One of my top 5 board games I have! Along with Cosmic Encounter, Dune, Command of Nature and Sonic Roll, (bonus picks, Call to Adventure, Unmatched and Dice Throne).
@meeple the mistborn trilogy are my 2nd favorite series. My mom also loves mistborn so I bought this intending to play with her, but will be interesting to see if my normal game group will like it as well
Trying to figure something out. For the cards with a second power that require another metal of the same to be burned, can you use an atium token for that or does it have to be a card?
It doesn't. It compares to Command of Nature! This game doesn't have ETB effects or mana sources to pay the cost. Just a limited resource pool that you need to manage wisely but grows a bit near the culmination of the game.
This game is gorgeous, and as a huge Mistborn fan I love the art and how the theme is incorporated. However, the gameplay is pretty lacking. It's still use the same old deck building formula of Hero Realms, and the depth of decision is even less, because each character shoehorn you into a specific metal. The choice you have when buying cards is obvious, the market doesn't cycle so sometimes 2 players stuck looking at the same cards that neither wants to buy
@meeple I only played it twice at 2 players. In my 2nd game I house rule that if you buy no card from the row, you and cycle a card from the market row, which prevented the market row from becoming stale (as 2 players it can be like that quickly and the game only play best at 2). But deck building is still largely "buy all the same metals", especially with how ally only activate if you burn a certain metal
Ryan made the comment that "if you buy a bunch of the same color you can't power them all", but later it is pointed out that it's the opposite, because if a card requires Iron, it can always be used to power another Iron card. The thing you don't want to do is getting a bunch of different colors, because then you wouldn't be able to power them all without Flaring
What I miss in these kind of deckbuilding games is a way to protect yourself or react to the other players actions during their turns. Is there any such things in this game? This looks like a really nice evolution of the Hero Realms, Star Wars Deck building game etc etc though. Maybe a wee bit more fiddly but I think I like those extra layers of "complexity". The only question for me is... Do I just have to sit and take it during other players turns or is there a way for a player to "counterspell" or any reactions at all?
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Looks cool. John’s games are so tasty he should be John E Clair.
HA HA HA HA! I love that, and I'm stealing that. 🤣
Nailed it. Perfect review. Thanks guys.
One of my top 5 board games I have! Along with Cosmic Encounter, Dune, Command of Nature and Sonic Roll, (bonus picks, Call to Adventure, Unmatched and Dice Throne).
Huge mistborn fan and this game wasn’t even on my watchlist so I am def going to need to check it out!
Really excited to try this one!
As someone who isn't into Mistborn at all, I was only looking forward to it because of the designer, but now I might crack open the book. 😅
@meeple the mistborn trilogy are my 2nd favorite series. My mom also loves mistborn so I bought this intending to play with her, but will be interesting to see if my normal game group will like it as well
Thanks for reviewing our game!
Got to play this 2 weeks ago. One of my friends got an early released copy
What did you think? What player count did you play at?
I wonder if Wax & Wayne will be an expansion or a standalone 👀
They have to be! At the same time, they both aren't Mistborns... the only charecters you play as are Mistborns.
@@teapun3524Well...
@@nataliemarks7297 Are you referring to book three, and him holding the, "thing?"
As it happens im 20 odd chapters into 1st book (audiobook) and im loving it. I do tend to like deckbuilders so this is an obvious purchase for me
Does the game only cover combat between the protagonists? That does occur in the books but doesn’t seem like the dominant conflict of the stories.
I would love to play as the Lord Ruler!
Trying to figure something out. For the cards with a second power that require another metal of the same to be burned, can you use an atium token for that or does it have to be a card?
Either
Thank you for the great review! How does this compare to MTG?
It doesn't. It compares to Command of Nature! This game doesn't have ETB effects or mana sources to pay the cost. Just a limited resource pool that you need to manage wisely but grows a bit near the culmination of the game.
This one is a no brainer for me
This game is gorgeous, and as a huge Mistborn fan I love the art and how the theme is incorporated. However, the gameplay is pretty lacking. It's still use the same old deck building formula of Hero Realms, and the depth of decision is even less, because each character shoehorn you into a specific metal. The choice you have when buying cards is obvious, the market doesn't cycle so sometimes 2 players stuck looking at the same cards that neither wants to buy
How much have you played it, and at what player counts?
@meeple I only played it twice at 2 players. In my 2nd game I house rule that if you buy no card from the row, you and cycle a card from the market row, which prevented the market row from becoming stale (as 2 players it can be like that quickly and the game only play best at 2). But deck building is still largely "buy all the same metals", especially with how ally only activate if you burn a certain metal
Ryan made the comment that "if you buy a bunch of the same color you can't power them all", but later it is pointed out that it's the opposite, because if a card requires Iron, it can always be used to power another Iron card. The thing you don't want to do is getting a bunch of different colors, because then you wouldn't be able to power them all without Flaring
ordered it. I liked Mistborne better than the Stormlight Archive.
I think Ryan is the opposite, but both sound pretty great to me.
Blasphemy! Haha I love it all
What I miss in these kind of deckbuilding games is a way to protect yourself or react to the other players actions during their turns.
Is there any such things in this game?
This looks like a really nice evolution of the Hero Realms, Star Wars Deck building game etc etc though. Maybe a wee bit more fiddly but I think I like those extra layers of "complexity".
The only question for me is... Do I just have to sit and take it during other players turns or is there a way for a player to "counterspell" or any reactions at all?
There are both allies that can offer protection and cards that can be played in response to defend yourself - we just didn't happen to have any
@@meeple Nice! =)
I really appreciate your efforts! Just a quick off-topic question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
Hey guys, I’m here for the homosexual meeting, is this the right place?