[TAS] Celeste - Farewell in 199 Dashes (

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  • Опубликовано: 30 янв 2025

Комментарии • 48

  • @Cr33pyCat
    @Cr33pyCat  2 года назад +24

    Reuploaded since I found the final dash save for sub 200 dashes while I was resyncing files, the new dash save is at 18:02!

  • @Habbedaz
    @Habbedaz 2 года назад +8

    Absolutely unreal gaming. It has taken so much work and creativity to get to this point that it's just mindblowing. Congrats!

  • @blockmath_2048
    @blockmath_2048 2 года назад +21

    2:22
    And now introducing... dashless jellyvator

    • @thachvu6665
      @thachvu6665 Год назад

      It’s called jelly laddering

  • @enderslayer389
    @enderslayer389 2 года назад +5

    tfw your grandmother passes away and you ascend to the astral plane
    awesome tas :)

  • @placticine2514
    @placticine2514 2 года назад +5

    It's beautiful! Congrats on sub 200! I'm completely in awe, and so happy to see it's come so far

  • @luigio8484
    @luigio8484 10 месяцев назад +4

    I've seen crazy celeste TASes before, but what even IS this one?? the spikes just don't exist at any point, they're not even a suggestion anymore
    amazing work broski!

    • @lirachonyr
      @lirachonyr 7 месяцев назад

      spikes exist actually, they can’t be ignored because this is a restricted tas so it doesn’t allow spinner stunning,

  • @felixcnminus
    @felixcnminus 2 года назад +22

    :cereal1: they will never do farewell in sub 200 dashes
    :cereal2:

  • @fasolka1993
    @fasolka1993 2 года назад +4

    My God, that's very cool. I'm speechless.

  • @Bree12am
    @Bree12am 2 года назад +1

    this is a really awesome tas great job!

  • @ZheoCeleste
    @ZheoCeleste 2 года назад +3

    It's over! Gg

  • @maskamenn9735
    @maskamenn9735 2 года назад +3

    Omg sub 200 ! Gg

  • @TheCubicalGuy
    @TheCubicalGuy 4 месяца назад

    The jelly smuggling is criminal.

  • @cerulity32k
    @cerulity32k 4 месяца назад

    MADELINE YOUVE TAKEN THAT JELLY ACROSS HALF OF FAREWELL

  • @RyderTaylor-d3d
    @RyderTaylor-d3d 4 месяца назад

    You can juggle the jellyfish! That’s actually epic.

  • @GeorgeShrager
    @GeorgeShrager Год назад +1

    its so cool that the huge key hub can actually be done in less dashes the normal way instead of doing the speedrun strat

  • @ibivibc
    @ibivibc 2 года назад +1

    Underated content

  • @RichConnerGMN
    @RichConnerGMN 2 года назад +12

    algorithm comment

  • @mars_titan
    @mars_titan 2 года назад +4

    11:49 what sorcery is that?

    • @Cr33pyCat
      @Cr33pyCat  2 года назад +1

      You can use coyote frames from leaving the ground to hyper out of the bubble

    • @mars_titan
      @mars_titan Год назад +1

      @@Cr33pyCat wait even then this tech is possible in green bubble right? How did you demodash in red bubble?

    • @Cr33pyCat
      @Cr33pyCat  Год назад +1

      ​@@mars_titan By crouching into the red bubble from the ground you can demodash out of it

  • @lumi2030
    @lumi2030 10 месяцев назад

    bro literally juggled the jellies

  • @cosmnik472
    @cosmnik472 Месяц назад

    11:42 you can just grab spiked walls now ig

  • @redicalcrash
    @redicalcrash 2 года назад +1

    3:50 I don't understand celeste anymore

  • @balderdasch4078
    @balderdasch4078 Год назад +1

    5:37???????? how? its not stunning is the hitbox just not touching cuz doiesnt look like shes crouching?

    • @Cr33pyCat
      @Cr33pyCat  Год назад +1

      She's crouching through the spinners but the fish launch animation makes it look like she's uncrouched

    • @balderdasch4078
      @balderdasch4078 Год назад +1

      @@Cr33pyCat mmm ok thanks very cool

  • @alibeksalim7072
    @alibeksalim7072 Год назад +1

    Was the final dash in the 1:25ish room needed tho? Could've been 198

    • @Cr33pyCat
      @Cr33pyCat  Год назад

      That dash is about half a pixel away from being skippable but as far as I know you can't get the pufferfish to line up

    • @alibeksalim7072
      @alibeksalim7072 Год назад +1

      @@Cr33pyCat XD my guy, didn't expect to see a response immediately. Anyway, I meant the final dash at the end of said room(after second puffer). My first thought was that you were doing the tas late at night or smth and just saw a good demohyper opportunity

    • @Cr33pyCat
      @Cr33pyCat  Год назад +1

      @@alibeksalim7072 Oh, you can skip that dash but you need a dash anyway to cross the gap at the start of the next room, so it's just a timesave

    • @alibeksalim7072
      @alibeksalim7072 Год назад +1

      @@Cr33pyCat ohhh that makes perfect sense. Ty

  • @trinityy-7
    @trinityy-7 10 месяцев назад

    12:14 wtf stuck in a corner???

  • @Luna125_
    @Luna125_ 2 года назад +3

    :cereal2:

  • @atpx8
    @atpx8 2 года назад +3

    grineline but again

  • @Kitsune_rift
    @Kitsune_rift Год назад

    12:06 I’m sorry what

  • @awpandamia
    @awpandamia 2 года назад +3

    cereal2

  • @nathanmacdougall4316
    @nathanmacdougall4316 Год назад

    What happened at 9:59?

  • @billiboi122
    @billiboi122 9 месяцев назад

    I cast algorithm boost

  • @luma8895
    @luma8895 2 года назад +3

    lol

  • @lorenzoarcauz3176
    @lorenzoarcauz3176 9 месяцев назад

    ¿!!Restricted¡¡?

  • @MathHacker42
    @MathHacker42 2 года назад +4

    This is fucked up

  • @exylophone1
    @exylophone1 Год назад

    why do you just not care about spikes in the cassette section

    • @SuperBox_Ray
      @SuperBox_Ray 11 месяцев назад

      Because TAS could not care less about spikes
      Spikes are a suggestion

    • @exylophone1
      @exylophone1 11 месяцев назад

      @@SuperBox_Ray a technical explanation would be cooler though

    • @SuperBox_Ray
      @SuperBox_Ray 11 месяцев назад

      @@exylophone1 Basically it's all about speed and the direction you're moving (Or abusing pausing)
      For regular spikes if you're moving in the same direction they're pointing (Or you're pushed into them, due to how the game handles movement and spike collision detection) they wont kill you.
      For spinners, if you're moving fast enough, you can be on one side of them on one frame, and on the other side on the next. Or you can simply go through them before they ever load due to the sheer amount of speed.
      Then there's spinner stunning. If you pause on the same frame a spinner hitbox is supposed to load, the pause overrides the spinner hitbox loading. Repeating this over a 3-frame cycle, (Spinners are on 3 different groups, each checking to see if Madeline is within range of them every 3 frames, each group on separate frames, for performance) you can essentially prevent spinners from ever loading their hitbox. The same thing can be done with lightning, but I don't really know how that works.
      There's likely a lot more intricacies that don't really align with anything here, but this is kind of a basics guideline. Take this with a small grain of salt, since I'm not an experienced TASer by any means.
      Quick edit: damn I just whipped up an essay on how the game handles whether or not it should kill madeline in like 5 minutes lmao