This would not work with marbles. They would very quickly lock into a crystal pattern and hold strong under pressure. This works because these “marbles” are more like gelatin, allowing them to deform and slip by each other. Definitely still an interesting video. If you want to try something like this, you can use a viscous liquid.
@@jrs0614If you believe my comment to be disrespectful, you may want to read more than 3 sentences before making your judgement. No part of what I said is intended to be, or by any social construct I know of, disrespectful, especially in context. I encourage you to read someone’s full comment before trying to defend the creator from something that is a compliment. Some might argue that neglecting to read someone’s full statement before passing judgement is disrespectful. It is also dangerous to your image or argument you are presenting, since if you comment without context, you might end up saying something unintended. If you have read this far, thank you. Have a wonderful life fellow viewer.
You should try filling the maze with one solid color marbles. After they pass the maze add a different contrasting color and see if the new colored marbles make it out of the maze and if they create a one single line from the start to the exit.
as soon as the marbles cleared the first upward section it became a situation of not if the marbles could solve the maze but if your pc could handle the amount of marbles needed
So, a note based on my understanding of it, but the reason that the maze slowed down so much near the end, was because every turn that the marbles took, added backwards pressure into the system. This back pressure not only forces the marbles to flow out into other parts of the maze, but also tries to force the marbles back out of the entrance of the maze. So at the start, adding marbles at the beginning will be far more effective than at the end. Since the amount of force needed to overcome the total pressure is less. So, theoretically speaking, making the marbles lighter would make it harder for them to solve the maze. Since the backwards pressure wouldn't really change based on the weight of the marbles, but rather the shape and size of the maze. So making whilst making them lighter would make it easier to lift And force them through the maze, it would also make it much harder to force them to enter the maze in the first place.
Something that could be really interesting is to see if the marbles can indicate the optimal route through the maze... Something like: First fill up the maze with blue marbles only, and make sure that it can flow (marbles fall out at the exit as long as there is pressure above.) Now recolour all marbles still in the hopper above the maze to red, and from this point on only add in red marbles to maintain pressure. Continue to run the simulation until no more blue marbles make it out of the exit and only red marbles still leave the maze. If what I envision is right, then the red marbles will very rarely find their way into the dead ends, and will mostly flow through to the exit, which means that you should eventually end up with the path through the maze in red, and the dead ends coloured in blue. Otherwise you could end up getting to see the maze slowly bleed red completely as the new red marbles push the old blue marbles out of the dead zones somehow (I expect this won't happen) You will likely want to test this on a smaller maze, and will want to have a way to remove marbles that exit the maze from the simulation, to spare your processor.
I think I works relatively realistically at the beginning. Gravity pushes them all together, and then video game physics take over. They are inside each other, so the vibrate a lot, and that slowly moves to the area of less density because of what I suspect to be a ridiculously high amount of pressure. Im pretty sure that is how that works. My favorite color is like neon green, so ima pick that. Out of the 2, the swirling plasma one is my favorite, so I’ll go with that Edit: this looks so freaking fake but that was legitimately my favorite marble type so yes I legitimately chose it.
Whenever it seemed to have stopped, i feel like it just needed to build up pressure in the spaces it recently filled before able to push further into new areas
I feel that if there was some agitation at the sharp turns or edges, it probably would have "flowed" more like a liquid and required less total marbles.
YES! Plasma (green swirly) made it through first! This is the first video of yours that I've seen, so guessing correctly feels really good. Consider me subscribed.
I'm genuinely surprised how good this game handled this much abuse on the physics engine. It must be a custom solution instead of using out-of-box physics engines available in game engines. The devs definitely knows what they're doing as even with this much intersecting physics bodies they still respect the bounding boxes of static objects so well without intersecting. Also, I still haven't seen my marble ever anywhere.
I did a custom physics engine, you'd be surprised how well modern processors handle brute force physics, with just using an avx2 brute force solution I can run around 10k sphere to sphere collisions at 60fps. and if you use some sort of grouping instead of comparing to every ball regardless of distance, you can handle way more collisions because the number of checks is exponential in brute force. (basically going from ~10k checks per ball to ~50 checks.)
There are literally cat food dispensers that work like this, holding a large amount of food in a tube with a tiny opening in the bottom where a small pile accumulates. If real life worked like this game, all the food would be pushed out on the floor immediately.
