![Field of View: The Art of Game Design](/img/default-banner.jpg)
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Field of View: The Art of Game Design
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Добавлен 2 ноя 2020
Field of View is a RUclips series of animated interviews about video game design. We talk to developers, artists, musicians, and creators of all kinds from across the world to explore and discover the art of game design.
Games have always meant more to us than just a way to pass the time or be entertained. We grew up playing games together, and always had a wonder and fascination with the unique ability they have to open up entire worlds. We learned that this doesn’t just happen by accident, but through the careful, creative curation of thoughtful designers. The ways we engage with and learn from a game goes beyond its genre and list of features - every detail is part of a larger purpose. That’s what we’re after: meaningful interaction.
Games have always meant more to us than just a way to pass the time or be entertained. We grew up playing games together, and always had a wonder and fascination with the unique ability they have to open up entire worlds. We learned that this doesn’t just happen by accident, but through the careful, creative curation of thoughtful designers. The ways we engage with and learn from a game goes beyond its genre and list of features - every detail is part of a larger purpose. That’s what we’re after: meaningful interaction.
The Art and Science of Inventories | David Fernández from Moonlighter
Update: We have subtitles now!
Players will spend roughly half their time sorting through inventories in Moonlighter, whether they're exploring dungeons or selling items in their shop. Design director David Fernández shares his process for finding the fun in menus and how every facet of a game can point towards the core experience.
Topics:
00:00 An Introduction to Inventories
2:14 Making Choices with Items
5:43 Problems and Solutions
Subscribe to Field of View:
ruclips.net/channel/UCwwO...
Support Field of View on Patreon:
www.patreon.com/fovgamedesign
Follow Field of View on Twitter:
FOVGameDesign
Guests:
David Fernández
davidpixel
Games:
Moonlighter
Divinity: Original Sin 2
Pat...
Players will spend roughly half their time sorting through inventories in Moonlighter, whether they're exploring dungeons or selling items in their shop. Design director David Fernández shares his process for finding the fun in menus and how every facet of a game can point towards the core experience.
Topics:
00:00 An Introduction to Inventories
2:14 Making Choices with Items
5:43 Problems and Solutions
Subscribe to Field of View:
ruclips.net/channel/UCwwO...
Support Field of View on Patreon:
www.patreon.com/fovgamedesign
Follow Field of View on Twitter:
FOVGameDesign
Guests:
David Fernández
davidpixel
Games:
Moonlighter
Divinity: Original Sin 2
Pat...
Просмотров: 1 013
Видео
Human Connection in Games | Victoria Tran from Among Us
Просмотров 1 тыс.3 года назад
Victoria Tran shares her perspective on how to help build a lasting community through games. As a community director for Innersloth, creators of Among Us, she's had plenty of firsthand experience in trying to shape a space that brings out the best in people, and encourages them to create lasting connection through their shared medium of video games. Topics: 00:00 Intro 03:28 Creating Kindness...
Human Connection in Games | Ziba Scott from Kind Words (lo fi chill beats to write to)
Просмотров 5083 года назад
Ziba Scott created Kind Words (lo fi chill beats to write to) as a little experiment in 2019, but it continues to give him a crash course in player interaction and community management to this day. He reflects on what he's learned in the first episode of Human Connection in Games. Topics: 00:00 Intro 02:49 Kind Words (lo fi chill beats to write to) 6:32 Social Media (and the tortured artist) ...
Designing Time Loops
Просмотров 1 тыс.3 года назад
Time loops have been a fascinating part of the game design world since they were popularized in Majora's Mask, and recent games like Outer Wilds are creating a renewed interest in their unique potential. Three designers from three different games share their own perspectives on time loops, and how they built their own worlds to harness this extra dimension of design. Topics: 00:00 Intro 02:54 T...
Creating the Story of Myst (Bonus Episode)
Просмотров 6743 года назад
Rand and Robyn Miller, the creators of Myst, remember the challenges and breakthroughs of bringing the original 1993 narrative to life. This video is an extended interview from 5 Principles of Game Design: ruclips.net/video/pF2LGYVRCwI/видео.html Chapters: 00:00 Introduction 0:54 The Purpose 3:11 The Process 6:57 The Result Subscribe to Field of View: ruclips.net/channel/UCwwOfgTvrfddl5uTk0LHeF...
5 Principles of Game Design
Просмотров 59 тыс.3 года назад
In our first episode, we interview seven game developers about five game design principles. We explore the special spark that makes the medium of games unique, and each creator approaches it with their own particular lens and expertise. Topics: 00:00 Vision 6:11 Agency 14:46 Game Feel 23:56 Systems 30:59 Discovery Subscribe to Field of View: ruclips.net/channel/UCwwOfgTvrfddl5uTk0LHeFg Support ...
This doesn't help me at all
Ty❤
obduction was god awful
Such a chill video but so much practical advice when it actually comes to making games. Hope there will be more content to come :3
A game's sound effects and music stay with me the longest out of any other component.
I've recently found out that I need a central story to enjoy the game. The games without one, like Kenshi, I call them "entertain yourself" games. I don't like playing them. But I also don't like stories that are too linear. Sometimes the main quest is structured in such a way that leaving main road to explore is completely kicking me out of immersion. "Your daughter/son/whoever is missing!" "Sure, just let me first spend a whole in-game month playing minigames, finishing every side quest in the area and collecting money to buy the best sword i can"
super cool video @mediaartssbcc
Wow! Oh, I heard the opening and even with the blank screen I was like “I know this game. I love this game.” I clicked on this video not knowing if the person who made it would have credentials and it turns out the video is overflowing with credentials. I really got lucky on this one. This was so interesting.
bad sound
that was so awesome!
