FYI: The title of this talk-including the first slide-has a typo in it. It should be "coroutines" not "courotines". The subsequent text within the slides is correct. You obviously can't retrofit the slide title very easily, but you can at least update the RUclips video label.
In my experience, it gets simpler as you go. Similar to async/await itself, which was initially hard to understand, but now I don't know how I was coding without it, and I want it in every single programming language.
FYI: The title of this talk-including the first slide-has a typo in it. It should be "coroutines" not "courotines". The subsequent text within the slides is correct. You obviously can't retrofit the slide title very easily, but you can at least update the RUclips video label.
Thanks for pointing it out, it was my mistake. I hope @dotnet could fix the video title.
SICK! I use these in Unity all the time, will be nice to have them in base C# omg!!
Did you mean SLICK then? 😉
Interesting. Thanks for this!
Andrew shows the code with too small font. It is unreadable on my phone screen. Please zoom in next time. Thanks!
Thanks, will do!
it's like 220% , get a bigger phone mate :D
The code samples repo, including the slides:
github.com/noseratio/coroutines-talk
the audio quality is poor unfortunately, FYI (for me at least). I could hear the introducer easily but not the presenter.
overload imo, I think it might be simpler. But interesting info
In my experience, it gets simpler as you go. Similar to async/await itself, which was initially hard to understand, but now I don't know how I was coding without it, and I want it in every single programming language.