
@@darkgrundi9543 Or we can just recognize that once again shadowstep is causing problems but blizzard has such a hardon for the card that they will probably nerf the only good elemental they have ever made instead.
Apparently testing cards and decks isn’t a priority for the hearthstone devs. How many times do they need to be reminded that direct damage and charge are bad for the game?
They really aren't. They're pretty necessary to close out games against decks like Taunt Druid/Warrior. It comes down to implementation.
Maybe its just me but this card didnt even need testing to see how broken it is, the second I saw it revealed i thought “isnt that broken” because its literally just the 7 mana legendary shaman guy on a 3 mana common
And obviously this card should never have been close to 3 mana that's just ridiculous.
Why would they bother with QA when players will do it for them, while also being thankful for beta testing :')
But they did Test decks. Like for example that broken Tempo Shaman with AFK as their wincon. Truly op to do nothing on Turn 5, better make her give +1/+1 instead.
Aggro and board presence with early OTK potential, insane
Give Lamplighter Elusive - easy fix
They recently released skarr, a shaman only legendary for 7 mana with basically the same effect. This is 3 mana, neutral and not legendary, meaning you can have 2 copies. How did they think this was ok lol
No thinking was involved 😂
Because this works in rogue and skarr is a shaman card. They nerf shaman cards and like when rogue is good
@@oakijak7387 sure i tried it in shaman too,
It's busted✊😄
Pizza finished, new chump video, got my favorite drink, life is good
What if those are giving you diabetes?
That's a good ass moment
What are you drinking my man
This has to be the most OTK’s / insane burst from hand we’ve had in a single rotation
It's almost like everyone who knew how to design stuff at Blizzard all quit or something
It’s horrible. Every game sucks now
I think AfK needed the nerf lmao.
Ilginoth says hi
@@Jay2646 no what happened is they hired a bunch of former pro hearthstone players who all apparently love the cycle your deck and OTK your opponent style of play, which is why they keep pushing this garbage every expansion. But they routinely miss the memo that the vast majority of the hearthstone community does not want that style of gameplay.
This is the first time I've skipped an expansion since I've started playing HS. So glad that I did.
Everything is busted,
Not even mad, it's impressive and crazy😮
This is by far the worst expansion IMO...was sick of playing it after just 1 day. Not enjoying it whatsoever
@@deshan79 it's all a meme😄👍
Stormwind was still worse
Ive been enjoying HS less and less. This is the worst expansion ever. Im a rogue main and i feel like if im going to win I HAVE to play this dumb deck. Or get steamrolled by Elusive Zilliax spam, and Spell Dmg Druids. No creativity, no balance, no strategy. First to get BS in hand wins.
This card is definitely getting an Elusive keyword
Chump, the handbuff paladin is calling you, it is your destiny.
@@dudewithbasicpfp2439 mate, why you want him to play the most brainless deck in the meta?
THe problem is that after so many years they stioll have not managed to let rogue be viable without shadow step. The whole class lives and dies with a single card.
We are in the OTK Era guys.
If every deck is OTK, then the game is balanced /s
@@Satherianmodern YGO in a nutshell
It's funny that they could just buff Lamplighter and give it Elusive
Of course the elemental keywords ends up becoming an rogue otk. A classes with 0 elemental synergy
I was lucky enough to discover Cariel off of Maestra one game.
I still died from 35 health even with halved damage.
Saw Kibler dying the same exact way😮
This is literally just shockspitter hunter
If it's LITERALLY shockspitter Hunter why don't I see the shockspitter or the Hunter class?
@@HackionSTx Touch grass
It’s actually even more egregious because at least the shockspitter wasn’t allowed in a class with access to shadowstep and hunters ability to draw cards VASTLY lacks compared to rogue. If shockspitter hunter works in spite of the class it is in, this works and then gets much better because it also happens to be usable in rogue.
