5 Principles of Game Design
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- Опубликовано: 16 май 2024
- In our first episode, we interview seven game developers about five game design principles. We explore the special spark that makes the medium of games unique, and each creator approaches it with their own particular lens and expertise.
Topics:
00:00 Vision
6:11 Agency
14:46 Game Feel
23:56 Systems
30:59 Discovery
Subscribe to Field of View:
/ @fieldofviewgamedesign
Support Field of View on Patreon:
/ fovgamedesign
Follow Field of View on Twitter:
/ fovgamedesign
Guests:
Rand Miller (Cyan, Inc.)
/ randemtweets
Robyn Miller
/ tinselman
Chris Sutherland (Playtonic Games)
/ chris_suth
Hamish Lockwood (Playtonic Games)
/ superluigibroos
Darren Korb (Supergiant Games)
/ darrenkorb
Mike Rayhawk
/ mikerayhawk
Kan Gao (Freebird Games)
/ reives_freebird
Art by Matthew Taranto
/ matthewptaranto
Additional audio editing by Daniel Ran
/ danielxran
Games:
realMyst: Masterpiece Edition
Shadow of the Colossus
Minecraft
Journey
Myst
Outer Wilds
Riven
Pathologic 2
The Legend of Zelda: Breath of the Wild
Banjo-Kazooie
Yooka-Laylee and the Impossible Lair
Yooka-Laylee
Hades
Pyre
To the Moon
Super Smash Bros.
Divinity Original Sin
The Elder Scrolls III: Morrowind
Obduction
The Last of Us Remastered
Paper Mario: The Origami King
Super Mario Maker 2
Red Faction: Guerilla Re-Mars-tered
World of Warcraft
Transistor
Bastion
Super Mario 64
Half-Life Alyx
Moss
SUPERHOT VR
Cuphead
The Legend of Zelda: The Wind Waker HD
Sonic Generations
Rock Band
Overwatch
Hitman 2
The Manhole
Super Smash Bros. Ultimate
Plants vs. Zombies
Portal
The Legend of Zelda: Majora's Mask
Firewatch
Myst III: Exile
Super Mario Odyssey
Metroid Prime
Myst: Uru
Music:
Catalyst - Mirror's Edge Catalyst
www.amazon.com/dp/B082LTK25H/...
BaCl2 - Surviving Mars
www.amazon.com/dp/B07RQL5RZK/...
Mo - Surviving Mars
www.amazon.com/dp/B07RNL17P9/...
The Magnetic Tree - Dustforce
www.amazon.com/The-Magnetic-T...
Swimming While it Rains - Dustforce
www.amazon.com/dp/B014O972X0/...
It's Not Supposed to Be Snowing - Dustforce
www.amazon.com/dp/B014O977I0/...
Early Development - Satisfactory
• Video
Main Menu - Satisfactory
• Video
The Museum - Outer Wilds
www.amazon.com/dp/B07SSD1DT5/...
Space - Outer Wilds
www.amazon.com/dp/B07SQB7RVT/...
The Ancient Glade - Outer Wilds
www.amazon.com/dp/B07SSD2CND/...
Other:
NoClip
/ @noclipdocs
Peter Sanderson
/ @warpcoregames
LEGO Land
/ nybeaner
JD Brick Productions
/ @jdbrickproductions
Nvo
• World of Warcraft - Pa...
LEGO
/ lego
Midwinter Minis
/ @midwinterminis
Beyond the Brick
/ beyondthebricktv - Игры
That's a hidden gem if I've ever seen one. Big shame on youtube algorithms that this channel didn't take off. Would love to see channel's come back though. In any case, huge thanks for your hard work, I definitely will be back to rewatch your stuff!
you cant take off with 6 videos, that's not how algorithm works.. algorithm does not know whats in the video
Looks like they only ever made 6 videos before calling it quits. Not really the YT algorithm's fault.