In this game? Seems yes. But if this was irl? Heck no, would never be physically possible. The game doesn't simulate actual physics, only a fake simulation of physics, so it's forcing the marbles 'Up' to make room for new marbles artifically. If this was reality with real marbles, it would become air tight in that center shaft eventually, and not only would you not get a Marble out, you could probably rotate, or even throw it, and the marbles probably wouldn't even budge without extreme force breaking the seal they would create. But it's fun to see if it can be done in a game. But to see what I mean visually, search on youtube: 'Family Guy - Money swimming pool Scene'. You'll see what I mean.
Yeah, surely friction between marbles, and the friction between the marbles and the front and back walls, would cause all motion to come to a halt in very short order.
You can clearly see the marble getting squished into each other, that elasticity is one of the quirks of video game physics and probably what allowed friction to not become a problem.
Dapper: "Guess which color will finish the maze!" Me: "Joke's on you, Dapper. I just switched my monitor to grayscale, so it'll obviously be the gray one." Also, remember kids. Everything in moderation. This might look like a crazy Marble World experiment that's pushing the limits of Dapper's computer, but really, it's a parallel to what happens if you eat too much cheese..............Sorry, that's the only thing that came to mind while watching this and I think it's very much fatigue related. It was all potty humor. Either A. Somebody clogged the toilet again! or B. Shouldn't have had all that cheese!!!
It's not enough to _fill_ the previous dead ends; the dead ends need to _pressurize_ in order for the overall marble mass to regain speed in the exit-ward direction.
I suspect that if you did this in real life with the same design it would lock up due to friction and not solve. The reason these marbles move in the simulation is due to collision overlap.
Technically I’d say gel beads can solve a maze so long as they are indestructible! 😂 marbles probably wouldn’t be able to squeeze and squish through the way these did.
This is really interesting and i enjoy it. I do think that real world marbles would lock up. But this does show the physics engine and i like it. I subscribed would love to see more
i'm just considering these to be orbees. obviously glass/metal marbles wouldn't work very well with this, but it's so satisfying and could potentially work irl with orbees.
There's a lot of activity in the left region that makes me question if the physics engine's calculations are reliable. I'd expect the marbles to be forced into a lattice that strongly resists movement. But the marbles seen in that area are moving around quite a lot, and also seem to be overlapping each other quite a bit. If the engine is not detecting collisions and forces correctly, then it may be exaggerating the flow we're seeing.
Probably is possible with less marbles of tension weight, seemed as if it took time for the kinetic tension of marbles to catch up once pressure was fully built on closed alley ways.
Two questions: 1) is there a way to track the winning marble’s path through the maze to see the path it took? 2) can you remake this and leave the camera still? I was enjoying watching everything happen and wanted the camera to stay still :)
You can really see the waves of pressure making it through the maze. It's fascinating, because it is like electrons in a wire. The individual marble doesn't travel through from one side to the other, but you see the pressure wave making it through, and splitting up at sections, getting weaker with time. There is probably some fixed point where it stops, because the pressure wave is getting weaker with distance. And as we see, it takes longer. But it still made it through. I think the video would have been more interesting if you focused more on these pressure waves. It seemed like you didn't notice what is happening there, that the waves make it through the maze, because you somehow expected a result at the end almost immediately. More pressure does help, but the pressure wave will still have a limited speed. So you won't expect a linear correlation between wave and progress. The added distance and added space and added corners has a greater influence. Still, if you just let it sit and watch, it will eventually make it. I almost had a heart attack, because I thought that you will end the video before the end.
This would not work with marbles. They would very quickly lock into a crystal pattern and hold strong under pressure. This works because these “marbles” are more like gelatin, allowing them to deform and slip by each other.
Definitely still an interesting video. If you want to try something like this, you can use a viscous liquid.
I do agree i think this is not representative due to all the clipping
That’s disrespectful to him
@@jrs0614If you believe my comment to be disrespectful, you may want to read more than 3 sentences before making your judgement. No part of what I said is intended to be, or by any social construct I know of, disrespectful, especially in context. I encourage you to read someone’s full comment before trying to defend the creator from something that is a compliment. Some might argue that neglecting to read someone’s full statement before passing judgement is disrespectful. It is also dangerous to your image or argument you are presenting, since if you comment without context, you might end up saying something unintended. If you have read this far, thank you. Have a wonderful life fellow viewer.
Interesting, because of my reply to a reply, that reply has become the highlighted reply. I didn’t know RUclips worked like that.
