You’d almost think it was Unity | Ac Mirage stylish parkour

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  • Опубликовано: 4 окт 2024
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Комментарии • 226

  • @Wbubbles3998
    @Wbubbles3998  Год назад +48

    What a time

  • @lmaoqasim
    @lmaoqasim Год назад +365

    the devs did state that they tried to replicate and honour Unity parkour as much as they could with their limited budget, team and also working with the difficulties of the Valhalla engine.

    • @BonzerMrT
      @BonzerMrT Год назад +67

      The biggest handicap was always gonna be trying to revamp the RPG system of parkour. They did a decent job with what they had

    • @jingleballs9935
      @jingleballs9935 Год назад +3

      True

    • @jingleballs9935
      @jingleballs9935 Год назад +32

      @@BonzerMrTI agree I’m glad some people know this. Alot of people were expecting unity animations lmao.

    • @broosewain1528
      @broosewain1528 Год назад

      It’s the same engine dumbass

    • @nahrafe
      @nahrafe Год назад +6

      Why don't they just downgrade to unity engine during development? The graphics still holds to this day even though it doesnt have ray tracing and some of the new flashy stuff

  • @mondaysman5253
    @mondaysman5253 Год назад +122

    This parkour is like a perfected version of valhalla's parkour, it's very solid, and while unity's parkour is very impressive, it's experimental and can often be a bit wonky. So both are great imo (but this one is very underrated already)

    • @Wbubbles3998
      @Wbubbles3998  Год назад +14

      Very true, I hadn’t really considered that but Mirage is a lot more basic but it also fucks up a lot less so I suppose there are pros to simpler movement

    • @nivaneh1010
      @nivaneh1010 Год назад +2

      If you really learn to use the unity parkoir system it's not wonky.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +8

      It is
      I’m very good at Unity parkour and it’s by far the most inconsistent and wonky parkour system of them all

    • @nivaneh1010
      @nivaneh1010 Год назад

      @@Wbubbles3998 that's strange. I never had a problem with it when I fully mastered it...

    • @Even_N.D.
      @Even_N.D. 11 месяцев назад

      ​@@nivaneh1010watch the heights of assassins creed video

  • @M.G.F427
    @M.G.F427 Год назад +74

    Not really but that doesn't mean it's not good, the devs really did their best with what they had and delivered a full AC game in all of it's glory.

    • @mrenigma1564
      @mrenigma1564 Год назад +3

      yes i liked the story actually

    • @cleavablemite5569
      @cleavablemite5569 Год назад

      Na it’s another half baked piece of shit just like Valhalla. The devs didn’t do their best, if that were the case it would’ve taken longer to make. Ubisoft is just trying to release as much shit as possible without caring about quality and u guys will eat it up.

  • @kino9521
    @kino9521 Год назад +63

    0:01 They still have that animation 9 years later :D
    ...they still have that animation 9 years later :|

    • @gamez12100
      @gamez12100 Год назад +12

      Yeah - the dive do go hard tho.

    • @majorbombas
      @majorbombas Год назад +4

      @@yorhun2763 So much momentum, that Arno was doing moon jumps, and could jump like 10 meters forward, looking like he floats in the air.

    • @DrMistycal
      @DrMistycal Год назад

      It's Ubisoft lil bro they don't have to put some effort into their games, they can just copypaste each of their previous titles and just add 5% changes and a different setting and here you go, 50$ pls

    • @Even_N.D.
      @Even_N.D. 11 месяцев назад

      Same engine yeah

  • @AssassinKody
    @AssassinKody Год назад +23

    it’s rare but sometimes basim will even do run diagonal up a wall like in unity

    • @Wbubbles3998
      @Wbubbles3998  Год назад +23

      That is something you can do on any wall, you’ve still been able to do it since Origins. The angle just has to be more precise than in Unity and Syndicate

    • @Indigo_1001
      @Indigo_1001 Год назад

      @@Wbubbles3998
      Wait really?
      I always thought it was contextual.
      How can you do it on any wall? Can you be more specific

