Field of View: The Art of Game Design
Field of View: The Art of Game Design
  • Видео 6
  • Просмотров 63 536
The Art and Science of Inventories | David Fernández from Moonlighter
Update: We have subtitles now!
Players will spend roughly half their time sorting through inventories in Moonlighter, whether they're exploring dungeons or selling items in their shop. Design director David Fernández shares his process for finding the fun in menus and how every facet of a game can point towards the core experience.
Topics:
00:00​ An Introduction to Inventories
2:14 Making Choices with Items
5:43 Problems and Solutions
Subscribe to Field of View:
ruclips.net/channel/UCwwO...
Support Field of View on Patreon:
www.patreon.com/fovgamedesign​
Follow Field of View on Twitter:
FOVGameDesign​
Guests:
David Fernández
davidpixel
Games:
Moonlighter
Divinity: Original Sin 2
Pat...
Просмотров: 1 013

Видео

Human Connection in Games | Victoria Tran from Among Us
Просмотров 1 тыс.3 года назад
Victoria Tran shares her perspective on how to help build a lasting community through games. As a community director for Innersloth, creators of Among Us, she's had plenty of firsthand experience in trying to shape a space that brings out the best in people, and encourages them to create lasting connection through their shared medium of video games. Topics: 00:00​ Intro 03:28​ Creating Kindness...
Human Connection in Games | Ziba Scott from Kind Words (lo fi chill beats to write to)
Просмотров 5083 года назад
Ziba Scott created Kind Words (lo fi chill beats to write to) as a little experiment in 2019, but it continues to give him a crash course in player interaction and community management to this day. He reflects on what he's learned in the first episode of Human Connection in Games. Topics: 00:00​ Intro 02:49​ Kind Words (lo fi chill beats to write to) 6:32 Social Media (and the tortured artist) ...
Designing Time Loops
Просмотров 1 тыс.3 года назад
Time loops have been a fascinating part of the game design world since they were popularized in Majora's Mask, and recent games like Outer Wilds are creating a renewed interest in their unique potential. Three designers from three different games share their own perspectives on time loops, and how they built their own worlds to harness this extra dimension of design. Topics: 00:00 Intro 02:54 T...
Creating the Story of Myst (Bonus Episode)
Просмотров 6743 года назад
Rand and Robyn Miller, the creators of Myst, remember the challenges and breakthroughs of bringing the original 1993 narrative to life. This video is an extended interview from 5 Principles of Game Design: ruclips.net/video/pF2LGYVRCwI/видео.html Chapters: 00:00 Introduction 0:54 The Purpose 3:11 The Process 6:57 The Result Subscribe to Field of View: ruclips.net/channel/UCwwOfgTvrfddl5uTk0LHeF...
5 Principles of Game Design
Просмотров 59 тыс.3 года назад
In our first episode, we interview seven game developers about five game design principles. We explore the special spark that makes the medium of games unique, and each creator approaches it with their own particular lens and expertise. Topics: 00:00 Vision 6:11 Agency 14:46 Game Feel 23:56 Systems 30:59 Discovery Subscribe to Field of View: ruclips.net/channel/UCwwOfgTvrfddl5uTk0LHeFg Support ...

Комментарии

  • @marcapouli7805
    @marcapouli7805 День назад

    This doesn't help me at all

  • @vladimirsusanu6944
    @vladimirsusanu6944 6 дней назад

    Ty❤

  • @chimbrazo5435
    @chimbrazo5435 26 дней назад

    obduction was god awful

  • @ENDUVY
    @ENDUVY Месяц назад

    Such a chill video but so much practical advice when it actually comes to making games. Hope there will be more content to come :3

  • @drewwilson8756
    @drewwilson8756 Месяц назад

    A game's sound effects and music stay with me the longest out of any other component.