The marbles would start breaking under the pressure, which would allow them to take shapes that would lock in to place hard. c.c
I think we can confirm by looking at this that...
marbles are a liquid, but a liquid with an insane level of viscousity
Any particulate matter will act like a liquid at a large enough scale.
It's a great many pieces of solid matter that form a hard, floor-like structure.
almost like it’s a solid or something
@@Otamatone69 a solid which flows and deforms to fill it's container
You should try filling the maze with one solid color marbles. After they pass the maze add a different contrasting color and see if the new colored marbles make it out of the maze and if they create a one single line from the start to the exit.
I agree I would like to see that
@@cjslime8847ꇙꋬꂵꏂ
Nice idea. That would be interesting to see.
Kujhhhhbbj
@@Lim_Liamp ???
I'm not convinced this model accurately reflects the significant friction of glass on glass under pressure. But I still watched the whole thing.
as soon as the marbles cleared the first upward section it became a situation of not if the marbles could solve the maze but if your pc could handle the amount of marbles needed
And also if the collumn above the maze could hold enough marbles to increase the pressure enough.
@@alansmithee419 Yup, this! If he had to add one more layer of marbles, I think he might have lost some off the back!
I guessed right!
So, a note based on my understanding of it, but the reason that the maze slowed down so much near the end, was because every turn that the marbles took, added backwards pressure into the system. This back pressure not only forces the marbles to flow out into other parts of the maze, but also tries to force the marbles back out of the entrance of the maze. So at the start, adding marbles at the beginning will be far more effective than at the end. Since the amount of force needed to overcome the total pressure is less. So, theoretically speaking, making the marbles lighter would make it harder for them to solve the maze. Since the backwards pressure wouldn't really change based on the weight of the marbles, but rather the shape and size of the maze. So making whilst making them lighter would make it easier to lift And force them through the maze, it would also make it much harder to force them to enter the maze in the first place.
Once enough marbles were in a section, they started to behave more like a swirling liquid
That is essentially what they are - atoms/molecules of a liquid.
the phase transition was quite interesting
So you’re telling me I’m just watching a micro-maze?
IDC
Ya
This would not even be close to working irl, eventually there would be way too much friction and nothing would happen
Something that could be really interesting is to see if the marbles can indicate the optimal route through the maze...
Something like: First fill up the maze with blue marbles only, and make sure that it can flow (marbles fall out at the exit as long as there is pressure above.)
Now recolour all marbles still in the hopper above the maze to red, and from this point on only add in red marbles to maintain pressure. Continue to run the simulation until no more blue marbles make it out of the exit and only red marbles still leave the maze.
If what I envision is right, then the red marbles will very rarely find their way into the dead ends, and will mostly flow through to the exit, which means that you should eventually end up with the path through the maze in red, and the dead ends coloured in blue.
Otherwise you could end up getting to see the maze slowly bleed red completely as the new red marbles push the old blue marbles out of the dead zones somehow (I expect this won't happen)
You will likely want to test this on a smaller maze, and will want to have a way to remove marbles that exit the maze from the simulation, to spare your processor.
And yes by all stack marbles maze will transform to wavy tube.
I think I works relatively realistically at the beginning. Gravity pushes them all together, and then video game physics take over. They are inside each other, so the vibrate a lot, and that slowly moves to the area of less density because of what I suspect to be a ridiculously high amount of pressure. Im pretty sure that is how that works.
My favorite color is like neon green, so ima pick that. Out of the 2, the swirling plasma one is my favorite, so I’ll go with that
Edit: this looks so freaking fake but that was legitimately my favorite marble type so yes I legitimately chose it.
Whenever it seemed to have stopped, i feel like it just needed to build up pressure in the spaces it recently filled before able to push further into new areas
What we learn from this: If a machine has enough marbles in it, even if they're virtual, some of them will end up on the floor.
I feel that if there was some agitation at the sharp turns or edges, it probably would have "flowed" more like a liquid and required less total marbles.
YES! Plasma (green swirly) made it through first! This is the first video of yours that I've seen, so guessing correctly feels really good. Consider me subscribed.
I'm genuinely surprised how good this game handled this much abuse on the physics engine. It must be a custom solution instead of using out-of-box physics engines available in game engines.
The devs definitely knows what they're doing as even with this much intersecting physics bodies they still respect the bounding boxes of static objects so well without intersecting.
Also, I still haven't seen my marble ever anywhere.
