I wonder if the palomino usage here is a more overt version as Arydia’s weapon wound path. I’m going to give this one a hard look. I like the art style and it looks easy enough to play with my kids. In the freeze-frame text I was able to read, it looked interesting and good. How kid friendly is the story in terms of overall content?
Huh, yeah, there are some differences to Arydia's combat, now that you mention it, though of course here combat is a single roll and placement puzzle, while Arydia has board movement and takes place across multiple rounds, so it feels very different in practice. As for the story, I didn't see anything super inappropirate for kids, but also the narrative sections are short and it would be easy enough to skip a word or two if something was too graphic (though again, I didn't encounter anything like that)
I had a really, really hard time to get into this. From the rulebook, to the game logic, the mechanics and the story. I really don't know what the issue was. I did two adventures and had enough, for good. It sold incredibly quickly without a loss, that was a nice surprise.
Like I said in the review, I think for a lot of people it's going to be an odd mix of mechanics and theme. Theme gamers will want more narrative and exploration, and euro gamers will want less dice rolling and luck. But I really enjoy it regardless :)
Works with two characters (either 2 player or two-handed) but tried it twice with 4 players and having 1 action per hero is really limiting….ie you can be screwed by the events as each hero has only one action to respond. It impedes planning. The game is brutally tight, as you state, and you probably need to play a scenario once just to work out the options before you can do well. Love the theme, works well, but not with over two heroes !
Agree wholeheartedly. We played with 3, and only having one action for many turns was not a whole lot of fun. And since there are effectively a limited number of levelling opportunities, splitting them among three people leads to no one feeling they've really gotten better.
@@jvv76 @iangill5352 well, Jerry didn't have fun, but he often doesn't in cooperative games ;) I had a great time playing 3-player, and while I didn't level as much as in 2-player, I still was able to level up one of the tracks pretty well so I felt useful and like I could play my "role". I've also played the game 4-handed, and yeah it's different, but I didn't find the balance drastically different. Yes, actions are a bit tighter, but you also have way more wound-storage to go around.
Playthrough - ruclips.net/video/7e2BGjKiiZE/видео.html
Patreon - www.patreon.com/onestop
Podcast - soundcloud.com/onestopcoopshop
Discord - discord.gg/p4jX8AF
0:00 - Introduction
0:57 - Resource collection
1:42 - Character improvement
2:56 - Polyominos
3:42 - Scenarios
4:43 - Action system
5:41 - Final thoughts
This looks great; it's giving me 'Feast for Odin' vibes, but in an RPG setting...
Absolutely! Good way to describe it
I wonder if the palomino usage here is a more overt version as Arydia’s weapon wound path.
I’m going to give this one a hard look. I like the art style and it looks easy enough to play with my kids. In the freeze-frame text I was able to read, it looked interesting and good. How kid friendly is the story in terms of overall content?
Huh, yeah, there are some differences to Arydia's combat, now that you mention it, though of course here combat is a single roll and placement puzzle, while Arydia has board movement and takes place across multiple rounds, so it feels very different in practice.
As for the story, I didn't see anything super inappropirate for kids, but also the narrative sections are short and it would be easy enough to skip a word or two if something was too graphic (though again, I didn't encounter anything like that)
Thanks for the additional information!
My copy of Arydia is someplace… Looking forward to tabling it.
I had a really, really hard time to get into this. From the rulebook, to the game logic, the mechanics and the story. I really don't know what the issue was. I did two adventures and had enough, for good. It sold incredibly quickly without a loss, that was a nice surprise.
Like I said in the review, I think for a lot of people it's going to be an odd mix of mechanics and theme. Theme gamers will want more narrative and exploration, and euro gamers will want less dice rolling and luck. But I really enjoy it regardless :)
Works with two characters (either 2 player or two-handed) but tried it twice with 4 players and having 1 action per hero is really limiting….ie you can be screwed by the events as each hero has only one action to respond. It impedes planning.
The game is brutally tight, as you state, and you probably need to play a scenario once just to work out the options before you can do well.
Love the theme, works well, but not with over two heroes !
Agree wholeheartedly. We played with 3, and only having one action for many turns was not a whole lot of fun. And since there are effectively a limited number of levelling opportunities, splitting them among three people leads to no one feeling they've really gotten better.
@@jvv76 @iangill5352 well, Jerry didn't have fun, but he often doesn't in cooperative games ;)
I had a great time playing 3-player, and while I didn't level as much as in 2-player, I still was able to level up one of the tracks pretty well so I felt useful and like I could play my "role".
I've also played the game 4-handed, and yeah it's different, but I didn't find the balance drastically different. Yes, actions are a bit tighter, but you also have way more wound-storage to go around.