  • @zhulikkulik
    @zhulikkulik 2 месяца назад

    I've recently found out that I need a central story to enjoy the game. The games without one, like Kenshi, I call them "entertain yourself" games. I don't like playing them. But I also don't like stories that are too linear. Sometimes the main quest is structured in such a way that leaving main road to explore is completely kicking me out of immersion. "Your daughter/son/whoever is missing!" "Sure, just let me first spend a whole in-game month playing minigames, finishing every side quest in the area and collecting money to buy the best sword i can"

  • @WildLocalFish
    @WildLocalFish 3 месяца назад

    super cool video @mediaartssbcc

  • @beccangavin
    @beccangavin 3 месяца назад

    Wow! Oh, I heard the opening and even with the blank screen I was like “I know this game. I love this game.” I clicked on this video not knowing if the person who made it would have credentials and it turns out the video is overflowing with credentials. I really got lucky on this one. This was so interesting.

  • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
    @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 3 месяца назад

    bad sound

  • @UrielHK
    @UrielHK 3 месяца назад

    that was so awesome!

  • @ThousandairesClub
    @ThousandairesClub 4 месяца назад

    *Feel is literally Everything, especially for single player games. Killer Is Dead, Lightning Returns, Hitman Absolution, Control, Mafia 3....all games that aren't considered the best but I loved them because they capture a certain Vibe and Feel perfectly* 👌

  • @thismakesnosense
    @thismakesnosense 6 месяцев назад

    What a great video! Thanks for the free resource.

  • @alondite215
    @alondite215 7 месяцев назад

    These "principals" are too vague to be useful for anybody. Real game design principals are thing like form-fits-function, IDID mechanical design, minimum difference, etc.

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 7 месяцев назад

      That's an interesting point. Maybe "principles" is the wrong word, although I'm still not sure what we would have named the video otherwise! - Stephen

  • @publicacc1852
    @publicacc1852 8 месяцев назад

    This video is such a good find, I'm glad I found it today!

  • @matthewhornbostel9889
    @matthewhornbostel9889 8 месяцев назад

    Rand and Robyn, you at Cyan say worlds are the power of games, and I've got to say you at Cyan are genuine masters of that particular power. Your worlds have for a long time amazed and inspired me. Kudos. Also got to say, glad whoever edited this set of interviews, you should have a more popular channel than this because it is all masterfully edited. Loved the inclusion of the clips from Outer Wilds too as that was such a beautiful, impactful indie game very much hits that feeling of venturing into a mystery and the unknown and learning about what's going on as you explore. That feeling of exploration and discovery, is a thing that ties together many of my favorite games IMO.

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 8 месяцев назад

      Thanks so much for the thoughtful comment! It's very satisfying to know that these creators and principles resonate with other people too. - Stephen

  • @aslkdjfzxcv9779
    @aslkdjfzxcv9779 9 месяцев назад

    popped into my feed, today. hai

  • @yujielee
    @yujielee Год назад

    this game is probably the most conceptually wholesome one I've seen in a loooong while, amazing video

  • @pickleyama3046
    @pickleyama3046 Год назад

    This is my Bible

  • @grandgopus6234
    @grandgopus6234 Год назад

    That's a hidden gem if I've ever seen one. Big shame on youtube algorithms that this channel didn't take off. Would love to see channel's come back though. In any case, huge thanks for your hard work, I definitely will be back to rewatch your stuff!

    • @danishiqbal2047
      @danishiqbal2047 10 месяцев назад

      you cant take off with 6 videos, that's not how algorithm works.. algorithm does not know whats in the video

    • @MonkeyBall2453
      @MonkeyBall2453 2 месяца назад

      Looks like they only ever made 6 videos before calling it quits. Not really the YT algorithm's fault.

  • @shawncotton356
    @shawncotton356 Год назад

    I played Myst on PC when I was 12 . I loved it

  • @radar98
    @radar98 Год назад

    I still remember the old macintosh programming classes for Hypercard

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign Год назад

      So cool. I want to try making something in Hypercard someday!

    • @radar98
      @radar98 Год назад

      I made my own games fairly easily. It used common language years ahead of it's time. Sad that it's another dead program.

  • @microdavid7098
    @microdavid7098 2 года назад

    this was a pretty great video. I zoned out at the end and was left thinking when the video ended. And that's a powerful feeling. Greatly put together

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 2 года назад

      Wow, thanks so much. That's the feeling I want to have after a video, so it means a lot! - Stephen

  • @bb-uq5qg
    @bb-uq5qg 2 года назад

    Very nice Video, thank you very much

  • @rohanchen1yearago705
    @rohanchen1yearago705 2 года назад

    16:00

  • @rebeccaappiarius2248
    @rebeccaappiarius2248 2 года назад

    thanks that was quite interesting

  • @MEGA_TREE
    @MEGA_TREE 2 года назад

    Very attractive

  • @xrmasiso
    @xrmasiso 2 года назад

    Awesome video. Thanks for the awesome content! I also made a game design video on breaking down complex shots in easy to follow steps. Hopefully it's as useful as this video!

