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What's the Longest Turn Possible in Pokemon?

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  • Опубликовано: 29 фев 2024
  • Ever feel like a Pokemon turn is taking forever? Well now you can feel like every turn you'll ever take from now on is comparatively extremely short! You can thank me later.
    Follow me: kingtheluck
    Support me: patreon.com/kingtheluck
    The turn in question: replay.pokemonshowdown.com/ge...

Комментарии • 639

  • @KingTheLuck
    @KingTheLuck  5 месяцев назад +531

    Forgot to mention it but my goal is to reach 25k subscribers before my birthday at the end of April, would greatly appreciate it if you'd consider subscribing 🫡💜
    EDIT: I will be doing a follow up video with all of your suggestions for lengthening the turn! And for the record if you use the strategy to stall turns for time the turn is like 40 minutes

    • @6Paths5Rings
      @6Paths5Rings 5 месяцев назад +2

      When is it??

    • @KingTheLuck
      @KingTheLuck  5 месяцев назад +24

      @@6Paths5Rings birthday reveal at 25k

    • @6Paths5Rings
      @6Paths5Rings 5 месяцев назад +4

      @@KingTheLuck I'll show this video to everyone for I must know.

    • @balancemaster55
      @balancemaster55 5 месяцев назад +2

      Just subbed! Good luck!

    • @Gayboythenormalboy1686
      @Gayboythenormalboy1686 5 месяцев назад

      I thought you had way more with this quality of content

  • @theknightwithabadpictotall7639
    @theknightwithabadpictotall7639 5 месяцев назад +4747

    OHKOing a max HP IV level 100 Blissey in a gen 4 game takes longer

    • @vanesslifeygo
      @vanesslifeygo 5 месяцев назад +252

      714 HP :D

    • @bepe4279
      @bepe4279 5 месяцев назад +559

      all fun and games until it lives on one hp and then soft boiled

    • @yourdemiseishere
      @yourdemiseishere 5 месяцев назад +34

      Really isn't that bad.

    • @paytonjohnson8295
      @paytonjohnson8295 5 месяцев назад +229

      @@bepe4279 focus sash Blissey could be a fun troll set

    • @ShinyTillDawn
      @ShinyTillDawn 5 месяцев назад

      @@paytonjohnson8295 and Counter

  • @Baraa_GHA
    @Baraa_GHA 5 месяцев назад +2794

    How it feels playing against a stall team:

    • @justenoughrandomness8989
      @justenoughrandomness8989 5 месяцев назад +33

      i think it's the turn count not length but i get it probably wrong place

    • @Baraa_GHA
      @Baraa_GHA 5 месяцев назад +15

      @@justenoughrandomness8989 yeah... But it's pretty annoying

    • @MrLraewoo
      @MrLraewoo 4 месяца назад +2

      4d ago

    • @CatticYT
      @CatticYT 4 месяца назад

      :3

    • @ohhi687itsme8
      @ohhi687itsme8 4 месяца назад

      Nah that's tele vs ABR

  • @GMOPsyche
    @GMOPsyche 5 месяцев назад +644

    I desperatly need to see someone perfom this video on cartridge just for it to take around three times longer than this.

    • @turbo8628
      @turbo8628 5 месяцев назад +86

      Three is optimistic i think

    • @ravus9935
      @ravus9935 4 месяца назад +57

      Try x50 in all honesty.

  • @aloysiuskurnia7643
    @aloysiuskurnia7643 5 месяцев назад +1888

    "not one, not three, but two smeargle" is not the best line out there, but it tickles me in a weird funny way. I like this line.

    • @calvinanderson4245
      @calvinanderson4245 4 месяца назад +10

      Look up 4 Gregs, from Homestar Runner.

    • @calebchristiansen3065
      @calebchristiansen3065 4 месяца назад +7

      ​@@calvinanderson4245 NOT ONE, NOT TWO, NOT THREE, NOT FIVE, FOUR GREGS 🔥🔥

    • @lmaoeyisdead
      @lmaoeyisdead 3 месяца назад +1

      Not two Not three but one can of Bacon

  • @ohhi687itsme8
    @ohhi687itsme8 5 месяцев назад +1081

    2:11 "My last relationship all last exactly five turns"
    7.8 billion years later after the longest goddamn turns of pokemon ever: "This isn't working and I want to break up"

    • @FlareStorms
      @FlareStorms 5 месяцев назад +45

      [ KingTheLuck's Slow Start ]
      KingTheLuck couldn't get it going!

