I really like Demon: The Descent because it's one of the few games where the players are both very powerful *and* they are in constant fear of being killed (or worse) all in the very relatable setting of the present day. I like that tension.
So, mechanically I much prefer Chronicles of Darkness, but setting-wise, which I prefer kind of depends. There's a lot to love about Requiem with its five different covenants instead of Masquerade's camarilla/sabbat/anarch trio, but I much prefer the setting of Apocalypse over Forsaken because the former feels far more proactive than the latter. Forsaken feels like it's primarily about defending one's territory from either rogue spirits or other werewolf packs, while Apocalypse is about actively going out to try and prevent the end of the world through a mix of politics and horrific violence. Edit: What I would love to see would be a conversion guide between the two settings, similar to the old one White Wolf made for the two Vampire settings.
There are aspects I like more about Forsaken compared to Apocalypse, namely that even though the setting is "smaller" it feels more tight knit to me. I really like the First Tongue names for things, as well as having five forms as a werewolf character. Im personally not a huge fan of the homid/metis/lupus thing, and I much prefer just being able to be a werewolf character as long as I have that heritage somewhere in my history.
Something interesting (at least for me) is that I played the old World of Darkness for years but it only took me a few months to completely fall in love with the New World of Darkness (at the time it was VtR, in 2007 I think) and after that I basically dropped the World of Darkness because it wasn't interesting to me anymore honestly for many factors: clunky system, way too many supernatural creatures in the world (plus waaaaaay too many bizarre superpowers), it was too connected to a huge metaplot, etc. The New World of Darkness was such a relief to me as a player, it made much more sense - and still does so I just love it! I can't see myself playing the OWoD anymore tbh, except for 2 games: Wraith the Oblivion and Changeling the Dreaming, both of them having very unique atmosphere that doesn't exist in the CofD unfortunately. I'm very much aware of Changeling the Lost and Geist the Sin-Eaters, they're both amazing games, but they're so different from their old counterparts that like all of them the same way haha
There is a DM's Guild equivalent called Storyteller's Vault where people not associated with Onyx Path can sell CofD homebrew content: www.storytellersvault.com/browse.php?filters=0_0_45760_0_0_0_0&src=fid45760&affiliate_id=3340454 Really helps scratch that itch if you are looking for more game material.
It's worth to say that Vampire, Werewolf and Mage also allow a more "simple" version that is more human, the ghoul, the wolf-blooded and the proximi (you could say that a sleepwalker is just your regular mortal from Chronicles with an extra merit). So you can play Chronicles and slowly introduce one of the big splats, without things likes Clans/Covenants or Paths/Orders, just the general idea of what the base supernatural entity is.
An episode of "Love, Death & Robots" (I think called Dog Soldiers) is a great look at what happens when two werewolves from opposing sides of a conflict encounter each other. Some of the most brutal combat ever.
Love the video, you did really great on it! Tho I love Beast, I understand why many people might not like it. Other then that, I can't wait for the full 2e Hunter release!
I'll also suggest that Beast shouldn't be a game where you "teach a lesson". I think the Beast should be a story of compulsion, and the player's attempts to control this, for good and ill
I just wanted to say THANK YOU for creating this video! This is the kind of video that I was hoping someone would make at some point (a single video giving an overview of all lines within the Chronicles Of Darkness so that I can show them to potential new players to get them excited to play in this world and find out what line resonates with them most). I really like all of your older, more detailed looks at each line, but this all-in-one rundown is definitely alot easier to get someone to watch then a whole playlist. I am looking forward to future content!
I’m glad to be of help. I hope more people will find this video as it’s hard to say go check out the CofD to find out more about Vampire the Requiem or Werewolf the Forsaken when people don’t realize they are the same game system.
I tend to find the stuff around 'is this for new players' a little weird. Because it really really depends on the player and what they find easy vs what they struggle with. It also depends on how much time you as the GM have to help them pre-game and what interests the player. As a player I've generally gravitated towards options that most online stuff would say you shouldn't start as because it's too complicated. And often I've either found it much simpler than advertised or that my own interest/excitement for the character concept has easily overcome any additional complexity. As a GM..... players are super varied and there are no hard rules for what they'll struggle with. One of my players struggles with character creation no matter the game. We've had to talk him through it every single time and spend a lot of pre-game time helping him. But once he starts playing it's all fine. I've got another player who loves the crunchy stuff and given the option will always go for the more complicated stuff. It's a core part of what he likes in games. So I think where I tend to land is: are the players excited about the game and are you? Because if the answer is yes then it's usually worth giving it a go no matter what anyone says about first games or complexity.
