Glad it could help you! These are obviously the basics and all and Legacies often break rules and normal conventions, but having I hope this gives you the base level to start with!
I believe the Ruling Arcana can be anything they want, but the Arcana for the optional Attainments must be a Ruling Arcanum from the parent Path (core book page 199). The idea is to give a Path a third Ruling Arcana to help expand their toolkit (core book page 198), giving some extra customization alongside the specialization that comes with a Legacy. Awesome video, very clear and concise, I love Legacies, they are great for fleshing out a character's concept.
Legacies are all unique and frequently break the rules. Everything presented here is guidelines and just encouragement for folks to dive in and make their own stuff!
The people who wrote this were stroking themselves and expected that everyone was going to stroke them too. You want to have an accessible TTRPG then don't write your rules in a way you need to be lawyer to understand. I had to break it down to point form for the young person who didn't understand the legalese gibberish. If you need to show off then at least follow Chaosiums Call of Cthulhu's clear examples that they provide for their rules.
More that they were keeping word count low. It's entirely optional and no game is hurt by not using it. You can see similar short rules write ups with Vampire bloodlines, Werewolf lodges, and Geist krewe regalia to think of just a couple.
Thanks. I needed just a simple conversation on this
Glad it could help you! These are obviously the basics and all and Legacies often break rules and normal conventions, but having I hope this gives you the base level to start with!
Oh wow. This is exactly what I needed! Awesome!
Glad to hear it! Got some legacies in mind already?
I believe the Ruling Arcana can be anything they want, but the Arcana for the optional Attainments must be a Ruling Arcanum from the parent Path (core book page 199). The idea is to give a Path a third Ruling Arcana to help expand their toolkit (core book page 198), giving some extra customization alongside the specialization that comes with a Legacy. Awesome video, very clear and concise, I love Legacies, they are great for fleshing out a character's concept.
Legacies are all unique and frequently break the rules. Everything presented here is guidelines and just encouragement for folks to dive in and make their own stuff!
The people who wrote this were stroking themselves and expected that everyone was going to stroke them too. You want to have an accessible TTRPG then don't write your rules in a way you need to be lawyer to understand. I had to break it down to point form for the young person who didn't understand the legalese gibberish. If you need to show off then at least follow Chaosiums Call of Cthulhu's clear examples that they provide for their rules.
More that they were keeping word count low. It's entirely optional and no game is hurt by not using it. You can see similar short rules write ups with Vampire bloodlines, Werewolf lodges, and Geist krewe regalia to think of just a couple.