    • @blueyandicy
      @blueyandicy 4 месяца назад +8

      ​@@FlareStormsSTOPPP

  • @1Henrink
    @1Henrink 5 месяцев назад +269

    I actually appreciate so much how to the point you make these videos. No wasted time, no padding, just "Here is the thought process, Here is how we are gonna do it, here it's how it happened, the end"

  • @DaWoblefet
    @DaWoblefet 5 месяцев назад +656

    Fun video! I did a silly loop back in Gen 8 that similarly flooded the screen in addition to the 20-minute timer setup, but sadly the replay is gone due to the replay database goof. My focus was always turn 1 strategies, but it's fun to see the setup involved with this!
    Another fun fact - there technically are setups where you can generate *potentially infinite* messages in one turn. In certain OMs, you're allowed to have multiple Abilities at the same time. By combining Emergency Exit and Regenerator on a Pokemon with a low amount of HP, you can have Regenerator deal the exact amount of damage hazards dealt, which would trigger Emergency Exit and force the switchout with Regenerator back into the other Emergency Exit Regenerator Pokemon, allowing you to switch endlessly forever. An example of this is 16 HP Beldum with Stealth Rock up and 3 layers of Spikes; Beldum recovers 5 HP from Regenerator, and takes 1 damage from Stealth Rock and 4 damage from Spikes, resulting in a potentially infinite loop from switching between both Beldum forever.

    • @KingTheLuck
      @KingTheLuck  5 месяцев назад +253

      Glad you enjoyed the video! Thank you, how you could use Shared Power to make infinite loops was something I've been extremely curious about since I started planning this video so I'm glad to finally have an answer lmao

    • @ashlynwoods8464
      @ashlynwoods8464 4 месяца назад +8

      maybe easier to use partners in crime but shared power probably also works

    • @NightmareRex6
      @NightmareRex6 4 месяца назад +1

      the longest move is a missingno attack that spams the screen for hours.

    • @Reinx1
      @Reinx1 4 месяца назад +1

      ​@@KingTheLuck maybe some sort of double battle combination of emergency exit + regenerator + hospitality + entry hazards
      basically if a pokemon hp drops below half from hazards = they get swapped out automatically
      regenerator will trigger and heal 33% hp but then when it swaps in ally pokemon will get healed by 25% hp. so the trick is to get a constantly loop between them. issue now is making it so pokemon in a team have just enough hp that when swapped in they lose enough from hazards and can be replaced while also healing enough back to get stuck in an endless loop.
      realistically you'd prolly want to have 3 layers of spikes + 1x layer of stealth rock + 1x layer of steel surge (from G-gmax steelsurge)
      additionally u will need the pokemon u will swap loop into to have a single resistance and quad resistance to both steel and rock
      this way u take at most 34.25% of hp every turn on entry rounded down
      technically speaking a pair of alolan digletts could fit this criteria assuming they have exactly 75 max hp and is being fought at around level 50. this combination will put the alolan digletts in a spot where they will always restore the exact amount of hp they lost on swap out from the hazards and will let you loop them endlessly

  • @EDoyl
    @EDoyl 3 месяца назад +19

    The event is known only as turn nineteen. The lone survivor, a shiny smeargle, was called a liar and a fool when it first tried to share the story. Three days later, though, the first fragments of the battle log were unearthed.

  • @yummyananas
    @yummyananas 4 месяца назад +26

    We were exactly 0.10 seconds away from glory

    • @alluseri
      @alluseri 4 месяца назад +2

      We'll get them next time

  • @jamanji-o
    @jamanji-o 5 месяцев назад +603

    Nobody would've been upset if you'd lied and added another 10th of a second to make the total 4:20.69

    • @Pichudiamond3
      @Pichudiamond3 5 месяцев назад +35

      Exactly what I was thinking

    • @MDLuffy1234YT
      @MDLuffy1234YT 4 месяца назад +32

      If anything, I was slightly peeved when that *wasn't* the case.

