3:46 Text on the yellow background says: Maximum pressure: 0.15 MPa (1.5 BAR) Maximum fill (limit) of the tank: 95% To the left of that on the black board it states the cargo as Crude Oil Fun Fact: for "throttle" or power control, these locos use a steering wheel from a polish made car - FSM Syrena 105
In real life, train drivers don't feel like holding down that pantograph compressor button for so long, so they use a wooden block to lock the SSP contactor (pantograph compressor contactor). This is also simulated in SimRail. Just click on the SSP contactor (it's in the same electrical cabinet where the main battery switch is) and select 'lock closed'. Then wait for a while and you can raise the pantograph. You just need to remember to unlock this contactor afterwards by clicking on it again and selecting the 'lock opened' option.
'That's just the world we live in' is actually 'that's the world we allow to happen' though. If the paid early access DLC really is to help fund the main game then they should just state such a thing. I do love the game, and dispatching is a lot of fun.
The DLC was made by a third-party company, so the third party reaks in the most (my guess) of the money of the DLC. Also routes in Germany and USA coming in the future are third-parties who want to use SimRail's foundation.
Yeah people bitch about giving a game company a little money but than turn around and give some dk head streamer 100s to sit and play dumb games that makes sense
the DLC price is a bit absurd for what it is, especially when it's 50% of the base game's price. Game companies get away with it because there are enough fools that buy it, no matter the cost, and as long as that happens, "you get what you pay for" will never apply to video games. But the thing about supporting the devs, Steam takes 30% of the sale price (it's a flat rate that applies to everyone, and the reason we now have $70-100 games) and this was developed by another party, so the actual devs of SimRail likely don't see much of the money
Just to give a bit of thecnical background... Old locomotives used dc motors. To keep this simple, the higher the voltage (and so the current) applied to the motors, the higher the torque generated. To regulate the voltage applied, rheostats are used. The amount of power is reguated modifying the resistance beethween overhead wires and traction motors. So when you rotate to the first notch the wheel, you engage the rheostat and the resistance is the higher possible. Rotating the controller up to the 21st position gradually reduce the resistance providing an increase in voltage to the motors. In the 21st position the rheostat is completely excluded. However, the power generated is not enough to push the locomotive up to it's top speed. So rotating the controller in the 22nd position connects the motors in series-parallel (from 0 to 21 motors are connected in series). You get two branches of 3 motors each. The rehostat is connected again and you restart from the beginning the exclusion (up to position 36). Connecting motors in series-parallel increase the current flowing through them and so the power generated. Eventually, from position 37 to 48 you connect motors in parallel obtaining 3 branches of two motors each. To conclude, you see the amperometers moving one afther another because each one is dedicated to one of these branches.
I’ve really been enjoying Simrail. All the locomotives have uniqueness. I like the AI runs the trains till a player takes it over. Makes it easy to hop in for a bit and run the route without having to dedicate 3 hours. I only play online. The server is quite active and several of the dispatchers use a mic and are fun addition to coordinate with. Reminds me of ATC when I fly. I’ve been geeking out watching Polish GoPro videos on the EU07 and learning to read the sign and signals without the hud on.
Yeah it’s been great for me it runs really well on Steam Deck as well probably the best of all the train sims which is kind of surprising being one of the newest ones. Very well optimised I imagine their Bus Sim they are doing will be great as well when that arrives.
I'm constantly amazed at people who don't want to pay for stuff. What do they do at the supermarket? I bought food last week so this week I'm taking it for free? Do you know how to reset the loco after the vigilance has dumped you into emergency brakes?
Do you know what the concept of early access is? Releasing DLC for an early access game is highly questionable in general, and then you have a hefty priced one aswell. People are totally in teir right to mention and criticize that.
@@Sweetw4ter how do you think development gets paid for? It's a user pays system. If you don't like paying then don't play. It's always your choice. The same thing gets mentioned for every single game regardless of genre or early access. It's pay to play.
they're very very different games. SimRail tries to be an ultra-realistic train driving/dispatching simulator, where Derail Valley is more like a somewhat realistic thrill ride, so it's really more about what you're interested in. Whether you prefer one or the other depends on what you like to do. DV is great, but the map is tiny and running the same short routes over and over quickly gets dull. I've played 130 hours of DV and honestly don't know what to do in that game now. The concept would work great as multiplayer, but at that point you effectively have the exact same game as Railroader, which is also sort of realistic, but a slightly different concept. SimRail is for people who want that realistic experience, and since it has multiplayer, you get to socialize while chugging along in your little train. It's refreshing that it's set in Poland, instead of every bloody game being set in Germany or the US, but makes it harder for the devs to attract the parts of the community who dislike not being able to pronounce of the name or recognizing any of the landscape
I think the DLC should be 10 bucks instead of 20 but at the same time. How many DLC has TSW released? 1 per month or so? And just because it hasn't an early access tag does that mean TSW is a finished product?
The DLC was made by a third-party company, so the third party reaks in the most (my guess) of the money of the DLC. Also routes in Germany and USA coming in the future are third-parties who want to use SimRail's foundation.