    • @Wbubbles3998
      @Wbubbles3998  Год назад +1

      @@Indigo_1001 Literally just like Unity but the angle you run at has to be even more specific, it’s not too easy to gauge but you can get a feel for it and then you can just do it anywhere

    • @michaelraiti1165
      @michaelraiti1165 Год назад

      Its annoying, the angle needs to be more flexible, the worst when i run at an angle and he just glitches to a flat up wall run

  • @HaythamKenway657
    @HaythamKenway657 Год назад +5

    I can honestly say that after sitting with it for a long time, i’m happy with each and every entry in this franchise individually, it feels so much better than being bitter about it! My favourite series.

    • @Even_N.D.
      @Even_N.D. 11 месяцев назад +2

      Same. I enjoyed every title. One less than the others. And one more than the others

    • @HaythamKenway657
      @HaythamKenway657 11 месяцев назад

      @@Even_N.D. Odyssey 💀💀💀

  • @thomasmason3122
    @thomasmason3122 Год назад +13

    I’ll say this, the building layout and architecture feels very ‘classic AC’

  • @youtubruh
    @youtubruh Год назад +10

    This is actually... true. In the end it comes to how well we control the game.

  • @gelfrecs
    @gelfrecs Год назад +14

    So smooth and high resolution!! Love it!

  • @ilovecookies8902
    @ilovecookies8902 Год назад +2

    0:36 We can hear him say -"We don’t see that everyday."
    I am surprised by this detail because all I remember the NPC's say in the old AC games is -"ArE yoU DruNk?"
    Also they speak in their arabic language which is very good considering the place.
    Overall I love the direction they are going which makes me hopeful. Let us encourage them to do the same in the next one.(Sorry for my bad english.)

  • @aaronroach8218
    @aaronroach8218 Год назад +5

    This parkour system would've been perfect if it didn't feel so sticky when jumping from one thing to another. The animations are fast but the pause in between needs to be sped up.

    • @AhmadWahelsa
      @AhmadWahelsa Год назад +1

      Yeah some animations Mirage lacks the in / out transition, it simply snaps to the next animation, like this for example 0:13 , but for some reason the swing in the beginning and near the end has transitions

  • @bleak4lls
    @bleak4lls Год назад +4

    I thought about this a while ago but just realised Unity didn’t have corner swings like most of the others.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +6

      Yeah neither do Syndicate or Valhalla either for some reason

    • @bleak4lls
      @bleak4lls Год назад

      @@Wbubbles3998 Unity has really good level design but no corner swings. I just thought it was weird to think about.

  • @googlesucks925
    @googlesucks925 Год назад +1

    That title is going to cause some heat.

  • @ashti5555
    @ashti5555 11 месяцев назад +1

    I think the main thing that would make this game feel like the original AC, is the camera angle. If the camera angle was a little closer to Basim, and move whit him as he was moving up and down, it would be very close to the original Ac.

  • @themightybagle99
    @themightybagle99 11 месяцев назад +1

    They really need to ditch the engine that Valhalla had and go back to something close to Unity, it just shows how strict it Is when it comes to parkour.

  • @kemzal
    @kemzal 11 месяцев назад

    I love that they made the most with what they could do with the RPG engine.

  • @mohdsalmand1385
    @mohdsalmand1385 Год назад +1

    That first ledge grab was pure Unity❤️

  • @caravaneerkhed
    @caravaneerkhed Год назад

    The beginning was clean, it was a good attempt.

  • @ShayPatrickCormac911
    @ShayPatrickCormac911 3 месяца назад

    I am very unhappy with Ubisoft because they have not improved parkour from Unity and have not included it in the new parts of the series. This is an ideal option to keep the player in the game as long as possible, because they have always wanted it.

  • @Monty0-0
    @Monty0-0 Год назад +1

    We need the manual jumpo botton back

  • @alial-hakeem9465
    @alial-hakeem9465 11 месяцев назад

    Nice!
    Well done bro.
    No doubt that AC Mirage is considerably better than the previous 3 AC games in terms of the parkour.