@@imaforceanature7297Hunter had many ways to tutor beasts or get extra copies
@@imaforceanature7297shockspitter being a beast means Hunter had quite a few ways to repeat it
I know the deck has a lot of inevitability, but the lack of killing things when they had the chance from that one druid was painful. took something like an extra 8 damage from not clearing the board when they had a chance.
They're dumb as hell for never rotating Shadowstep. Rogue will always be degenerate so long as that card exists.
Was the first game I played and logged out after.
There is zero point to player vs player gaming when you have no say you just sit there and watch otk happen .That is a huge problem with the game it's design players really don't care what you are doing they are just waiting for their otk combo to arrive then hit the emote.
I hate " one sided " mechanics in video games. It's frustrating and not fun. You opponent can touch you, but you just have to sit here and watch.
im just loving the daily uploads man
I'm pretty sure the hearthstone balance team just does this stuff on purpose at this point, otherwise they are completely incompetent.
Chump, the streaming life is calling for you
I'm kinda worried about how they will perform lamplighter because it's actually fine in other elemental decks as a good bit of extra reach but Rogue bounce shenanigans had to break it. I hope it maybe gets nerfed to a 5 mana 4/3
Looking at it from the viewpoint of a sane human being, 4 mana should have been the floor for this effect. I could see a mana nerf bringing it in line, much like the Naga Sharpshooter nerf
4 mana is enough of a nerf, makes it slower, less combo potential and no more interaction with Sonya-.
My biggest worry is if they change it to only target minions which would really harm the other decks that use this card
@@darkgrundi9543 totally agree, you don't got to fuck over the other elemental decks more than this
Making it Elusive is the best buff/nerf
Crazy powercreep.
Played against this deck with my thief rogue. Luckily got 22 armor up before turn 7. Still got absolutely bursted down since they played 4 firefighters on turn 10
lamp lighters*
Part of me wants this card to not get nerfed, 'cause I'm so tired of facing infinite value decks.
Can't we just have at least one deck that doesn't rely on random cards to win after a 20 minutes game?
I hope, that if they nerf this, they change it to "Once per game" instead of "to a minion" so it just target this specific problematic deck.
I hate when they nerf Neutral cards because of one single class.
Lamplighter needs to clear the board before attacking enemy hero
lamp lighter rogue is the exact same as snake hunter
Skarr crying in a corner
Quitting this game 4 years ago was the right move
Hot take: I don't believe Lamplighter should be nerfed. It's a card that finally enables Elemental decks for three different classes, which is amazing. Elemental Rogue is also a low tier 2 deck with MANY and I do mean MANY weak matchups. Almost all the good aggro decks beat it. Also, it's a direct counter to virus warrior and I love that. If they nerf anything I hope it's rogues bounce cards because it's unfair to nerf shaman and priest because of shadow steps sins.
I could also see lamp going up a Mana in order to make bounce effects less flexible while still allowing Lamp to be a great closer in the late game.
ok been playing this all morning it loses heavily to spell mage. They can get 0 cost fireballs by turn 6 they just beat you down they even have so much AOE damage and they can find it easily if they don't have it. If you nerf this then spell mage takes over.
I wonder if Lamplighter will suffer in other classes because its too strong in rogue
Yes. Devs have ignored how problematic shadowstep-like effects are in rogue for years. They always went after whatever card became broken when played repeatedly. There's no reason to believe they do anything different now.
Making it cost one more with better stats probably kills the deck, bc Sonya can no longer duplicate it after a shadowstep
@@QueenKissune it will be harder but you could still play it at 1 mana with the scoundrel
@@drdynanite ''problematic'' you mean one of the two cards keeping rogues viable?
@@Mossmage Because Rogue isn't allowed to get good cards due to Shadowstep being in rotation genius. The miniaturize card that discounts other cards is almost assuredly 5 mana solely because of Shadowstep. That card would be "fine" at 4 mana if you couldn't constantly repeat it and this is just one example. They literally cannot print good battlecry or immediate effect cards for Rogue due to them refusing to get rid of step. Notice how almost all the problems with step are almost always random neutrals.