    • @maker0824
      @maker0824 4 месяца назад +1

      ⁠@@MDLuffy1234YT well it wasn’t the case. Are you peeved?

    • @SenrabMJam
      @SenrabMJam 4 месяца назад

      @@maker0824slightly.

    • @MDLuffy1234YT
      @MDLuffy1234YT 4 месяца назад +11

      @@maker0824 slightly yes. Also galactic adventures was peak

  • @diegoxavier9107
    @diegoxavier9107 5 месяцев назад +211

    Acid Rain Castform would be the longest turn possible. Because, well... it never ends

    • @sumthinorother9615
      @sumthinorother9615 5 месяцев назад

      sadly the showdown devs are COWARDS so it forces a tie if that activates (I’m surprised it’s even implemented?)

    • @Skullhawk13
      @Skullhawk13 5 месяцев назад +21

      It’s not a turn till it’s over so not actually.

    • @benjamincecilio5063
      @benjamincecilio5063 5 месяцев назад +12

      Basically like Diavolo's infinite death loop 😆

  • @risel56
    @risel56 5 месяцев назад +42

    I'd love to see this setup replicated in-game so we can see how long it _really_ is.

  • @foggy8298
    @foggy8298 5 месяцев назад +31

    Now imagine this on cartridge with animations on

  • @frostfuchs8511
    @frostfuchs8511 5 месяцев назад +557

    So technically you did manage to upload 1 video in February. So take that haters that thought he could not do it😂.

    • @oksure9261
      @oksure9261 5 месяцев назад +30

      I was gonna comment “it’s March” like a smug sumbitch, but this was a member’s only video, was it not?

    • @wezen89
      @wezen89 5 месяцев назад +1

      Umm akchually... 👆🤓

    • @frostfuchs8511
      @frostfuchs8511 5 месяцев назад +5

      @@oksure9261 it was early access for patreon members so it was technically uploaded on February

  • @Megastar54
    @Megastar54 5 месяцев назад +24

    i think that a further optimization could be using a -spdef nature and having the smeargles snap out of confusion at the start of the turn and then when they eat the aguav berry they would gain confusion again

  • @captianblitz
    @captianblitz 5 месяцев назад +151

    While this might not help much, Light Screen and Reflect can be extended by the Light Clay held item, allowing for more set up before the turn the screen drops

    • @vez3834
      @vez3834 5 месяцев назад +45

      I think the problem with that is that Eject Pack is more efficient in terms of adding turns. Same goes for Rocky helmet. However! Not sure if the Aguav Berries being switched out for Light Clays would be able to add more turns of set up that beats extra Tail Slap hits.

    • @kauri8981
      @kauri8981 5 месяцев назад +2

      You would set it up with a different pokemon

    • @YoungusChungus
      @YoungusChungus 5 месяцев назад

      All the pokemon that aren't Smeargle need to have the eject pack during the end cycle so they keep pivoting out. This set-up would sacrifice an extra pivot for a single ending line, which is a downgrade @@kauri8981

    • @aheadsounds2522
      @aheadsounds2522 5 месяцев назад +10

      @@kauri8981 they are all holding more important items

    • @DaEzChez
      @DaEzChez 4 месяца назад +1

      @@vez3834 no the aguav berries add three attacks each plus the nve messages and the gooey messages.

  • @Boomey99
    @Boomey99 5 месяцев назад +171

    The real anwser is killing a Chansey in one hit in gen 4 and watching the HP bar drain.

    • @lesser_thesecond1198
      @lesser_thesecond1198 5 месяцев назад +50

      So true. You could leave your ds as a kid, go through school, get a good job, get married, have a midlife crisis, have an affair, get caught, get divorced, be destitute, at the lowest point in your life, move back to your old town, rediscover your childhood home and memories, and find your old ds, and not only would the battery still be at least half full, but that chansey’s hp bar would be at least halfway empty!