  • @belinxio
    @belinxio Год назад +3

    yeah, I'm still trying to figure out how to do this consistently

  • @AHamed_FLB
    @AHamed_FLB Год назад

    In the end , The NPC said.. " i don't see this everyday" 😂

  • @MilkonDvD
    @MilkonDvD 11 месяцев назад

    Its pretty obvious they didn't stray much from Valhalla parlour but still it can look pretty good at times..feels like a lot of people hate on it n show the bad side of it cause they hate that it doesn't hit the same it did when we were kids :\

  • @EasterlySumo868
    @EasterlySumo868 Год назад +1

    You can do a backflip into a hey pile. From a swinging pole

  • @The_Wanderer...
    @The_Wanderer... 11 месяцев назад +1

    They absolutely delivered with mirage. My only gripe is the animation for the chain assassinations, I still would've preferred a more grounded version of it. I'd still give it a solid 8/10. I'm very happy with this game.

  • @p14nodude
    @p14nodude Год назад

    That fall and roll is definitely Unity inspired

    • @Even_N.D.
      @Even_N.D. 11 месяцев назад

      Dame engine. Probably reused animations

  • @Daniel218lb
    @Daniel218lb Год назад +2

    The only thing that i don’t like is how small Basim looks. Even if the FOV are in 85.

  • @vitaliyivahiv7245
    @vitaliyivahiv7245 Год назад +1

    looks like they actually tried to bring back some of unity's style, but deadlines and stupid executive decisions said no

  • @NiZaRiOn
    @NiZaRiOn Год назад +17

    Not even close to Arno. This game doesn't let you get much freedom of side ejects and the movement looks like a 2023 crash bandicoot game still looks arcady. Not a AAA game for me.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +11

      Yes it wasn’t a triple A game, it was sold at £40 well done for working that out

    • @AllWeNeededWas
      @AllWeNeededWas Год назад

      @@Wbubbles3998lmao W

    • @GetOffMyDick00
      @GetOffMyDick00 Год назад

      @@Wbubbles3998 The term "AAA Games" is a classification used within the video gaming industry to signify high-budget, high-profile games that are typically produced and distributed by large, well-known publishers. Assassins creed is a premiere franchise for Ubisoft and one of its legacy IP's. What started as a basim dlc for valhalla (which was to be set in england and not baghdad which was speculated) grew to be something much larger and was therefore delegated to a dedicated team who were allocated a budget to create the next mainline entry in the AC franchise. It was given a development budget and a large marketing budget. AC Mirage is a triple A title you troglodyte, nobody is gonna think this is unity I'd 5L 4_P you if I ever saw you.

    • @GetOffMyDick00
      @GetOffMyDick00 Год назад

      @@Wbubbles3998 The term "AAA Games" is a classification used within the video gaming industry to signify high-budget, high-profile games that are typically produced and distributed by large, well-known publishers. Assassins creed is a premiere franchise for Ubisoft and one of its legacy IP's. What started as a basim dlc for valhalla (which was to be set in england and not baghdad which was speculated) grew to be something much larger and was therefore delegated to a dedicated team who were allocated a budget to create the next mainline entry in the AC franchise. It was given a development budget and a large marketing budget. AC Mirage is a triple A title you are wrong.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +6

      Okay but you know what I meant, it’s a cheaper made game that started as a dlc and reuses LOTS of assets.
      It’s unrealistic to expect anything more than what we got

  • @jackmen4
    @jackmen4 11 месяцев назад

    Out of the four “mythical” assassins creed games only origins and odyssey managed to have the best parkour style movements in my opinion. Unity will always be Number one, origins and odyssey are number two, and assassins creed 2 will be number three only be size of the side ejects and back ejects

  • @BroTanimation
    @BroTanimation Год назад

    People forget that ac mirage parkour is basically ac unity system without jump button and weaker back eject. Other than this it the same as unity

    • @Wbubbles3998
      @Wbubbles3998  Год назад +1

      It’s really not, there are a few leftover moves but it’s missing far too much like the parkour up/down system, height gaining side hops, consistent BASE jumps, catching back onto a wall when the gap is too big to hop off of it again sideways
      Unity has a fuck load of moves (regardless of how polished they were) it was leagues and bounds ahead of the new games in terms of depth

