@Roxx Chirinos Hey Roxx .. glad you're like the videos .. Sadly, I don't know much about Marvelous Designer and the pipeline into Daz .. I played with it once a long time ago but gave up after I found I was rubbish at creating clothing .. :) .. I will, no doubt, get around to it at some point in these videos and will have to learn about it and other imports .. but for now, I couldn't say ..
Couple of shortcuts for those that like them...to zero any slider in the parameters tab hold ALT and left click anywhere on the slider to reset it to zero. Plus, if you're dragging a slider and decide you don't want to go ahead with your changes...whilst still holding the left mouse button down from the change you are making, click the right mouse button to cancel it and your selected item will go back to where it was. It's sometimes handy if you accidently start moving something you didn't want to and catch yourself doing it.
This is the kind of basic, foundational info I "missed" early on. Even today I see a function you mentioned that will come in very handy...that X and Z combo to really scoot things to where you want them to be. And the color coding! Thanks as always for the lesson and your clarity.
I'm the same .. not particularly in this video but in some of the others I've done .. because I'm clicking everything to try and include as much as I can I'm finding a few new things out that I never knew .. or, follow ups, people are posting little things that I didn't know .. so everyone is benefitting!
Shortcut to undo: CTRL+Z. You can also click on one character or item, press CTRL+C to copy their position (or select COPY in the menu) etc... then click on another character or object and press CTRL+V to paste (or select paste in the menu) and that will move the character to the same position, and sometimes the same pose. This is helpful with a more detailed scene in getting a character to a location quickly before you work with them.
@@RaukoDaz3D Just means the little figure top left of the gizmo (sort of between the green and blue arrow as we're looking at it) when you have a translation tool active. It just has a couple of restore figure or selected item options and the option to turn on/off limits (either for the whole figure or selected body part). Also, if a body part is selected, and not the whole figure, on the opposite side of that little white icon on the gizmo, there's a pin icon to enable/disable pins which I guess is more suited to when it comes to posing etc although I wouldn't say it was a beginner essential. I usually tend to avoid pins like the plague...too much faff, never been a big fan.
@Vallejo Mach Yeah, just wasn't sure where I'm supposed to be looking .. :) But just looked in Daz .. I know what's being talked about now .. Yeah .. For limits and such .. will probably mention that when we get round to posing .. not really needed at this point. I find the pins useful in some circumstances .. I tend to use them to pin feet to the floor and getting a leg bend or crouch going on such as a mid point between sitting and standing as there are no poses available for that (as far as I'm aware)
I wouldn't say I have a preference as such but on instinct I move the character .. just seems the obvious thing to move .. Occasionally, I'll move the environment when I'm not settled on what character I won't to use and plan on loading a number of them in to see what "works" best .. in which case it saves a little time dragging them all to the right position.
If the game will be manipulating the character and animating it in real time then you will need an Interactive License for that model (and the assets attached to it - such as hair, clothing etc). So for instance, you export the character into Unreal or Unity - all the assets you use will need an interactive license from Daz (you can purchase it from the asset page on the Daz store). If you use the characters just as renders - so render 3d images within Daz and use ONLY the 3d renders (in something like Renp'y) - then you don't need a license. You can use them freely.
@@marciopaulo1708 It will be everything you use if you plan to distribute it. So if you have a model, hair, clothing .. each will need an interactive license. If it's just for your own use / purpose and have no plans to distribute your finished game - then obviously, you won't need a license. The reason being is because you're exporting actual geometry into your game engine and that geometry could be extracted by somebody else and used by them freely (ie, pirated). And It doesn't matter if you customize something - the underlying geometry created by somebody else is still being exported.
@@RaukoDaz3D for each item and each character I need a license, it is economically unaffordable for an independent developer. Don't you know another face maker that is free?
@@marciopaulo1708 I agree with the costs. Sometimes they have the "Interactive Licenses" on sale and you can get them cheap .. also, it might be worth giving them a shout to see if they can put together a package deal for you. But yeah, all these resources sadly cost for these things if you're not creating them from scratch - whether it be models, environments, sound effects, music etc As for other character creation stuff .. I'm probably not the best person to ask as I've only ever really used Daz .. you can maybe take a look at Make Human ... or Adobe Mixamo stuff .. but I can't comment on how good it is (won't be as good as Daz) or whether you'd again have to pay to use it in something you distribute.
Asset Links (See description for details)
Model : tinyurl.com/4v65z4ud
Hair : tinyurl.com/mpckfjrf
Outfit : tinyurl.com/yc8n3vtk
@Roxx Chirinos Hey Roxx .. glad you're like the videos .. Sadly, I don't know much about Marvelous Designer and the pipeline into Daz .. I played with it once a long time ago but gave up after I found I was rubbish at creating clothing .. :) .. I will, no doubt, get around to it at some point in these videos and will have to learn about it and other imports .. but for now, I couldn't say ..