I just disenchanted a golden Sonya 2 days ago, please don't be nerfing her.
How the fuck did they print a 3 mana "Deal X damage" minion and not expect some degenerate aggro/combo deck to emerge? I thought they moved away from this design philosophy a long time ago lol
Idk if Chump reads comments but what about a Reno Paladin Incindius deck? Kind of like his Reno Paladin deck that shuffled bombs into the opponent’s deck
32:40 Can anyone explain the technicalities of why did chump mulliganed flame revenant? When I play this deck I actually look for it in the mulligan.
Lamplighter to 4 mana incoming. In elemental decks, it'd still be a better fireball at 4 mana.
They finally print a way for elemental decks to win a game and its going to get nerfed because the devs have a hardon for shadowstep.
Either 1 mana increase so it can’t be Sonya/shadowstep or give it elusive.
I just hit Rank 224 legend a few hours ago with my own brew. I would say Druid is still more broken.
Elemental rogue really shouldn't be a thing. But the real culprit here are as always shadow step and breakdance.
Lamplighter is not a problem in other "real" elemental classes.
Keep up the good work, Chump
I'm thinking lamplighter is going to 4 mana.
I've been away from HS for a while, so im really surprised to see 3 mana draw 4. Sure it isnt instant, but thats way too many cards for that cheap.
Played 3 games last night, played against elemental rogue 3 times in a row, lost so bad each game and haven’t logged back in since
Shadowstep has breaking the game forever... Absurd!
Agreed. Think about all the OG or very early Hearthstone class cards that had to eventually be nerfed or completely taken out of Standard. Frostbolt, Sorcerer’s Apprentice, Wild Growth, Hunter’s Mark, Starving Buzzard, Equality, Ancient of Lore, Fiery War Axe, Divine Favor.
And yet, somehow, despite being more toxic and development-restrictive than any of those examples, Shadowstep STILL has never not been part of the Rogue set.
@@BahamutBreaker All zero cost cards are toxic, but shadowstep is the worst of then.
Give it 'Once this Game'
Bet they change it to target minions only.
13:42 Imagine if he drew blood plague, I'm pretty sure the game would have "resurrected" the opponent bakc to 2HP and they would get to live.
No, it wouldn't have since healing doesn't work the same way as Lifesteal
You can always count on Chump to put out an absolutely disgusting video at the start of an expansion, showcasing the newest most busted thing
Just make it elusive, easy nerf
Cheap bounce effects are too restricting on design
with elemental mage I have win against warrior doing 31 damage, but was a really tight match, hopefully it only goes to 4 mana so the rogue can't do that ridiculous combo.
To be honest, when I got to legend today (for the very first time!) playing Lynessa paladin, this match up always felt free.
I know that the data doesn’t support the deck, but the only match up that I felt like I had no chance against was Demon Hunter. Against Druid and Warrior it felt even, and against pain Warlock and this Rogue deck I felt dominant. It even felt surprisingly even with Hand buff paladin. I think that people may be sleeping on Lynessa.
Well i guess Blizzard is not a fan of long games it seems...
Fun deck but I think DH eats this up pretty fast
So happy i didn’t pre-purchase this expansion.
Fun and interactive
My first time I have skipped an expansion
Hearthstone seems very fun.
I don't know how you're getting games that last all the way to turn 8, honestly.
Shudderblock Lamp?
been playing spell damage druid with the new mage cards and the only deck i lose to is the otk death knight for paladin combo, been going like 30-3 right now
Delicious Cheese indeed
I hit legend with this deck, and now suddenly everyone is playing it
### Agamemnon
# Class: Death Knight
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Death Growl
# 2x (1) Staff of the Primus
# 2x (2) Brittlebone Buccaneer
# 2x (2) Distressed Kvaldir
# 2x (2) Down with the Ship
# 2x (3) Chillfallen Baron
# 2x (3) Explodineer
# 2x (3) Frostbitten Freebooter
# 2x (3) Mixologist
# 2x (4) Gaslight Gatekeeper
# 1x (4) Helya
# 1x (4) Horizon's Edge
# 1x (4) Puppetmaster Dorian
# 1x (4) Thassarian
# 2x (4) Yelling Yodeler
# 1x (6) Gnomelia, S.A.F.E. Pilot
# 1x (6) Incindius
# 1x (8) The Primus
# 1x (20) Reska, the Pit Boss
#
AAECAe2qBgjLpQWT+wXt/wX/lwa9vgaxwQbHyQbh6wYLh/YE88gF8OgF9fcFgvgF6/8Fmp4Ghr8GgcAGkMsGtNMGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Update for Freeze Variant. Pretty good at Diamond 5
The dumpster fire of a expansion that just keeps on delivering.