*Feel is literally Everything, especially for single player games. Killer Is Dead, Lightning Returns, Hitman Absolution, Control, Mafia 3....all games that aren't considered the best but I loved them because they capture a certain Vibe and Feel perfectly* 👌
What a great video! Thanks for the free resource.
These "principals" are too vague to be useful for anybody. Real game design principals are thing like form-fits-function, IDID mechanical design, minimum difference, etc.
That's an interesting point. Maybe "principles" is the wrong word, although I'm still not sure what we would have named the video otherwise! - Stephen
This video is such a good find, I'm glad I found it today!
Rand and Robyn, you at Cyan say worlds are the power of games, and I've got to say you at Cyan are genuine masters of that particular power. Your worlds have for a long time amazed and inspired me. Kudos. Also got to say, glad whoever edited this set of interviews, you should have a more popular channel than this because it is all masterfully edited. Loved the inclusion of the clips from Outer Wilds too as that was such a beautiful, impactful indie game very much hits that feeling of venturing into a mystery and the unknown and learning about what's going on as you explore. That feeling of exploration and discovery, is a thing that ties together many of my favorite games IMO.
Thanks so much for the thoughtful comment! It's very satisfying to know that these creators and principles resonate with other people too. - Stephen
popped into my feed, today. hai
this game is probably the most conceptually wholesome one I've seen in a loooong while, amazing video
This is my Bible
That's a hidden gem if I've ever seen one. Big shame on youtube algorithms that this channel didn't take off. Would love to see channel's come back though. In any case, huge thanks for your hard work, I definitely will be back to rewatch your stuff!
you cant take off with 6 videos, that's not how algorithm works.. algorithm does not know whats in the video
Looks like they only ever made 6 videos before calling it quits. Not really the YT algorithm's fault.
I played Myst on PC when I was 12 . I loved it
I still remember the old macintosh programming classes for Hypercard
So cool. I want to try making something in Hypercard someday!
I made my own games fairly easily. It used common language years ahead of it's time. Sad that it's another dead program.
this was a pretty great video. I zoned out at the end and was left thinking when the video ended. And that's a powerful feeling. Greatly put together
Wow, thanks so much. That's the feeling I want to have after a video, so it means a lot! - Stephen
Very nice Video, thank you very much
16:00
thanks that was quite interesting
Very attractive
Awesome video. Thanks for the awesome content! I also made a game design video on breaking down complex shots in easy to follow steps. Hopefully it's as useful as this video!
I got moonlighter on a sale and I love it. I do wish they showed the value of the items because sometimes I just want to grind and collect stuff with my brain turned off
Great video, hours spent in moonlighter, and I never got bored sorting my Inventory. Especially as you progress and getting more items, it become a unique challenge to manage the spaces in your home inventory, but also the backpack inventory with the curses mechanics.
Super cool mechanics!
This is one of the best videos I have ever watched. Why is this so underrated? It should have a million views!
That is incredibly kind of you to say! - Stephen
Amazing video! Thanks for gathering up so many different things and wrapping into a simple and easy to follow movie :)
Absofuckingly great ! This channel is amazing ! Good work !
One of the best RUclips recommendation I got in months. Many thanks for this well polished video/interview/essay
Your comment really made my day! So glad you discovered this video. Thanks so much for watching. - Stephen
I just found this channel, and I wish I had found it sooner. This is exactly the sort of thing I LOVE, and I look forward to watching more of your videos. Keep up the good work! o(^▽^)o
Been playing this game for months, such a cool video! Love hearing the process behind one of my fav games :)
I had the same experience doing this interview! I'm really glad you enjoyed it. - Stephen
This is a very cool and beautiful concept (that game and this channel too!).
Thanks very much! So glad you think so! - Stephen
Love to see brikwars getting some attention. It's my favorite wargame!!
What, really?? I almost never meet anyone who knows about Brikwars! I had so many questions for Mike. :D - Stephen
A lot of great advice here, and a very well-made video!
Hey, thank you! It was a real treat to talk with so many smart devs. - Stephen
Remarkable as always! Victoria, animated edition!
She really pulls off the monochromatic look! - Stephen
I see so much Habbo influence in Among Us, I find that really interesting!
This was great. Very nice video, great job! :)
Thanks so much! - Stephen
I went and bought the game halfway through watching this
May the Mail Deer smile upon you! - Stephen
That game sounds precious. Enjoyed the video and the chill vibes!
Thank you! Most relaxing video to edit. :D - Stephen
Amazing video. Keep it up.
Thanks so much-- we have more on the way! - Stephen
Another great video! Time loops always sound so intimidating to design.
Thank you! And I agree. Where do you start when time loops infinitely? I was definitely taking notes. - Stephen
Great video!
Why thank you!
Awesome! Natalie and I got to play this one at MAGfest and we thought it was very interesting. Looking forward to giving this video a full watch!
Thank you! Yeah, I would love to try out the new VR version, but don't currently have a rig for that. One day!
great video! <3
Thank you! Glad you enjoyed it - Bryan
Awesome video
Thank you, kind sir! - Bryan