Couple of shortcuts for those that like them...to zero any slider in the parameters tab hold ALT and left click anywhere on the slider to reset it to zero.
Plus, if you're dragging a slider and decide you don't want to go ahead with your changes...whilst still holding the left mouse button down from the change you are making, click the right mouse button to cancel it and your selected item will go back to where it was. It's sometimes handy if you accidently start moving something you didn't want to and catch yourself doing it.
Thanks for adding that!
This is the kind of basic, foundational info I "missed" early on. Even today I see a function you mentioned that will come in very handy...that X and Z combo to really scoot things to where you want them to be. And the color coding! Thanks as always for the lesson and your clarity.
I'm the same .. not particularly in this video but in some of the others I've done .. because I'm clicking everything to try and include as much as I can I'm finding a few new things out that I never knew .. or, follow ups, people are posting little things that I didn't know .. so everyone is benefitting!
Shortcut to undo: CTRL+Z. You can also click on one character or item, press CTRL+C to copy their position (or select COPY in the menu) etc... then click on another character or object and press CTRL+V to paste (or select paste in the menu) and that will move the character to the same position, and sometimes the same pose. This is helpful with a more detailed scene in getting a character to a location quickly before you work with them.
Thanks for that Neil .. any and all contributions will help people!
Thanks for these videos, Rauko. I appreciate each one you put up. Be well!
And thanks for watching .. appreciate it!
Thanks for your clear and precise explanatory video. It helped me a lot.
@@sanjaycolaco you're welcome. Happy to help out
Great!
Good video. What is the very small white figure in T mode, where a menu appears when pressing it?
Oh, I'm not sure what you mean. Give me a timecode on the video so I know what I'm looking at!
That’s to restore the figure to the default pose and also let’s you turn on or off rotation limits to the figure’s joints
@@RaukoDaz3D Just means the little figure top left of the gizmo (sort of between the green and blue arrow as we're looking at it) when you have a translation tool active. It just has a couple of restore figure or selected item options and the option to turn on/off limits (either for the whole figure or selected body part).
Also, if a body part is selected, and not the whole figure, on the opposite side of that little white icon on the gizmo, there's a pin icon to enable/disable pins which I guess is more suited to when it comes to posing etc although I wouldn't say it was a beginner essential. I usually tend to avoid pins like the plague...too much faff, never been a big fan.
@Vallejo Mach Yeah, just wasn't sure where I'm supposed to be looking .. :)
But just looked in Daz .. I know what's being talked about now .. Yeah .. For limits and such .. will probably mention that when we get round to posing .. not really needed at this point.
I find the pins useful in some circumstances .. I tend to use them to pin feet to the floor and getting a leg bend or crouch going on such as a mid point between sitting and standing as there are no poses available for that (as far as I'm aware)
@@RaukoDaz3D Yes, that it is. Thanks to you and the commentators. But has it a name?
I have one question. Do you prefer to move your character or your environment when you are working on a scene with a large area, interior or exterior?
I wouldn't say I have a preference as such but on instinct I move the character .. just seems the obvious thing to move .. Occasionally, I'll move the environment when I'm not settled on what character I won't to use and plan on loading a number of them in to see what "works" best .. in which case it saves a little time dragging them all to the right position.
Characters created by me in daz3d, do I need to pay anything to put them in the games?
If the game will be manipulating the character and animating it in real time then you will need an Interactive License for that model (and the assets attached to it - such as hair, clothing etc). So for instance, you export the character into Unreal or Unity - all the assets you use will need an interactive license from Daz (you can purchase it from the asset page on the Daz store).
If you use the characters just as renders - so render 3d images within Daz and use ONLY the 3d renders (in something like Renp'y) - then you don't need a license. You can use them freely.
@@RaukoDaz3D So I need a license for clothes etc... but I don't need a license for the face and body that I customize?
@@marciopaulo1708 It will be everything you use if you plan to distribute it. So if you have a model, hair, clothing .. each will need an interactive license. If it's just for your own use / purpose and have no plans to distribute your finished game - then obviously, you won't need a license.
The reason being is because you're exporting actual geometry into your game engine and that geometry could be extracted by somebody else and used by them freely (ie, pirated).
And It doesn't matter if you customize something - the underlying geometry created by somebody else is still being exported.
@@RaukoDaz3D for each item and each character I need a license, it is economically unaffordable for an independent developer. Don't you know another face maker that is free?
@@marciopaulo1708 I agree with the costs. Sometimes they have the "Interactive Licenses" on sale and you can get them cheap .. also, it might be worth giving them a shout to see if they can put together a package deal for you. But yeah, all these resources sadly cost for these things if you're not creating them from scratch - whether it be models, environments, sound effects, music etc
As for other character creation stuff .. I'm probably not the best person to ask as I've only ever really used Daz .. you can maybe take a look at Make Human ... or Adobe Mixamo stuff .. but I can't comment on how good it is (won't be as good as Daz) or whether you'd again have to pay to use it in something you distribute.