finding the "world" of Warcraft.

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024
  • / @madseasonshow
    I've noticed that as time has gone on, I have become disconnected from the smaller details in WoW.
    In this video, and the series I'll make from it, I am attempting to "stop and smell the roses", as it were. Let me know what small details in WoW you found that make you feel more connected and immersed.
    For business inquiries: rotanwarcraft@gmail.com

Комментарии • 33

  • @Keirmot
    @Keirmot 3 месяца назад +18

    I think the reason why you haven't found this kind of story telling in WoW, more specifically in Dragonflight, it's because you weren't looking.
    Here's some examples
    Waking Shores:
    60.23, 66.33
    66.26, 69.62 (inside a cave, look at the west wall)
    46.85, 30.70
    46.25, 26.46 (take or wait for the tutle, surf on its back)
    39.75, 37.85
    42.38, 38.08
    16.11, 62.73
    20.05, 93.43
    22.42, 87.78
    30.06, 83.79 (that fing monkey)
    36.63, 87.30 (check the NPCs inside the cave)
    Also, have you noticed you only find ruined towers in the waking shore? The closer you are to Valdraken, the better preserved the buildings are. That's to do with the resistence from the Drakinid's that have been living in the isles since the dragons left.
    I like you content. Just give Dragonlight a chance, if you take the time to look at it like you did Thousand Needles and Tanaris you'll find some pretty cool stuff.
    edit: I can give you more coords if you want, but I have a feeling you'd like to explore more than to be pointed towards someplace.

    • @RotanWarcraft
      @RotanWarcraft  3 месяца назад +6

      This is great to know! I'll make sure to check these out, especially in the second episode I make in this series. Thanks for the info

    • @kayaflip
      @kayaflip Месяц назад +1

      Or the arrows that point you on where to go distract you from picking up on any clues out in the open.

    • @ZechsMerquise73
      @ZechsMerquise73 24 дня назад

      @@kayaflip Yeah, exactly. This Keirmot dude missed the point of the video.

  • @AndreiGeorgescu-j9p
    @AndreiGeorgescu-j9p Месяц назад

    Honestly at this point why not just make your own game? I mean that unironically. WoW is made by people who hate gamers and is mostly DEI hires at this point. Also the reality is zoomers don't care about any of this, they want nonstop dopamine hits and sweaty competition through things like parsing. So an actual RPG is just not going to happen. Even elden ring dropped the slow pensive style of dark souls and demon souls and now it's basically DMC with TONS of content to explore but nearly all of it is uninteresting.

  • @kayaflip
    @kayaflip Месяц назад +3

    The greatest is the awe of "how do I get there?" "will I ever go there?" and "I wonder why that's there" is kind of lost in games with arrows and objectives to go here and there.

  • @tytygreenrich9407
    @tytygreenrich9407 2 месяца назад +5

    I honestly honestly felt the exact same way about exploring the classic world, so much different than retail so much better than retail

  • @thenerdbeast7375
    @thenerdbeast7375 3 месяца назад +7

    I think I've read that those turtle skeletons aren't Pandaren but rather what remains of the Old Horde's war turtles from WCII.

    • @Biouke
      @Biouke 2 месяца назад

      Plus there's a quest suggesting the naga use them to transport materials.

  • @rebeccaschade3987
    @rebeccaschade3987 2 месяца назад +1

    I remember when we were waiting around for the first expansion for Rift. There would always be a few people requesting flying mounts "like in wow." However, the vast majority of players, who were also ex-wow players, kept saying "Please, no! No flying mounts." For the simple reason that it makes the world disappear. Once you can fly over it, you mostly stop noticing it, and certainly stop exploring it by chance. Before flying mounts, how many times did you find yourself riding from point A to point B, only to suddenly notice a small detail somewhere that you'd never really seen before, and take a detour just to figure out what it was?
    There's the prevailing idea among wow players these days, that gameplay has to be measured through how much you "achieve" in as little time as possible. You have this goal of BiS that you need to work towards, and any gameplay that isn't actively progressing you towards having full BiS, is simply a waste of time.
    To that I say: playing games is by definition a "waste of time." Instead, you could be doing maintenance on your car, or your house. You could be working a 2nd job to make more money to pay off your mortgage. You could... What was that? "Having fun isn't a waste of time?" Well, I agree, but why should we then measure "having fun" by the same kind of metrics that we measure work success?
    If people could just stop being so single minded about achieving one singular goal in wow. If they could simply sit down, take a deep breath and go: "BiS isn't everything. I will not focus on the chase for BiS. I will just immerse myself in the game as an experience." Then I'm almost certain most people would enjoy their time spent playing much more.
    But I guess FOMO has made people frightened of playing "just for fun."

  • @siderisanon7860
    @siderisanon7860 2 месяца назад +2

    Exploring the world to see what is around the corner (literally and figuratively) is part of why I returned to Word of Warcraft after many years. The MMOs and single player games which do this kind of detailed worldbuilding, and keep it up as opposed to just copying and pasting the same sets over and over, are the games which keep me playing and exploring.