    • @BroTanimation
      @BroTanimation Год назад

      @@Wbubbles3998 yeah unity still way better but both of this game parkour still not as good as ac1-acrev system anyway. I will never understand why the dev dont give us side eject/catch ledge back because it add so much depth to parkour system

  • @hahahaha-c6y
    @hahahaha-c6y Год назад +3

    how do you vault over objects that are taller than your waist instead of stepping on them

    • @Wbubbles3998
      @Wbubbles3998  Год назад +1

      Sprint at them and hold either the drop or climb button

  • @FordHoard
    @FordHoard Год назад

    And everybody was saying the parkour wasn't like Unity.

  • @GoodKevin111
    @GoodKevin111 Год назад +2

    I'm sorry, but the swinging momentum looks same as Valhalla.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +1

      Okay

    • @Neatrior
      @Neatrior Год назад

      The game has no momentum though, it’s just an illusion. The speed is constant throughout every running animation. It never changes.

    • @jcers
      @jcers Год назад +1

      Swinging momentum has been the same since Unity. Idest, bad

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      The games haven’t really had satisfying swinging momentum since like Rogue imo

    • @GoodKevin111
      @GoodKevin111 Год назад +1

      @@Wbubbles3998 my man

  • @dominicekezie2523
    @dominicekezie2523 Год назад

    developers did a good job

  • @leonardotraverso9946
    @leonardotraverso9946 Год назад +2

    Nice bro, this down jumps are automatic or you push a button combination? Sorry for mi bad english hahaha

    • @adrir-u2l
      @adrir-u2l Год назад +1

      Hola! Según lo que leí de sus respuestas en otros comentarios, es situacional, no lo podes hacer manualmente, así que solo sería apretar el boton de free run y mandarte para adelante.
      también quería decir que es lindo saber que hay más gente que habla español viendo estos videos de parkour de Assassin's creed

    • @gelfrecs
      @gelfrecs Год назад +2

      ​@@adrir-u2lhola bros 👋 yo tb aquí deleitándome con el parkour de assassin's

    • @leonardotraverso9946
      @leonardotraverso9946 Год назад +2

      @@adrir-u2l gracias por responder jaja q bueno encontrar a alguien d mi idioma jaja, recuerdo q ese movimienito en el unity era con el boton d free run pero entre un salto y otro creo q h6abia q apretar el d parkour abajo y hacia esos saltos creo eh, q bueno q haya vuelto ese movimiento, pasate por mi canal tengo videos d sigilo d assasins creed ya q estas t invito jaja abrazos adrian

  • @thirsty7281
    @thirsty7281 Год назад +4

    Everyone saying it is perfect Valhalla parkour are forgetting Valhalla had the worst parkour of all AC games and it isn't even really parkour. Why did they even bother making the game with Valhalla's engine just to call it "going back to the roots" or "honouring Unity" when it is not at all. It's just a better Valhalla, which is not really saying anything.

    • @Altherot
      @Altherot 11 месяцев назад

      It was supposed to be an expansion to Valhalla like Dawn of Ragnarok at first, but they wanted to turn it into Basim's own game eventually. That is why it uses Valhalla's engine while being a separate game.

    • @thirsty7281
      @thirsty7281 11 месяцев назад

      @@Altherot Hence why it was doomed to not be great, and misleading to say "a return to the roots." It takes 5 seconds of watching the combat to know it is not a return to roots at all.

