What's up people! There was a lot of detail to sift through but it was worth it. Hope you enjoy this overview of everything we have so far regarding the classes. Disclaimer: There's a few points I try to correct in the video through text but just in case - Something I didn't know initially is that the Wiki for the game showcases the two skill trees side by side and how each skill/affix fits within them. Just based on the skill descriptions it seemed like none of the melee weapons had any gap closers, but after taking a deeper look at the gameplay - it looks like some of the skills have built-in gap closer mechanics. Extra details from the webiste - Quinfall Game Weapon Mastery System and Special Abilities Quinfall is a game that offers a unique experience in the gaming world, introducing the Weapon Mastery system instead of the traditional class system. This system provides players with a personalized experience and enhances diversity by dividing each weapon into two distinct skill trees. Here's more information about Quinfall's unique system: Weapon Mastery System In contrast to traditional class systems, Quinfall adopts the Weapon Mastery system, allowing players to wield any weapon. As players become more skilled with a particular weapon, they gain the ability to use its abilities more effectively. This grants players great flexibility and the opportunity to experiment with different playstyles within the game. Skill Trees Each weapon is divided into two unique skill trees. These skill trees offer various advantages to players. For example, a sword provides players with the option to choose between two different skill trees, and this choice can vary depending on the player's preferred playstyle. This aspect is a crucial element for strategy and teamwork in the game. Special Abilities In Quinfall, every weapon comes with its own set of special abilities and effects. As players master their weapons, they can use these abilities more efficiently. This requires a deep understanding of the game and allows players to improve their skills in using their weapons effectively. Season and Time Effects Quinfall's dynamic game world is enriched by the changing seasons and specific times of day. During these periods, players can gain various buffs (positive effects) and debuffs (negative effects). For example, some weapons may become more effective at night, while others may inflict freezing effects when it's snowing. These effects can alter the game's strategy and tactics significantly. The Quinfall game, with its Weapon Mastery system and special abilities, offers an exciting experience for players. As players discover the unique features of each weapon, they have the opportunity to develop their strategy and teamwork skills. The seasonal and time effects further deepen the game's dynamic nature. Each player can embark on a unique journey in the world of Quinfall by selecting and mastering weapons that suit their individual playstyle. Timestamps: 00:00 - Beginning 00:15 - Introduction to The Quinfall Classes Video 00:55 - Archer (Hunter, Critical Archer Subclasses) 04:37 - Double-Axe (Blood Master, Berserk Storm Axe Subclasses) 07:06 - Dual Daggers (Deathblade, Shadow Stalker Subclasses) 09:50 - Staff (Frost Mage, Fire Mage Subclasses) 12:55 - Warhammer (Strengthener, Slow Devastator Subclasses) 15:33 - Staff of Life (Healer, Magic Warden Subclasses) 18:46 - Crossbow (Sharpshooter, Assault Master Subclasses) 20:51 - Sword and Shield (Guardian, Swordmaster Subclasses) 24:10 - Spear (Lancer/Valkyrie Subclasses) 27:33 - Longsword (Strongsword, Devastator) 30:36 - Conclusion Thanks for watching!
I am about Mid high excited about this....I am just Mid about Pax Dei, my laptop on its last leg so I am ready to run a new MMORPG before its time to move on
I was really excited to see how some of the weapon powers can be modified by the environment and the day/night cycle. Some of these will stack, and it's a bold decision to try something this dynamic and potentially imbalancing.
I wish I had mentioned it in the video, I didn't even remember it until I was halfway through editing sadly. But now that I think about it, we should see how it actually works when CBT starts in a few days so maybe it was for the best. Either way, I'll for sure get a vid going about it. That was something I really wanted to know about too.
Going to dig more into that but supposedly one of the devs said we can't swap quickly on Discord. Going to go back and see if I can find the exact quote people are talking about but either way, we'll find out for sure in a few days (hopefully).
Naw from what I've seen and learned so far, its more like BDO. When I broke down the roadmap I noticed a lot of similar features. Which has me extremely curious. There was a point in time I really loved that game, but I'm hoping this one will improve in ways that one failed.
I was skeptical of it in a similar way but someone pointed out something valid a few videos ago saying that it can't be a scam until we've paid. The beta's happening in a few days and I'm going to watch very closely to see how crap or good the game turns out. But so far it seems to be real though. We're seeing a lot of gameplay here
I just did a google search and the first result I found was of a reddit post claiming the founder was a scammer, followed by him providing an update that he was fooled and that the linked in profile used as evidence was made from another member of the sub. I think people need to chill a bit lol. Beta hasn't even started and some are already jumping the gun
What's up people! There was a lot of detail to sift through but it was worth it. Hope you enjoy this overview of everything we have so far regarding the classes.
Disclaimer: There's a few points I try to correct in the video through text but just in case -
Something I didn't know initially is that the Wiki for the game showcases the two skill trees side by side and how each skill/affix fits within them.
Just based on the skill descriptions it seemed like none of the melee weapons had any gap closers, but after taking a deeper look at the gameplay - it looks like some of the skills have built-in gap closer mechanics.
Extra details from the webiste -
Quinfall Game Weapon Mastery System and Special Abilities
Quinfall is a game that offers a unique experience in the gaming world, introducing the Weapon Mastery system instead of the traditional class system. This system provides players with a personalized experience and enhances diversity by dividing each weapon into two distinct skill trees. Here's more information about Quinfall's unique system:
Weapon Mastery System
In contrast to traditional class systems, Quinfall adopts the Weapon Mastery system, allowing players to wield any weapon. As players become more skilled with a particular weapon, they gain the ability to use its abilities more effectively. This grants players great flexibility and the opportunity to experiment with different playstyles within the game.