    • @untrollquifaitdesblaguessa2584
      @untrollquifaitdesblaguessa2584 5 месяцев назад +9

      Using explosion with 3 Chansey, they survive with focus sash, they get heal by a full restore.

    • @rainpooper7088
      @rainpooper7088 4 месяца назад +3

      Gen 8's Max Raids would like to have a word with you.

    • @richardpike8748
      @richardpike8748 4 месяца назад +2

      @@lesser_thesecond1198this feels like it came from somewhere

  • @valllllleeeeeeerrrrriiiee
    @valllllleeeeeeerrrrriiiee 5 месяцев назад +63

    hypothetically u could also add crits to add like ~40 messages onto it

    • @frostfuchs8511
      @frostfuchs8511 5 месяцев назад +13

      Wouldn't the crits take away some messages due to the pokemon fainting earlier. A crit on the last attack would be one more message yeah.

    • @Emolga_Enjoyer
      @Emolga_Enjoyer 5 месяцев назад +25

      @@frostfuchs8511well no, if you crit every pop-bomb hit it would still only do 1-2% like it already did, it would only add more lines

    • @cullenhutchison6528
      @cullenhutchison6528 4 месяца назад +1

      You could also have the targets of Population Bomb have a Substitute active.

    • @frostfuchs8511
      @frostfuchs8511 4 месяца назад

      @@cullenhutchison6528 i think that would only be possible if 2v2 allowed for 6 pokemon each where he would use another pokemon with substitute and baton pass

  • @Zeroize
    @Zeroize 5 месяцев назад +70

    Nice! You turned Pokemon into modern Yu-gi-oh!

  • @meganova8930
    @meganova8930 5 месяцев назад +16

    You could have used smeargle low level enough so a berry juice or other similar item regen all of their life (or at least more than 25%).

  • @PokeMaster22222
    @PokeMaster22222 4 месяца назад +5

    6:15 Pokémon being switched in at the end of the current turn reminds me of XD: Gale of Darkness - there was a Battle CD (a series of discs, each posing a particular battle challenge, most of which had to be found around Orre) that tasked the player with KOing six Shedinja within a single turn. Granted, this was Gen 3, so KOed Pokémon were replaced immediately, but it still seemed impossible to KO more than two Shedinja.
    The answer? Spikes and Sandstorm, of course - the sand would KO the current two Shedinja, and Spikes would KO the rest. Really made you think, those Battle CDs.
    Granted, there were some stupid, luck-based CDs like the Metronome battle and trying to KO a stally Cradily with a Zangoose, and some others, but on the whole they were a decent addition and were indeed thought-provoking, highlighting lesser-known aspects of Gen 3 battle mechanics.

  • @mondoeamon360
    @mondoeamon360 5 месяцев назад +104

    Pokemon showdown: Can it run DOOM?
    At the rate you're evolving, it's definitely possible

  • @Add_Infinitum
    @Add_Infinitum 4 месяца назад +2

    Luck's videos are perfect because I have never played a pokemon game and don't plan to, but he explains everything well enough that I don't really need to and the things he does aren't incredibly niche so I can still understand it all

  • @justinaskuprys5852
    @justinaskuprys5852 5 месяцев назад +75

    Thank God this man does not put this kind of effort into playing poker because I have no doubt that would be terrifying for whoever the local dealer is. Uhm. This message is unrelated to anything, move along.

    • @vez3834
      @vez3834 5 месяцев назад +17

      He kind of reminds me of what Wolfey said about SmallAnt: "I'm usually not scared of people, but this person could do anything they put their mind to. And that terrifies me." (or something along those lines. Pretty sure it was in his reaction to beating Platinum without taking damage.)

  • @frostfuchs8511
    @frostfuchs8511 5 месяцев назад +38

    Btw i love your pokemon themed videos, would like to see some more challenge/mod videos on s/v or sw/sh. But even if its a pokemon showdown video i still enjoy watching them so much.