  • @boomskrak5978
    @boomskrak5978 11 месяцев назад +1

    The fact that they are able to make a good assassin game with working parkour from valhalla engine and limited time/budget is quite impressive. One of my favorite Ac game along side unity

  • @nemogotchemo5863
    @nemogotchemo5863 11 месяцев назад

    I'm not gonna lie, sometimes it feels like Basim has the responsiveness of Arno but without any of the style. Mf gets stuck on the most random shit or he'll cling onto railings

  • @cristiancarbajal2119
    @cristiancarbajal2119 10 месяцев назад

    Why? Because he does the open arm dive a couple times? Idk man, the movement looks really snappy and rigid. Which, I imagine feels nice to actually play, but as a spectator, Mirage gameplay is just alright. (I dont even wanna say it looks bad. Its a beautiful game and still gets parkour right. But definitely isnt anywhere near Unity's fluidity)

    • @Wbubbles3998
      @Wbubbles3998  10 месяцев назад +2

      Unity is also snappy and rigid but okay lol

  • @stonergee420
    @stonergee420 11 месяцев назад

    I like both but mirage just feel basic & fluid at the same time

  • @Blacklungs-Sanji
    @Blacklungs-Sanji Год назад

    They did amazing for working on Valhalla engine, that’s all there is to say.
    I guarantee the next title is gonna live up more to our standards. And IT BETTER be on. A brand new engine or I’m 100% skipping out next time
    Literally all they need to do is either copy and paste Unity or ac4 engine, then just revamp graphics and stuff…. Literally every ac fan would be happy 💀

  • @alienatedslayer
    @alienatedslayer Год назад

    eh, close. but Unity was peak

  • @WesllerYEAH
    @WesllerYEAH Год назад +1

    Bro hoow to siide ejeeeect !!!

  • @DrMistycal
    @DrMistycal Год назад +3

    Yeah "almost" looks like Unity! What an accomplishment! Ubisoft almost succeded to make their latest release in 2023 have a parkour as good as their 2014 game! Surely with the 9 years separating those games we should be asking for an improved version of Unity's parkour? No, "almost" like Unity is good enough for me to put 50 dollars into this

  • @puppy.shorts
    @puppy.shorts Год назад

    He said its like Unity Lollllllllllll

  • @immersifiedclips
    @immersifiedclips 11 месяцев назад +3

    This was impressive Unity-like mechanics. Could u share how one does the leap down unto the bar, shown at the end of the vid? Does controller matter? Are u using PC controller or gamepad for it? Can it be done on a gamepad? If so, can you share the necessary gamepad maneuver for the mentioned descent? Good job on the run!

    • @Noir-c9k
      @Noir-c9k 11 месяцев назад +1

      No the controller doesn’t matter It can be done on any system. Just run forward and tap jump. It’s all about the angle and the distance between you and the rope. Jogging in a diagonal direction towards a rope can trigger it with the proper distance.

    • @immersifiedclips
      @immersifiedclips 11 месяцев назад

      @@Noir-c9k Thank u!

  • @ahmedisam2533
    @ahmedisam2533 11 месяцев назад

    It feels like the kenway trilogy meets the RPG trilogy

  • @Kai323-h6o
    @Kai323-h6o 11 месяцев назад +1

    0:21 how do you even do that?

    • @Noir-c9k
      @Noir-c9k 11 месяцев назад

      Run diagonally towards a rope exactly like he did, jogging makes it a lot easier to trigger. wait till you get to the edge and tap jump. If you don’t have the proper distance or angle he’ll just jump down. You have to figure out the correct angle and distance, with practice you’ll notice spots like this everywhere.

  • @realvarbs
    @realvarbs Год назад

    Nah unity is so good its almost unreplicatable

    • @iamsus3144
      @iamsus3144 Год назад

      Dont support this game and keep dikring unity so u won't have another unity like game

    • @realvarbs
      @realvarbs Год назад

      @iamsus3144 I already bought this game tho buddy, just cause it's not as good as unity doesn't mean it's bad, comparing it to an infinitely better game is unfair

    • @Nobleman23
      @Nobleman23 Год назад

      @@realvarbsWhat he meant by support, was leaving bad reviews and customer feedback on the internet. Devs read these comments you know? They would because they wanna know what’s the feedback of the player. This game is a step in the right direction, and if it still receives hate, they’re gonna step back from it.