One of the best RUclips recommendation I got in months. Many thanks for this well polished video/interview/essay
Your comment really made my day! So glad you discovered this video. Thanks so much for watching.
- Stephen
I've recently found out that I need a central story to enjoy the game.
The games without one, like Kenshi, I call them "entertain yourself" games. I don't like playing them.
But I also don't like stories that are too linear. Sometimes the main quest is structured in such a way that leaving main road to explore is completely kicking me out of immersion.
"Your daughter/son/whoever is missing!"
"Sure, just let me first spend a whole in-game month playing minigames, finishing every side quest in the area and collecting money to buy the best sword i can"
Amazing video! Thanks for gathering up so many different things and wrapping into a simple and easy to follow movie :)
Such a chill video but so much practical advice when it actually comes to making games. Hope there will be more content to come :3
Such a fascinating video! Thank you for gathering such incredible minds and putting together this collection. So very interesting as a budding indie dev.
Thanks for watching-- I'm so glad that you got something worthwhile out of the video! Best of luck with your own design work. - Stephen
this was a pretty great video. I zoned out at the end and was left thinking when the video ended. And that's a powerful feeling. Greatly put together
Wow, thanks so much. That's the feeling I want to have after a video, so it means a lot!
- Stephen
This video is such a good find, I'm glad I found it today!
A game's sound effects and music stay with me the longest out of any other component.
A lot of great advice here, and a very well-made video!
Hey, thank you! It was a real treat to talk with so many smart devs.
- Stephen
What a great video! Thanks for the free resource.
*Feel is literally Everything, especially for single player games. Killer Is Dead, Lightning Returns, Hitman Absolution, Control, Mafia 3....all games that aren't considered the best but I loved them because they capture a certain Vibe and Feel perfectly* 👌
Rand and Robyn, you at Cyan say worlds are the power of games, and I've got to say you at Cyan are genuine masters of that particular power. Your worlds have for a long time amazed and inspired me. Kudos. Also got to say, glad whoever edited this set of interviews, you should have a more popular channel than this because it is all masterfully edited. Loved the inclusion of the clips from Outer Wilds too as that was such a beautiful, impactful indie game very much hits that feeling of venturing into a mystery and the unknown and learning about what's going on as you explore. That feeling of exploration and discovery, is a thing that ties together many of my favorite games IMO.
Thanks so much for the thoughtful comment! It's very satisfying to know that these creators and principles resonate with other people too. - Stephen
Absofuckingly great ! This channel is amazing ! Good work !
sick first vid, love hearing from these people
Thank you! It really was a pleasure to talk with them
- Stephen
I played Myst on PC when I was 12 . I loved it
This is one of the best videos I have ever watched. Why is this so underrated? It should have a million views!
That is incredibly kind of you to say!
- Stephen
Wow! Oh, I heard the opening and even with the blank screen I was like “I know this game. I love this game.” I clicked on this video not knowing if the person who made it would have credentials and it turns out the video is overflowing with credentials. I really got lucky on this one. This was so interesting.
Very nice Video, thank you very much
thanks that was quite interesting
that was so awesome!
Awesome video. Thanks for the awesome content! I also made a game design video on breaking down complex shots in easy to follow steps. Hopefully it's as useful as this video!
great video!
Thank you! Glad you enjoyed it - Bryan
Love to see brikwars getting some attention. It's my favorite wargame!!
What, really?? I almost never meet anyone who knows about Brikwars! I had so many questions for Mike. :D
- Stephen
popped into my feed, today. hai
16:00
This is my Bible
Awesome video
Thank you, kind sir! - Bryan
Very attractive
bad sound
These "principals" are too vague to be useful for anybody. Real game design principals are thing like form-fits-function, IDID mechanical design, minimum difference, etc.
That's an interesting point. Maybe "principles" is the wrong word, although I'm still not sure what we would have named the video otherwise!
- Stephen
super cool video @mediaartssbcc