Such a nice roundup! Thank you from modern day Spain (not a mummy, I swear...). I'm currently running a MtAw chronicle, but I'd like to introduce my players (most of them don't have a huge background on WoD / CroD) to all the splats with short one shots. The quick start rules and modules section you added is very helpful, it's a pity there's not one for every line.
hunter/changeling/deviant are my top three, love hunter to an unhealthy degree As far as good media goes for Hunter I'd also recommend: -True Detective season 1 -Early seasons of the X-files -Grimm (also good for Changeling) -the games Hunt: Showdown, Control, and Alan Wake
Hi! Thanks so much for the excellent overview. Question: To be clear then, in terms of gameplay mecanics, ¿is there any diference between New World of Darkness (White Wolf 2004) and Chronicles of Darkness (Onyx Path 2018)? I already have the 2004 (new) World of Darkness core rulebook and new Mage the Awakening 2nd Edition.
I swear the publishers of WOD could put on a master class in how to confuse and alienate a fan base. I was trying to get my D&D group into WOD/CrOD but I couldn't unravel what is the newest complete ruleset. We never tried. I personally started TTRPG with Mage the Ascension. Which might not have been the best, because all other RPGs, dnd included, felt constrictive :)
Chronicles of Darkness is a lot easier than oWoD. For VTM the order of editions is: • 1st Edition • 2nd Edition • Revised Edition • 20th Anniversary • 5th edition. Whereas Hunter the Reckoning seems to only have had a 1st Edition, but is getting a 5th edition… or so says Wikipedia.
I wasn't expecting Hololive's holomyth hunter the vigil game being mentioned, but I suppose with how popular they've been, it would make sense it'd be known by some people who spend time on the internet and care at all about chronicles of darkness. Very informative video overall though, but regardless I still want mage to be my first game to play.
I've had at least two new players in my games whose only exposure to CofD was through HoloLive. So it is helping expose new people to the games. Mage should probably be your first system to try as understanding that one really helps understand the others. I'm not sure if Warlock Sanctum is doing any introductory mage games, but that's how I tried to get a better understanding of it. Sometimes they have free demo one-shots so I'd suggest that.
@@AwkwardGMCorbin I'll be honest, but watching the series is what got me to look back into CofD, I only played hunter the reckoning once and it was fun, but looking into Hunter the vigil got me into the other game lines and it spiraled from there as soon as I discovered mage... Also, I did watch the Hololive ttrpg streams, they're pretty fun but are few as of now, and very sparse. Never thought the one time on stream I actually asked to see if the talents were ever planning to do any ttrpgs, and turns out it sparked a whole conversation and Calli herself had actually played WoD before.
I've been a long time fan of the 1E run. So much so, that I've tried to track down copies of the 1E books I didn't get back when they had come out or were still easy to find in game stores -- some can be got on DTRPG, but certainly not all. And it was when searching for a good copy of Promethean that I accidentally bought the 2E version. I had already had a not-so-great PDF of the 1E version, but I really do prefer physical copies for game books, I just find that it works way better for me to run a game if I have something tangible. Anyway, rather than be excited for a 2nd edition (as I was, at first, when initially hearing about God Machine and Demon the Descent), after looking at the changes to the mechanics and other elements, I simply have no interest in it. The one thing I like in 2E, aside from the books being easily available, is that for Vice and Virtue you can just make up your own. I still like to nudge new players toward the established ones since it's all too easy to make up a bad one and never engage with it because of that, but I still like to encourage long-time players to be more creative since they'll usually have a good idea of what works. Maybe 2E could have also just expanded the selection to some non-biblical examples. But for just two examples, I really dislike how 2E handles XP (why break it down like that?), as well as the concept of conditions which I find bloated and unwieldy. Another problem I have with the 2E run is that the additional books/creature-lines seem to really miss the mark in terms of theming. Beast and Deviant are rather boring as they don't do the _neat_ thing the original line does of basing things off of established lore and exploring it with more narrative complexity. A "beast" is a little too undefined, as is a "deviant". But Demon also has problems with theming, because as neat as the concept of Demon is... it's also a little too _specific_ for my interest: as fallen programs of a machine god, that seems like it would have been more fitting as one specific type of demon and that demon type's view of reality. Instead of the bases for the whole thing. Maybe that's just me, though. Mummy is sort of it's own thing over there, so I have no qualms with it. However, the whole concept of a cross-over kind of sucks. I had a dedicated group more than a handful of years ago and we made a solid effort at doing our own crossover -- ours was based in WWII where it made sense to us that in Europe as everything is going on, many supernatural creatures would either find it near impossible to stay hidden or even use the chaos to their benefit for "cutting loose". As a premise goes, it was pretty solid for giving certain kinds of characters a reason to overlook their differences in species and work together. But ultimately it just felt off. Mixing the different creature types like that feels way too "D&D" which isn't a good comparison when you're trying to play a WoD/CofD game. In my opinion, I just think it's a bad idea to do it, with the one potential exception of if you have only 2 players and can focus entirely on the narrative aspects and secrets that slowly break down, focus on themes of trust and betrayal, that sort of thing.