    • @realvarbs
      @realvarbs Год назад

      @Nobleman23 ubisoft devs often do not listen to fans, they hire gaming consultants like streamers to flood the games with shit ideas like rpg mechanics battle passes and bad customization options like with Halo infinite

  • @jrosejoker
    @jrosejoker Год назад

    Teach me good sir

  • @llama6394
    @llama6394 11 месяцев назад

    What's the difference between this and unity?

  • @rawwar6642
    @rawwar6642 Год назад

    I can't say i like it. Basim just feels slow and very sluggish at times. Not to mention the constant stopping of his sprint because you bumped into tiny object #57 (a fucking indention in the ground.) I get they were "returning to roots" but holy shit; ac1, brotherhood, and 3 has better movement options than this.
    Edit: I didnt mention unity as thats unfair and is on whole other level comparatively.

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      Ac1 parkour is better than Unity

    • @rawwar6642
      @rawwar6642 Год назад

      @Wbubbles3998 When it comes to player control, definitely. I always like the older ac games because if you screwed up, it's on you. Unity and whatever the hell mirage's supposed to be have randomness to it and often time feel like I have no control.

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      Very true, Unity has its own appeal but I much prefer having full control over the character and knowing there are tangible consequences for a mistake than a completely animation based system

  • @PerryDavisIII
    @PerryDavisIII Год назад

    I wish, it felt too sluggish imo

  • @curliboi
    @curliboi Год назад

    Why where they forced to use Valhalla's engine?

  • @pradume
    @pradume Год назад +1

    what software you used to Make this Video Look This Smooth

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      None. I captured the footage from my Ps5 at 4k 60fps and then uploaded it straight from the console

    • @pradume
      @pradume Год назад

      @@Wbubbles3998 better than oc 120fos lol

  • @stewieperry9647
    @stewieperry9647 Год назад

    how do those dives tho, they look so delicious

  • @mari81233
    @mari81233 Год назад

    cool, how do you get the dive animation so consistently?

  • @wunderpal9206
    @wunderpal9206 11 месяцев назад

    its just sad, no excuses can be made for this game, unitys almost 10 years old. :3

  • @IamGod534
    @IamGod534 Год назад

    Bro. You are ended where you started. Just did a whole circle along that building.

  • @humansonic2779
    @humansonic2779 Год назад

    Is there are a way to purposely dive into a swingable object or do you have to practise somehow?

  • @thesigmawhat
    @thesigmawhat 11 месяцев назад

    Arno would have just do the swing and spin from that pole or rope to a fucking tiny ledge that he could see. grip control, Arno >>>>> Basim

  • @Kuraerisu
    @Kuraerisu Год назад

    but if you close your eyes

  • @misterros94
    @misterros94 Год назад

    0:10 how do you do that roll across? Is it automatic on that obstacle when holding the parkour button or do you tap the roll button?

    • @Noir-c9k
      @Noir-c9k 11 месяцев назад

      Holding sprint and B/O triggers it

  • @tadjman4059
    @tadjman4059 Год назад

    Much less ambitious and elegant but somehow more polished.

  • @Cloudkey23
    @Cloudkey23 Год назад

    what action did you used to jump down hanging?

  • @VuTran-sr4ul
    @VuTran-sr4ul Год назад

    How did you do the dive then bar/rope catch animation?

  • @omaralaoui2177
    @omaralaoui2177 11 месяцев назад

    Hell to the No😂😂

  • @MatthewTraceur
    @MatthewTraceur Год назад

    how did you consistently run into the basejumps? i've been trying but its difficult to trigger

    • @MatthewTraceur
      @MatthewTraceur 11 месяцев назад

      so you'd want to trigger them while in low profile/out of sprint, it becomes far more consistent

  • @kazi4L
    @kazi4L 11 месяцев назад

    what outfit is this?

  • @felixyoung1482
    @felixyoung1482 Год назад

    Not really, id say more like AC: IV or Rouge.