The DLC is fine, the patch is the biggest joke in my recent memory. The long-awaited shunting, is basically not included. Which makes the DLC in Early Access very lame. Driving freight from A-B gets old without having to do some drop-off of freight. Sure if your forte is to do the same scenario again and again, it is a good patch.
Hi just an idea that the game fernbus has had an updated that was released on the 17 of may 2024 and I think it would be really cool if you could have the time/chance to review the new scania interlink HD. Also a few months ago like December last year to January this year there was also another bus that came out which is the vanhool astromega and the vanhool altano TX. Also they come with a price and I understand if you don’t want to purchase them but if you do I would like to see some fernbus videos with these buses in then. If not that’s ok. Keep up the great work.
Hello Paul!! Thanks for sharing with us this very nice and high quality videos as always!! 🥰🥰 I was wondering, can you or anybody tell me if the green and white locomotive in the garage background (2:20) is a ETR 464 Italian locomotive or something similar? It looks pretty similar to that Thanks and cheers Paul!! 👋🏼👋🏼
Are they still rebooting the servers while we are mid-game? Nothing more infuriating than no warning about the server reboots! That in itself is a turn-off for many players.
I play multiplayer very very often, and it just happened to me one or twice. And it wasn't infuriating at all, you just refresh for a couple of minutes and get back in
3:46 Text on the yellow background says:
Maximum pressure: 0.15 MPa (1.5 BAR)
Maximum fill (limit) of the tank: 95%
To the left of that on the black board it states the cargo as Crude Oil
Fun Fact: for "throttle" or power control, these locos use a steering wheel from a polish made car - FSM Syrena 105
In real life, train drivers don't feel like holding down that pantograph compressor button for so long, so they use a wooden block to lock the SSP contactor (pantograph compressor contactor). This is also simulated in SimRail. Just click on the SSP contactor (it's in the same electrical cabinet where the main battery switch is) and select 'lock closed'. Then wait for a while and you can raise the pantograph. You just need to remember to unlock this contactor afterwards by clicking on it again and selecting the 'lock opened' option.
I love this! There’s no way I would’ve figured that out in-game myself. IRL, sounds exactly the sort of thing railroaders would do.
'That's just the world we live in' is actually 'that's the world we allow to happen' though.
If the paid early access DLC really is to help fund the main game then they should just state such a thing.
I do love the game, and dispatching is a lot of fun.
The DLC was made by a third-party company, so the third party reaks in the most (my guess) of the money of the DLC. Also routes in Germany and USA coming in the future are third-parties who want to use SimRail's foundation.
Yeah people bitch about giving a game company a little money but than turn around and give some dk head streamer 100s to sit and play dumb games that makes sense
the DLC price is a bit absurd for what it is, especially when it's 50% of the base game's price. Game companies get away with it because there are enough fools that buy it, no matter the cost, and as long as that happens, "you get what you pay for" will never apply to video games. But the thing about supporting the devs, Steam takes 30% of the sale price (it's a flat rate that applies to everyone, and the reason we now have $70-100 games) and this was developed by another party, so the actual devs of SimRail likely don't see much of the money
Out of all Train Sims with ridiculous DLC pricing, atleast the SimRail team deserves it the most.
Just to give a bit of thecnical background... Old locomotives used dc motors. To keep this simple, the higher the voltage (and so the current) applied to the motors, the higher the torque generated. To regulate the voltage applied, rheostats are used. The amount of power is reguated modifying the resistance beethween overhead wires and traction motors. So when you rotate to the first notch the wheel, you engage the rheostat and the resistance is the higher possible. Rotating the controller up to the 21st position gradually reduce the resistance providing an increase in voltage to the motors. In the 21st position the rheostat is completely excluded. However, the power generated is not enough to push the locomotive up to it's top speed. So rotating the controller in the 22nd position connects the motors in series-parallel (from 0 to 21 motors are connected in series). You get two branches of 3 motors each. The rehostat is connected again and you restart from the beginning the exclusion (up to position 36). Connecting motors in series-parallel increase the current flowing through them and so the power generated. Eventually, from position 37 to 48 you connect motors in parallel obtaining 3 branches of two motors each. To conclude, you see the amperometers moving one afther another because each one is dedicated to one of these branches.
I’ve really been enjoying Simrail. All the locomotives have uniqueness. I like the AI runs the trains till a player takes it over. Makes it easy to hop in for a bit and run the route without having to dedicate 3 hours. I only play online. The server is quite active and several of the dispatchers use a mic and are fun addition to coordinate with. Reminds me of ATC when I fly. I’ve been geeking out watching Polish GoPro videos on the EU07 and learning to read the sign and signals without the hud on.
Yeah it’s been great for me it runs really well on Steam Deck as well probably the best of all the train sims which is kind of surprising being one of the newest ones. Very well optimised I imagine their Bus Sim they are doing will be great as well when that arrives.