    • @KingTheLuck
      @KingTheLuck  5 месяцев назад +12

      Look forward to the next few videos! I'm gonna get back on the stream grind, gonna finish the hgss limited moves challenge, then I'm gonna try for a s/v no healing challenge

  • @YoungusChungus
    @YoungusChungus 5 месяцев назад +18

    It might decrease the number of Hits, but Weak Armor gives twice as many messages (Def drop and Speed Up), so maybe that's worth looking into? You could maybe give Unaware to the attacker to negate that, but it's a lot of extra set-up to make work. Great video though!

    • @YoungusChungus
      @YoungusChungus 5 месяцев назад

      You might also be able to chain a single item being passed back and forth by a Magician/Pickpocket combo in this multi-hit structure, but I have no idea if that would work as I imagine.

    • @fayestra2486
      @fayestra2486 5 месяцев назад +5

      @@YoungusChungus Magician only works after the last hit. Endure also adds a message for each hit, so that + Weak Armor would be a boost

    • @YoungusChungus
      @YoungusChungus 5 месяцев назад +1

      @@fayestra2486 But using Endure would take out one of the uses of Population Bomb, so that might be a decrease on the whole. Sturdy Shedinja to the rescue? It could at least Fury Swipes, which is 5 hits.

    • @YoungusChungus
      @YoungusChungus 5 месяцев назад

      Protective Pads also now has a message, iirc? It's the only item that I could imagine *might* activate multiple times like this, so it could have some good synergies

    • @YoungusChungus
      @YoungusChungus 5 месяцев назад +1

      Not quite sure what counts as a "line," but my last idea is that Neutralizing Gas and Intimidate could work nicely for this, as long as Weezing is sent out after everything has already been poisoned by the spikes, then the message count should remain the same for the T-Spikes. Multiple activations of Intimidate during the eject pack death cycle phase could take up a hefty chunk of time more than just Anticipation or Pressure

  • @KonkyDonk
    @KonkyDonk 5 месяцев назад +15

    Can we see footage of this turn on cartridge

  • @maple9370
    @maple9370 3 месяца назад +2

    I might be longer time wise if every pokemon is a shiny because of the little animation that plays.

  • @papawheely3627
    @papawheely3627 23 часа назад +1

    You can actually hit 301 by having all 4 smeargle snap out of confusion on that final turn... It's nearly impossible to pull off, but in theory it would get you 1 more message each, adding 4 to the count.

  • @shadowofundying_1641
    @shadowofundying_1641 5 месяцев назад +27

    very cool (are you ok?)

  • @Tinkatube
    @Tinkatube 4 месяца назад +2

    This was a very silly video. I love it.

  • @SonOfMiltank
    @SonOfMiltank 3 месяца назад +1

    Video: (is playing)
    Me: “I know I’m supposed to be paying attention to the video but I can’t ignore the music from Shrunk playing at 5:33.”

  • @Armund_Wolffe
    @Armund_Wolffe 4 месяца назад +4

    thank you for introducing me to the Pokemon equivalent of Mr Bones' Wild Ride

  • @jaredadkinson
    @jaredadkinson 5 месяцев назад +4

    I'm not sure how feasible it would be with setup, but you could run Focus Energy + Scope Lens on at least one Smeargle to add the crit message to all 9/10 of its hits with Population Bomb. Or just get really lucky

  • @TipOfTheSauce
    @TipOfTheSauce 5 месяцев назад +3

    you actually missed a few things, because some of the pokmon got knocked out by the spikes, meaning the didn't take stealth rock damage...

  • @Mathtron5000
    @Mathtron5000 5 месяцев назад +2

    Wouldnt it be better to use lower level Smeargle's so you can heal an exact amount of health with Berry Juice or Oran Berries so you can get an extra hit of Population Bomb per Smeargle while also getting them to faint

  • @lobster9059
    @lobster9059 4 месяца назад +1

    you could also count them all waking up on that turn maybe, since i think you can be confused and asleep

  • @keksidy
    @keksidy 4 месяца назад +3

    Shortest turn in Diamond and Pearl

  • @z-powered-nathan
    @z-powered-nathan 5 месяцев назад +4

    You can beat SM64 in the exact time this turn takes lmao

  • @Kyulnjir
    @Kyulnjir 5 месяцев назад +1

    I have to let you know just how entertaining your content is. The editing is flawless, the ideas are always intriguing and your content is so well put together that I'm shocked you don't have more subs. Keep up the good work man :)

  • @nathanweise8160
    @nathanweise8160 4 месяца назад

    You can use light clay to extend the screens turns. Have mons hold light clay, set up screens, get hit with knockoff, get agav berries tricked on to them, then have the mon that lost its berry use recycle to get its berry back.