  • @MinhVu-yz5rr
    @MinhVu-yz5rr Год назад

    Yeah I definitely have skill issues

  • @axhvwwwovorm5854
    @axhvwwwovorm5854 Год назад

    the parkour not bad at all actually

  • @Heavenly_poet
    @Heavenly_poet 11 месяцев назад

    Mirage parkour Way better than unity (I don’t believe this)

  • @jackblack9605
    @jackblack9605 Год назад +1

    Is the dive grab in the beginning situational or can we perform it using crouch or sprint + parkour ?

    • @Wbubbles3998
      @Wbubbles3998  Год назад +2

      It’s situational but it happens everywhere

    • @BredEater9000
      @BredEater9000 Год назад

      So just hold Free run buttonn

  • @thatsaweirdone
    @thatsaweirdone Год назад +1

    What are the button inputs to trigger the dive?

    • @SchmelzKeaseLP
      @SchmelzKeaseLP Год назад

      i find that you have to be more aware of when to press O or X to have a smooth and cool parkour experience. he does the swing when you press O for climbing down and a bar is further down. Pressing X he most likely wouldve jumped to the next building

    • @Wbubbles3998
      @Wbubbles3998  Год назад +3

      This is wrong, it’s always the jump button
      The drop button only applies to BASE jumps in Unity and Syndicate

    • @rainkhalid7842
      @rainkhalid7842 Год назад

      then how do you do it@@Wbubbles3998

    • @thatsaweirdone
      @thatsaweirdone Год назад

      @@Wbubbles3998 oh, alright

    • @SchmelzKeaseLP
      @SchmelzKeaseLP Год назад

      ahh ok thought I did it by using O for down, I'll test it tonight
      @@Wbubbles3998

  • @matics2808
    @matics2808 Год назад

    Fuck yes

  • @Fellow_internet_surfer.08
    @Fellow_internet_surfer.08 Год назад

    Bro there is a simple solution for this,just change back to the old engine it's not that hard.

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      It’s the same engine, they just butchered the gameplay somehow after Unity

  • @bugs1285
    @bugs1285 Год назад

    It doesn't feel like Unity. As much as I wanted it to be, it isn't. Doesn't mean the parkour in Mirage is bad, but it's not as good as it was as in Unity. Also I want to point out that while the parkour in Unity is great, it isn't the best. What it does have is the best parkour animations. That's the difference. Comparing Unity and Mirage, descending certainly feels different. A small comparison would be that Arno wouldn't hang from a building unless it was too high up. However Basim still does while descending, instead of jumping to the nearest lower point as Arno does.

  • @Omar-Asim
    @Omar-Asim Год назад

    Is it possible to do Lache Flips like in Origins/Unity? I'm guessing they didn't bring it back as Valhalla didn't have it.

    • @Wbubbles3998
      @Wbubbles3998  Год назад +2

      Valhalla has them, and yes they’re in Mirage

    • @sinu9226
      @sinu9226 Год назад

      lache flips?
      what

    • @Wbubbles3998
      @Wbubbles3998  Год назад +1

      Oh wait my bad you meant to swing around when jumping to a pole no you can’t do that it was removed in Odyssey
      I thought you meant the backflip

    • @Omar-Asim
      @Omar-Asim Год назад

      I meant smoothly changing direction while swinging on a bar(and doing it repeatedly while staying on the bar). Not the flip off into a haystack/water.
      In Jcers video he couldn't do it in Odyssey & Valhalla but I don't know if there's been any new developments on this since then.

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      @Omar-Asim I misunderstood, you can’t do it

  • @domovoi2861
    @domovoi2861 Год назад

    oh my gah

  • @danielefilippi4318
    @danielefilippi4318 Год назад

    How do you do the first jump

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      You move and hold the jump button

    • @danielefilippi4318
      @danielefilippi4318 Год назад

      @@Wbubbles3998but he doesn t Alwais do it

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      @@danielefilippi4318 Idk then bro

    • @Noir-c9k
      @Noir-c9k 11 месяцев назад

      @@Wbubbles3998i figured it out. You gotta jump from the right angle. Find spots like in this video where there’s a rope below you and jump diagonally towards it. I recommend jogging until you figure out the proper distance and angle where you need to jump from to trigger this animation. Keep doing it until you get it to work and eventually you’ll figure out the right angle. And just replicate the same thing for other areas just like this and it’ll become easy to trigger