I never got the chance to play 1e. But 2e’s been fine for me. I kind of streamline the XP process for my games and don’t often use Conditions. It’s definitely a game that gets better with a low player count. The theme of Demon really works for me. Though it definitely could use a 2nd edition to get rid of what didn’t work and expand on what does. I’m surprised the 1e books aren’t Print On Demand on Dtrpg.
Somewhat. The abilities in 1e don’t rely on Conditions as much as 2e and the weapons in 2e are usually 1 less damage base than 1e I think because all weapons do Lethal in 2e unless they are a taser or something. But that’s it really.
I was really into the video until he advised newcomers to check out what we do in the shadows as a suggestion for understanding vampire. Although one of my favorite movies ever created it is hardly in line with what world of darkness is attempting to convey. I think your better bet would be underworld or interview with a vampire.
My intent was that What We Do in the Shadows has a lot of trappings similar to VtR/VtM. Specifically, the way every vampire has their own special power, such as hypnosis, invisibility, etc… And also that the Vampire politics as well. WWDITS especially the TV show is equivalent to setting up a dramatic setting, but the players’ own humor gets the better of them. 😅 Sorry about that. I do tend to enjoy running my players through personal horror and introspective sessions. But every once in a while one of my players will have to deal with their overly sweet sure who just wants to see their childe do well… even if that means faking an assassination attempt on the Prince in order to get their Childe a promotion.
I was so excited for the NWoD when it was released back in 2004. I felt like they were keeping the cool parts of the old systems while ditching the crappy parts and updating it with more coherent rules. No more ethnic clans/tribes/etc. No more anti-vax mages. Then CCP bought White Wolf and immediately fucked up the transition. They wanted the old World of Darkness brands. They didn't give a fuck about the TTRPGs but they were certainly not interesting in making or licensing games for the new IP. They only cared about Masquerade or the other crappy older games. They at least allowed the some of the old White Wolf people to form a new separate company and continue making TTRPGs. But they essentially hobbled the games from the start. Now there would not be a clean break and a refocus on the new lines. Now the WoD would continue to shuffle forward as the undead that it is. Now they've relaunched Masquerade with a fifth edition, cribbing some of the good elements from Requiem while perpetuating many of the shitty elements from the original, and adding their own gunk. All to promote their VtM and WtA games. What a waste.
@@yukiminsan It’s the same for both. 😅 Masquerade is interesting in that the politics is between Camarilla infighting and also the Anarchs/Sabbat as outsider groups. Requiem is what if the Anarchists, Feudalists, and Cult relationships with one another can be hostile or tense alliance. GMs can get away with a Sabbat like Prince in VtR with the Lancea Sanctum for instance.
@@AwkwardGMCorbin Of course it can be done, but you would not be playing to Requiem's strengths. It will never do politics as well as Masquerade with its extensive history, deep lore, and iconic NPCs like the Antediluvians. I certainly wouldn't say it's the main appeal in a video aimed at new players. Requiem does best with personal stakes, away from the conspiracies of elders and princes. Unless you're playing Requiem for Rome.
I really like Demon: The Descent because it's one of the few games where the players are both very powerful *and* they are in constant fear of being killed (or worse) all in the very relatable setting of the present day. I like that tension.
My first CofD game. 🤗
Promethean is legit one of the most beautiful games I’ve ever encountered
So, mechanically I much prefer Chronicles of Darkness, but setting-wise, which I prefer kind of depends. There's a lot to love about Requiem with its five different covenants instead of Masquerade's camarilla/sabbat/anarch trio, but I much prefer the setting of Apocalypse over Forsaken because the former feels far more proactive than the latter. Forsaken feels like it's primarily about defending one's territory from either rogue spirits or other werewolf packs, while Apocalypse is about actively going out to try and prevent the end of the world through a mix of politics and horrific violence.