  • @mgarcia2397
    @mgarcia2397 5 месяцев назад +1

    Future sight would create more messages and even KO the last smeargle

  • @John_1-1_in_Japanese
    @John_1-1_in_Japanese 4 месяца назад +2

    I don't know anything about Pokemon, but as someone who once made a deck to achieve the longest possible turn in Yu-Gi-Oh! (excluding loops), I respect you.

  • @SHMOUSEY86
    @SHMOUSEY86 4 месяца назад +2

    I'd say the longest turns are the arenas in Pokémon Unite. If you run along the outside path, it's just one big turn like NASCAR.

  • @skyfrazier8906
    @skyfrazier8906 2 месяца назад

    "Not 1, not 3, but 2 whole Smeargles" got me so good I had to pause the video for a second to recoup 🤣

  • @camarokidbb4347
    @camarokidbb4347 5 месяцев назад +3

    One easy way to make Pokemon turns longer…
    Have a Pokemon game directed by Hideo Kojima, where every turn is interrupted by a Codec conversation.

  • @maxlimit9129
    @maxlimit9129 5 месяцев назад +21

    someone send this to BKC

    • @theschnozzler
      @theschnozzler 5 месяцев назад +11

      Finally a replay he can take his time on without pausing

    • @sephikong8323
      @sephikong8323 5 месяцев назад +11

      And tag with something like "Is this the famous GSC I hear so much about ?" and prepare for the rant

  • @LucaBrasi24
    @LucaBrasi24 4 месяца назад

    Answering the questions I never knew I needed answering, wonderful work

  • @dogearflopper7011
    @dogearflopper7011 4 месяца назад +1

    A cry for help in the form of a pokemon mechanics breakdown video.

  • @jjkeyboards
    @jjkeyboards 5 месяцев назад +15

    2:34 - so the Shared Power customer game mode was removed in triples/doubles, but why did you go for Doubles instead of Triples - if Triples are still an allowed format? Is it just Custom Triple battles aren't allowed?

    • @stephanie_jjb
      @stephanie_jjb 5 месяцев назад +6

      I don't think he has access to population bomb or eject pack in triples

    • @jjkeyboards
      @jjkeyboards 5 месяцев назад

      ​@@stephanie_jjbfair point - but you can set up custom games right?

  • @jayeffarelti1919
    @jayeffarelti1919 4 месяца назад +1

    If you went for weak armor instead of gooey you'd get twice as many stat change messages

  • @cullenhutchison6528
    @cullenhutchison6528 4 месяца назад +1

    It would be interesting to see if the different animation times would affect the optimal moves used in the actual game, or if certain strategies could actually cause the game to lag and make the turn even longer.

  • @comet.x
    @comet.x 3 месяца назад +1

    when the wall has rest:

  • @certifiedicecreamtruckmoment
    @certifiedicecreamtruckmoment 5 месяцев назад +1

    If Dyanamax was still around anywhere then you could add copperaja's special spikes from it's g-max move for an extra 20 messages or so.

  • @BigRigCreates
    @BigRigCreates 5 месяцев назад +1

    Pokemon Joel Haver is so back. As always, love the concept and execution. Wrote a whole novel with one turn.

  • @freemovies411
    @freemovies411 3 месяца назад

    4:16 I was just listening to this on bluetooth and had to walk back to my computer and rewind the video just to listen to that masterpiece again. XD

  • @babyranboo9329
    @babyranboo9329 3 месяца назад

    You can use protective pads on maushold to prevent rocky helmet damage and give an additional message per hit

  • @v_lad8559
    @v_lad8559 2 месяца назад

    “… and my last relationship all last exactly five turns, and give some sort of notification when they wear off!”