  • @andreasorfanou5970
    @andreasorfanou5970 2 месяца назад

    It's such a stimulating thing when you actually start reading the world. Trying to understand why are things the way they are, etc.
    I suppose though, that to do this, you must first trust that the designers put it there with an intention in mind, otherwise it just feels like you are just playing make belief.
    An example for what I'm trying to say is the underwater stranglethorn bridges and their similarity to the deadwind ones. If you can be certain that the designers did that on purpose, as cues to show that a similar race or culture was occupying those lands, and not that they just couldn't be bothered using different models, and thought that nobody would notice, it makes all the difference.
    It's always a question of just how far have the designers thought about the world presence, consistency, accuracy etc, or whether they were just adding random things to whatever places because they felt that it would cause fascination to the player.
    When you are able to trust that they put thought into it to make it realistic, it gives you the motivation to pay attention to detail and go through the process of taking your time and reading the world and the clues and everything, which adds so much to the experience.
    Btw, funny as it might sound, I've seen this in RuneScape a lot.
    For both games, after your initial experience, you might have the feel to go back and replay the starting zones and re-experience a lot of the things, because you feel like you could have missed a bunch of things, because you weren't paying attention the first time, because you weren't actually convinced that things were where they were for a reason.
    Though i suppose that once you do go back and revisit them and actually pay attention to the world and actually read the quests and really immerge yourself in it all, just like when you were a child, only this time also paying attention... When you do this a few times, despite the satisfaction which you'll get out of it, just like in your real life, it'll probably eventually get old, and you'll need something to refresh yourself with. Something which will give you new stimulation, etc.
    Note to self that having friends with which you could actually experience such environments which you are actually very well acquainted with, and hang out with them, whether it's in the world of the games or in your actual life, it's probably where the end game is. Because you'll either have to go for the fresh feeling and stimulation that new games or new places in your actual life bring, but when the games and the places and the countries run out, the only thing which you'll have to actually provide this stimulation, is probably the presence of people. Friends, or perhaps even family, or just acquaintances, sometimes perhaps even adversaries, etc.

  • @XiaosChannel
    @XiaosChannel 2 месяца назад

    2:41 yeah that's the AQ opening quest location

  • @EXM123
    @EXM123 Месяц назад

    Your videos are great! You definitely deserve way more views!

  • @georgeofkunstatandpodebrad8147
    @georgeofkunstatandpodebrad8147 2 месяца назад +1

    Accoring to a Darkshore questgiver those turtles are used by naga to deliver supplies.

  • @kayaflip
    @kayaflip Месяц назад

    Not sure about the turtles but Pandarens were referred to in a Classic quest.

  • @tytygreenrich9407
    @tytygreenrich9407 2 месяца назад +1

    BRO FANTASTIC VIDRO!!

  • @Ebsonor
    @Ebsonor 3 месяца назад +1

    2:36 I believe those islands were for part of the opening of AQ gates but I don't remember
    6:34 Also interesting enough I think Chen Stormstout, one of the major Pandaren npcs, was a character in Warcraft 3, but someone else would have to confirm that since I haven't played the Warcraft games.

    • @nicksantos63
      @nicksantos63 3 месяца назад

      He was

    • @MrZeuz666
      @MrZeuz666 3 месяца назад

      Chen Stormstout being in WC3 is widely known. O_o

  • @Jiggy...
    @Jiggy... 2 месяца назад

    Awesome video, I agree with everything here.
    When I played Dragonflight when it first released I just took my time and explored everything, and there's definitely a lot of small storytelling environmental beats there. But, I think the issue with it in my mind is: in the context of the rest of the game it doesn't feel as honest as the vanilla storytelling.
    In Dragonflight you can tell the level designers went wild with all the small details and doodads, easter eggs, empty rooms for the sake of being empty, and even small NPC interactions like them wandering around and having conversations with each other or holding unique items. Especially in the main city Valdraken. But, this is in the context of the way storytelling is done in Dragonflight and modern WoW. You'd never find a human skeleton with a Horde axe in it, or bodies hung from trees, or anything other than "that's a cute detail" or something a bit kooky like a duckling with a hat. And, this is alongside the overarching expansion story of massive all-powerful beings warring it out, worldending stories, and your character being the Champion of Azeroth.
    But, in Vanilla, all the details made sense in the context of the world. Gnoll camps having human skin tents, that house outside Ratchet with the gallows, burned down watchtowers in the Barrens. It's just presented to you without comment and makes you consider the world and conflict happening there. Maybe it's nostalgia but these just feel more honest about what the world is, was more grounded, and is infinitely more compelling to me. I just feel like retail WoW is too far gone, the world too massive, for me to ever care about it anymore, and why I wished Season of Discovery was all about just jam-packing classic Azeroth with more quests, finishing existing zones, and added even more detail.

  • @xxdeadmonkxx
    @xxdeadmonkxx 3 месяца назад

    Thank you for the video!
    My favorite place in WoW is Krolg's Hut in Ashenvale, I really feel some meditative relaxation when just being here. From that place there is a view on a small island in a lake, it's just a pure pleasure to be there!

  • @MrZeuz666
    @MrZeuz666 3 месяца назад

    Haven’t watched the video yet but I’d just like to say I want to get back the War first. But also the world. Compared to whatever DF was we’re mostly missing the war(craft). The only thing we seem to still have left in 2024 is the OF and the craft(ing). If you catch my drift.

  • @durielcaine7762
    @durielcaine7762 3 месяца назад

    Stumbled on your channel by chance, and I must say that I love your content, sir! Your classic wow content hits the nostalgia nail right on the head, and I'll be listening to it while I level up in classic. Subscribed!

  • @comrade_raptor
    @comrade_raptor 3 месяца назад

    Bro just the other day i was just reflecting on how much i love environmental storytelling and i wish blizz would lean on it more in retail maps

  • @Randall_Kildare
    @Randall_Kildare 3 месяца назад

    BFA & WoD had a great deal of environmental story telling.

  • @tiethewizard
    @tiethewizard Месяц назад

    Another banger. Unmatched content. Thankful for the algorithm

  • @nurval1093
    @nurval1093 3 месяца назад

    its a shame wow became so boring rn. i've always loved exploring and finding stuff like this in the video.

  • @ericv738
    @ericv738 3 месяца назад

    0:45 the soot could be explained by any number of different things besides a dragon.

  • @feanor5992
    @feanor5992 2 месяца назад

    Dragonflight is nothing. That's why do not play WoW for now.