Edit: What I would love to see would be a conversion guide between the two settings, similar to the old one White Wolf made for the two Vampire settings.
There are aspects I like more about Forsaken compared to Apocalypse, namely that even though the setting is "smaller" it feels more tight knit to me. I really like the First Tongue names for things, as well as having five forms as a werewolf character. Im personally not a huge fan of the homid/metis/lupus thing, and I much prefer just being able to be a werewolf character as long as I have that heritage somewhere in my history.
Something interesting (at least for me) is that I played the old World of Darkness for years but it only took me a few months to completely fall in love with the New World of Darkness (at the time it was VtR, in 2007 I think) and after that I basically dropped the World of Darkness because it wasn't interesting to me anymore honestly for many factors: clunky system, way too many supernatural creatures in the world (plus waaaaaay too many bizarre superpowers), it was too connected to a huge metaplot, etc. The New World of Darkness was such a relief to me as a player, it made much more sense - and still does so I just love it!
I can't see myself playing the OWoD anymore tbh, except for 2 games: Wraith the Oblivion and Changeling the Dreaming, both of them having very unique atmosphere that doesn't exist in the CofD unfortunately. I'm very much aware of Changeling the Lost and Geist the Sin-Eaters, they're both amazing games, but they're so different from their old counterparts that like all of them the same way haha
I would say that Hellboy II: The Golden Army is a good entry for changeling type media. It is really Pan's labyrinth 2, IMO. :)
I would like more stuff involving the chronicles of darkness, sounds fun.
There is a DM's Guild equivalent called Storyteller's Vault where people not associated with Onyx Path can sell CofD homebrew content:
www.storytellersvault.com/browse.php?filters=0_0_45760_0_0_0_0&src=fid45760&affiliate_id=3340454
Really helps scratch that itch if you are looking for more game material.
It's worth to say that Vampire, Werewolf and Mage also allow a more "simple" version that is more human, the ghoul, the wolf-blooded and the proximi (you could say that a sleepwalker is just your regular mortal from Chronicles with an extra merit).
So you can play Chronicles and slowly introduce one of the big splats, without things likes Clans/Covenants or Paths/Orders, just the general idea of what the base supernatural entity is.
This video was well done. And help full. Thank you
Glad it helped
An episode of "Love, Death & Robots" (I think called Dog Soldiers) is a great look at what happens when two werewolves from opposing sides of a conflict encounter each other. Some of the most brutal combat ever.
Love the video, you did really great on it! Tho I love Beast, I understand why many people might not like it. Other then that, I can't wait for the full 2e Hunter release!
I'll also suggest that Beast shouldn't be a game where you "teach a lesson". I think the Beast should be a story of compulsion, and the player's attempts to control this, for good and ill
I just wanted to say THANK YOU for creating this video! This is the kind of video that I was hoping someone would make at some point (a single video giving an overview of all lines within the Chronicles Of Darkness so that I can show them to potential new players to get them excited to play in this world and find out what line resonates with them most). I really like all of your older, more detailed looks at each line, but this all-in-one rundown is definitely alot easier to get someone to watch then a whole playlist. I am looking forward to future content!
I’m glad to be of help. I hope more people will find this video as it’s hard to say go check out the CofD to find out more about Vampire the Requiem or Werewolf the Forsaken when people don’t realize they are the same game system.
totally agree. Thanks man. i fell like I can try to get back into WOD... I tried about a year ago, but didn't feel confident to purchase anything.
I tend to find the stuff around 'is this for new players' a little weird. Because it really really depends on the player and what they find easy vs what they struggle with. It also depends on how much time you as the GM have to help them pre-game and what interests the player.
As a player I've generally gravitated towards options that most online stuff would say you shouldn't start as because it's too complicated. And often I've either found it much simpler than advertised or that my own interest/excitement for the character concept has easily overcome any additional complexity.
As a GM..... players are super varied and there are no hard rules for what they'll struggle with. One of my players struggles with character creation no matter the game. We've had to talk him through it every single time and spend a lot of pre-game time helping him. But once he starts playing it's all fine. I've got another player who loves the crunchy stuff and given the option will always go for the more complicated stuff. It's a core part of what he likes in games. So I think where I tend to land is: are the players excited about the game and are you? Because if the answer is yes then it's usually worth giving it a go no matter what anyone says about first games or complexity.