Skill Trees
Each weapon is divided into two unique skill trees. These skill trees offer various advantages to players. For example, a sword provides players with the option to choose between two different skill trees, and this choice can vary depending on the player's preferred playstyle. This aspect is a crucial element for strategy and teamwork in the game.
Special Abilities
In Quinfall, every weapon comes with its own set of special abilities and effects. As players master their weapons, they can use these abilities more efficiently. This requires a deep understanding of the game and allows players to improve their skills in using their weapons effectively.
Season and Time Effects
Quinfall's dynamic game world is enriched by the changing seasons and specific times of day. During these periods, players can gain various buffs (positive effects) and debuffs (negative effects). For example, some weapons may become more effective at night, while others may inflict freezing effects when it's snowing. These effects can alter the game's strategy and tactics significantly.
The Quinfall game, with its Weapon Mastery system and special abilities, offers an exciting experience for players. As players discover the unique features of each weapon, they have the opportunity to develop their strategy and teamwork skills. The seasonal and time effects further deepen the game's dynamic nature. Each player can embark on a unique journey in the world of Quinfall by selecting and mastering weapons that suit their individual playstyle.
Timestamps:
00:00 - Beginning
00:15 - Introduction to The Quinfall Classes Video
00:55 - Archer (Hunter, Critical Archer Subclasses)
04:37 - Double-Axe (Blood Master, Berserk Storm Axe Subclasses)
07:06 - Dual Daggers (Deathblade, Shadow Stalker Subclasses)
09:50 - Staff (Frost Mage, Fire Mage Subclasses)
12:55 - Warhammer (Strengthener, Slow Devastator Subclasses)
15:33 - Staff of Life (Healer, Magic Warden Subclasses)
18:46 - Crossbow (Sharpshooter, Assault Master Subclasses)
20:51 - Sword and Shield (Guardian, Swordmaster Subclasses)
24:10 - Spear (Lancer/Valkyrie Subclasses)
27:33 - Longsword (Strongsword, Devastator)
30:36 - Conclusion
Thanks for watching!
Thanks for the info! Checking this game's website out right now. Haven't seen this before.
dmed you on discord, would like to ask more about this game :)
You dodged a bullet not trying out Pax Dei. It's a mad house over there.
40% review score so far
What do you mean? Everyone's totally enjoying all the bugs, crashes, lack of features and grindy mechanics. I'm having a blast on the server screen.
@@fatherdeacon 😂
Horrible game.
I already know I'm going Archer!!
Going greatsword on my side. It's so powerful!
I'm going crossbow just to spite you robin :P
Great video, nice to see some indepth information coming out about the game. Keep up the great work
I am about Mid high excited about this....I am just Mid about Pax Dei, my laptop on its last leg so I am ready to run a new MMORPG before its time to move on
Um... 100 active skills and 300 passives???
That's too freaking many! I'm an old man, I can't hit the keyboard like I used to .
Most I can do is 20
skill issue, pops
I was really excited to see how some of the weapon powers can be modified by the environment and the day/night cycle. Some of these will stack, and it's a bold decision to try something this dynamic and potentially imbalancing.
I wish I had mentioned it in the video, I didn't even remember it until I was halfway through editing sadly. But now that I think about it, we should see how it actually works when CBT starts in a few days so maybe it was for the best.
Either way, I'll for sure get a vid going about it. That was something I really wanted to know about too.
Get your live up so I can set notifications!
This gameplay looks wayyyyy better now.
Combat pets will be a must for me. As a hunter lover
Broooo its been ages since I've seen your vids! Just got back from vacation
Would love a Samurai class in game tho ngl
Came back here after seeing the delay announcement.
Are we sure they'll make the July 10th date?
hoiw to chop tree? how to craft gather tool ? please
great explaination and breakdown
Dövüş sistemi zor gibi görünse de eğlenceli görünüyor.
I'm very interested in knowing if I can tank and still use the magic warden support skill set.
Going to dig more into that but supposedly one of the devs said we can't swap quickly on Discord. Going to go back and see if I can find the exact quote people are talking about but either way, we'll find out for sure in a few days (hopefully).
Awesome!
i hope there is a Sea trade , and sea battle, (pve and pvp)
Wish I got a Beta invite for this, but signed up late.... stuck in New World
Nice vid
this game has caravans?
Why can't I sign up for the closed beta?
they already accepted the players that will be participating in beta. too late to sign up for this one unless you get a key from a giveaway
Is this a New World?
Naw from what I've seen and learned so far, its more like BDO. When I broke down the roadmap I noticed a lot of similar features. Which has me extremely curious. There was a point in time I really loved that game, but I'm hoping this one will improve in ways that one failed.
still cant get over the premade assets :/
Im choosing shoe
No one mentioned the shoe class! Let me in on that
If we're going to have 100 active and 300 passives, that sounds like a lot of the skills being random filler. I hope I'm wrong.
That's so many in general though 😭 too many buttons to press.
looks like BDO or Archeage
Andddd delayed.
Now what? :(
putting the skills over each classes gameplay was pretty dumb..
bu oyun aldatmacaya benziyor
this game is scam
why is it a scam?
Guys the game is still a confirmed scam, not sure why Ser is covering it.
Do the most basic research and you'll see.
DoA or never launching.
I was skeptical of it in a similar way but someone pointed out something valid a few videos ago saying that it can't be a scam until we've paid. The beta's happening in a few days and I'm going to watch very closely to see how crap or good the game turns out. But so far it seems to be real though. We're seeing a lot of gameplay here
I just did a google search and the first result I found was of a reddit post claiming the founder was a scammer, followed by him providing an update that he was fooled and that the linked in profile used as evidence was made from another member of the sub. I think people need to chill a bit lol. Beta hasn't even started and some are already jumping the gun