Let's compare the Sizes of Community made Source Maps
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- Опубликовано: 26 дек 2024
- Do you play Surf , Bhop, Trikz, Climb (KZ), Rocket / Sticky Jump, Prop Hunt, TTT, Jailbreak or any other source community modes? Let's see how maps compare in size between these mods...
This project was meant to be a small side project with voiceover to not have just random maps go in out of the cube. But now, 2 weeks and about 40 hours later, this was somehow the biggest project I've done so far.
I tried to get easy recognizable maps that are on the larger side for every game mode, not the biggest overall.
I probably wasn't successful in all modes with that, but don't take it too serious, who cares how much grid size is used by any given map, really? What's the whole point of this video, actually?
Anyway, now it's done.
Except jb_bloodbath, which I forgot to render. Sorry for that. (jb_bloodbath_final3 by Patriot from 2015)
Thanks to everyone who gave me map successions, I followed them blindly and will not take any blame :)
GFL Zombie Escape: Ice, Para, Nautic, dolo, Hichatu, gxp
TF2 Tempus Servers: Purps, IceColdKilla
Thanks to @granis ,as always.
I tried to give all credits in the video, so I don't have to write all of them here.
Still wanna thank all the mappers that suffered though Hammer to give the community maps to play and create stories and memories on.
Thanks for watching.
All used videos:
• wrath on jump_dahl WR ...
• Bhopping and Tricking ...
• CSGO: Zombie Escape Mo...
• Counter-Strike 2: Leve...
• Unreal Engine 5.2 Tech...
• Assassin's Creed Shado...
• TF2: Bot Problem Final...
• trikz_telkapni
• Arelelele in Action! 🔸...
• SMG 16, ApeXe's stage ...
• [TF2] Better than Bots
End music:
• Zara Larsson-Can’t tam...
Good video, always happy to see trikz getting some recognition, such a niche gamemode getting held together by some awesome mappers !
biggest problem with cs2 is exactly what you said, they didn't seperate the games, now communities have been lost.
Yeah but money
These videos keep getting better & better. Keep it up man.
5:20 omg thas me
Always a great day when Daxen uploads
You CAN build maps larger than the grid in source2, it's just that entity origins are limited to the grid (you can't noclip out of it even). Also Momentum's engine has massively increased limits, making stuff like this possible ruclips.net/video/yTOGaCczwBU/видео.html
I shoulda given you ofrenda since I go off grid with it, though I can see that being confusing for the video's message.
Models aren't bound by the same rules as other things, so long as their origins are on grid the geometry can extend far beyond.
Fascinating stuff! Would love to see a comparison of community made goldsrc maps too!
broooo your videos are so good, also realized just now not subbed so had to fix it rq
Another banger video
Btw 6:08 10/10 cinematic
Absolutely W content
DeSinc memory unlocked
I like comparing sizes if you know what I mean
I love these videos
Awesome Video, but im wondering how big some garrysmod roleplaying maps are
i like your content :-) keep on
For bhop you forgot maps like: insanelyserz and bhop_ragequit absolutely huge maps
Have you looked at Momentum Mod for Surfing?
I have not. People have pointed out that the grid limits are much bigger there but as far as I know can not be imported into Blender by the Add-ons and also doesn't have any "iconic" maps that are well known in the source community so that you could compare them to the rest.
Can you do the sizes of non-valve source game maps such as Day of Infamy or Insurgency?
I'm afraid that was the last video to the size topic for now.
great video
the surfheaven section is so sad
where classics3 xd
epic video dude
r_speeds moment
You have issues, lol. My CS2 can't read/access cfg files, demoui is invisible and more, I can't record demos or view them. Running the exe as admin or granting "do whatever you want" rights results in the same crashes. I can also reinstall to keep the issue aka not fix it but wasted some time.
Upgrading the engine is simply not necessary for a 5v5 competitive shooter.
I wouldn't agree with that. Its hard to get new people interested in your game if it looks really old and you always need new players to keep a game alive.
Also an update of engines comes (hopefully) with many new possibilities that advance the already existing gameplay.
The problem is not that Valve upgraded to Source2, but how they did it and what state the new Engine (and Game) came in and don't get any necessary updates that they need.
It's out
told you bro ze maps are big