Such a nice roundup! Thank you from modern day Spain (not a mummy, I swear...). I'm currently running a MtAw chronicle, but I'd like to introduce my players (most of them don't have a huge background on WoD / CroD) to all the splats with short one shots. The quick start rules and modules section you added is very helpful, it's a pity there's not one for every line.
For 2nd Edition I think they had the QuickStart rules as stretch goals on their Kickstarters so they didn’t get high enough sadly.
Adjustment Bureau is also a good example of Demon: the Decent. Kinda.
One of my favorite movies
hunter/changeling/deviant are my top three, love hunter to an unhealthy degree
As far as good media goes for Hunter I'd also recommend:
-True Detective season 1
-Early seasons of the X-files
-Grimm (also good for Changeling)
-the games Hunt: Showdown, Control, and Alan Wake
I REALLY want to play a Control based game in Chronicles of Darkness. With supernatural powers coming from items the PCs pick up.
@@Badartist888 I think it'd work really well
Hi! Thanks so much for the excellent overview.
Question: To be clear then, in terms of gameplay mecanics, ¿is there any diference between New World of Darkness (White Wolf 2004) and Chronicles of Darkness (Onyx Path 2018)?
I already have the 2004 (new) World of Darkness core rulebook and new Mage the Awakening 2nd Edition.
Luckily they gave the CofD rules out for free here:
www.drivethrurpg.com/m/product/114078
The main difference is how damage is done and the removal of flaws. Plus the addition of conditions.
Aha! Got it. Thanks so much @@AwkwardGMCorbin . For the clarification and the link. You're a life saver.
@@OldManGamgee Any time! 🤗
I swear the publishers of WOD could put on a master class in how to confuse and alienate a fan base. I was trying to get my D&D group into WOD/CrOD but I couldn't unravel what is the newest complete ruleset. We never tried.
I personally started TTRPG with Mage the Ascension. Which might not have been the best, because all other RPGs, dnd included, felt constrictive :)
Chronicles of Darkness is a lot easier than oWoD. For VTM the order of editions is:
• 1st Edition
• 2nd Edition
• Revised Edition
• 20th Anniversary
• 5th edition.
Whereas Hunter the Reckoning seems to only have had a 1st Edition, but is getting a 5th edition… or so says Wikipedia.
I wasn't expecting Hololive's holomyth hunter the vigil game being mentioned, but I suppose with how popular they've been, it would make sense it'd be known by some people who spend time on the internet and care at all about chronicles of darkness. Very informative video overall though, but regardless I still want mage to be my first game to play.
I've had at least two new players in my games whose only exposure to CofD was through HoloLive. So it is helping expose new people to the games. Mage should probably be your first system to try as understanding that one really helps understand the others. I'm not sure if Warlock Sanctum is doing any introductory mage games, but that's how I tried to get a better understanding of it. Sometimes they have free demo one-shots so I'd suggest that.
@@AwkwardGMCorbin I'll be honest, but watching the series is what got me to look back into CofD, I only played hunter the reckoning once and it was fun, but looking into Hunter the vigil got me into the other game lines and it spiraled from there as soon as I discovered mage...
Also, I did watch the Hololive ttrpg streams, they're pretty fun but are few as of now, and very sparse. Never thought the one time on stream I actually asked to see if the talents were ever planning to do any ttrpgs, and turns out it sparked a whole conversation and Calli herself had actually played WoD before.
Nice!
I've been a long time fan of the 1E run. So much so, that I've tried to track down copies of the 1E books I didn't get back when they had come out or were still easy to find in game stores -- some can be got on DTRPG, but certainly not all. And it was when searching for a good copy of Promethean that I accidentally bought the 2E version. I had already had a not-so-great PDF of the 1E version, but I really do prefer physical copies for game books, I just find that it works way better for me to run a game if I have something tangible.
Anyway, rather than be excited for a 2nd edition (as I was, at first, when initially hearing about God Machine and Demon the Descent), after looking at the changes to the mechanics and other elements, I simply have no interest in it. The one thing I like in 2E, aside from the books being easily available, is that for Vice and Virtue you can just make up your own. I still like to nudge new players toward the established ones since it's all too easy to make up a bad one and never engage with it because of that, but I still like to encourage long-time players to be more creative since they'll usually have a good idea of what works. Maybe 2E could have also just expanded the selection to some non-biblical examples. But for just two examples, I really dislike how 2E handles XP (why break it down like that?), as well as the concept of conditions which I find bloated and unwieldy.