  • @LemonLoverCockatiel
    @LemonLoverCockatiel 4 месяца назад +1

    Subbed! Loved this video. Really interesting concept that I've never thought of.

  • @carsonic_
    @carsonic_ 4 месяца назад

    Great concept, well edited, and funny too. Nice job

  • @psychoDon525
    @psychoDon525 4 месяца назад

    Before clicking on this video I kept thinking "I could not care less about this topic, but I'll watch it because this guy's videos are always 10/10.
    Then I clicked on the video and you acknowledged that nobody is going to enjoy or care about this video, and I was instantly hooked. Great video! I'm always impressed by the amount of work you put into your stuff!

  • @user-pg9ig5ez3v
    @user-pg9ig5ez3v 4 месяца назад

    for the eject pack looping, make it so that each mon you loop is at 57-62%. That way, after 2 rounds of hazard damage, it is at 7%-12% hp, letting it take additional hp from poison damage and sandstorm before fainting ,adding more lines

  • @ezzzzyyy
    @ezzzzyyy 3 месяца назад +1

    This is just the average match against a stall team

  • @sachalec3548
    @sachalec3548 4 месяца назад +1

    i think you could've added protective pads since it shows when there is an interaction with it

  • @ShursGarden
    @ShursGarden 5 месяцев назад +2

    Could probably add more by having each Population Bomb hit be a crit. That would be 37 more lines.

  • @sethb3090
    @sethb3090 2 месяца назад

    While it was just a long turn setup, I'm also impressed at the 10 Pokémon that get knocked out this turn

  • @thefranticdefect1026
    @thefranticdefect1026 5 месяцев назад

    my first thought for even more turns would be light clay reflect and light screen, that way they deactivate the same turn as 5 turn effects. not sure if this would be possible with the needed setup though

  • @FrostyFrostySnow
    @FrostyFrostySnow 5 месяцев назад

    It's these seemingly random contributions to Pokemon lore that I find the most interesting

  • @beautifulnova6088
    @beautifulnova6088 4 месяца назад

    I think the shared power infinite loop was from emergency exit and regenerator with entry hazards in play.

  • @Harvey434pt
    @Harvey434pt 4 месяца назад

    A couple suggestions:
    You could set up dire hits on the smeargles to get more "critical hit" messages.
    You could use a light clay to mismatch the timings of the field effects, making them end on the same turn, even when casted on different turns.
    You could make use of golisopod's ability to make him switch out, allowing him to hold another item that might have more messages (not sure if that item exists tho).

  • @Kailova07
    @Kailova07 Месяц назад

    If only it had taken another .1 seconds, this would’ve been the greatest accomplishment known to man.

  • @foolofdaggers7555
    @foolofdaggers7555 4 месяца назад

    Your music selection is godlike and I hope you have a wonderful day.

  • @cameronharding6055
    @cameronharding6055 4 месяца назад

    This turn could be extended further if we take it into a mainline entry turn on battle animations.

  • @hsfvhdsc4968
    @hsfvhdsc4968 5 месяцев назад

    Keep up the amazing work!

  • @tahmidahsanislam4175
    @tahmidahsanislam4175 2 месяца назад

    0:12 I like how the like button glowed up even when you used the word like in a completely different context

  • @slimestudios9748
    @slimestudios9748 4 месяца назад

    2:46 oh i remember this one! i was there when it happened, the Regenerator + Emergency Exit setup

  • @BarrettC9
    @BarrettC9 5 месяцев назад

    Been thinking about this for years so this video better be good

  • @Wobuffet3
    @Wobuffet3 4 месяца назад

    interesting video. i always wondered how long you could make turns by prolonging the text boxes

  • @thutmosetoure1396
    @thutmosetoure1396 4 месяца назад +1

    I'm kinda disappointed the so-called King of Luck didn't go for the 1% chance.

