Makes me wonder if you could make a noob-friendly deck entirely around logistics and have it not be a drag on the team. Since you have to have units beyond support and helos, then you could focus your firepower entirely on expendable scouts to embed into the treeline, as well as possibly AA/arty to sit around your stockpiles.
I think you can. From what I've seen alot of new players are setting up their front line and then focussing on artillery and AA systems. Which would be really useful in a teamwork environment. A disaster when everyone does it. I see newer players often neglect their front line once it collapses (i made these mistakes too). Hoping to win the battle with CAS and fire missions. I've also played against a team that made excellent use of scouts and laser guided artillery. Picking off entire units one by one with near perfect accuracy.
@@CmdrTyrael Well a lot of your problems could be solved by your team moving more. I'm noticing a lot of turtling on their part instead of paying attention to where friendly pushes are occurring. Ideally, a couple people would attack from one side and some would attack from the other, to divide the enemy. Instead, you're attacking on two fronts on opposite sides of the map that even you can't keep up with, while they stay on one front. If they're not going to support your mobile strategy like they should, you might as well just consolidate all your forces like a noob and hope they can hold the other side.
The only issue i have with the deck is if your team mess up and don't address AA enemy units after early game, you have no other way to bring infantry on field but logistic truck.
If you hold Left ALT you will get a vision marker to show line of sight at you mouse pointers location. Use it to test line of sight be fore you advance too
Lol the purpose of this video was to explain how the game works. How you can use an idea to build a deck and the general playstyle of the game. I never confessed to be the best player AND each of these episodes was made with one game with the decks I made. I don't care for people that try to lord over others. I'll be making content for this game all the time so get used to me... 🫡
Incorrectly designated the MI-26.
I called it "HOOK" its NATO designation is "HALO"
If you're upset check 4:24
You definitely sound like a sound actor. It's like watching a great documentary !
Wow, thanks! Can't wait until this title actually releases 😅
I found the Mi-8 with Igla make Russian relo rúh a bit easier than US as the Venom cant take stinger to counter helo rush
Makes me wonder if you could make a noob-friendly deck entirely around logistics and have it not be a drag on the team. Since you have to have units beyond support and helos, then you could focus your firepower entirely on expendable scouts to embed into the treeline, as well as possibly AA/arty to sit around your stockpiles.
I think you can. From what I've seen alot of new players are setting up their front line and then focussing on artillery and AA systems. Which would be really useful in a teamwork environment. A disaster when everyone does it.
I see newer players often neglect their front line once it collapses (i made these mistakes too). Hoping to win the battle with CAS and fire missions.
I've also played against a team that made excellent use of scouts and laser guided artillery. Picking off entire units one by one with near perfect accuracy.
@@CmdrTyrael Well a lot of your problems could be solved by your team moving more. I'm noticing a lot of turtling on their part instead of paying attention to where friendly pushes are occurring. Ideally, a couple people would attack from one side and some would attack from the other, to divide the enemy. Instead, you're attacking on two fronts on opposite sides of the map that even you can't keep up with, while they stay on one front. If they're not going to support your mobile strategy like they should, you might as well just consolidate all your forces like a noob and hope they can hold the other side.
Best Broken Arrow videos available.
I LOVE the airmobile style In ba
The only issue i have with the deck is if your team mess up and don't address AA enemy units after early game, you have no other way to bring infantry on field but logistic truck.
That's very true, synergy or least communication is a big part of this one.
Your heli's are everything.
at 16:45 how did you make it show its fields of fire? Looks very usefull
If you hold Left ALT you will get a vision marker to show line of sight at you mouse pointers location.
Use it to test line of sight be fore you advance too
Aight helo rushes are nice until you meet a pivads uparmored only for the infantry not the helis
Слабенький, слабенький игрок, да и смысла в вертолетах у пехоты кроме вдв дш особо нет
Lol the purpose of this video was to explain how the game works. How you can use an idea to build a deck and the general playstyle of the game.
I never confessed to be the best player AND each of these episodes was made with one game with the decks I made.
I don't care for people that try to lord over others. I'll be making content for this game all the time so get used to me... 🫡