Another problem I have with the 2E run is that the additional books/creature-lines seem to really miss the mark in terms of theming. Beast and Deviant are rather boring as they don't do the _neat_ thing the original line does of basing things off of established lore and exploring it with more narrative complexity. A "beast" is a little too undefined, as is a "deviant". But Demon also has problems with theming, because as neat as the concept of Demon is... it's also a little too _specific_ for my interest: as fallen programs of a machine god, that seems like it would have been more fitting as one specific type of demon and that demon type's view of reality. Instead of the bases for the whole thing. Maybe that's just me, though. Mummy is sort of it's own thing over there, so I have no qualms with it.
However, the whole concept of a cross-over kind of sucks. I had a dedicated group more than a handful of years ago and we made a solid effort at doing our own crossover -- ours was based in WWII where it made sense to us that in Europe as everything is going on, many supernatural creatures would either find it near impossible to stay hidden or even use the chaos to their benefit for "cutting loose". As a premise goes, it was pretty solid for giving certain kinds of characters a reason to overlook their differences in species and work together. But ultimately it just felt off. Mixing the different creature types like that feels way too "D&D" which isn't a good comparison when you're trying to play a WoD/CofD game. In my opinion, I just think it's a bad idea to do it, with the one potential exception of if you have only 2 players and can focus entirely on the narrative aspects and secrets that slowly break down, focus on themes of trust and betrayal, that sort of thing.
I never got the chance to play 1e. But 2e’s been fine for me. I kind of streamline the XP process for my games and don’t often use Conditions. It’s definitely a game that gets better with a low player count.
The theme of Demon really works for me. Though it definitely could use a 2nd edition to get rid of what didn’t work and expand on what does.
I’m surprised the 1e books aren’t Print On Demand on Dtrpg.
How much compatiblity is there between 1st and 2nd edition?
Somewhat. The abilities in 1e don’t rely on Conditions as much as 2e and the weapons in 2e are usually 1 less damage base than 1e I think because all weapons do Lethal in 2e unless they are a taser or something. But that’s it really.
I was really into the video until he advised newcomers to check out what we do in the shadows as a suggestion for understanding vampire. Although one of my favorite movies ever created it is hardly in line with what world of darkness is attempting to convey. I think your better bet would be underworld or interview with a vampire.
My intent was that What We Do in the Shadows has a lot of trappings similar to VtR/VtM. Specifically, the way every vampire has their own special power, such as hypnosis, invisibility, etc… And also that the Vampire politics as well.
WWDITS especially the TV show is equivalent to setting up a dramatic setting, but the players’ own humor gets the better of them. 😅 Sorry about that.
I do tend to enjoy running my players through personal horror and introspective sessions. But every once in a while one of my players will have to deal with their overly sweet sure who just wants to see their childe do well… even if that means faking an assassination attempt on the Prince in order to get their Childe a promotion.
Can somebody point me to world of darkness dogs of war vids please
I was so excited for the NWoD when it was released back in 2004. I felt like they were keeping the cool parts of the old systems while ditching the crappy parts and updating it with more coherent rules. No more ethnic clans/tribes/etc. No more anti-vax mages. Then CCP bought White Wolf and immediately fucked up the transition. They wanted the old World of Darkness brands. They didn't give a fuck about the TTRPGs but they were certainly not interesting in making or licensing games for the new IP. They only cared about Masquerade or the other crappy older games. They at least allowed the some of the old White Wolf people to form a new separate company and continue making TTRPGs. But they essentially hobbled the games from the start. Now there would not be a clean break and a refocus on the new lines. Now the WoD would continue to shuffle forward as the undead that it is.
Now they've relaunched Masquerade with a fifth edition, cribbing some of the good elements from Requiem while perpetuating many of the shitty elements from the original, and adding their own gunk. All to promote their VtM and WtA games. What a waste.
3:40 that's the main appeal of MASQUERADE not Requiem
@@yukiminsan It’s the same for both. 😅 Masquerade is interesting in that the politics is between Camarilla infighting and also the Anarchs/Sabbat as outsider groups. Requiem is what if the Anarchists, Feudalists, and Cult relationships with one another can be hostile or tense alliance.
GMs can get away with a Sabbat like Prince in VtR with the Lancea Sanctum for instance.
@@AwkwardGMCorbin Of course it can be done, but you would not be playing to Requiem's strengths. It will never do politics as well as Masquerade with its extensive history, deep lore, and iconic NPCs like the Antediluvians. I certainly wouldn't say it's the main appeal in a video aimed at new players. Requiem does best with personal stakes, away from the conspiracies of elders and princes. Unless you're playing Requiem for Rome.