  • @calebbenedict5587
    @calebbenedict5587 4 месяца назад

    I’m sure in Gen I there’s some combination of the TMTRAINER effect and glitch Pokémon with long cries that could take longer

  • @MateusSFigueiredo
    @MateusSFigueiredo 5 месяцев назад

    The eject button being acrivated by hazards is so funny

  • @skeletorthebest7204
    @skeletorthebest7204 5 месяцев назад

    I imagine the way to do infinite battles in Shared Power would be something with Regenerator + Emergency Exit + entry hazards

  • @g00dbyemisterA
    @g00dbyemisterA 3 месяца назад +1

    it... it's beautiful.

  • @theseculargamer3339
    @theseculargamer3339 5 месяцев назад +1

    Nice vid! Definitely love exploring these "what if" scenarios!
    These remind me of that one RUclipsr who finds ways to overcome softlocking (Pikaspre or something like that). Never realistic but cool to learn nonetheless.

  • @ThunderToast97
    @ThunderToast97 4 месяца назад

    Not sure how you would set it up, (maybe focus energy or a smeargle holding a razor claw) but you could get a small increase by making each hit crit.

  • @crondog
    @crondog 4 месяца назад

    Bro you were so close to 420 69. You're an honest man to not have snuck a few extra frames here or there to get to it.

  • @dariofagotto4047
    @dariofagotto4047 4 месяца назад

    Strange you didn't go in the setup for perish song to add an extra message at the end, plus also future sight might be used, but probably a nightmare with luck

  • @juangoato
    @juangoato 5 месяцев назад

    this feels like the beginning of freezais recent trajectory, might be time to start mixing in some live battle content?

  • @MarvinPowell1
    @MarvinPowell1 4 месяца назад

    Before watching the video, I immediately thought of gen 1 Rage against a Ghost type, that only has Ghost type moves...

  • @Kimjoelun
    @Kimjoelun 4 месяца назад

    If I'm remembering correctly there is a message for protective pads blocking the damage from contact on rough skin? Not sure if it's worth sacrificing an item slot or ability for, however.

  • @badwithusernames3238
    @badwithusernames3238 3 месяца назад

    "man i wish someone could make me a long turn"
    replay editing:

  • @TRquiet
    @TRquiet 3 месяца назад

    If only it took 0.1 seconds more, it would have been the Internet’s greatest achievement.

  • @krumplin8992
    @krumplin8992 4 месяца назад +1

    I may be misremembering the mechanics, but could you use an eject pack Golisopod to get one extra switch for the non smeargle mons? Switches in once, sent out with EP, switch in again, drop bellow 50%, sent out with EE, switch in for the last time, killed with poison.

  • @kicka8604
    @kicka8604 4 месяца назад +1

    you could have boosted the messages even further by boosting all 4 smeargles crit rate before the turn

  • @bmt-zoobaandmore2758
    @bmt-zoobaandmore2758 4 месяца назад +1

    Waking up is a message

  • @donnovanash2334
    @donnovanash2334 5 месяцев назад +1

    You did forget the extra time it takes for the confused/infatuated messages to play

    • @donnovanash2334
      @donnovanash2334 5 месяцев назад

      Not the lines, but the time to be clear

  • @joao_pdwd__
    @joao_pdwd__ 5 месяцев назад +1

    Idk if it would work but you could have tried to give both Smeargles defiant/competitive for the boost message lines from getting theyre speed lowered

    • @KingTheLuck
      @KingTheLuck  5 месяцев назад +1

      GENIUS IDEA
      Damn I've so much material for a follow up video now

  • @deadlypandaghost
    @deadlypandaghost 5 месяцев назад +2

    Could also use double screens with light clay on both sides. 8 duration so it doesn't compete with anything else. Also potentially have wishes resolve on that turn?

    • @vez3834
      @vez3834 5 месяцев назад

      Aguav berries are probably more efficient than Light Clay in terms of giving more Tail Slaps (as well as the item activation). Especially since those hits trigger Rocky Helmet and Gooey.
      Otherwise it would have to replace Rocky Helmet or Eject pack, and neither of those is likely to be worth replacing.

  • @AstralKat
    @AstralKat 4 месяца назад

    You might be able to do more with Stamina as an ability, bc it'd raise your defense by 1 stage for each hit of pop bomb on top of not being very effective bc of terra