This looks amazing - I understand potential buyers complaining about the amount of locos, but they definently didn't skimp on the visuals
i’m keen for more squirrel simrail content 👍
Keep waiting never uploads anymore
I don't, the guy is an arsehole.
Good video, I love this game and want them to succeed and not fail as they're great competition and such an awesome experience to play!
Great demo and review, as always, Squirrel 👍
Do you know did the latest update bring AI trains into the pre-existing single player scenarios, like the Pendolino or the commuter runs?
Are they live ones? Like they are actually moving or not because from what i’ve seen they are just standing scenery trains
If only they could improve the draw distance with distant scenery popping into view so abruptly and the big void when looking into the distance.
Would like to be able to change the weather in single player, sunny days for me. Lol
I'm constantly amazed at people who don't want to pay for stuff. What do they do at the supermarket? I bought food last week so this week I'm taking it for free? Do you know how to reset the loco after the vigilance has dumped you into emergency brakes?
Finally, yes
Do you know what the concept of early access is? Releasing DLC for an early access game is highly questionable in general, and then you have a hefty priced one aswell. People are totally in teir right to mention and criticize that.
@@Sweetw4ter how do you think development gets paid for? It's a user pays system. If you don't like paying then don't play. It's always your choice. The same thing gets mentioned for every single game regardless of genre or early access. It's pay to play.
@@trainsimulatordriver I wont buy it, no worries. But people can complain and voice their opinion and there is nothing you can do about it.
@@Sweetw4ter you can complain as much as you want, I hope you do it when you buy your groceries too
I seriously miss the IRL sound of the speedometer in this video :(
SimRail vs Derail Simulator.... preference?
they're very very different games. SimRail tries to be an ultra-realistic train driving/dispatching simulator, where Derail Valley is more like a somewhat realistic thrill ride, so it's really more about what you're interested in. Whether you prefer one or the other depends on what you like to do.
DV is great, but the map is tiny and running the same short routes over and over quickly gets dull. I've played 130 hours of DV and honestly don't know what to do in that game now. The concept would work great as multiplayer, but at that point you effectively have the exact same game as Railroader, which is also sort of realistic, but a slightly different concept.
SimRail is for people who want that realistic experience, and since it has multiplayer, you get to socialize while chugging along in your little train. It's refreshing that it's set in Poland, instead of every bloody game being set in Germany or the US, but makes it harder for the devs to attract the parts of the community who dislike not being able to pronounce of the name or recognizing any of the landscape
Thanks for the feedback! Sim rail it is... I like something with a learning curve. 😊
I think the DLC should be 10 bucks instead of 20 but at the same time. How many DLC has TSW released? 1 per month or so? And just because it hasn't an early access tag does that mean TSW is a finished product?
Great stuff
For the naysayers moaning about it still being in early access. It’s far more polished than TSW.
No. It’s a lot smoother. You may get the odd one but every game does. Get it!
@@alanatkinson4622 multiplayer is amazing. No two runs are ever the same.
that was cool
Maybe they're out of money? Or want more of it
@@Elatenl yes, but still it's weird to still call it early access then
my guess is the DLC was a way to further fund development/help cover server debts
I agree. They need money for further development and servers are not cheap either.
The DLC was made by a third-party company, so the third party reaks in the most (my guess) of the money of the DLC. Also routes in Germany and USA coming in the future are third-parties who want to use SimRail's foundation.
@@ZockerAxel I can imagine there is some interest like this. The physics engine is quite nice and unique, right?
Early acces with a pay dlc lmaooo
There is my childhood nightmare, always late. now I understand why it takes forever to move this damn thing😅
The DLC is fine, the patch is the biggest joke in my recent memory. The long-awaited shunting, is basically not included. Which makes the DLC in Early Access very lame. Driving freight from A-B gets old without having to do some drop-off of freight. Sure if your forte is to do the same scenario again and again, it is a good patch.
Hi just an idea that the game fernbus has had an updated that was released on the 17 of may 2024 and I think it would be really cool if you could have the time/chance to review the new scania interlink HD. Also a few months ago like December last year to January this year there was also another bus that came out which is the vanhool astromega and the vanhool altano TX. Also they come with a price and I understand if you don’t want to purchase them but if you do I would like to see some fernbus videos with these buses in then. If not that’s ok. Keep up the great work.
I liked the dlc. It had quite difficult scenario with lots of speed changes and shunting.
Hello Paul!! Thanks for sharing with us this very nice and high quality videos as always!! 🥰🥰
I was wondering, can you or anybody tell me if the green and white locomotive in the garage background (2:20) is a ETR 464 Italian locomotive or something similar? It looks pretty similar to that
Thanks and cheers Paul!!
👋🏼👋🏼
Heyo Squirrel, are you ever gonna do a collab with Keralis again?
Is this vr
Polska gurom
Ummm numbers ❤
H9la
Are they still rebooting the servers while we are mid-game? Nothing more infuriating than no warning about the server reboots! That in itself is a turn-off for many players.
I play multiplayer very very often, and it just happened to me one or twice. And it wasn't infuriating at all, you just refresh for a couple of minutes and get back in
make a 2 hours video