I did a custom physics engine, you'd be surprised how well modern processors handle brute force physics, with just using an avx2 brute force solution I can run around 10k sphere to sphere collisions at 60fps.
and if you use some sort of grouping instead of comparing to every ball regardless of distance, you can handle way more collisions because the number of checks is exponential in brute force. (basically going from ~10k checks per ball to ~50 checks.)
In real life, the marbles would not be able to finish the maze because that's not how that works.
also the marbles were clipping into each other, which obviously cant happen in real life
@@happyskittle286unless they noclip out of reality and end up in the backrooms
@@3p3opleerror50 😐
Okay whatabout orbeez
having a time lapse from a camera that can see the whole maze would be very satisfying
At a large enough scale, most particulates should start acting like a liquid. So the real question is, at what size, can marbles solve a maze?
It's fascinating to see how they flow.
That was cool how the marbles apply pressure on the ones further in the maze
I like the multi textured marbles they look more appealing
I think it would be a lot easier on your PC if, once a dead end is completely filled, you seal it off and delete the marbles inside.
They're basically just a very viscous liquid
Almost, if it was an actual liquid it would be less susceptible to dead end because the air bubbles would form and block it.
@@kylezdancewicz7346 Well obviously the simulation doesn't account for air.
@@tickytickytango5634 I’m pretty sure this is just the fault of them being marbles so the air pockets always have gaps to flow out through
There are literally cat food dispensers that work like this, holding a large amount of food in a tube with a tiny opening in the bottom where a small pile accumulates. If real life worked like this game, all the food would be pushed out on the floor immediately.
This video brought to y ou by the imperfection of recreational physics simulations.
bro really blue balled us on filling the entire maze i wanted to be satisfied lol
This is a comment down below
Yes do light marbles too
I'm going to go with a green marble on this one
Edit: YES!!! I was right 😁
I thought it was pink
Hi
Io
Dj
Greeeeeen
imagine if this game simulated the breaking point of glass marbles....
that looks like a very similar maze to when they put fluid in it to see if fluid can solve a maze.
Makes sense. If you have enough uniform solids, together they'll behave like a liquid. Sand is the most common example of this.
Yeah, unlike the liquid it ignores surface tension and pressure so it fills up what should stay as air pockets
Yeah Steve mould did that
@@TheRavenCoderexactly
I couldn’t believe that my swirly green marble made it!
This video was more entertaining than I thought it was going to be.
In this game? Seems yes. But if this was irl? Heck no, would never be physically possible. The game doesn't simulate actual physics, only a fake simulation of physics, so it's forcing the marbles 'Up' to make room for new marbles artifically. If this was reality with real marbles, it would become air tight in that center shaft eventually, and not only would you not get a Marble out, you could probably rotate, or even throw it, and the marbles probably wouldn't even budge without extreme force breaking the seal they would create.
But it's fun to see if it can be done in a game.
But to see what I mean visually, search on youtube: 'Family Guy - Money swimming pool Scene'.
You'll see what I mean.
Yeah, surely friction between marbles, and the friction between the marbles and the front and back walls, would cause all motion to come to a halt in very short order.
You can clearly see the marble getting squished into each other, that elasticity is one of the quirks of video game physics and probably what allowed friction to not become a problem.
It's like sand, many tiny solids behave a bit like a liquid
The question is not weight. It's friction.
was rooting for lava
Dapper: "Guess which color will finish the maze!"
Me: "Joke's on you, Dapper. I just switched my monitor to grayscale, so it'll obviously be the gray one."
Also, remember kids. Everything in moderation. This might look like a crazy Marble World experiment that's pushing the limits of Dapper's computer, but really, it's a parallel to what happens if you eat too much cheese..............Sorry, that's the only thing that came to mind while watching this and I think it's very much fatigue related. It was all potty humor. Either A. Somebody clogged the toilet again! or B. Shouldn't have had all that cheese!!!
This is the most interesting thing ive seen all day
Congrats on hitting 200K Subs Dapper. Long time watcher and subscriber from Start of (More or less) Zeepkist
oh i love how the physics handles the marble pressure :0 also id love a heavy vs light sim of this!!!!
Dapper is my favorite :)
same (:
It's not enough to _fill_ the previous dead ends; the dead ends need to _pressurize_ in order for the overall marble mass to regain speed in the exit-ward direction.
Thanks youtube recommendation for this video and channel
I see this as an allegory to people at a mall on Black Friday.