    • @Noir-c9k
      @Noir-c9k 11 месяцев назад

      @@Wbubbles3998yea you do, you did it in multiple videos. Why u lyin lmao 🤣

  • @mustafasadmansakib
    @mustafasadmansakib Год назад +1

    nah

  • @znashii
    @znashii Год назад

    definitely not

  • @chicken4976
    @chicken4976 Год назад

    Ok

  • @Ishfar0
    @Ishfar0 Год назад

    not really

  • @notdedsec_ck9383
    @notdedsec_ck9383 11 месяцев назад

    All these cry babies who say unity parkour is the best dont even know how to use the mechanics in AC Unity 😂😂😂.

    • @JFVideos960
      @JFVideos960 3 месяца назад

      You mean the people who say Unity has the worst?

    • @notdedsec_ck9383
      @notdedsec_ck9383 3 месяца назад

      @@JFVideos960 no both

    • @JFVideos960
      @JFVideos960 3 месяца назад

      @@notdedsec_ck9383 uh no, just people who are trash. How are the people who are good at Unity not understanding of the mechanics??

  • @_Azeem_
    @_Azeem_ Год назад

    Nah mate

  • @IMelcro
    @IMelcro 11 месяцев назад

    Only good thing about Mirage was the world design. The rest of it was utter and complete trash.

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial Год назад

    Yea naaaaah.... as someone that still plays unity to this day, i can confirm this Is nowhere near It 😅. I'm playing Mirage & trying to make It as smooth as possible but lets face It, the parkour in Mirage & the last few ACs Is HEAVILY sticky, limited & clearly scripted af through both world design & the obviousness of where Basim Will Stick his ass every time 😂. I love Mirage so far but damn the parkour and the repetitive very slow & heavy stealth assassination animationw are all really trashing the experience for me 😅

    • @Wbubbles3998
      @Wbubbles3998  Год назад

      Every complaint you have with the new parkour could be said for Unity and would be just as true

    • @GenuineGameplaysOfficial
      @GenuineGameplaysOfficial Год назад

      @@Wbubbles3998 nope, i played both and unity has much more Freedom & much more versatility and much more alternative paths. Both mirage's parkour and world design look very scripted for specific approaches as opposed to Unity's Total Freedom. I still go back to Unity even this year lol, definitely hundreds of times more fun, fluid & creative parkour experience there's really no denying that 😅
      At this point even Cyberpunk 2077 has Better parkour path variety than the new couple ACs 😂

  • @mareks7129
    @mareks7129 Год назад

    Still trash

  • @Halifax_guy
    @Halifax_guy Год назад +10

    The parkour is pretty good in this game. Ubisoft should carry on with the old-school-ish assassin's creed games.
    And if people want those rpg games so bad Ubisoft can just simply reboot the Prince of Persia series.

    • @domovoi2861
      @domovoi2861 Год назад +4

      Nonono, leave Prince alone, I don't want my boy ruined

    • @xdrastig_4207
      @xdrastig_4207 Год назад +5

      I feel like every triple A game is a rpg openworld or a soulslike now, AC should remain like this.
      Everybody complained that every ac works in the same way but nobody thought for a moment that every game now is literally the same, and ac was its own genre

  • @sexaratif
    @sexaratif Год назад

    even better.

  • @StealthyRifleman
    @StealthyRifleman Год назад

    not even close

  • @Auctoritas69
    @Auctoritas69 Год назад

    Not really it looks very slow,. The animations are clunky with huge jumps in climbing up the wall.

  • @pussalaya
    @pussalaya Год назад

    0:21 rope dont bounce and flex under his body weight

    • @Nobleman23
      @Nobleman23 Год назад

      Now you’re just nitpicking lmao. Ain’t nobody give af about a rope not moving☠️

    • @pussalaya
      @pussalaya Год назад

      yes i am because i wants only the best from my games

  • @omariuscp
    @omariuscp Год назад

    press x to doubt