  • @saligraphy
    @saligraphy 2 года назад

    I got moonlighter on a sale and I love it. I do wish they showed the value of the items because sometimes I just want to grind and collect stuff with my brain turned off

  • @Unbuliebubble
    @Unbuliebubble 2 года назад

    Great video, hours spent in moonlighter, and I never got bored sorting my Inventory. Especially as you progress and getting more items, it become a unique challenge to manage the spaces in your home inventory, but also the backpack inventory with the curses mechanics.

  • @Quantumnerd
    @Quantumnerd 2 года назад

    Super cool mechanics!

  • @pinkpocketTV
    @pinkpocketTV 3 года назад

    This is one of the best videos I have ever watched. Why is this so underrated? It should have a million views!

  • @sohansurya2407
    @sohansurya2407 3 года назад

    Amazing video! Thanks for gathering up so many different things and wrapping into a simple and easy to follow movie :)

  • @onefoxstudio
    @onefoxstudio 3 года назад

    Absofuckingly great ! This channel is amazing ! Good work !

  • @arvinsloane6715
    @arvinsloane6715 3 года назад

    One of the best RUclips recommendation I got in months. Many thanks for this well polished video/interview/essay

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      Your comment really made my day! So glad you discovered this video. Thanks so much for watching. - Stephen

  • @theredqueeneffect6572
    @theredqueeneffect6572 3 года назад

    I just found this channel, and I wish I had found it sooner. This is exactly the sort of thing I LOVE, and I look forward to watching more of your videos. Keep up the good work! o(^▽^)o

  • @jakeensey5823
    @jakeensey5823 3 года назад

    Been playing this game for months, such a cool video! Love hearing the process behind one of my fav games :)

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      I had the same experience doing this interview! I'm really glad you enjoyed it. - Stephen

  • @RebeccaETripp
    @RebeccaETripp 3 года назад

    This is a very cool and beautiful concept (that game and this channel too!).

  • @Bobdd0
    @Bobdd0 3 года назад

    Love to see brikwars getting some attention. It's my favorite wargame!!

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      What, really?? I almost never meet anyone who knows about Brikwars! I had so many questions for Mike. :D - Stephen

  • @igz
    @igz 3 года назад

    A lot of great advice here, and a very well-made video!

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      Hey, thank you! It was a real treat to talk with so many smart devs. - Stephen

  • @clinodev
    @clinodev 3 года назад

    Remarkable as always! Victoria, animated edition!

  • @saligraphy
    @saligraphy 3 года назад

    I see so much Habbo influence in Among Us, I find that really interesting!

  • @PandaPews
    @PandaPews 3 года назад

    This was great. Very nice video, great job! :)

  • @saligraphy
    @saligraphy 3 года назад

    I went and bought the game halfway through watching this

  • @MajorThird
    @MajorThird 3 года назад

    That game sounds precious. Enjoyed the video and the chill vibes!

  • @modiddymo
    @modiddymo 3 года назад

    Amazing video. Keep it up.

  • @MajorThird
    @MajorThird 3 года назад

    Another great video! Time loops always sound so intimidating to design.

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      Thank you! And I agree. Where do you start when time loops infinitely? I was definitely taking notes. - Stephen

  • @tonyallen4265
    @tonyallen4265 3 года назад

    Great video!

  • @castlecorp5680
    @castlecorp5680 3 года назад

    Awesome! Natalie and I got to play this one at MAGfest and we thought it was very interesting. Looking forward to giving this video a full watch!

    • @FieldOfViewGameDesign
      @FieldOfViewGameDesign 3 года назад

      Thank you! Yeah, I would love to try out the new VR version, but don't currently have a rig for that. One day!

  • @casuallygrim9539
    @casuallygrim9539 3 года назад

    great video! <3

  • @tjf42193
    @tjf42193 3 года назад

    Awesome video