I think it's gonna be the one that looks like the ocean
YOOO I GOT IT CORRECT, I WENT FOR PLASMA (I thought it was like some lime green colour but it looked cool so I chose it and it actually won
Weight won’t matter, if the marbles are lighter, the ones at the top won’t push as hard
Something small enough and with tons of itself can behave a liquid lol
Chaos is what we embrace. Chaos keeps us sane.
I suspect that if you did this in real life with the same design it would lock up due to friction and not solve. The reason these marbles move in the simulation is due to collision overlap.
POV: My lower intestine while I'm taking a mondo dookie
Having your marble win is a one in a million
DAPPER? MY FAVOURITE WORD?? A CHANNEL WITH DAPPER? your in my favourite channels now
I subscribed,like and commented
Great show of the game physics and a good test of it.
This would be interesting to see with real marbles and maze. Same pattern and setup.
The purple marbles be looking like the nether portal
Love watching videos of this game, wish I could play to fit myself lol.
Technically I’d say gel beads can solve a maze so long as they are indestructible! 😂 marbles probably wouldn’t be able to squeeze and squish through the way these did.
"Mr. President, another wave has hit the marble maze."
MY GUESS HAS WON
This is really interesting and i enjoy it. I do think that real world marbles would lock up. But this does show the physics engine and i like it. I subscribed would love to see more
It looks rlly satisfying
i'm just considering these to be orbees. obviously glass/metal marbles wouldn't work very well with this, but it's so satisfying and could potentially work irl with orbees.
your voice is so calming, i fell asleep, but it's in a good way
love your vids man keep it up
I’m intrigued. That’s enough for me
Called one of the greens getting it simply because its one of my favor colors and ONE OF THEM ACTUALLY WON?? AWESOME!
There's a lot of activity in the left region that makes me question if the physics engine's calculations are reliable. I'd expect the marbles to be forced into a lattice that strongly resists movement. But the marbles seen in that area are moving around quite a lot, and also seem to be overlapping each other quite a bit. If the engine is not detecting collisions and forces correctly, then it may be exaggerating the flow we're seeing.
good job making these for the marbles keep it up
You should do an explaining immigration but instead of using gumballs use marbles
Probably is possible with less marbles of tension weight, seemed as if it took time for the kinetic tension of marbles to catch up once pressure was fully built on closed alley ways.
Yessssss I want a marble 😭😭 I love this game so much
they get really stacked on the sides, you should slant/curve slightly the corners so they don't get stuck like that
This is incredibly interesting. Love it.
This is so mesmerizing 😮
looks like the maze that was done with liquids, nice video
Nice video showing "displacement physics".
I'd love to see how weight/mass affects what happens.
Everything is so pretty
Two questions: 1) is there a way to track the winning marble’s path through the maze to see the path it took? 2) can you remake this and leave the camera still? I was enjoying watching everything happen and wanted the camera to stay still :)
You can really see the waves of pressure making it through the maze. It's fascinating, because it is like electrons in a wire. The individual marble doesn't travel through from one side to the other, but you see the pressure wave making it through, and splitting up at sections, getting weaker with time.
There is probably some fixed point where it stops, because the pressure wave is getting weaker with distance. And as we see, it takes longer. But it still made it through. I think the video would have been more interesting if you focused more on these pressure waves. It seemed like you didn't notice what is happening there, that the waves make it through the maze, because you somehow expected a result at the end almost immediately.
More pressure does help, but the pressure wave will still have a limited speed. So you won't expect a linear correlation between wave and progress. The added distance and added space and added corners has a greater influence. Still, if you just let it sit and watch, it will eventually make it. I almost had a heart attack, because I thought that you will end the video before the end.
Dapper I Absolutely Love Your videos❤
This would be really cool if it was possible irl
presumably, yes, they'll probably eventually fill up the maze... i think?
I picked lava, it looks incredible and it’s incredible that only one went down at first , I thought it would have been a flood of marbles.
fire marble looks cool
agreed
Im actually so shocked, I thought the marbles would just stay stuck.
Let’s get the party started
I love your vids! ❤❤🎉
Hey I love ur vids they are so good and I can tell you put effort in them
I love your marble videos!
This is how it feels to leave a crowded music festival
Look at me, being civil and respectful
The fiery marbles look cool af
Wassup, I'm marbled up!
I like the idea of the Maze🎉
I really like how they move, I hope to be in the next one.
So cool!
I subbed and liked I don’t know how but I have been watching dapper for along time and I just know subbed 😮❤❤
Love you vids dapper ❤❤
Imagine 2 marble fell to the end at the same time and clogged it