Love you Chump
wow I would hate to play against that
Dude wtf can they rotate Shadowstep already?
Of course the only deck that I was interested in playing is going to get nerfed.
In a meta where Warriors, Druids, and Paladins are destroying everyone with no answer, this combo deck will be the first on the chopping block somehow because Blizzard is inept.
The footage seems to be sped up, no?
do you REALLY think they are gonna balance anything? unbelievable... I just had a mage table two 5/5s, a 2/3, two 1/2s, all while taking out my 2/4 and 4/3 on curve with coin minions. this game CANNOT be balanced behind the scenes, the ONLY thing holding it all together is their algorythms that control which cards you are allowed to see each game.
mage killed me on turn 5 btw*
If The elemental rogue is strong
Imaginei The elemental Ma....😮
I had a rouge who did 10 dmg from lamlighter on turn 7, how??
They need to kill shadowstep. Every time players find some new broken combo, shadowstep is part of it every time.
this meta just feel dumb and unfun
Screw this OTK bs. They really should make OTK's more difficult to pull off, and not before turn 10.
OTK used to be, while discover doesn't really factor into this decks it's enabled many OTK's decks. Need a spell from your deck for the combo? just discover it.
look at his pala deck... it was 40 face dmg turn 5 or 6 ...such a stupid meta
Instead of nerfing Trogg they made another one. Are they really this stupid?
i love watching your videos but man hearthstone is so dead, it turned into a shitty game
I played against a Rogue with this deck and it went multiple turns without playing an Elemental, but its Lamplighters still had full damage on them. It’s a very misleading effect because I thought it worked like Skarr, the Catastrophe, but no.
It does reset
hm
Yeah that looks pretty degenerate
As much as this Rogue deck is overtuned, the saddest thing was the DK opponent playing plagues and no new cards.
Someone please make a new appealing card game
They're really putting a lot of the Juice That Makes You Deal Damage in these new cards
Taking 23 direct damage, from hand, on the opponent’s 7-mana turn.
Seems that whoever is in charge of curating the Standard mode environment at Blizzard is completely inept.
Rogue chump is the hottest? Or demon hunter?
Silly play patterns
They'll just probably nerf it to 4 mana then the deck is trash
They should nerf it to seven mana but compensate by letting it hit all enemies instead of one :)
@@LTl3tt3rs that's a legendary card in shaman
@@LTl3tt3rs they should ban the card in rogue
@@dingus__1 bruh
@@jamiejohnson157 bruh
I hate this deck and the players who plays it...
Ahahaha just make shudder go face at this point, its mediocre at best
and this is why the game is dying. why publish 10 mana card if you can't play them. Trust me....I'm looking for other games
Do some out of the box thinking and don't show us oppresive decks we're aready seeing in ladder. Like, yay, wow, you're playinga boring ass OTK deck. Good for you, but that's not why I'm susbcribed.
Counterpoint: I don’t enjoy the Chump content that features a “fun” but non-viable deck.
I like when Chump showcases decks that are off-meta but still at least viable.
Go watch Mark in dumpster silver then? This meta is absolutely awful to showcase "fun" decks because the game is over by turn 7-8 to any of these combo decks or you match up into Warrior/Druid and can never do anything on the board anyway since there are 20 unkilliax.
This game is so ruined
Thanks, I hate it.